In Super Castlevania IV, usage of sub-weaponry is bound to a single button on the controller, resulting in a more dynamic gameplay overall and the ability to attack while crouching, allowing the player to attack while at the bottom of a staircase or while traversing one. This mechanic also allows Simon to attack while swinging when he latches his whip onto a ring.
This was also the first game in the series which allowed controller customization, letting players bind sub-weapons to their preferred button. Sub-weapons are referred to as Special Items in the US instruction booklet.
Item Data[]
Item Data: Super Castlevania IV Sub-Weapons | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Special Items | ||||||||
Destroys target enemy | Consume: 1 Heart |
Find: Candle Drop: Any enemy |
Effect: Dagger Throw Evolve: Can be powered up with a Double or Triple Shot | |||||
Slow but powerful, it attacks in an arc | Consume: 1 Heart |
Find: Candle Drop: Any enemy |
Effect: Arc Throw Evolve: Can be powered up with a Double or Triple Shot | |||||
Burns everything in its path | Consume: 1 Heart |
Find: Candle Drop: Any enemy |
Evolve: Can be powered up with a Double or Triple Shot | |||||
Powerful weapon goes across screen and returns to your hand | Consume: 1 Heart |
Find: Candle Drop: Any enemy |
Evolve: Can be powered up with a Double or Triple Shot | |||||
Stops most enemy action | Consume: 5 Hearts |
Find: Candle Drop: Any enemy |
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Related Items | ||||||||
Gives you one shot per weapon | Heart +1 |
Find: Candle |
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Gives you five shots per weapon | Heart +5 |
Find: Candle |
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Allows use of throwing weapon twice in a row | ||||||||
Allows use of throwing weapon three times in a row |