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{{Infobox GenericEnemy
 
{{Infobox GenericEnemy
|name = Scylla
+
|name = Scylla
|image = [[File:059 full.png|200px]]
+
|image = [[File:059 full.png|250px]]
  +
|caption = Scylla as she appears in Symphony of the Night
|jname =
 
|aname = Skula
+
|jname =
  +
|aname = Skula
|game = ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''
 
  +
|abil = Causes debris to fall to the ground<br />Control over water
|abil =
 
  +
|type = [[:Category:Aquatic Monsters|Aquatic Monster]]
|type =
 
|lore = Greek
+
|lore = [[:Category:Greek Monsters|Greek mythology]]
  +
|eng voice =
  +
|jpn voice =
  +
|game = ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''<br />''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]''<br />''[[Castlevania Puzzle: Encore of the Night|Encore of the Night]]''
  +
|gallery =
  +
|stuff1 =
  +
|stuff2 =
 
}}
 
}}
'''{{Wp|Scylla}}''' (also called '''Skula''') is a monster in Greek Mythology who guards one side of a narrow strait opposite the monster Charybdis. Sailors would have a difficult time avoiding both of them. Scylla in most mythology is typically the naked upper torso of a woman, the lower torso of a fish, much similar to a mermaid, and dog heads attached to her waist.
+
'''Scylla''' (also referred to as '''Skula''') is a mythological sea monster. Somewhat faithful to her origins, she's portrayed as a monster that has the torso of a woman, three dog heads protruding from her waist down, and several Moray-like eels, called '''Scylla Wyrms''', instead of lower limbs.
   
  +
==Origins==
==Game Specific Information==
 
  +
In Greek mythology, {{Wp|Scylla}} was one of the two monsters (the other being {{Wp|Charybdis}}) that lived on either side of a narrow channel of water. The two sides of the strait were within an arrow's range of each other, so close that sailors attempting to avoid Charybdis would pass too close to Scylla and vice versa.
===''Symphony of the Night''===
 
  +
Scylla is fought in ''[[Castlevania: Symphony of the Night]]'' in the [[Underground Caverns]] as one of the area's two bosses (the other being [[Succubus]]). Her appearance here is similar to as it is in mythology, except the lower half of her body are deadly water snakes, known as Scylla Wyrm. They have to be destroyed first before she can even be hit, unless you use the Ricochet Rock or Axe sub-weapon. When all three of them are destroyed, she will be vulnerable. Even though the bestiary mentions her weakness, it's true only for the human body.
 
  +
She was a horribly grotesque sea monster, with six long necks equipped with grisly heads, each of which contained three rows of sharp teeth. Her body consisted of twelve canine legs and a fish's tail. Other accounts portray her as having snakes and barking dogs instead of lower limbs.
  +
  +
[[File:Scylla - 01.jpg|thumb|left|Detail from a red-figure bell-crater in the Louvre (450–425 BC)]]
  +
  +
Various Greek myths account for Scylla's origins and fate. According to some, she was one of the children of Phorcys and Ceto (or Hecate). Other sources cite her parents as Triton and Lamia. Yet other historians tell that Scylla was a beautiful naiad who was claimed by Poseidon, but the jealous Amphitrite turned her into a monster by poisoning the water of the spring where Scylla would bathe.
  +
  +
An variation of this story tells that Scylla was once a beautiful nymph. The fisherman-turned-sea-god, Glaucus, fell madly in love with her, but she fled from him onto the land where he could not follow. Despair filled his heart and he went to the sorceress {{Wp|Circe}} to ask for a love potion to melt Scylla's heart. As he told his tale of love to Circe, she herself fell in love with him. She wooed him with her sweetest words and looks, but the sea-god would have none of her. Circe was furiously angry, but with Scylla and not with Glaucus. She prepared a vial of a very powerful poison and poured it in the pool where Scylla bathed. As soon as the nymph entered the water, she was transformed into a frightful monster with twelve feet and six heads, each with three rows of teeth. She stood there in utter misery, unable to move, loathing and destroying everything that came into her reach, a peril to all sailors who passed near her. Whenever a ship passed, each of her heads would seize one of the crew.
  +
  +
Perhaps her most prominent appearance throughout history is her depiction in {{Wp|Homer}}'s ''{{Wp|Odyssey}}''. On his journey back home, {{Wp|Odysseus}} was advised by Circe to sail closer to Scylla, for Charybdis could drown his whole ship. She also told Odysseus to ask Scylla's mother, the river nymph Crataeis, to prevent Scylla from pouncing more than once. Odysseus successfully sailed his ship past Scylla and Charybdis, but Scylla managed to catch six of his men, devouring them alive.
  +
  +
==Appearances==
 
===''[[Castlevania: Symphony of the Night]]''===
 
In ''Symphony of the Night'', Scylla is fought in the [[Underground Caverns]] as one of the area's two bosses (the other being the [[Succubus]]). Her appearance here is somewhat similar to her mythological depictions, except the lower half of her body are deadly Moray-like eels, known as Scylla Wyrms. The fight is composed of two phases. First, [[Alucard/Symphony of the Night|Alucard]] will be trapped inside a room where he will have to face a single Scylla Wyrm. After defeating it, he must then make his way to the upper part of that room, where he'll face the rest of the monster: the Scylla. Even though the bestiary mentions her weakness to [[Lightning Element|Thunder]], it's true only for her human body.
   
 
She has four main attacks.
 
She has four main attacks.
#She summons bubbles out of the water, which will turn into skulls (4 HP, 8 ATT, Water) and attack the player.
+
#She summons bubbles out of the water, which will turn into skulls (4 [[Hit Points|HP]], 8 [[Attack|ATT]], [[Water]]) and attack the player.
#She let loose a stream of water (20 ATT, Water) that arc downwards to hit the player.
+
#She lets loose a stream of water (20 ATT, Water) which arcs downward to hit the player.
#One of the dog shoot a big water ball (18 ATT, Water), which can be blocked by shield.
+
#One of the dogs shoots a big water ball (18 ATT, Water), which can be blocked by [[Shield|shield]].
#The dogs howl causing falling debris (8 HP, 12 ATT, Hit)
+
#The dogs howl, causing debris to fall (8 HP, 12 ATT, Hit).
   
The key to dodging her attacks is to know when the dogs on her torso howl. When they do, that's when the attack initiates. You either need to move out of the way of the stream attack, or destroy all the bubbles, before they start howling, or you will most definitely get hit. Upon defeat, she drops a Life Max Up.
+
The key to dodging her attacks is to know when the dogs on her waist howl. When they do, that's when the attack initiates. The player either needs to move out of the way of the stream attack, or destroy all the bubbles before they start howling, otherwise they will most definitely get hit.
   
  +
Alternatively, an easy way to defeat her is by [[Bat Form|transforming into a bat]] and performing a [[Wing Smash]] that passes through her body, positioning Alucard in the little space behind her (in front of the room's exit). From there, the player can either transform again and perform Wing Smashes back and forth, or simply stay there and attack her constantly (most of her attacks won't be able to target Alucard in that spot).
===''Aria of Sorrow''===
 
Scylla is not fought directly in ''[[Castlevania: Aria of Sorrow]]'', but her soul (called Skula), can be found in a [[Soul-Keeper]] in the [[Clock Tower (Aria of Sorrow)|Clock Tower]].
 
   
 
{{Enemy Stats/Symphony of the Night
==Enemy Data==
 
  +
|Image = [[File:Wyrm.gif|180px]]
{{Enemy Table Begin|Scylla}}
 
  +
|No. = 37
{{Symphony of the Night Enemy Data|Scylla Wyrm}}
 
{{Symphony of the Night Enemy Data|Scylla}}
+
|Name = Scylla Wyrm
{{Encore of the Night Enemy Data|Scylla}}
+
|JPN = Scylla Tail
  +
|Level = 10
{{Enemy Table End}}
 
  +
|HP = 130
  +
|Strong = -
  +
|Immune = [[Water]]
  +
|Weak = [[Lightning Element|Thunder]]
  +
|Absorb = -
  +
|EXP = 100
  +
|Location = [[Underground Caverns]]
  +
|Drop = -
  +
|Description = Snake living off Scylla.
  +
}}
   
  +
{{Enemy Stats/Symphony of the Night
==Soul Data==
 
  +
|Image = [[File:Scylla.gif]]
It grants [[Soma Cruz]] '''Deep Seeker''', the ability to walk along the bottom of water.
 
  +
|No. = 59
  +
|Name = Scylla
  +
|JPN =
  +
|Level = 14
  +
|HP = 200
  +
|Strong = -
  +
|Immune = -
  +
|Weak = [[Lightning Element|Thunder]] (human)
  +
|Absorb = [[Water]] (human)
  +
|EXP = 500
  +
|Location = [[Underground Caverns]]
  +
|Drop = -
  +
|Description = Mythological sea monster.
  +
}}
  +
 
===''[[Castlevania: Aria of Sorrow]]''===
  +
While Scylla is not fought directly in ''Aria of Sorrow'', her [[Enchanted Soul|soul]] (called '''Skula''' in this game) can be found in a [[Soul-Keeper]] located inside a room of the [[Clock Tower (Aria of Sorrow)|Clock Tower]] accessible only after defeating [[Death]]. It grants [[Soma Cruz|Soma]] the [[Deep Seeker]] ability, which allows him to breathe and walk while underwater.
  +
 
====Soul Data====
 
{{Item Table Begin|Scylla Soul}}
 
{{Item Table Begin|Scylla Soul}}
 
{{Aria of Sorrow Item Data/Yellow Souls|Skula}}
 
{{Aria of Sorrow Item Data/Yellow Souls|Skula}}
 
{{Item Table End}}
 
{{Item Table End}}
  +
  +
===''[[Castlevania Puzzle: Encore of the Night]]''===
  +
  +
{{Enemy Stats/Encore of the Night
 
|Image =
  +
|Name = Scylla
 
|Title =
  +
|HP = 2,500
  +
|EXP = +1 level
  +
|Drop =
  +
|Steal = ~70 [[Silver]]
  +
|Location = [[Underground Caverns]]
  +
|Skill1 =
  +
|Cost1 =
  +
|Effect1 =
  +
|Skill2 =
  +
|Cost2 =
  +
|Effect2 =
  +
}}
   
 
==Gallery==
 
==Gallery==
<gallery position="center" captionalign="center">
+
<gallery position="center" captionalign="center" caption="Scylla">
 
Dxc 034.png|'''Scylla Wyrm''''s enemy list entry from the ''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]'' version of ''[[Castlevania: Symphony of the Night/DXC|Symphony of the Night]]''
 
Dxc 034.png|'''Scylla Wyrm''''s enemy list entry from the ''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]'' version of ''[[Castlevania: Symphony of the Night/DXC|Symphony of the Night]]''
 
Dxc 058.png|'''Scylla''''s enemy list entry from the ''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]'' version of ''[[Castlevania: Symphony of the Night/DXC|Symphony of the Night]]''
 
Dxc 058.png|'''Scylla''''s enemy list entry from the ''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]'' version of ''[[Castlevania: Symphony of the Night/DXC|Symphony of the Night]]''
 
</gallery>
 
</gallery>
  +
  +
==External links==
  +
*[http://www.worldsofimagination.co.uk/monster%20Dracaenae%20Scylla.htm Drakainai Scylla] at Worlds of Imagination.
   
 
{{SOTN}}
 
{{SOTN}}
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[[Category:Greek Monsters]]
 
[[Category:Greek Monsters]]
 
[[Category:Dracula X Chronicles Bosses]]
 
[[Category:Dracula X Chronicles Bosses]]
  +
[[Category:Encore of the Night Bosses]]
 
[[Category:Symphony of the Night Bosses]]
 
[[Category:Symphony of the Night Bosses]]

Revision as of 06:12, 29 June 2015

Scylla (also referred to as Skula) is a mythological sea monster. Somewhat faithful to her origins, she's portrayed as a monster that has the torso of a woman, three dog heads protruding from her waist down, and several Moray-like eels, called Scylla Wyrms, instead of lower limbs.

Origins

In Greek mythology, Scylla was one of the two monsters (the other being Charybdis) that lived on either side of a narrow channel of water. The two sides of the strait were within an arrow's range of each other, so close that sailors attempting to avoid Charybdis would pass too close to Scylla and vice versa.

She was a horribly grotesque sea monster, with six long necks equipped with grisly heads, each of which contained three rows of sharp teeth. Her body consisted of twelve canine legs and a fish's tail. Other accounts portray her as having snakes and barking dogs instead of lower limbs.

Scylla - 01

Detail from a red-figure bell-crater in the Louvre (450–425 BC)

Various Greek myths account for Scylla's origins and fate. According to some, she was one of the children of Phorcys and Ceto (or Hecate). Other sources cite her parents as Triton and Lamia. Yet other historians tell that Scylla was a beautiful naiad who was claimed by Poseidon, but the jealous Amphitrite turned her into a monster by poisoning the water of the spring where Scylla would bathe.

An variation of this story tells that Scylla was once a beautiful nymph. The fisherman-turned-sea-god, Glaucus, fell madly in love with her, but she fled from him onto the land where he could not follow. Despair filled his heart and he went to the sorceress Circe to ask for a love potion to melt Scylla's heart. As he told his tale of love to Circe, she herself fell in love with him. She wooed him with her sweetest words and looks, but the sea-god would have none of her. Circe was furiously angry, but with Scylla and not with Glaucus. She prepared a vial of a very powerful poison and poured it in the pool where Scylla bathed. As soon as the nymph entered the water, she was transformed into a frightful monster with twelve feet and six heads, each with three rows of teeth. She stood there in utter misery, unable to move, loathing and destroying everything that came into her reach, a peril to all sailors who passed near her. Whenever a ship passed, each of her heads would seize one of the crew.

Perhaps her most prominent appearance throughout history is her depiction in Homer's Odyssey. On his journey back home, Odysseus was advised by Circe to sail closer to Scylla, for Charybdis could drown his whole ship. She also told Odysseus to ask Scylla's mother, the river nymph Crataeis, to prevent Scylla from pouncing more than once. Odysseus successfully sailed his ship past Scylla and Charybdis, but Scylla managed to catch six of his men, devouring them alive.

Appearances

Castlevania: Symphony of the Night

In Symphony of the Night, Scylla is fought in the Underground Caverns as one of the area's two bosses (the other being the Succubus). Her appearance here is somewhat similar to her mythological depictions, except the lower half of her body are deadly Moray-like eels, known as Scylla Wyrms. The fight is composed of two phases. First, Alucard will be trapped inside a room where he will have to face a single Scylla Wyrm. After defeating it, he must then make his way to the upper part of that room, where he'll face the rest of the monster: the Scylla. Even though the bestiary mentions her weakness to Thunder, it's true only for her human body.

She has four main attacks.

  1. She summons bubbles out of the water, which will turn into skulls (4 HP, 8 ATT, Water) and attack the player.
  2. She lets loose a stream of water (20 ATT, Water) which arcs downward to hit the player.
  3. One of the dogs shoots a big water ball (18 ATT, Water), which can be blocked by shield.
  4. The dogs howl, causing debris to fall (8 HP, 12 ATT, Hit).

The key to dodging her attacks is to know when the dogs on her waist howl. When they do, that's when the attack initiates. The player either needs to move out of the way of the stream attack, or destroy all the bubbles before they start howling, otherwise they will most definitely get hit.

Alternatively, an easy way to defeat her is by transforming into a bat and performing a Wing Smash that passes through her body, positioning Alucard in the little space behind her (in front of the room's exit). From there, the player can either transform again and perform Wing Smashes back and forth, or simply stay there and attack her constantly (most of her attacks won't be able to target Alucard in that spot).

Wyrm
No. Name JPN Level HP
37 Scylla Wyrm Scylla Tail 10 130
Strong Immune Weak Absorb EXP
- Water Thunder - 100
Location Drop Guard
Underground Caverns -
Description "Snake living off Scylla."
Scylla
No. Name JPN Level HP
59 Scylla 14 200
Strong Immune Weak Absorb EXP
- - Thunder (human) Water (human) 500
Location Drop Guard
Underground Caverns -
Description "Mythological sea monster."

Castlevania: Aria of Sorrow

While Scylla is not fought directly in Aria of Sorrow, her soul (called Skula in this game) can be found in a Soul-Keeper located inside a room of the Clock Tower accessible only after defeating Death. It grants Soma the Deep Seeker ability, which allows him to breathe and walk while underwater.

Soul Data

Item Data: Scylla Soul
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Yellow Soul Skula - Deep Seeker (Scylla) - Aria of Sorrow
  Enchanted Soul - Soma
[edit]
Allows you to walk while underwater. Find: Clock Tower

Castlevania Puzzle: Encore of the Night

Name Title HP EXP
Scylla 2,500 +1 level
Drop Steal Location
~70 Silver Underground Caverns
List of Spells
Skill Cost Effect

Gallery

External links

Template:SOTN