Castlevania Wiki
Advertisement
Castlevania Wiki
This article is about the armor that increases defense with map coverage. For the armor that heals the wearer, sometimes called "Walk Armor", see Healing Mail.

The Scout Armor (called Walk Armor in Castlevania: Symphony of the Night), is body armor that grants a higher DEF depending on how much of the map has been covered (a DEF exploration boost).

Game specific information

Castlevania: Symphony of the Night

The Walk Armor has the potential to reach the highest defense stats in the game.

Castlevania: Portrait of Ruin

The Scout Armor starts out at DEF +5, but this can increase to up to 44 as more of the map is covered. Even at its highest, it's still not as strong as the Heavy Armor that Jonathan can wear (DEF 55, STR 5, MND 40, but which also slows down its wearer). It is obtained as a reward for completing Boss Rush 3 in under 5 minutes.

Item Data

Item Data: Scout Armor
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Walk Armor Icon.png Walk Armor (Walk Master) - Symphony of the Night [edit]
DEF increases with map coverage Body (Body Armor)
Alucard 
DEF + #rooms/60, INT -5
Find: Catacombs
Effect: DEF increases by 1 for every 60 rooms visited (not hard-capped, but the highest legitimate value is at +31/32, depending on the port played)
Scout Armor PoR Icon.png Scout Armor - Portrait of Ruin [edit]
Defense improves as more of the map is uncovered. Body Gear (Armor)
Jonathan 
DEF +5 to up to +44 (Maximum)
Sell: $12,500 
Find: Boss Rush Mode
Conditions: Clear Boss Rush Mode in 5 minutes or less 

External links

Advertisement