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Castlevania Wiki
Warning! This article contains spoilers. Proceed at your own risk.

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"I don't get it. We killed Dracula. And now we have to spend the rest of our lives making sure nobody brings him back from the dead? This is not what I agreed to."
Trevor Belmont

Murder Wakes It Up is the first episode of the fourth season, and the 23rd episode overall, of the Netflix original series, Castlevania.

Synopsis[]

Belmont and Sypha continue to battle beasts loyal to Dracula, but it's getting a little old. Meanwhile, Alucard receives a guest.

Plot[]

Unknown locations[]

Following the events of Lindenfeld, Trevor and Sypha decide to stop being adventurers and focus more heavily on demon-slaying. For six weeks they fight against demons and live Trevor's way. The first week, they face a small army of skeleton soldiers controlled by a vampire necromancer in a forest of dead trees. Then they find a group of night creatures worshipping a picture of Dracula. This escalates when they discover a group of vampires attempting to revive Dracula with a magical code that uses "murder to wake it up".

Along the way of the constant battles with evil creatures, Sypha finds that she's changed, and not for the better. Frustrated with the constant fighting and bad luck, Sypha even curses. This surprises Trevor, but Sypha claims he's the one who turned her into this. She goes on a swear word-laced tirade and blames Trevor for turning her into a foul mouth.

The week after Sypha's meltdown and battle in the wheatfield, the duo also stops a group of zealots trying to commit human sacrifices on children. Like the other groups, these evildoers were also worshipping something. This time it was a shrine to the Grim Reaper or "Death" itself, hoping it would pull Dracula out from the depths of Hell.

Targoviste[]

After six weeks of fighting, Trevor and Sypha arrive in Targoviste. They fight and kill two vampires named Sladek and Ivan. The vampires killed several people inside a secure building looking for magical tools. Sypha feels guilty that they allowed so many people to die, but Trevor believes they've been bogged down by six weeks of hardship and can't be bothered to blame himself. As they exit, Trevor expresses his frustration that the world still revolves around him even after killing Dracula.

As Trevor and Sypha walk out of the building, they are watched from above by a vampire named Varney and his partner Ratko. Sladek and Ivan were their allies. Ratko surmises that they perished against the Speaker magician and the Belmont. Varney is annoyed that his life has gone down so badly despite being an original member of Dracula's Court.

Dracula's Castle[]

Alucard has added several corpses to the stakes outside the castle entrance during the past weeks. Lonesome again, Alucard comes out of the house much dirtier than usual. He urinates and notices a deceased rider on a horse approaching his house before going inside. The rider carries a message to "The Alucard" from the people of Danesti asking for aid. After burying the rider, Alucard looks in the mirror and notices how dirty his face has gotten. Distraught, he comments that he's turning into Trevor.

Cast[]

Quotes[]

(A skeletal warrior chops off a branch Sypha was standing on with its hatchet. Having failed to notice in time, she starts to fall through the lower branches and ice platforms. As Sypha desperately tries to land on a stable surface, a vampiric necromancer sits behind a large, sickly green tree whispering what appears to be an incantation that reanimates the skeletons. Trevor punches another skeletal warrior with his fist, smashing its skull into pieces. The warrior's bones fall apart and land on an ice platform Sypha was standing on, unintentionally causing her to lose her balance and fall again. She lands in a puddle in front of the necromancer. He snarls and approaches her. Sypha struggles to get up and doesn't realize she is about to be ambushed. Fortunately, in the nick of time, Trevor runs across the tree, aims his sword at the necromancer before leaping, and stabs him from behind. His body shrivels up instantly. Without his spell to keep the skeletons animated, their bones fall apart and drop into the puddles like rain droplets. Sypha is able to stand up, but Trevor is neither relieved nor concerned. He sternly glares at his surroundings)

Sypha: (panting) "Next time, find somewhere less dangerous to pee, huh?"
Trevor: (wipes his sword with his cloak) "Yeah."

(A week later, the duo travel to the ruins of a woodland fortress where they are surrounded by five grotesque zombies. They prepare to battle them)

Trevor: "This isn't my fault."
Sypha: "Quite fair. This one's on me. I will make it right."
Trevor: "On your own? We're outnumbered, they're bigger than us, and they look quite annoyed."
Sypha: (anxiously) "You may want to crouch."
Sypha: (walks toward the altar the vampire was using) "It's a spell. Murder wakes it up."
Trevor: "What kind of spell?"
Sypha: "Resurrection. It wouldn't have worked. It's missing parts. But he would have killed these people to try."
Trevor: "And the other thing?"
Sypha: "A sigil. Sort of a magical code. It will have the name of the person he was trying to bring back from the dead."
Trevor: (annoyed) "Oh, let me guess."
Sypha: "It decodes as Vlad Dracula Tepes."
Trevor: "Why the *** would anyone do that? Would you do that?" (the captive people shake their head in response) "Oh, exactly. God, this is getting on my nerves." (angrily turns toward the vampire he had slain) "I wish I could *** kill you twice!"
Sypha: "***!"
Trevor: "What did you just say?"
Sypha: "I said "***", okay?"
Trevor: "Yes, it's just that you never, you know, curse."
Sypha: "I never used to, and then all this happened. And then you happened."
Trevor: "Me?"
Sypha: "Yes, you. I was nice. And then I met you, and now I'm like you."
Trevor: "Oh, so it's my fault."
Sypha: "It's all your fault! You did this to me!"
Trevor: "I found you turned into a statue in a *** tomb!"
Sypha: "And climbed over me, and since that moment everything has been *** and-- I'm *** talking here!" (Sypha incinerates most of the Flea Men) "You turned me into someone who says "***"!"
Alucard: "I should drink more water and less wine. This is coming out as scabs and wax."
Alucard: "To the Alucard of the castle. For God's sake. Why I am the Alucard now? To the Alucard of the castle. We, the people of Danesti, beg your aid." (horse snorts) "Night creatures, vampires and terrible demons assault us, and we know not why. Our defenses weaken and our numbers dwindle. Please, sir, save our souls. Save our souls." (He looks at the map and scoffs while inspecting the marked route between the castle and the village)
Alucard: "That's a good 20 miles away." (He walks toward the horse and it snorts. It whines while he moves the rider's corpse off its saddle) "You can shut up." (He places the body on the ground and kneels to inspect it) "And you still kept on riding, until you died from the pain or the blood loss. Or both." (He sighs and gets up)
Alucard: (to the horse) "You stay right there. I'm not done with you yet." (the horse whinnies) "A bit less of your ***, please." (He walks back into the castle. At sunset, Alucard takes the body to a small hill and digs a hole in the ground to give the rider a dignified burial) "Hmm." (He puts his coat back on and returns to the castle. The horse grazes on a small pile of hay when Alucard goes inside. He washes up in front of a mirror before taking a look at his reflection)
Alucard: (in disbelief) "Oh, my God. I'm turning into Belmont."

Gallery[]

Screenshots[]

Storyboards and key art[]