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− | {{Infobox |
+ | {{Infobox Enemy |
|name = Merman |
|name = Merman |
||
− | |image = Merman |
+ | |image = Merman - 01.gif |
− | |caption = Merman as it appears in |
+ | |caption = Merman as it appears in Order of Ecclesia |
+ | |jname = |
||
− | |jname = マーマン ''Māman''<br />半魚人 ''Hangyojin''<br />魚獣人 ''Gyo Jyūjin'' (Fish Beast Man)<br />とってもうおじ ''Tottemo Uoji''<br />Lizard |
||
+ | *マーマン ''Māman'' |
||
+ | *半魚人 ''Hangyojin'' |
||
+ | *魚獣人<br />''Gyo Jyūjin'' (Fish Beast Man) |
||
+ | *とってもうおじ ''Tottemo Uoji'' |
||
+ | *Lizard |
||
|aname = Fishman, Monster Fish, Water Creep |
|aname = Fishman, Monster Fish, Water Creep |
||
+ | |abil = |
||
− | |abil = Attacks in large numbers<br />Jumps out unexpectedly from the water<br />Spits [[Fireball|fireballs]] or water streams |
||
+ | *Attacks in large groups |
||
− | |type = Devonian amphibian |
||
+ | *Leaps out from bodies of water |
||
⚫ | |||
+ | *Spews [[fireball]]s or water streams |
||
+ | |type = [[:category:Aquatic Monsters|Aquatic monster]] |
||
⚫ | |||
|eng voice = |
|eng voice = |
||
|jpn voice = |
|jpn voice = |
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|stuff2 = |
|stuff2 = |
||
}} |
}} |
||
− | ''' |
+ | The '''Merman''' and '''Fish Man''' are recurrent [[:category:Enemies|enemies]] in the ''[[Castlevania (series)|Castlevania]]'' series. They are [[:category:Aquatic Monsters|aquatic monsters]] that live close to the shore and hunt prey near the water. |
+ | ==Origins== |
||
− | In some games, Fish Men are distinguished from Mermen with a lack of arms. |
||
+ | [[File:Gill-man - 02.jpg|left|185px]] |
||
+ | Based on the [[wikipedia:Gill-man|Gill-man]], the main antagonist from the 1954 [[wikipedia:Universal Classic Monsters|Universal]] horror film ''[[wikipedia:Creature from the Black Lagoon|Creature from the Black Lagoon]]'' (and its sequels). |
||
+ | |||
+ | The last known surviving member of a race of amphibious humanoids which flourished during the Devonian age, the Gill-man dwelled all this time in a lagoon located in a largely unexplored area of the Amazon rainforest. It possesses large, webbed hands with sharp claws on the tip of each finger. Its scaly skin is extremely tough, which combined with a fast-acting healing factor, allows it to survive wounds which would be fatal to humans, such as gunshots and full immolation. It also possesses superhuman strength. |
||
+ | {{clr}} |
||
==Description== |
==Description== |
||
− | Mermen have been a thorn in the side of heroes whenever water is involved in their adventures. Mermen like to jump up from the water and begin to march toward the protagonist. After a while, they will stop and |
+ | Mermen have been a thorn in the side of heroes whenever water is involved in their adventures. Mermen like to jump up from the water and begin to march toward the protagonist. After a while, they will stop and spew a [[fireball]] in the player's direction from their gaping mouths. After a while, they will normally hop back into the water or sometimes continue marching around looking for enemies to attack. |
− | Mermen are closely related to the Fish Men (who are also sometimes called "Mermen" as well) but have more fish-like characteristics. However, Fish Men act similarly, if not exactly, to Mermen. In some situations, their names and/or likenesses are interchangeable. |
+ | Mermen are closely related to the Fish Men (who are also sometimes called "Mermen" as well) but have more fish-like characteristics. However, Fish Men act similarly, if not exactly the same, to Mermen. In some situations, their names and/or likenesses are interchangeable. In some games, Fish Men are distinguished from Mermen with a lack of arms. |
− | In all |
+ | In all 3D and some 2D ''[[Castlevania (series)|Castlevania]]'' games, Mermen also like to roll up into a ball with their sharp, pointy fins outstretched, and dash toward the player for extra damage. |
− | In ''[[Castlevania Judgment]]'', Mermen can be fought as random encounters or event rooms in Castle Mode. Mermen close in to the player by jumping. Their attack pattern is as follows: |
+ | In ''[[Castlevania Judgment]]'', Mermen can be fought as random encounters or event rooms in [[Castle Mode]]. Mermen close in to the player by jumping. Their attack pattern is as follows: |
− | #They quickly jump in front of the |
+ | #They quickly jump in front of the player and slash. If a character is hit by this attack while jumping, they will be knocked down. |
#They spin once and use their tails as a weapon. |
#They spin once and use their tails as a weapon. |
||
− | #They |
+ | #They spew a [[fireball]] that has a long range radius. |
− | When fighting Mermen, the stage spawns either: two Mermen, or |
+ | When fighting Mermen, the stage spawns either: two Mermen, or [[Zombie]]s and Mermen (usually being two Zombies and one Merman, but there are also times that a quartet of two Zombies and two Mermen spawn). The jump-slash attack of the monster can also harm its allies. |
− | Mermen also like to use their clawed, webbed hands and slash at |
+ | Mermen also like to use their clawed, webbed hands and slash at players as well, so it is wise that adventurers keep a good distance between them and the Mermen, but not enough so that the player can't attack them. |
Lastly, Mermen are almost always found near water. Wherever there is water, Mermen are usually near. It is best for adventurers to be careful, as Mermen have a nasty habit of occupying platforms over water and sending a careless hero into a watery grave. |
Lastly, Mermen are almost always found near water. Wherever there is water, Mermen are usually near. It is best for adventurers to be careful, as Mermen have a nasty habit of occupying platforms over water and sending a careless hero into a watery grave. |
||
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==Types== |
==Types== |
||
− | The typical Merman is red and |
+ | The typical Merman is red and spews a [[fireball]] from its mouth on occasion. Sometimes the fireballs are replaced with water or other projectiles, but that is usually done by creatures that are variations of the common Merman. Some variations include: |
*[[Fish Head]] |
*[[Fish Head]] |
||
*[[Triton]] |
*[[Triton]] |
||
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==Appearances== |
==Appearances== |
||
===''[[Castlevania II: Simon's Quest]]''=== |
===''[[Castlevania II: Simon's Quest]]''=== |
||
− | The Fish Man in ''Simon's Quest'' pops out |
+ | The Fish Man in ''Simon's Quest'' pops out from the water and spews [[fireball]]s at the player, either straight ahead or diagonally. They are generally encountered while crossing a long [[Bridges|bridge]] over a body of water or while being transported by the [[Ferryman]] over a lake. |
====[[Castlevania II: Simon's Quest (LCD Watch)|''Simon's Quest'' (LCD Watch)]]==== |
====[[Castlevania II: Simon's Quest (LCD Watch)|''Simon's Quest'' (LCD Watch)]]==== |
||
− | The Monster Fish appears in front of |
+ | The Monster Fish appears in front of the player and spews [[fireball]]s. Takes one hit to destroy and is worth 5 points. |
====[[Electronic Castlevania II: Simon's Quest|''Simon's Quest'' (LCD Handheld)]]==== |
====[[Electronic Castlevania II: Simon's Quest|''Simon's Quest'' (LCD Handheld)]]==== |
||
− | Monster |
+ | The Monster Fish is the only monster that can be found both in day (take two hits to destroy) or night (take four hits) and is present in all stages. They rise up in front of the player and spews [[fireball]]s. They block the player's path and cannot be jumped over. Being rather short creatures, these can only be damaged with low attacks. They are worth 20 points. |
− | A variation of the Monster Fish |
+ | A variation of the Monster Fish is the [[Monster Dragon]], which has wings. |
===''[[Castlevania II: Belmont's Revenge]]''=== |
===''[[Castlevania II: Belmont's Revenge]]''=== |
||
− | Nintendo Power calls |
+ | [[Nintendo Power]] calls this creature "Water Creep" and describes it as amphibian. |
+ | |||
+ | ===''[[Castlevania: Bloodlines]]''=== |
||
+ | Guarding the classic moat found in the [[Bloodlines Stage 1|Ruins of the Castle Dracula]], the Mermen here look more draconian than their past [[wikipedia:Gill-man|gill-man]]-inspired versions. They are also able to spew long water jets toward the player instead of fireballs. |
||
+ | |||
+ | Early prototype versions of this game show a completely different sprite for this enemy that much closely resembles their past design (see the [[Merman/Gallery#Screenshots|Gallery]]). |
||
===''[[Castlevania: Harmony of Dissonance]]''=== |
===''[[Castlevania: Harmony of Dissonance]]''=== |
||
− | + | This game features three variants of this enemy: the Merman, the Fish Man, and a [[Giant Merman]] boss. The only difference between Mermen and Fish Men in this game is their appearance. |
|
===''[[Castlevania: Order of Ecclesia]]''=== |
===''[[Castlevania: Order of Ecclesia]]''=== |
||
− | + | There are two types of Mermen in this game. The first are the red colored ones from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'' and ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'', and they appear in the [[Kalidus Channel]]. The second type are the yellow colored ones from ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]'', ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' and ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'', and they appear in [[Somnus Reef]]. While they both jump out of the water to attack, the red ones use magical based attacks by spewing [[fireball]]s, and the yellow ones use physical-based attacks by diving into the player. |
|
===''[[Castlevania Judgment]]''=== |
===''[[Castlevania Judgment]]''=== |
||
− | Mermen appear in |
+ | Mermen appear in this game as normal enemies. All must be defeated to summon the [[Iron Gladiator]]. |
==Enemy Data== |
==Enemy Data== |
||
{{Main|Merman/Enemy Data}} |
{{Main|Merman/Enemy Data}} |
||
− | == |
+ | ==Item Data== |
− | {{Item Table Begin| |
+ | {{Item Table Begin|Merman}} |
− | {{ |
+ | {{Symphony of the Night Item Data/Accessories|Zircon}} |
+ | {{Symphony of the Night Item Data/Throw 2|Monster Vial 1}} |
||
+ | {{Circle of the Moon Item Data/Arm|Gauntlet}} |
||
+ | {{Circle of the Moon Item Data/Recovery|Meat}} |
||
+ | {{Harmony of Dissonance Item Data/Items|Potion}} |
||
+ | {{Harmony of Dissonance Item Data/Head|Piros Helm}} |
||
+ | {{Harmony of Dissonance Item Data/Body|Parade Armor}} |
||
+ | {{Aria of Sorrow Item Data/Bullet Souls|Merman}} |
||
+ | {{Lament of Innocence Item Data/Items|Small Meat}} |
||
+ | {{Lament of Innocence Item Data/Items|Sushi}} |
||
+ | {{Dawn of Sorrow Item Data/Bullet Souls|Merman}} |
||
+ | {{Curse of Darkness Item Data/Materials|Ancient Memory}} |
||
+ | {{Curse of Darkness Item Data/Pick-Ups|$50}} |
||
+ | {{Curse of Darkness Item Data/Materials|Aquamarine}} |
||
+ | {{Portrait of Ruin Item Data/Items|Meuniere}} |
||
+ | {{Order of Ecclesia Item Data/Items|Meat}} |
||
+ | {{Order of Ecclesia Item Data/Items|Zircon}} |
||
+ | {{Harmony of Despair Item Data|Splash Needle}} |
||
{{Harmony of Despair Item Data/Red Souls|Merman}} |
{{Harmony of Despair Item Data/Red Souls|Merman}} |
||
+ | {{Harmony of Despair Item Data/Spells|R. Fireball}} |
||
{{Harmony of Despair Item Data/Red Souls|R. Fish Man}} |
{{Harmony of Despair Item Data/Red Souls|R. Fish Man}} |
||
{{Item Table End}} |
{{Item Table End}} |
||
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==See also== |
==See also== |
||
*[[Giant Merman]] |
*[[Giant Merman]] |
||
− | *[[ |
+ | *[[wikipedia:Merman|Merman]] at Wikipedia |
− | *[[ |
+ | *[[wikipedia:Fish-man|Fish-man]] at Wikipedia |
− | *''[[ |
+ | *''[[wikipedia:Creature from the Black Lagoon|Creature from the Black Lagoon]]'' at Wikipedia |
==References== |
==References== |
||
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[[Category:Dracula's Curse Enemies]] |
[[Category:Dracula's Curse Enemies]] |
||
[[Category:Encore of the Night Enemies]] |
[[Category:Encore of the Night Enemies]] |
||
+ | [[Category:Grimoire of Souls Enemies]] |
||
[[Category:Harmony of Despair Enemies]] |
[[Category:Harmony of Despair Enemies]] |
||
[[Category:Harmony of Dissonance Enemies]] |
[[Category:Harmony of Dissonance Enemies]] |
||
Line 126: | Line 163: | ||
[[Category:Wai Wai World Enemies]] |
[[Category:Wai Wai World Enemies]] |
||
[[Category:Wai Wai World 2 Enemies]] |
[[Category:Wai Wai World 2 Enemies]] |
||
+ | [[Category:Fire Enemies]] |
||
+ | [[Category:Animal-Type Enemies]] |
||
+ | [[Category:Ice Enemies]] |
Revision as of 14:17, 16 December 2019
The Merman and Fish Man are recurrent enemies in the Castlevania series. They are aquatic monsters that live close to the shore and hunt prey near the water.
Origins
Based on the Gill-man, the main antagonist from the 1954 Universal horror film Creature from the Black Lagoon (and its sequels).
The last known surviving member of a race of amphibious humanoids which flourished during the Devonian age, the Gill-man dwelled all this time in a lagoon located in a largely unexplored area of the Amazon rainforest. It possesses large, webbed hands with sharp claws on the tip of each finger. Its scaly skin is extremely tough, which combined with a fast-acting healing factor, allows it to survive wounds which would be fatal to humans, such as gunshots and full immolation. It also possesses superhuman strength.
Description
Mermen have been a thorn in the side of heroes whenever water is involved in their adventures. Mermen like to jump up from the water and begin to march toward the protagonist. After a while, they will stop and spew a fireball in the player's direction from their gaping mouths. After a while, they will normally hop back into the water or sometimes continue marching around looking for enemies to attack.
Mermen are closely related to the Fish Men (who are also sometimes called "Mermen" as well) but have more fish-like characteristics. However, Fish Men act similarly, if not exactly the same, to Mermen. In some situations, their names and/or likenesses are interchangeable. In some games, Fish Men are distinguished from Mermen with a lack of arms.
In all 3D and some 2D Castlevania games, Mermen also like to roll up into a ball with their sharp, pointy fins outstretched, and dash toward the player for extra damage.
In Castlevania Judgment, Mermen can be fought as random encounters or event rooms in Castle Mode. Mermen close in to the player by jumping. Their attack pattern is as follows:
- They quickly jump in front of the player and slash. If a character is hit by this attack while jumping, they will be knocked down.
- They spin once and use their tails as a weapon.
- They spew a fireball that has a long range radius.
When fighting Mermen, the stage spawns either: two Mermen, or Zombies and Mermen (usually being two Zombies and one Merman, but there are also times that a quartet of two Zombies and two Mermen spawn). The jump-slash attack of the monster can also harm its allies.
Mermen also like to use their clawed, webbed hands and slash at players as well, so it is wise that adventurers keep a good distance between them and the Mermen, but not enough so that the player can't attack them.
Lastly, Mermen are almost always found near water. Wherever there is water, Mermen are usually near. It is best for adventurers to be careful, as Mermen have a nasty habit of occupying platforms over water and sending a careless hero into a watery grave.
- Note: Any game where a Fish Man appears and is known as, or acts, as a Merman, is also credited as a "Merman" appearance.
Types
The typical Merman is red and spews a fireball from its mouth on occasion. Sometimes the fireballs are replaced with water or other projectiles, but that is usually done by creatures that are variations of the common Merman. Some variations include:
...and in one occasion, a Merman even appeared as a boss:
Appearances
Castlevania II: Simon's Quest
The Fish Man in Simon's Quest pops out from the water and spews fireballs at the player, either straight ahead or diagonally. They are generally encountered while crossing a long bridge over a body of water or while being transported by the Ferryman over a lake.
Simon's Quest (LCD Watch)
The Monster Fish appears in front of the player and spews fireballs. Takes one hit to destroy and is worth 5 points.
Simon's Quest (LCD Handheld)
The Monster Fish is the only monster that can be found both in day (take two hits to destroy) or night (take four hits) and is present in all stages. They rise up in front of the player and spews fireballs. They block the player's path and cannot be jumped over. Being rather short creatures, these can only be damaged with low attacks. They are worth 20 points.
A variation of the Monster Fish is the Monster Dragon, which has wings.
Castlevania II: Belmont's Revenge
Nintendo Power calls this creature "Water Creep" and describes it as amphibian.
Castlevania: Bloodlines
Guarding the classic moat found in the Ruins of the Castle Dracula, the Mermen here look more draconian than their past gill-man-inspired versions. They are also able to spew long water jets toward the player instead of fireballs.
Early prototype versions of this game show a completely different sprite for this enemy that much closely resembles their past design (see the Gallery).
Castlevania: Harmony of Dissonance
This game features three variants of this enemy: the Merman, the Fish Man, and a Giant Merman boss. The only difference between Mermen and Fish Men in this game is their appearance.
Castlevania: Order of Ecclesia
There are two types of Mermen in this game. The first are the red colored ones from Dawn of Sorrow and Portrait of Ruin, and they appear in the Kalidus Channel. The second type are the yellow colored ones from Aria of Sorrow, Symphony of the Night and Harmony of Dissonance, and they appear in Somnus Reef. While they both jump out of the water to attack, the red ones use magical based attacks by spewing fireballs, and the yellow ones use physical-based attacks by diving into the player.
Castlevania Judgment
Mermen appear in this game as normal enemies. All must be defeated to summon the Iron Gladiator.
Enemy Data
- Main article: Merman/Enemy Data
Item Data
Item Data: Merman | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Sparkling ring [salable] | ATT + 1 (with Jewel Sword - Saturn only) Sell: $150 |
Find: Underground Caverns, Royal Chapel, Outer Wall, Reverse Keep, Reverse Caverns, Anti-Chapel, Reverse Entrance, Reverse Colosseum Drop: Merman, Blue Raven Create: Jewel Sword |
||||||
Summons merman ally [use] | Attrib: Hit |
ATT +40 (listed), ATT +0 (actual) |
Find: Starts with (Saturn only) Drop: Merman |
Effect: Summon Merman (3 Fireballs) (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while) | ||||
Increases attack power while equipped. | STR +15 |
Drop: Earth Armor, Hopper, Merman, Werewolf |
||||||
Recover 50 HP. | HP +50 |
Drop: Gorgon, Fox Hunter, Hipogriff, Merman, Werewolf, Were-Horse |
||||||
Restores some HP. | HP +70 |
Buy: 80G Find: Throughout castle (all) Rare Drop: Skeleton Blaze Common Drop: Peeping Eye, Fishman, Merman, Armor Knight, Bone archer, Bone Soldier, Lizard Man, Man-eater, Mimic, Rock Armor, Skeleton Spider, White Dragon Lv2 |
||||||
A helmet from a faraway land. | DEF +11 |
Buy: 1,050G Find: Merchant's shop (Clock Tower A and B, Castle Top Floor A and B) Rare Drop: Merman |
||||||
Gaudily decorated armor. Some people find it appealing. | DEF +26 |
Rare Drop: Fishman |
||||||
Fires a water pistol. | Attrib: Water Consume: 14 MP |
65 ATK |
Rarity: 7 Drop: Merman |
|||||
A little piece of meat on a bone. Recovers HP. | HP +29 Sell: $90 |
Drop: Fishman, Merman |
||||||
A first-rate dish, made with tuna from the neighboring seas. | HP +180 Sell: $1,000 |
Drop: Fishman, Merman |
||||||
Shoot a stream of water. | Attrib: Water Consume: 10 MP |
Rarity: * Drop: Merman |
||||||
A stone fragment with ancient memories engraved on it. Used for primitive weapons. | Sell: $30 |
Common Drop: Blaze Master Lv.14, Merman Lv.4/15/35, Fishman Lv.16/35/45, Sniper Orc Lv.24/30 |
||||||
Gold + 50 |
Find: Candelabras Steal: Executioner Lv.2/26/47, Ghost Lv.3/11, Merman Lv.4/15/35, Blood Skeleton Lv.5/75, Lizardman Lv.6/23, White Dragon Lv.10/38, Bone Soldier Lv.13/18/38, Ectoplasm Lv.16/22/37, Dark Warlock Lv.17/42, Gaibon Lv.17/34/45, Wolf Skeleton Lv.17/33, Frost Dragon Lv.19/39, Thunder Dragon Lv.20/40, Sniper Orc Lv.24/30 |
|||||||
A blue ore as clear and deep as the sea. Appears moist to the touch. | Sell: $125 |
Find: Mortvia Aqueduct 1F, Forest of Jigramunt Steal: Fishman Lv.16/35/45 |
Evolve: Deck Brush, Trident, Frog Mouth Helm | |||||
A seafood dish flavored with curry powder. | HP +120 Sell: $250 |
Drop: Merman |
||||||
Restores 29 HP. Yummy! | HP +29 Sell: 72G |
Buy: 290G Find: Monastery, Wygol Villager, Ruvas Forest, Wygol Village (Jacob's shop) Drop: Merman, Armored Beast |
||||||
A beautiful yellow gemstone. | Find: Tristis Pass, Argila Swamp Drop: Merman |
|||||||
Shoots streams of compressed water. | Attrib: Ice Consume: 15 MP |
ATK +4 |
Rarity: *** Bind: Merman First Obtained: Chapter 1 |
|||||
Shoot a stream of water. | Attrib: Ice Consume: 15 MP |
ATK +4 |
Rarity: * Steal: Merman (2.8%) |
Effect: Splash Needle | ||||
Flames once spat by an ancient creature. | Attrib: Fire Consume: 12 MP |
ATK +6 |
Rarity: * Bind: R. Fish Man, R. Dragon Cannon, R. Skele-Dragon, R. Phantom Bat First Obtained: Chapter 10 |
|||||
Summon an 8-bit fish man. | Attrib: Fire Consume: 12 MP |
ATK +6 |
Rarity: *** Steal: R. Fish Man (5.5%) First Obtained: Chapter 10 |
Effect: Summon Fish Man/R. Fireball |
See also
- Giant Merman
- Merman at Wikipedia
- Fish-man at Wikipedia
- Creature from the Black Lagoon at Wikipedia
References
- Mr. P's Castlevania Realm
- Castlevania Dungeon
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com
Castlevania Judgment |
---|
Playable Characters |
Warriors of the Light |
Simon • Maria • Trevor • Sypha • Eric • Shanoa • Grant |
Warriors of the Night |
Alucard • Cornell • Carmilla • Golem • Death • Dracula • Aeon |
Enemies |
Zombie • Merman • Minotaur • Iron Gladiator • Giant Squid • Giant Fish • Time Reaper |
Mentioned only |
Galamoth |
Areas |
Abbey Ruins • Alchemy Laboratory • Castle Gate • Cathedral • Clock Tower • Crystal Cavern • Dimensional Rift Ghost Ship • Throne Room • Torture Chamber |
Music |
Darkness of Fear • Castlevania Judgment Original Soundtrack |
Guides |
Ultimate Judge Guidebook |
Archives |
Bestiary • Inventory • Timeline • True Story Mode |