Mud Men are generally found in swamp areas and are essentially mud animated by magical arts to resemble a humanoid creature. They usually don't attack directly after spawning, as they exhibit the qualities of a mindless creature. Commonly, whenever a Mud Man is encountered, an infinite amount will follow to aimlessly walk the swamp.
Mud men are known for the relative ease by which they can be destroyed, but could be a deadly threat to anyone unlucky enough to fall into the swamps from which they emerge, as they can spawn anywhere and deal damage in numbers while the player's movement is hindered.
When struck, they sometimes break off a little at a time and the mud may coalesce to form smaller mud men.
First appearance of the Mudman in the series, and a big departure of what would become its behavior and attack patterns in later games. In Simon's Quest, Mudmen are only encountered in the middle of poisonous swamps, where they remain stationary. When the player approaches, they will start to stand up continuously and spew a projectile straightforward each time until killed. Equipping Dracula's Rib, which grants the hero a shield, or consuming a Laurel are good ways to defend against these monsters.
The Mud Man (misspelled as "Madman" in the instruction booklet) falls from the top of the screen as mud and takes the form of a human to chase the player.
There exists some debate as to whether the Mud Man appearing in Super Castlevania IV is in fact a being made of mud or a golem. The Nintendo Power guide calls it "Stone Man", and the creature in fact, when struck, produces a sound similar to breaking stone. However, both the graphics and sound effects may not end up being evidence enough to come to a conclusion, as they could very well just be the result of the limitations of the system.
Making things more difficult, is the fact that the Japanese name for this enemy apparently doesn't give a clue about its nature. The All About Akumajō Dracula guide calls it Kiggaa (キッガー), which apparently roughly translates to "Kicker".
On the other hand, on close inspection, the creature does look a bit melty, as if it was made of dried mud. When struck, it divides into smaller versions of itself, a property only seen on Mud Men appearing in other games from the series; not to mention that it is encountered in a humid subterranean cavern, where these enemies are usually found, whereas golems are generally encountered in areas within the castle. But perhaps the most conclusive aspect is that there's already another lesser enemy in the game which more closely resembles a golem; its Japanese name in the All About Akumajō Dracula guide translates to "Brick Doll" (レンガドール), which outright specifies that it's in fact made of rock.
In some games, such as Symphony of the Night and Portrait of Ruin, Mud Men have a technique where they burst open their chests and stick out what appears to be large metal spikes with which to pierce the player.
In Symphony of the Night, a Mudman can only be encountered if it is summoned by the Lesser Demon fought in the Long Library, thus being the only way and opportunity in the game for this enemy's entry to be registered in the Master Librarian's Enemy List.
Mudmen in Circle of the Moon can be found in the Catacomb. They attack by lunging toward the player in an arc. Should the player dodge it, they will simply melt and vanish upon contact with the ground.
The Mud Demon appears in the sandy and fleshy areas of The Abyss. It behaves much like Procel, being that it is a head made out of the material it resides in and uses attacks made out of it. Gaining dominance over its soul, Sand Free, allows free movement in the sand. It is not technically a useful soul, but it makes traveling through the Abyss much faster.
|Enemy Data: Mud Man|
|Image||Name - Game|
|'|| HP: 4/16|| Drop: Half Heart (day), Big Heart (night)|| Belasco Marsh/Denis Marsh|
|'|| HP: 3|
| Castle stage|
|'|| HP: 4|
| 2. Cave|
|The Mudman drops from above like a splat and slowly takes on human form. Hit him low when he first lands on the ground.()|| HP: 1|
| 1. Forest, 3. Torture Chamber|
|'|| 4. Marsh|
|'|| Rock Castle, Plant Castle, Entrance|
|'|| HP: 10 H|
| 3. Cavern/Waterfall/Moat|
|'|| HP: 4|
| 3. Courtyard|
|'|| HP: 2|
| 3'. Caves|
|'|| 4'. Caves|
|Animated mud golem.|| Level: 15|
| Long Library|
|'|| HP: 40|| Drop: Usually Red Jewel, Gold, or PowerUp; Frequently Knife|| Villa (Cornell-only)|
|'|| Strong: Earth|
| Common Drop: Cotton Clothes (2.5%)|
Rare Drop: Mind Restore (0.5%)
|The evil spirit of a man who drowned in a marsh.|| HP: 200|
| Soul: Mud Ball|| Forbidden Area|
|A good-looking demon formed out of dirt.|| Strong: Dark|
| Soul: Sand Free (16%)|| The Abyss|
|A figure made of mud, imbued with a tormented soul.|| HP: 20|
Skill Pt: 1
| Buried Chamber|
|A zombie-like creature that can rise and sink into the mud of which it is made.()|| 1. Castle Bridge|
|Item Data: Mud Man|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Clothes made of cotton|| Body (Clothes)|
| DEF +20|| Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Mummy|
|Recover 30% MP.|| Recovery Item (Mind Potion)|
| MP +30%|| Drop: Witch, Will O' Wisp, Ectoplasm, Gremlin, Spirit, Specter, Nightmare, Brain Float, Mudman|
|Slings mud at enemies.|| Bullet Soul|
|Consume: 20 MP|| 110 AP|| Rarity: 11|
|Prevent loss of mobility even in sand.|| Ability Souls|
| Rarity: **|
Drop: Mud Demon
- Creatures made of animated mud or ooze by magical arts were first introduced into popular culture by several types of board games, mainly from the Dungeons & Dragons franchise. They have also appeared throughout many classic horror-themed TV series and films.