- For Dracula's body parts, see Dracula's Relics.
- For similar items in the Lords of Shadow series, see Relic (Lords of Shadow).
A Relic (魔導器 Madōki?) is a special and rare item that provides new abilities or activates particular effects when acquired. They are usually found after defeating the boss of an area. A relic usually can be turned ON or OFF via the game's in-game menu, without consuming any resources. This can be helpful to suit a player's particular way of progressing through the game (e.g.: turning the Faerie Scroll off to remove the enemies' name window and this way have more area of vision on the screen, or capping the hero from a special ability to make the game harder).
In some games, functions characteristic to certain relics are obtained by different means. For example, in the Sorrow games, Soma Cruz can obtain the same abilities by gaining dominance over certain enemies' souls.
Origins[]

In religion, a relic is an object or article of religious significance from the past. It usually consists of the physical remains of a saint or the personal effects of the saint or venerated person preserved for purposes of veneration as a tangible memorial. Relics are an important aspect of some forms of Buddhism, Christianity, Islam, shamanism, and many other religions.
The word "relic" derives from the Latin reliquiae, meaning "remains", and a form of the Latin verb relinquere, to "leave behind" or "abandon". A reliquary is a shrine that houses one or more religious relics.
Game specific information[]
Castlevania: Symphony of the Night[]
Item Data: Castlevania: Symphony of the Night (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Causes items to materialize | Find: Entrance |
Effect: Causes pick-up Items, such as Hearts, to drop from candles | ||||||
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Displays enemy's name | Find: Long Library |
Effect: Displays the name of an enemy when attacked | ||||||
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Shows enemy damage | Find: Marble Gallery |
Effect: Displays damage dealt to an enemy as a numeric value | ||||||
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Can open locked blue doors | Buy: $500 Find: Long Library (Master Librarian's shop) |
Effect: Opens blue doors. Key item required to progress without sequence-breaking | ||||||
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Wearer can do double jump | Find: Castle Keep |
Sequence: [Jump], [Jump] for Double Jump, follow with ↓ + [Jump] for Jump Kick Effect: Enables Double Jump ability | ||||||
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Wearer can jump high | Consume: 4 MP |
Find: Marble Gallery |
Sequence: ↓↑ + [Jump] for High Jump. Can be repeated in midair Effect: Enables High Jump ability | |||||
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Can dash by double tap left or right | Find: Castle Keep |
Effect: Double tap left or right for dash | ||||||
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Summons the oarsman | Find: Underground Caverns |
Effect: Ferryman's boat appears in two locations | ||||||
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Protection while underwater | Find: Underground Caverns |
Effect: Alucard no longer takes damage from touching deep water | ||||||
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Transform into Wolf | Find: Outer Wall |
Effect: Enables Wolf Form ability | ||||||
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Run swiftly as Wolf | Find: Entrance |
Effect: Wolf Form's dash (double tap left or right) now deals damage and is not stopped by contact with enemies | ||||||
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Special move as Wolf | Find: Alchemy Laboratory |
Effect: Enables Wolf Charge spell by pressing ↓↘→ + [Attack]; allows the use of the Special button in water to swim (not available in Saturn version) | ||||||
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Transform into Mist | Find: Colosseum |
Effect: Enables Mist Form ability. Only transforms briefly | ||||||
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Extends Mist transform time | Find: Castle Keep |
Effect: Allows Alucard to remain in Mist Form as long as he has MP | ||||||
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Transform into poisonous cloud | Attrib: Poison |
ATT +20 |
Find: Floating Catacombs Guard: Galamoth |
Effect: Mist Form deals Poison damage to enemies upon contact | ||||
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Transform into Bat | Find: Long Library |
Effect: Enables Bat Form ability | ||||||
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Shoot fireballs as Bat | Attrib: Fire Consume: 8 MP |
ATT +10 |
Find: Clock Tower |
Effect: Allows the Bat Form to shoot fireballs using the Attack button. Also allows the Bat Familiar to shoot fireballs if it is active | ||||
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Use radar as Bat | Find: Olrox's Quarters |
Effect: Allows the Bat Form to use the sonar wave ability. Only useful in a pitch-black room | ||||||
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Attack with radar waves | Attrib: Hit |
ATT +10 |
Find: Reverse Caverns |
Effect: Allows the sonar wave attack of the Bat Form to deal slight damage to enemies | ||||
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Summons "Faerie" familiar | Find: Long Library |
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Summons "Bat" familiar | Attrib: Hit |
ATT +5 |
Find: Alchemy Laboratory |
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Summons "Devil" familiar | Attrib: Cut (thrust/swing); Fire (flame); Ice (ice blade); Thunder (thunderbolts/thunder spears) |
ATT +5 (thrust), ATT +10 (swing), ATT +30 (flame/ice blade/thunderbolts), ATT +45 (thunder spears) |
Find: Abandoned Pit to the Catacomb |
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Summons "Ghost" familiar | Attrib: Hit |
ATT +5 |
Find: Castle Keep |
Effect: Hits cause Soul Steal effect at least at level 70 (heals 8 HP per hit) | ||||
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Summons "Sword" familiar | Attrib: Cut |
ATT +5 (below level 70), ATT +10 (at least level 70) |
Find: Olrox's Quarters (requires Bat Form); found in a different location in the original Japanese and the DXC versions |
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Summons "N Demon" familiar | Attrib: Cut (thrust/swing); Fire (flame); Ice (ice blade); Thunder (thunderbolts/thunder spears) |
ATT +5 (thrust), ATT +10 (swing), ATT +30 (flame/ice blade/thunderbolts), ATT +45 (thunder spears) |
Find: Colosseum |
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Summons "Fairy" familiar | Find: Olrox's Quarters |
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1 of 5 Treasures. INT +10 | INT +10 |
Find: Reverse Clock Tower Guard: Darkwing Bat |
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1 of 5 Treasures. Avoid Curse. | Find: Anti-Chapel Guard: Medusa |
Effect: Grants immunity to Curse status and damage | ||||||
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1 of 5 Treasures. CON +10 | CON +10 |
Find: Death Wing's Lair Guard: Akmodan II |
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1 of 5 Treasures. STR +10 | STR +10 |
Find: Reverse Outer Wall Guard: The Creature |
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1 of 5 Treasures. LCK +10 | LCK +10 |
Find: Cave Guard: Death |
Castlevania: Circle of the Moon[]
In Circle of the Moon, relics were referred to as Magic Items. Other than the name change, they are found and function exactly as the relics from other games, and even feature demonstrative clip-arts when picked. Although in this game, there's no way to turn them off.
Item Data: Castlevania: Circle of the Moon (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Double tap forward to perform a dash move. | Find: Catacomb |
Effect: Allows Nathan to sprint infinitely. | ||||||
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Another jump can be performed while in mid-air. | Find: Catacomb Guard: Cerberus |
Effect: Allows Nathan to perform double jumps. | ||||||
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Forward + Special Move button makes the player charge. Some blocks can be destroyed with this move. | Find: Audience Room Guard: Necromancer |
Effect: Allows Nathan to destroy stone blocks to access new areas. | ||||||
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Jump against walls for extra height. Push forward + Special Move button to execute. | Find: Machine Tower Guard: Iron Golem |
Effect: Allows Nathan to jump against walls, gaining an extra jump in the opposite direction. | ||||||
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Certain boxes can be pushed. | Find: Underground Gallery Guard: Dragon Zombie |
Effect: Grants Nathan the ability to push certain wooden boxes. | ||||||
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Cleanse specific bodies of water, so that they are safe to traverse. | Find: Underground Warehouse Guard: Death |
Effect: Cleanses all poisoned water in the Underground Waterway. | ||||||
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Upward direction + Special Move button will result in a higher jump. | Find: Underground Waterway Guard: Camilla |
Effect: Allows Nathan to perform high jumps continuously. | ||||||
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Key to open the door to where the rite will take place. | Find: Observation Tower Guard: Hugh |
Effect: Opens the door at Sealed Room. |
Castlevania: Harmony of Dissonance[]
Item Data: Castlevania: Harmony of Dissonance (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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By pressing DOWN + JUMP, user may SLIDE. | Find: Shrine of the Apostates (Castle A) |
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While in midair, user may perform an additional JUMP. | Find: Skeleton Cave (Castle B) |
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By pressing DOWN/UP + JUMP, the user may perform a HIGH JUMP. | Find: Luminous Cavern (Castle A) Guard: Death |
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Allows user to recognize how much damage an enemy has received. | Find: Entrance (Castle A) |
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Allows user to recognize the names of his enemies. | Find: Marble Corridor (Castle A) |
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Allows user to see the data of monsters he has met. | Find: The Wailing Way (Castle A) |
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One of Dracula's bodily remains. Has the power to negate curses. | Find: Chapel of Dissonance (Castle A) |
Effect: Prevents Curse status. | ||||||
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One of Dracula's bodily remains. Has the power to negate petrification. | Find: Sky Walkway (Castle B) |
Effect: Prevents Stone status. | ||||||
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One of Dracula's bodily remains. Has the power to negate poison. | Find: Entrance (Castle B) |
Effect: Prevents Poison status. | ||||||
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One of Dracula's bodily remains. Increases STR. | STR +10 |
Find: Aqueduct of Dragons (Castle A) |
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One of Dracula's bodily remains. Increases DEF. | DEF +10 |
Find: Clock Tower (Castle A) |
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One of Dracula's worldly possessions. Increases LCK. | LCK +10 |
Find: Marble Corridor (Castle A) |
Castlevania: Lament of Innocence[]
Out of all the relics in Lament of Innocence, the Svarog is the only item that forces the player to use, primarily for tutorial purposes. All relics in this game are cast, toggled and consume MP. None of these are actually mandatory for completing the game. In fact, the player can finish the story with only the Svarog in possession (but missing out completion rates, and secret areas, including the Prison of Eternal Torture).
Item Data: Castlevania: Lament of Innocence (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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A chess piece carved in detail out of ebony. It will increase your attack temporarily. | ATK +15 |
Find: House of Sacred Remains 1F |
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Unbelievable technology that allows you to disappear by bending light. | Drop: Phantom |
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Invincible for a time. | Drop: Mirage Skeleton |
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Little hammer that grants wishes. Produces money every time it hits. | Find: Dark Palace of Waterfalls B2F |
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Unleashes an attack wave. Ornamental piece not suited for battle. | Find: Ghostly Theatre 2F |
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This incense burned by magic gradually recovers your HP. | Find: Garden Forgotten by Time 1F |
Notes: Found in crumble bridge room, requires the Wolf's Foot, obtained by using Red Phoenix Key in the Anti-Soul Mysteries Lab | ||||||
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This incense burned by magic gradually recovers your hearts. | Find: Dark Palace of Waterfalls |
Notes: 10 Gold coins collecting mine shaft ride | ||||||
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A statue in the image of the fire god. Flames sprout in your footsteps. | Find: Castle Entrance 1F |
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A chess piece carved in detail out of ivory. It will increase your defense temporarily. | DEF +30 |
Buy: $3,000 Find: Rinaldo's Shop |
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Lets you run fast like a wolf. Also allows you to jump farther than normal. | Find: Anti-Soul Mysteries Lab 2F |
Notes: Can be found behind the Red Phoenix Door |
Castlevania: Portrait of Ruin[]
Item Data: Castlevania: Portrait of Ruin (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Switch main player character with [X]. | Find: Entrance |
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Call partner with [A]. Press again to send partner away. | Find: Entrance |
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Call partner with [↓ + A] to have partner stand still on the spot. | Find: Entrance |
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Display the names of enemies when you attack them. | Find: Entrance |
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Slide into narrow spaces with [↓ + B]. | Attrib: Strike |
ATK +4 (Jonathan), ATK +1 (Charlotte) |
Find: Entrance Conditions: Complete "Preparations" quest. |
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Call partner to use their skill or magic with [R]. | Find: City of Haze |
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Spring off partner's shoulders to jump again in midair. | Find: City of Haze |
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While pushing an object, call your partner to help you push. | Find: City of Haze |
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After attacking with the whip, hold [Y] to let it drop. | Find: Entrance |
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Double-jump in midair. | Attrib: Strike (Jump Kick) |
ATK +1 (Jump Kick; increases with height) |
Find: Great Stairway |
Effect: Also allows Jonathan to perform a Jump Kick after a Double Jump. | ||||
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Increase pushing power. | Find: Sandy Grave |
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Use your weapon's critical move with [→, → + Y]. | Find: Nation of Fools |
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Jump higher with [↑ + L]. | Attrib: Strike, Fire |
ATK +8 |
Find: Forgotten City |
Effect: Allows Jonathan to perform a flaming uppercut during a High Jump. | ||||
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While jumping use [↓ + Y] to attack diagonally downward. | Find: Entrance Conditions: Complete "Defender of the Stairs" quest. |
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Perform a spinning evasion move with [→, ↓, ←, → + Y]. | Consume: 30 MP |
Find: Entrance Conditions: Complete "The Spinning Art" quest. |
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Perform a jumping knee kick with [↑, ←, ↓, → + Y]. | Attrib: Strike Consume: 15 MP |
ATK +12 |
Find: Entrance Conditions: Complete "The Martial Art" quest. |
Effect: Allows Jonathan to perform the Knee Strike without the sub-weapon equipped. |
Castlevania: Order of Ecclesia[]
Item Data: Castlevania: Order of Ecclesia (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Slide by pressing down + B. | Attrib: Strike |
Find: Initially available |
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Jump a second time while in midair. | Attrib: Strike (Jump Kick) |
Find: Skeleton Cave |
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Move freely underwater. | Find: Lighthouse |
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Combine two glyphs by inputting Up + Y or X. | Find: Initially available |
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Hold A and press L or R to swap glyphs. | Find: Minera Prison Island, Ecclesia (...) |
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Displays enemy names as you attack. | Find: Monastery |
Castlevania Puzzle: Encore of the Night[]
Item Data: Castlevania Puzzle: Symphony of the Night (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Inscription: Wear...Clock. | Drop: Succubus |
Special: Needed with the Silver Ring to get the Holy Glasses. | ||||||
Inscription: ...in...Tower. | Find: Royal Chapel |
Special: Needed with the Gold Ring to get the Holy Glasses. | ||||||
Transform into a bat. | Find: Long Library |
Special: Allows access to new areas. | ||||||
Transform into a Mist Cloud. | Find: Underground Caverns |
Special: Allows access to new areas. | ||||||
Opens blue sealed doors. | Find: Long Library |
Special: Allows access to new areas. | ||||||
Allows double jumps. | Find: Castle Keep |
Special: Allows access to new areas. | ||||||
See beyond magical curses. | Find: Marble Gallery |
Special: (hover for spoiler) | ||||||
Eye of the Master. | Find: Demon Corridor Guard: Death |
Effect: No effect. | ||||||
Heart filled with hatred. | Find: Demon Corridor Guard: The Creature |
Effect: No effect. | ||||||
Rib of the Unholy. | Find: Demon Corridor Guard: Beelzebub |
Effect: No effect. | ||||||
Ring of the Master. | Find: Demon Corridor Guard: Medusa |
Effect: No effect. | ||||||
Long sharp tooth. | Find: Demon Corridor Guard: Darkwing Bat |
Effect: No effect. |
See also[]
This page uses content from the English Wikipedia. The original content was at Relic. The list of authors can be seen in the page history. As with the Castlevania Wiki, the content of Wikipedia is available under the Creative Commons License. |