

- "The subject of local legends, this mansion was the scene of a number of bizarre murders. Supposedly burned down, it has more recently been host to a number of curious incidents..."
- — In-game description.
Mystery Manor is a location in Castlevania: Order of Ecclesia. It is Albus's final hiding place and it is there where both Shanoa and him will have their final encounter. The events that lead to the game's main plot twist take place after the battle, where Albus confesses the real motives that made him act the way he did.
This stage borrows many sprites from Giant's Dwelling.
Overview
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Enemy Data
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Enemy Data: Mystery Manor | ||||
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Image | Name - Game Description | Statistics | Items | Location |
Enemies | ||||
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A madman with a mechanized saw. Enjoys butchery and sculpting. | Weak: Slash, Flame, Light, Poison, Curse, Stone HP: 210 Exp: 113 Skill Pt: 1 Atk: 50 | Mystery Manor, Library | ||
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An evil will, given embodiment through dark karmic forces. | Strong: Darkness Weak: Slash, Flame, Light HP: 244 Exp: 113 Skill Pt: 2 Atk: 44 | Minera Prison Island, Mystery Manor | ||
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This sinister little man leaps like a bloodsucking flea. | Weak: Slash, Poison, Curse HP: 30 Exp: 18 Skill Pt: 1 Atk: 50 | Drop: Rice Ball (3%) | Oblivion Ridge, Mystery Manor, Castle Entrance, Underground Labyrinth | |
Boss | ||||
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Expert in the use of firearms. His gun is called "Agartha." | Weak: Slash, Darkness HP: 4,000 Exp: 0 Skill Pt: 0 Atk: 80 | Steal: Acerbatus | Mystery Manor |
Notes
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- Ink can be found in this stage at the topmost platform of the second big room. He's barely visible as he blends with the background. Once rescued, he'll stay at Daniela's home in Wygol Village.
Gallery
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Related locations
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- Ecclesia — Shanoa must first defeat Barlowe in order to unlock Dracula's Castle on the map.