The Neptune Card is a DSS Action Card in Castlevania: Circle of the Moon. It allows attacks of a given element to heal Nathan while consuming MP when combined with a given Attribute Card.
Item Data[]
Item Data: Neptune Card | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Neptune, god of the seas. Has the potential of healing. | Drop: Ice Armor (1.2%) |
Effect: Makes Nathan take MP damage from elemental abilities, while recovering his HP | ||||||
Fire attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Salamander |
Effect: Fire attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element. | |||||
Ice attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Serpent |
Effect: Ice attacks, such as the Ice Armor's javelins, heal Nathan while reducing his MP. In general, attacks that can freeze Nathan, or that make him take on an ice-blue coloration while being knocked back, have the Ice element. | |||||
Plant attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Mandragora |
Effect: Plant attacks, such as the tendrils of the Alraune, heal Nathan while reducing his MP. Plant attacks lack a clear visual cue to identify them. | |||||
Earth attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Golem |
Effect: Earth attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them. | |||||
Stone attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Cockatrice |
Effect: Stone attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element. | |||||
Poison attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Manticore |
Effect: Poison attacks, such as the powder of the Giant Moth, heal Nathan while reducing his MP. In general, attacks that can poison Nathan, or that make Nathan take on a purple coloration while being knocked back, have the Poison element. | |||||
Wind attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Griffin |
Effect: Wind attacks, such as the blades of the Wind Demon, heal Nathan while reducing his MP. The Wind element lacks a clear visual cue to identify it. | |||||
Electric attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Thunderbird |
Effect: Electric attacks, such as the bolts of the Lightning Skeleton, heal Nathan while reducing his MP. In general, attacks that make Nathan glow bright blue (as though electrified) as they knock him back have the Electric element. | |||||
Holy attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Unicorn |
Effect: Holy attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it. | |||||
Darkness attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Black Dog |
Effect: Dark attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule). |