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The same classic arsenal from past games is also present in Castlevania Chronicles, but with the addition of a unique "sub-weapon": the Herb. When picked up, this item will occupy the slot reserved for sub-weapons and will restore about half of the player's maximum HP amount for 10 Hearts when activated. Sub-Weapons are referred to as Attack Items in the US instruction booklet.

Subweapons[]

Item Data: Subweapons (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Attack Items
Dagger - Chronicles
  Attack Item - Simon Belmont
[edit]
Weak, but fast. Flies in a straight line. Consume: 1 Heart
Effect: Dagger Throw
Evolve: Can be powered up with a Double or Triple Shot
Holy Water - Chronicles
  Attack Item - Simon Belmont
[edit]
Strong, but slow. Explodes into flames when thrown onto the floor. Consume: 1 Heart
Evolve: Can be powered up with a Double or Triple Shot
Axe - Chronicles
  Attack Item - Simon Belmont
[edit]
Strong, but slow. Flies in an arc pattern. Consume: 1 Heart
Effect: Arc Throw
Evolve: Can be powered up with a Double or Triple Shot
Boomerang - Chronicles
  Attack Item - Simon Belmont
[edit]
Slow, but extremely powerful. Return to you after it hits a wall or another obstacle. Consume: 1 Heart
Evolve: Can be powered up with a Double or Triple Shot
Pocket Watch - Chronicles
  Attack Item - Simon Belmont
[edit]
Freezes all enemies on the screen (will not work on bosses from block 3 onward). Consume: 5 Hearts
Herb - Chronicles
  Attack Item - Simon Belmont
[edit]
Restores your health at the cost of some hearts. Attrib: +6 HP
Consume: 10 Hearts
Related Items
Heart - Chronicles
  Item - Simon Belmont
[edit]
Increases your stock of hearts by 1.
Big Heart - Chronicles
  Item - Simon Belmont
[edit]
Increases your stock of hearts by 5.
Double Shot - Chronicles
  Item - Simon Belmont
[edit]
Allows you to use attack items twice consecutively.
Triple Shot - Chronicles
  Item - Simon Belmont
[edit]
Allows you to use attack items three times consecutively.

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