List of items in Castlevania: Order of Shadows.
Abilities
Regular items
- Heart: Restores magic power.
- Big Heart: Restores a bigger portion of magic power.
- HP-Up: Restores all HP.
Weapons
Item Data: Weapons (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
Sub-weapons
Item Data: Sub-weapons (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. |
Inventory items
Template:Order of Shadows Item DataTemplate:Order of Shadows Item DataTemplate:Order of Shadows Item DataTemplate:Order of Shadows Item DataTemplate:Item Table EndAlchemy items
Template:Item Table Begin Template:Order of Shadows Item Data Template:Order of Shadows Item Data Template:Order of Shadows Item Data Template:Order of Shadows Item Data Template:Order of Shadows Item Data Template:Order of Shadows Item Data Template:Order of Shadows Item Data Template:Order of Shadows Item Data Template:Order of Shadows Item Data Template:Item Table End
External links
Item Data: Inventory items (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
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Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
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The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
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Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. | ||||||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
||||||
The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
||||||
Cursed by a dark priest, the Demon Sword was once wielded by a knight. | Attrib: Speed = Slow Range = Short-Medium Consume: 12 MP |
Damage = 63 |
Find: Candle in The Bat's Belfry |
|||||
A holy cross that returns to Desmond when thrown. | Consume: 5 MP |
Damage = 10 |
||||||
Pets used by a family friend for protection. | Consume: 12 MP |
Damage = 22 |
Find: Candle in The Cavern |
|||||
Blessed with divine power, the sacred cross arches forward and returns to Desmond. | Consume: 7 MP |
Damage = 20 |
||||||
A razor-sharp throwing axe capable of cutting through stone. | Consume: 5 MP |
Damage = 11 |
Find: Candle in The Mansion |
Effect: Arc Throw (low angle) | ||||
Energized with electricity, the lightning hammer is nearly indestructible. | Attrib: Speed = Slow Range = Medium Consume: 20 MP |
Damage = 77 |
Find: The Mansion |
|||||
A legendary sword created from one of Indra's thunderbolts. | Attrib: Speed = Normal Range = Medium Consume: 13 MP |
Damage = 43 |
Find: Candle in The Cavern |
|||||
The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith. | Attrib: Speed = Fast Range = Short Consume: 10 MP |
Damage = 31 |
Find: Candle in The Cavern |
|||||
One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times. | Attrib: Speed = Fast Range = Medium Consume: 15 MP |
Damage = 47 |
Drop: First Minotaur encountered |
|||||
A blade forged of the purest platinum. Its light weight aids its speed. | Attrib: Speed = Fast Range = Medium Consume: 6 MP |
Damage = 24 |
Find: Candle in The Bat's Belfry |
|||||
Restores 25 MP. | MP + 25 |
|||||||
Restores all MP. | MP + 100% |
|||||||
Restores 50 health. | HP + 50 |
|||||||
Restores all HP. | HP + 100% |
|||||||
Restores all HP/MP. | HP/MP + 100% |
|||||||
Restores 5% of Desmond's total health. | HP + 5% |
|||||||
Restores 10% of Desmond's total health. | HP + 10% |
|||||||
Restores 12.5% of Desmond's total health. | HP + 12.5% |
|||||||
Restores 20% of Desmond's total health. | HP + 20% |
|||||||
Restores 25% of Desmond's total health. | HP + 25% |
|||||||
Restores 33% of Desmond's total health. | HP + 33% |
|||||||
Restores 50% of Desmond's total health. | HP + 50% |
|||||||
Harness the power of ice through alchemy with the frostbolt. | ||||||||
Prevents all damage for 5 seconds. | ||||||||
Return attacks back from whence they came. | ||||||||
Shoot bolts of lightning from your fingertips. | ||||||||
Rain holy fire on creatures from the underworld. | ||||||||
Replenish 30 HP. | HP + 30 |
|||||||
Call upon a giant meteor to strike down enemies. | ||||||||
Take a chance at increasing attack power or defensive ability. | ||||||||
Call forth three fireballs from hell by channeling the Dark Lord. |