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(If Petrification halved an enemy's defense, then the last wording made it seem that enemies with no defense would be unaffected, aside from the inability to act. That has been corrected. Otherwise, feel free to revert.)
Tag: Visual edit
(→‎Castlevania: Symphony of the Night: IIRC this happens if you're Stoned during a double jump)
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[[File:Harmony Of Dissonance - Stone - -01-.jpg|thumb|300px|[[Juste Belmont|Juste]] being turned to stone by a [[Slime#Castlevania: Harmony of Dissonance|slime]] in ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'']]
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[[File:Harmony Of Dissonance - Stone - 01.jpg|thumb|300px|<p style="text-align: center;">[[Juste Belmont|Juste]] being turned to stone by a Slime in ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]''.</p>]]
   
'''Stone''' (also known as '''Petrify''') is one of the basic status modifiers found in the [[Castlevania (series)|Castlevania]] series.
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'''Stone''', also known as '''Petrify''', is one of the basic status modifiers found in the ''[[Castlevania (series)|Castlevania]]'' series.
   
 
==Description==
 
==Description==
Once being hit by a stone-based attack, the protagonist will remain in a "petrified" state, unable to move and in a statuesque condition. The real danger of being put in this state is not actually being damaged by the attack, but to remain paralyzed while other enemies still can continue hurting him or her. An even more dangerous situation would be to be petrified over a spike-filled area, which would inflict heavy damage continuously. It should also be noted that, with the exception of ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'', taking damage from enemies will not get rid of the petrification status.
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Once being hit by a Stone-based attack, the player will remain in a "petrified" state and thus unable to move. The real danger of being put in this state is not actually being damaged by the attack, but to remain paralyzed while other enemies can still continue damaging them. An even more dangerous situation presents if the player is petrified over a spike-filled area, which will end up inflicting heavy damage at a constant rate. It should also be noted that taking damage from enemies will not get rid of the petrification status (except in ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'').
   
In most games, the player requires to rapidly move the directional pad or wiggle the joystick in various directions, while also tapping the buttons, to slowly break through the stone and be able to move again.
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In most games, the player requires to rapidly move the directional pad or wiggle the joystick in various directions and tap the buttons in order to slowly break through the stone and be able to move again.
   
In some games, the heroes might be able to get weapons, items and/or abilities which will allow them to turn enemies to stone, which some enemies are especially weak to. Most of the time, when these enemies have been petrified, they receive twice as much damage as normal. Enemies are not able to escape their petrified status in any way.
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In some games, the player is able to obtain weapons, items, and/or abilities which will allow them to turn enemies to stone, which certain enemies are significantly weak to. Oftentimes, these enemies receive twice as much damage as normal once petrified. Enemies are not able to escape from their petrified status in any way.
   
Starting from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', the heroes would also be able to find items to remove the "stone" effect. Those items are usually dropped by the very same enemies who can inflict the stone status in the first place.
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Starting from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', players are also able to find items to remove the "stone" effect. These are usually dropped by the very same enemies that inflict the status in the first place.
   
In most games, being petrified has a very similar effect as being [[Ice Element|Frozen]] or [[Paralysis|Paralyzed]].
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In most games, being petrified has a very similar effect as being [[Ice|Frozen]] or [[Paralysis|Paralyzed]].
   
Various enemies through the Castlevania series may recur to this ability ([[Medusa Head|gold medusa heads]], [[Flightless Birds|cockatrices]], [[Flightless Birds|basilisks]], [[Maneating Plant|stone roses]], [[Catoblepas|catoblepae]], [[Gorgon|gorgons]], etc.), but perhaps the most prominent of them all is [[Medusa]], who was cursed to turn to stone all living beings who were unfortunate to fall upon her sight.
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Various enemies throughout the series series may recur to this ability ([[Medusa Head|Gold Medusa]], [[Cockatrice]], [[Basilisk]], [[Maneating Plant|Stone Rose]], [[Catoblepas]], [[Gorgon]], etc.), but perhaps the most prominent of them all is [[Medusa]], a gorgon cursed to turn to stone all living beings who were unfortunate to fall upon her gaze.
   
==Game Specific Information==
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==Game specific information==
 
===''[[Castlevania: Symphony of the Night]]''===
 
===''[[Castlevania: Symphony of the Night]]''===
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{{Sub|Symphony of the Night}}
If Alucard takes any damage while petrified, he will suffer damage roughly equal to touching spikes. This makes petrification very dangerous at higher levels; the more [[Hit Points|HP]] Alucard has, the higher the damage he suffers.
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If [[Alucard/Symphony of the Night|Alucard]] takes any damage while petrified, he will suffer damage roughly equal to touching spikes. This makes petrification very dangerous at higher levels; the more [[Hit Points|HP]] Alucard has, the higher the damage he suffers.
   
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[[File:Symphony of the Night - Stone - 02.jpg|thumb|<p style="text-align: center;">Alucard turned into a [[gargoyle]] statue in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''.</p>]]
If Alucard equips the [[Medusa Shield]], he will be impervious to being petrified, and he will also gain the ability to briefly summon a Medusa Head familiar, which will fire two homing beams from her eyes which can turn enemies to stone. Alucard may also choose to be assisted by the [[Faerie Familiar]], who is the only one capable to remove the Stone status from him by the use of a [[Hammer (Item)|Hammer]].
 
   
 
If Alucard equips the [[Medusa Shield]], he will be impervious to being petrified and he will also gain the ability to briefly summon a [[Summon Medusa|Medusa Head familiar]] (by combining it with the [[Shield Rod]]) which will fire two homing beams from her eyes. However, this attack only deals damage and does not petrify. Alucard may also choose to be assisted by the [[Faerie Familiar]], who is the only one capable to remove the Stone status from him by the use of a [[Hammer (item)|Hammer]].
Medusa will attack with a petrifying beam which comes from her eyes. When she dies, the tables will turn and it would be her who will end up being turned to stone.
 
   
 
[[Medusa]] will attack with a petrifying beam coming from her eyes. When she dies, the tables will turn and it will be her who will end up turning to stone.
Various enemies in this game have the ability to turn [[Alucard]] to stone, but an interesting result of this status is that sometimes Alucard will be turned into a gargoyle statue. It doesn't affect the gameplay in any way, however, and it's there only for amusement.
 
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If Alucard is turned to stone while performing a [[Double Jump]], instead of his normal stone form he will be turned into a large winged [[gargoyle]] [[statue]]. While in this state, rather than becoming more vulnerable, Alucard instead becomes invincible.
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The only enemies vulnerable to this status are [[Doppelganger|Doppleganger10]] and Doppleganger40.
   
 
===''[[Castlevania: Circle of the Moon]]''===
 
===''[[Castlevania: Circle of the Moon]]''===
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{{Sub|Circle of the Moon}}
 
Most of the [[Dual Set-Up System|DSS]] combinations that include the [[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]] attribute card will grant [[Nathan Graves|Nathan]] the ability to turn enemies to stone in one way or another. Making use of these powers, Nathan can step on such petrified enemies, in a manner of platforms, to reach areas that were not intended to be explored at that point in the game.
 
Most of the [[Dual Set-Up System|DSS]] combinations that include the [[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]] attribute card will grant [[Nathan Graves|Nathan]] the ability to turn enemies to stone in one way or another. Making use of these powers, Nathan can step on such petrified enemies, in a manner of platforms, to reach areas that were not intended to be explored at that point in the game.
   
 
===''[[Castlevania: Harmony of Dissonance]]''===
 
===''[[Castlevania: Harmony of Dissonance]]''===
Being petrified on this game is especially dangerous, as the game won't provide any invincibility window of time after each attack. [[Juste Belmont|Juste]]'s HP can be reduced greatly in a manner of seconds.
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Being petrified on this game is especially dangerous, as the game won't provide any invincibility window of time after each attack. [[Juste Belmont|Juste]]'s HP can be reduced greatly in a manner of seconds. To worsen the situation, no items may be used while petrified, forcing the player to break out of the status if Juste is to be healed.
   
 
===''[[Castlevania: Aria of Sorrow]]''===
 
===''[[Castlevania: Aria of Sorrow]]''===
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{{Sub|Aria of Sorrow}}
 
The stone status will double the damage inflicted to both, player and enemies. An enemy will be petrified if it has stone elemental weakness and has been hit with a stone elemental attack. A petrified enemy can't cure the status itself. If an attack inflicts petrify status, the damage is always 2. Due to [[In-Game Formula|damage calculation formula]], an enemy's stone elemental tolerance is redundant.
 
The stone status will double the damage inflicted to both, player and enemies. An enemy will be petrified if it has stone elemental weakness and has been hit with a stone elemental attack. A petrified enemy can't cure the status itself. If an attack inflicts petrify status, the damage is always 2. Due to [[In-Game Formula|damage calculation formula]], an enemy's stone elemental tolerance is redundant.
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===''[[Castlevania: Dawn of Sorrow]]''===
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{{Sub|Dawn of Sorrow}}
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===''[[Castlevania: Portrait of Ruin]]''===
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{{Sub|Portrait of Ruin}}
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===''[[Castlevania: Order of Ecclesia]]''===
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{{Sub|Order of Ecclesia}}
   
 
==Trivia==
 
==Trivia==
 
*It seems that the term "Petrify" was most likely made popular by the gaming community. The official name for this status is "Stone".
 
*It seems that the term "Petrify" was most likely made popular by the gaming community. The official name for this status is "Stone".
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==See also==
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*[[:category:Damage Types|Damage Types]] (category)
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**[[Curse]]
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**[[Poison]]
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*[[Statue]]
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[[es:Piedra]]
 
[[Category:Damage Types]]
 
[[Category:Damage Types]]
 
[[Category:Status]]
 
[[Category:Status]]

Revision as of 21:23, 1 March 2020

Harmony Of Dissonance - Stone - 01

Juste being turned to stone by a Slime in Harmony of Dissonance.

Stone, also known as Petrify, is one of the basic status modifiers found in the Castlevania series.

Description

Once being hit by a Stone-based attack, the player will remain in a "petrified" state and thus unable to move. The real danger of being put in this state is not actually being damaged by the attack, but to remain paralyzed while other enemies can still continue damaging them. An even more dangerous situation presents if the player is petrified over a spike-filled area, which will end up inflicting heavy damage at a constant rate. It should also be noted that taking damage from enemies will not get rid of the petrification status (except in Circle of the Moon).

In most games, the player requires to rapidly move the directional pad or wiggle the joystick in various directions and tap the buttons in order to slowly break through the stone and be able to move again.

In some games, the player is able to obtain weapons, items, and/or abilities which will allow them to turn enemies to stone, which certain enemies are significantly weak to. Oftentimes, these enemies receive twice as much damage as normal once petrified. Enemies are not able to escape from their petrified status in any way.

Starting from Symphony of the Night, players are also able to find items to remove the "stone" effect. These are usually dropped by the very same enemies that inflict the status in the first place.

In most games, being petrified has a very similar effect as being Frozen or Paralyzed.

Various enemies throughout the series series may recur to this ability (Gold Medusa, Cockatrice, Basilisk, Stone Rose, Catoblepas, Gorgon, etc.), but perhaps the most prominent of them all is Medusa, a gorgon cursed to turn to stone all living beings who were unfortunate to fall upon her gaze.

Game specific information

Castlevania: Symphony of the Night

Main article: Stone/Symphony of the Night

If Alucard takes any damage while petrified, he will suffer damage roughly equal to touching spikes. This makes petrification very dangerous at higher levels; the more HP Alucard has, the higher the damage he suffers.

Symphony of the Night - Stone - 02

Alucard turned into a gargoyle statue in Symphony of the Night.

If Alucard equips the Medusa Shield, he will be impervious to being petrified and he will also gain the ability to briefly summon a Medusa Head familiar (by combining it with the Shield Rod) which will fire two homing beams from her eyes. However, this attack only deals damage and does not petrify. Alucard may also choose to be assisted by the Faerie Familiar, who is the only one capable to remove the Stone status from him by the use of a Hammer.

Medusa will attack with a petrifying beam coming from her eyes. When she dies, the tables will turn and it will be her who will end up turning to stone.

If Alucard is turned to stone while performing a Double Jump, instead of his normal stone form he will be turned into a large winged gargoyle statue. While in this state, rather than becoming more vulnerable, Alucard instead becomes invincible.

The only enemies vulnerable to this status are Doppleganger10 and Doppleganger40.

Castlevania: Circle of the Moon

Main article: Stone/Circle of the Moon

Most of the DSS combinations that include the Cockatrice attribute card will grant Nathan the ability to turn enemies to stone in one way or another. Making use of these powers, Nathan can step on such petrified enemies, in a manner of platforms, to reach areas that were not intended to be explored at that point in the game.

Castlevania: Harmony of Dissonance

Being petrified on this game is especially dangerous, as the game won't provide any invincibility window of time after each attack. Juste's HP can be reduced greatly in a manner of seconds. To worsen the situation, no items may be used while petrified, forcing the player to break out of the status if Juste is to be healed.

Castlevania: Aria of Sorrow

Main article: Stone/Aria of Sorrow

The stone status will double the damage inflicted to both, player and enemies. An enemy will be petrified if it has stone elemental weakness and has been hit with a stone elemental attack. A petrified enemy can't cure the status itself. If an attack inflicts petrify status, the damage is always 2. Due to damage calculation formula, an enemy's stone elemental tolerance is redundant.

Castlevania: Dawn of Sorrow

Main article: Stone/Dawn of Sorrow

Castlevania: Portrait of Ruin

Main article: Stone/Portrait of Ruin

Castlevania: Order of Ecclesia

Main article: Stone/Order of Ecclesia

Trivia

  • It seems that the term "Petrify" was most likely made popular by the gaming community. The official name for this status is "Stone".

See also