The Salamander Card is a DSS Attribute Card in Castlevania: Circle of the Moon. When combined with other cards it will produce fire effects, such as a flame whip, a fire sword, or a fire-spitting bat familiar. When combined with the Uranus card, the Salamander itself will be summoned. Flaming meteors will rain down as the giant lizard rolls down the screen, doing a large amount of damage (160 MP).
It should be noted that this is the only time in the series where the Salamander is portrayed as a lizard-like creature and not the serpent-like dragon which appears in the rest of the games.
Item Data[]
Item Data: Salamander Card | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A lizard bathed in flames. Embodiment of the flame spirit, Salamander. Has the power of Fire. | Attrib: Fire |
Drop: Skeleton Bomber (20%), Imp (20%) |
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Fire whip to attack enemies. | Attrib: Fire Consume: 6 MP/USE |
STR + 5% |
Create: Mercury + Salamander |
Effect: If enemy is very close, damage increases 50%. | ||||
Inflicted damage increases by 25%. | Consume: 4 MP/TIME |
STR + 12% |
Create: Venus + Salamander |
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2 fireballs circle you in defense. | Attrib: Fire Consume: 4 MP/TIME |
Create: Jupiter + Salamander |
Effect: Two fireballs slowly orbit you in defense. | |||||
Attack with a fire sword. | Attrib: Fire Consume: 8 MP/USE |
STR + 10% |
Create: Mars + Salamander |
Effect: Sword swings overhead. | ||||
A fireball is released with each attack. | Attrib: Fire Consume: 32 MP/USE |
Create: Diana + Salamander |
Effect: Each swing of the whip produces a fireball that travels at Nathan's dash speed. It has 400 base power and is not affected by any of Nathan's stats. | |||||
A bomb is thrown. | Attrib: Fire Consume: 120 MP/USE |
Create: Apollo + Salamander |
Sequence: ↓ ←(→) ↑ + Attack Effect: Throws an arcing bomb that explodes on contact. | |||||
Fire attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Salamander |
Effect: Fire attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element. | |||||
A bat familiar appears to attack in tandem. | Attrib: Fire Consume: 4 MP/Shot |
Create: Saturn + Salamander |
Effect: Summons a bat that shoots fireballs when the attack button is held. | |||||
A Salamander will be summoned to attack. | Attrib: Fire Consume: 160 MP/USE |
Create: Uranus + Salamander |
Sequence: ↓ ←(→) ↑ + Attack Effect: Causes Fire damage to all enemies onscreen. | |||||
Item Crush attack is unleashed. | Consume: 4 MP + Hearts |
Create: Pluto + Salamander |
Sequence: ↓ ←(→) ↑ + Attack Effect: Nathan unleashes his current sub-weapon's Item Crush. |
Combinations[]
- Main article: Dual Set-Up System/Combinations