Once reaching the end of the Unliving Quarters, Simon Belmont comes across a suit of armor on display inside a decorated crystal case. An earthquake suddenly takes place and the armor comes to life, breaking out of its crystal cage and revealing itself as the menacing knight, Sir Grakul.
The knight attacks by throwing his battle axe at the player, which will return back to his hand in a boomerang-like manner, and also by smashing it on the ground, generating two flames that will traverse across the floor, one on each direction. When three fourths of his life bar have been depleted, his battle axe will break apart and he'll then draw out his sword to continue the battle.
|Super Castlevania IV|
|Simon Belmont • Dracula|
|Rowdain • Medusa • Orphic Vipers • Puweyxil • Koranot • The Dancing Spectres • Sir Grakul • The Monster|
Zapf Bat • Akmodan II • Slogra • Gaibon • Death
|The Drawbridge, The Fortress, The Stables • The Forest, The Poison Lake, The River|
The Caverns, The Waterfalls, The Moat • The Outer Keep • The Castle Court • The Halls • The Unliving Quarters
The Dungeons • The Treasury • The Clock Tower • The Castle Keep
|Theme of Simon Belmont • Akumajō Dracula Best 2|
|All About Akumajo Dracula • Famitsu Akumajo Dracula • Nintendo Power Super Castlevania IV Guide|
|Bestiary • Inventory|