A Save Room, or Save Point, is a safe area within Dracula's Castle (as well as other locations in some games) where a weary traveler can rest and heal their wounds. These holy chambers became a staple in the Castlevania series when semi-open world with role playing elements were implemented into more recent games (colloquially known as "metroidvanias"), starting with Castlevania: Symphony of the Night in 1997, due to newer gaming systems no longer requiring a password feature.
A save room usually features the statue of a goddess or an angel who heals the player. Enemies cannot appear inside a save room.
In Castlevania: Symphony of the Night, a polyhedron can be found spinning in midair instead; this transforms into a golden coffin, wrapping around Alucard for him to sleep inside. In that same game, Alucard manages to find a fake, purple-colored save room where he is attacked in his dreams by a Succubus.
In Castlevania: Harmony of Dissonance, Juste also finds floating polyhedrons inside of Save Rooms like those in Symphony of the Night. However, once activated, they will disappear in a flash of light and won't transform into a coffin.
- In Castlevania: Aria of Sorrow, a large pile of rubble can be seen in the background of Save Rooms; among the rubble are the remains of what appears to be Alucard's coffin from the Save Rooms in Castlevania: Symphony of the Night.
- The same game also features a statue in the background that resembles the Virgin Mary.
- Lament of Innocence, Dawn of Sorrow and Order of Ecclesia make an appearance in the Castlevania animated series as some of the numerous items found in the Belmont Hold.
- In addition, the teleportation system of Dracula's Castle in the animated series is directly modeled after the polyhedrons found in the Save Rooms from Symphony of the Night.