Dawn of Sorrow - Save Room - 01

A Save Room, or Save Point, is a safe area within Dracula's Castle (as well as other locations in some games) where a weary traveler can rest and heal their wounds. These holy chambers became a staple in the Castlevania series when semi-open world with role playing elements were implemented into more recent games (colloquially known as "metroidvanias"), starting with Castlevania: Symphony of the Night in 1997, due to newer gaming systems no longer requiring a password feature.

These locations allow the player to restore HP and MP, and also save the game's progress. They won't restore used Hearts, however.


A save room usually features the statue of a goddess or an angel who heals the player. Enemies cannot appear inside a save room.

In Castlevania: Symphony of the Night, a polyhedron can be found spinning in midair instead; this transforms into a golden coffin, wrapping around Alucard for him to sleep inside. In that same game, Alucard manages to find a fake, purple-colored save room where he is attacked in his dreams by a Succubus.

In Castlevania: Harmony of Dissonance, Juste also finds floating polyhedrons inside of Save Rooms like those in Symphony of the Night. However, once activated, they will disappear in a flash of light and won't transform into a coffin.



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