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===''[[Castlevania: Harmony of Dissonance]]''===
 
===''[[Castlevania: Harmony of Dissonance]]''===
{{Seealso|Spell Fusion}}
+
{{seealso|Spell Fusion}}
 
A new sub-weapon, the [[Sacred Fist]], was introduced in this game (although it has not made a reappearance in any other game since), with the other sub-weapons being the [[Dagger]], [[Axe]], [[Cross]], [[Holy Water]] and [[Bible|Holy Book]], for a total of six sub-weapons available to the player.
 
A new sub-weapon, the [[Sacred Fist]], was introduced in this game (although it has not made a reappearance in any other game since), with the other sub-weapons being the [[Dagger]], [[Axe]], [[Cross]], [[Holy Water]] and [[Bible|Holy Book]], for a total of six sub-weapons available to the player.
   
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==Sonia Belmont's Soul Weapons==
 
==Sonia Belmont's Soul Weapons==
{{Main|Soul Weapon}}
+
{{main|Soul Weapon}}
 
[[Sonia Belmont]]'s innate powers are called [[Soul Weapon]]s, and are used in a similar manner as standard sub-weaponry.
 
[[Sonia Belmont]]'s innate powers are called [[Soul Weapon]]s, and are used in a similar manner as standard sub-weaponry.
   

Revision as of 16:35, 3 May 2020

Castlevania - Cross - 01

Sub-Weapons are throwable weapons present in almost all Castlevania games. Since fighting with melee weapons has been the usual form of attack throughout the series, sub-weapons allow for long range combat, sometimes giving a strategic advantage over enemies.

Overview

Sub-weapons are generally found by breaking candles, although in some games they can also be dropped by enemies. There are certain enemies who can drop a specific sub-weapon (like the Axe Armor, who in some games drops the Axe), although this is rarely seen in the series. One must be wary in classic titles if a slain enemy drops an unwanted sub-weapon unexpectedly, as it can change the whole player's strategy if picked up by accident.

In 2D games, the usual way of performing a sub-weapon attack involves pressing ↑ + [ATTACK] on the controller. In 3D titles, they are usually bound to a single button. Throwing a sub-weapon generally consumes a determined amount of Hearts, depending on its type. As the series progressed, some titles implemented the consumption of MP instead, rendering acquisition of Hearts for replenishing the player's MP reserves.

Five types of sub-weapons were introduced in the original Castlevania: the Dagger, the Axe, the Cross, the Holy Water and the Stopwatch. These became a staple in subsequent games for many years, although some titles didn't include all five of them. A notable example is Castlevania: The Adventure, which didn't include any sub-weapons at all. Its sequel, Castlevania II: Belmont's Revenge, only included two sub-weapons, the Axe and the Holy Water (in the Japanese version and in Konami GB Collection Vol. 3 (Vol. 4 in Europe), the Axe was replaced with the Cross).

In most titles prior to the release of Castlevania: Rondo of Blood, two special items can be obtained which modify the number of sub-weapons thrown on the screen at the same time, the Double and Triple Shots. The first appears after a certain number of enemies have been killed using a sub-weapon (candles can also be broken instead to comply with the required amount). Once enough enemies have been killed, the next drop from an enemy or candle will be a Double Shot item. The same process can then be followed to obtain the Triple Shot. These two items can also be found by destroying certain breakable walls.

Variations of the classic sub-weapons, or additional effects to their behavior when thrown, are usually implemented in most recent titles. Since the release of Castlevania: Rondo of Blood, sub-weapons gained a new important ability, allowing players to unleash a devastating attack known as an Item Crash once the sufficient amount of Hearts have been collected.

As the series progressed, new and more diverse sub-weapons were added to the protagonists' arsenal. Sometimes even their main essence has been changed in some games, in which instead of being a physical item (like an actual axe or a dagger), they can be entities summoned by magical arts instead (Harmony of Dissonance) or projections of a creature's soul (Aria of Sorrow).

In games where multiple characters can be selected, it has become a common feature that each one has their own unique set of sub-weaponry.

Game specific information

Castlevania

The first game in the series introduced the overall sub-weapon gameplay mechanic. The five sub-weapons present in this title (Dagger, Axe, Cross, Holy Water and Stopwatch) became a staple in the series for many years and most of the times they have reappeared in recent titles in one way or another.

Castlevania II: Simon's Quest

Some sub-weapons from the first game also made an appearance in Simon's Quest, along with many new ones (such as the Sacred Flame or the Diamond). Their usage remained basically the same, by pressing ↑ + [ATTACK] to use them while consuming a determined amount of Hearts. Once collected, a sub-weapon will remain in the player's inventory for the rest of the game, allowing them to choose the most adequate sub-weapon for each given situation and making it more of an issue to actually find them throughout Simon's journey.

The Holy Water in this game does not consume any Hearts at all and inflicts only minimum damage, rendering it mostly to dissolve certain walls and have access to secret areas or items. Some other sub-weapons, like Laurels or Garlic, have a limited use depending on the amount the player is carrying. These can be replenished by buying more in towns or, in the case of Laurels, by finding a Gypsy who bestows Simon with a full supply free of charge.

Haunted Castle

Basically, the same sub-weapons from the original Castlevania are also present in Haunted Castle. However, some of them behave differently or attack similarly to other sub-weapons from past titles:

  • Cross - A holy beam radiates forward, like a slower but more powerful version of the Dagger.
  • Torch - A lit torch is tossed downward in an arcing pattern, creating a trail of flames when it touches the ground, making it very similar to the Holy Water.
  • Boomerang - The Boomerang behaves like the Cross from older games, although this time it doesn't come back.
  • Dynamite - A bomb is thrown far in an arcing pattern and explodes when it touches the ground, behaving like a mixture between an Axe and Holy Water.
  • Timer - Freezes enemies for a certain period of time.

Castlevania: The Adventure

The Adventure is notable in the series for not including sub-weapons of any kind. Instead, Christopher must rely on finding Crystals to power up his whip and perform ranged attacks.

Castlevania III: Dracula's Curse

Dracula's Curse introduced the ability to recruit and play as different characters besides the main protagonist. Each one of them has their own specific set of sub-weapons. While Grant and Alucard both can have access to some of Trevor's sub-weaponry (Axe, Stopwatch, etc.), the most prominent character in this matter is Sypha Belnades, who finds magic books where others would find normal sub-weapons, making her the only character in the game who has her own specific set.

Castlevania II: Belmont's Revenge

Only two sub-weapons are included in Belmont's Revenge, the Axe and the Holy Water. However, in the Japanese version and in Konami GB Collection Vol. 3 (Vol. 4 in Europe), the Cross, for better or for worse, replaced the Axe.

Super Castlevania IV

In Super Castlevania IV, usage of sub-weaponry is bound to a single button on the controller, resulting in a more dynamic gameplay overall and the ability to attack while crouching, allowing the player to attack while at the bottom of a staircase or while traversing one. This mechanic also allows Simon to attack while swinging when he latches his whip onto a ring.

This was also the first game in the series which allowed controller customization, letting players bind sub-weapons to their preferred button.

Castlevania Legends

Main articles: Soul Weapon and Collected Item

In Castlevania Legends, Sonia Belmont, the protagonist of the game, uses special powers particular to her called Soul Weapons, instead of the usual sub-weapons seen in other games. For most purposes, these function almost the same as normal sub-weaponry, and as such they also consume Hearts when activated, although their use is more limited as each one can only be obtained after defeating an area boss. Once collected, they are stored and can be selected from a Soul Weapon sub-screen.

Normal Sub-Weapons can be found in this game as well, this time called Collected Items, although, as their name implies, they are only collectibles and cannot be used offensively in any way; they just determine the game's ending the more of them are found.

Castlevania Chronicles

The same classic arsenal from past games is also present in Chronicles, but with the addition of a unique "sub-weapon": the Herb. When picked up, this item will occupy the slot reserved for sub-weapons and will restore about half of the player's maximum HP amount for 10 Hearts when activated.

Castlevania: Rondo of Blood

Perhaps Rondo of Blood introduced the biggest changes regarding to sub-weaponry in the entire series. If a player is already carrying a sub-weapon and picks up another one, the first one will drop behind them, allowing to retrieve it if desired.

As in Dracula's Curse, this game allows playing as different characters: Richter Belmont or Maria Renard, each with their own unique sub-weaponry set. It is worth mentioning that Maria uses four living creatures as sub-weapons, inspired by the four mythological Chinese symbols: Cardinal, Cat, Turtle and Dragon.

In addition, the Key (which had previously only appeared in Vampire Killer) also appears as a sub-weapon this time. Even though it cannot be thrown and its reach is greatly reduced, it can still be used as a melee weapon. Its main use, however, is to allow the player to unlock certain doors found in some levels, thus gaining access to hidden areas which sometimes lead to rescuing one of the game's kidnapped villagers.

The most notable addition to sub-weaponry behavior in this game is the ability to perform Item Crashes with them, allowing players to unleash devastating attacks which generally damage all enemies onscreen at the cost of a large amount of Hearts. These kinds of attacks also became a staple in future games, appearing in one way or another throughout the series. While Richter is usually granted with a special attack related to the kind of sub-weapon he is holding, Maria actually calls forth creatures in order to attack foes, introducing the concept of creature summoning, which also became a staple in future titles, and also the concept of familiars to some extent.

Rondo of Blood also dismissed the necessity of finding the Double and Triple Shot power-up icons, and instead replaced the method of obtaining the ability of throwing more than one sub-weapon at a time in regard to the amount of Hearts the player is currently carrying.

Castlevania: Circle of the Moon

In Circle of the Moon, the sub-weapons of the first game are brought back. Furthermore, their power is affected by the Dual Set-Up System (DSS), especially by combining Pluto with either Serpent, Golem or Manticore cards.

Combining Pluto with Manticore allows Nathan to use MP instead of Hearts. Each Heart is replaced by 5 MP. Combining Pluto with Golem allows Nathan and his copy to throw the same sub-weapon together, while Pluto + Serpent allows Nathan to throw two sub-weapons at once. It is worth noting that sub-weapons can only damage an enemy once every half a second. As a result, throwing two sub-weapons using both combinations against one enemy is almost meaningless. Combining Pluto with Salamander allows Nathan to perform Item Crashes, depending on the sub-weapon he is holding.

Both Shooter and Magician Modes have advantages in utilizing sub-weapons. While Shooter Mode allows Nathan to use most sub-weaponry with more power and less cost, Magician Mode allows Nathan to use all DSS combinations early in the game, giving him the ability to either throw two sub-weapons at once, throw sub-weapons without using Hearts, or perform Item Crashes much earlier than in other modes.

Castlevania: Harmony of Dissonance

See also: Spell Fusion

A new sub-weapon, the Sacred Fist, was introduced in this game (although it has not made a reappearance in any other game since), with the other sub-weapons being the Dagger, Axe, Cross, Holy Water and Holy Book, for a total of six sub-weapons available to the player.

Sub-weapons take a very special significance in Harmony of Dissonance, as this time they can be fused with diverse elemental Spell Books that can be found throughout the course of the game. As such, each Spell Book will cast a totally different spell with each sub-weapon currently equipped, for a total of 31 different spells available in the game (the extra spell is cast by using the Summoning Tome with no sub-weapons equipped).

Castlevania: Lament of Innocence

LoI Subweapon on Map

The Crystal and Cross sub-weapons on the map.

Leon Belmont can also use sub-weapons but is limited to carry only one type at a time. Also, the sub-weapons in this game are obtained in some specific areas of the map, particularly by destroying candles with a yellow flame. The type of sub-weapon dropped by the specific candle is fixed and highlighted on the map. If Leon is already carrying the specific sub-weapon, a Big Heart will drop instead.

Furthermore, each sub-weapon in this game is also considered to be a type of "element", along with the rest of real elements such as Fire, Ice or Thunder. This means that certain enemies and bosses are more susceptible or more resilient to damage dealt by a specific type of sub-weapon (e.g.: Medusa is weak to Axe and Golem is strong against Dagger).

Various Orbs found in the game also allow the player to augment Leon's abilities when using a sub-weapon by mainly adding an elemental attribute to it or by changing its way of attacking. Take note that using the Orb effects will consume more Hearts.

Castlevania: Curse of Darkness

CoD Trevor Subweapons

Trevor's sub-weaponry.

In Trevor Mode, Trevor Belmont also uses sub-weapons (the attacks of which are based in Castlevania: Lament of Innocence). But unlike Leon, Trevor already has access to all sub-weapons from the beginning, and the player can cycle through them in order to choose the best one for each given situation.

This game also features an Item Crash ability for each sub-weapon, consuming more Hearts while enhancing the damage output.

Castlevania: Order of Shadows

  • Cross: A holy cross that returns to Desmond when thrown.
  • Crissaegrim: One of the rarest and most powerful weapons, the Crissaegrim can strike a target multiple times.
  • Demon Sword: Cursed by a dark priest, the Demon Sword was once wielded by a knight.
  • Doves: Pets used by a family friend for protection.
  • Lightning Hammer: Energized with electricity, the lightning hammer is nearly indestructible.
  • Muramasa: The Muramasa has almost a life of its own, created by a legendary swordsman and blacksmith.
  • Platinum Blade: A blade forged of the purest platinum. Its light weight aids its speed.
  • Sacred Cross: Blessed with divine power, the sacred cross arches forward and returns to Desmond.
  • Throwing Axe: A Razor-sharp throwing axe capable of cutting through stone.
  • Vjaya: A Legendary sword created from one of Indra's thunderbolts.

Castlevania: Lords of Shadow 2

Relics replace sub-weapons in Lords of Shadow 2, rendering them a mixture between classic relics from past games, with the maneuverability and fueled-consumption behavior of traditional sub-weapons.

Classic sub-weapons

Special additions

Maria Renard's sub-weapons

Maria Renard's specific sub-weapons set is mainly conformed by the four mythological Chinese symbols:

Sonia Belmont's Soul Weapons

Main article: Soul Weapon

Sonia Belmont's innate powers are called Soul Weapons, and are used in a similar manner as standard sub-weaponry.

Belnades Clan's spells

Lords of Shadow

Relics LoS2

Relics take the place of sub-weapons in Lords of Shadow 2.

Castlevania: Lords of Shadow

Castlevania: Lords of Shadow - Mirror of Fate

Castlevania: Lords of Shadow 2

Item Data

Haunted Castle

Item Data: Haunted Castle (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Hcast-boomerang Boomerang (jpn) - Haunted Castle
  Power-Up Item - Simon Belmont
[edit]
Destroy enemies far in front. Consume: 1 Heart
Damage = 3 HP
Drop: Living Dead (2. Cave)
Cross Cross (jpn) - Haunted Castle
  Power-Up Item - Simon Belmont
[edit]
Radiate Cross Beam. Consume: 1 Heart
Damage = 4 HP
Drop: Dwarf (3. Banquet Room)
Hcast-bomb Bomb (Dynamite) [alt] - Haunted Castle
  Power-Up Item - Simon Belmont
[edit]
Explode enemies. Consume: 1 Heart
Damage = 4 HP
Drop: Skeleton (1. Graveyard, 2. Cave)
Stopwatch Pocket Watch (Timer) [alt] - Haunted Castle
  Power-Up Item - Simon Belmont
[edit]
Freeze enemies for a certain time. Consume: 2 Hearts
Drop: Bat (2. Cave)
Torch Torch (jpn) - Haunted Castle
  Power-Up Item - Simon Belmont
[edit]
Destroy enemies at your feet. Consume: 1 Heart
Damage = 4 HP

Castlevania: Rondo of Blood

Item Data: Sub-Weapons
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Richter (edit)
RoB DaggerDagger SOTN DXC Icon
(RoB/DXC)
Dagger (jpn) - Rondo of Blood
  Sub-Weapon - Richter
[edit]
Weak but quick, it flies in a straight path when thrown. Consume: 1 Heart (10 by using his Item Crash)
Effect: Triple Dagger (spread)
RoB AxeAxe SOTN DXC Icon
(RoB/DXC)
Axe - Rondo of Blood
  Sub-Weapon - Richter
[edit]
Hurls a powerful weapon through the air in an arc. Consume: 1 Heart (10 by using his Item Crash)
Effect: Arc Throw
Special: Double Shot at 20 Hearts, Triple at 50
RoB CrossCross SOTN DXC Icon
(RoB/DXC)
Cross - Rondo of Blood
  Sub-Weapon - Richter
[edit]
Flies forward a set distance, then returns like a boomerang. Consume: 1 Heart (15 by using his Item Crash)
Special: Double Shot at 20 Hearts, Triple at 50
RoB StopwatchStopwatch SOTN DXC Icon
(RoB/DXC)
Pocket Watch - Rondo of Blood
  Sub-Weapon - Richter
[edit]
Temporarily slows enemies' movements. Some enemies are immune. Consume: 5 Hearts (30 by using his Item Crash)
RoB Holy WaterHoly Water SOTN DXC Icon
(RoB/DXC)
Holy Water - Rondo of Blood
  Sub-Weapon - Richter
[edit]
Though weak, it spreads a broad swath of fire along the ground. Consume: 1 Hearts (20 by using his Item Crash)
Special: Double Shot at 20 Hearts, Triple at 50
RoB Holy BookBible SOTN DXC Icon
(RoB/DXC)
Grimoire (jpn) - Rondo of Blood
  Sub-Weapon - Richter
[edit]
Flies out from the user in a spiral, defeating enemies. Consume: 3 Hearts (10 by using his Item Crash)
Maria (edit)
RoB ByakkoCat SOTN DXC Icon
(RoB/DXC)
Cat - Rondo of Blood
  Sub-Weapon - Maria
[edit]
Charges at the enemy. Effective against enemies on the ground. Consume: 3 Hearts (20 by using her Item Crash)
RoB GenbuTortoise SOTN DXC Icon
(RoB/DXC)
Turtle - Rondo of Blood
  Sub-Weapon - Maria
[edit]
Covers the player in a turtle's shell, leaving them slow but invincible. Consume: 3 Hearts (10 by using her Item Crash)
RoB SeiryuuDragon SOTN DXC Icon
(RoB/DXC)
Dragon - Rondo of Blood
  Sub-Weapon - Maria
[edit]
Sends a powerful dragon flying forward to attack enemies. Consume: 5 Hearts (50 by using her Item Crash)
RoB SuzakuRed Bird SOTN DXC Icon
(RoB/DXC)
Cardinal (jpn) - Rondo of Blood
  Sub-Weapon - Maria
[edit]
Two light-hitting red birds fly upwards at an angle to attack foes. Consume: 1 Hearts (20 by using her Item Crash)
RoB EggEgg SOTN DXC Icon
(RoB/DXC)
Egg - Rondo of Blood
  Sub-Weapon - Maria
[edit]
Release a chick when dropped that flies away through the enemy. Consume: 3 Hearts (5 by using her Item Crash)
RoB Music BookSongbook SOTN DXC Icon
(RoB/DXC)
Book of Music - Rondo of Blood
  Sub-Weapon - Maria
[edit]
Though relatively weak, Maria can use her singing voice as a weapon. Consume: 3 Hearts (10 by using her Item Crash)
Special (edit)
RoB KeyKey SOTN DXC Icon
(RoB/DXC)
Key - Rondo of Blood
  Sub-Weapon - any
[edit]
Opens normally sealed doors, but disappears after one use. Maria can also use keys by commanding her doves to carry it. Consume: none
Find: 2. Entrance, 7. Clocktower

Castlevania: Symphony of the Night

Item Data: Castlevania: Symphony of the Night (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Sub-Weapon Attack (jpn) [alt] - Symphony of the Night
  Action - all
[edit]
Sequence: ↑ + [Attack]
Effect: Uses currently equipped sub-weapon
Knife Icon Knife [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Weak but quick, it flies in a straight path when thrown. (...) Attrib: Holy/Cut
Consume: 1 Heart (Alucard/Richter), 4 (Maria)
ATT +5 (Alucard); ATT +20 (Richter); ATT +10 (Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Knife Throw (Alucard/Richter); Triple Dagger (rapid succession, Maria)
Special: Item Crash (1,000 Blades, Richter only; Cost: 10 Hearts; ATT +20, Attrib: Holy/Cut)
Axe Icon Axe - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Travels in an arc, ideal for defeating overhead foes. (...) Attrib: Holy/Cut
Consume: 4 Hearts (Alucard/Maria), 1 (Richter)
ATT +10 (Alucard); ATT +50 (Richter); ATT +20 (Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Drop: Axe Knight
Effect: Arc Throw (Alucard/Richter); Triple Axe (Maria)
Special: Item Crash (Spiral Axe, Richter only; Cost: 10 Hearts; ATT +50, Attrib: Holy/Cut)
Cross Icon Cross [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
The ultimate sub-weapon, the cross damages all enemies on the screen. (...) Attrib: Holy/Hit
Consume: 100 Hearts (Alucard), 1 (Richter/Maria)
ATT +40 (cross), ATT +5 (light), (with Staurolite: ATT +80 (cross), ATT +10 (light)) (Alucard); ATT +40 (Richter/Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Thrown forward and returns (Richter/Maria); always Crashes (Alucard)
Special: Item Crash (Grand Cross, Richter only; Cost: 20 Hearts; ATT +60 (crosses), ATT +40 (beam of light), Attrib: Holy/Hit)
Stopwatch Icon Stopwatch [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Freezes time for all on-screen enemies. Some foes are immune. (...) Consume: 20 Hearts (Alucard), 10 (Richter/Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Time Stop
Special: Item Crash for longer duration (Richter only; Cost: 20 Hearts; ATT +15, Attrib: Thunder/Hit)
Holy Water Icon Holy Water [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Spreads a sacred flame when cast to the floor, burning enemies. (...) Attrib: Holy, Fire (flame); Hit (bottle)
Consume: 3 Hearts (Alucard), 1 (Richter/Maria)
ATT +5 (flame), ATT +1 (bottle) (Alucard); ATT +8 (flame), ATT +5 (bottle) (Richter/Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Thrown in pillar (Alucard); thrown in wave (Richter); thrown in fast wave (Maria)
Special: Item Crash (Hydro Storm, Richter only; Cost: 15 Hearts; ATT +80, Attrib: Holy/Hit)
Bible Icon Bible [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Assails foes with holy scripture. (...) Attrib: Holy
Consume: 5 Hearts (Alucard/Richter/Maria)
ATT +8 (Alucard); ATT +5 (Richter); ATT +15 (Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Spins around the character. Two can be active simultaneously (Richter and Maria only)
Special: Item Crash (Richter only; Cost: 15 Hearts; ATT +80, Attrib: Hit)
Rebound Stone Icon Rebound Stone [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Ricochets off of the floor and walls, hurting any foes it passes through. (...) Attrib: Holy/Hit
Consume: 2 Hearts (Alucard), 1 (Richter/Maria)
ATT +8 (Alucard); ATT +40 (Richter/Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Thrown diagonally downwards and ricochets
Special: Item Crash (Richter only; Cost: 10 Hearts; ATT +20 (stones), ATT +10 (beam), Attrib: Hit)
Agunea Icon Agunea [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Attacks enemies with holy lightning. Hold down the attack button after hitting an enemy to deal sustained damage. (...) Attrib: Holy, Thunder
Consume: 5 Hearts (Alucard), 10 (Richter/Maria)
ATT +10 (Alucard); ATT +20 (Richter/Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Thrown at enemy, hold for continuous lightning for greater cost
Special: Item Crash (Lightning Bolt, Richter only; Cost: 20 Hearts; ATT +80, Attrib: Holy/Hit)
Vibhuti Icon Vibhuti [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Damages enemies with sacred ash. (...) Attrib: Holy
Consume: 3 Hearts (Alucard), 1 (Richter), 2 (Maria)
ATT +8 (Alucard); ATT +20 (Richter/Maria)
Find: Containers (requires Cube of Zoe for Alucard)
Effect: Thrown on ground (Alucard/Richter); thrown on ground and explodes afterward (Maria)
Special: Item Crash (Richter only; Cost: 10 Hearts; ATT +20, Attrib: Holy/Hit)
Suzaku SotN Icon Cardinal (Suzaku) [alt] - Symphony of the Night (DXC-only)
  Sub-Weapon (Holy Beast) - Maria
[edit]
Attrib: Holy, Fire
Consume: 2 Hearts
ATT +32
Find: Containers that would contain an Axe
Effect: Two damaging wings appear on either side of Maria
Special: Item Crash (Cost: 25 Hearts; ATT +32, Attrib: Holy, Fire)
Seiryuu SotN Icon Dragon (Seiryuu) [alt] - Symphony of the Night (DXC-only)
  Sub-Weapon (Holy Beast) - Maria
[edit]
Attrib: Holy
Consume: 3 Hearts
ATT +42
Find: Containers that would contain Vibhuti
Effect: Dragon sent forward
Special: Item Crash (Cost: 50 Hearts; ATT +24, Attrib: Holy, Thunder)
Byakko SotN Icon Cat (Byakko) [alt] - Symphony of the Night (DXC-only)
  Sub-Weapon (Holy Beast) - Maria
[edit]
Attrib: Holy
Consume: 1 Heart
ATT +15
Find: Containers that would contain a Knife
Effect: Cat sent forward, can hit multiple times
Special: Item Crash (Cost: 15 Hearts; ATT +32, Attrib: Holy/Cut)
Genbu SotN Icon Turtle (Genbu) [alt] - Symphony of the Night (DXC-only)
  Sub-Weapon (Holy Beast) - Maria
[edit]
Consume: 1 Heart
Find: Containers that would contain Holy Water
Effect: Turtle shield that blocks projectiles for 3 seconds
Special: Item Crash (Soul Steal effect, heals 4 HP per hit; Cost: 20 Hearts; ATT +5, Attrib: Holy)
Guardians Knuckle SotN Icon Doll - Symphony of the Night (DXC-only)
  Sub-Weapon - Maria
[edit]
Find: Containers that would contain Holy Book, starts with 2
Effect: No effect
Special: Item Crash (Guardian Knuckle; Cost: 8 Hearts; ATT +18, Attrib: Holy)

Symphony of the Night (LCD Handheld)

Item Data: Castlevania: Symphony of the Night (LCD) (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
SLCD Ax Ax - Symphony of the Night (LCD)
  Special Weapon - Alucard
[edit]
The AX is very powerful as it can be thrown into the air to hit flying enemies. When it appears, pick it up. To use it, press button C. Effect: Arc Throw
SLCD Throwing Dagger Throwing Dagger - Symphony of the Night (LCD)
  Special Weapon - Alucard
[edit]
These are also very effective against flying enemies or for attacking enemies at a distance. When it appears, pick it up. To use, press button C. Effect: Dagger Throw
SLCD Cross Cross - Symphony of the Night (LCD)
  Special Weapon - Alucard
[edit]
This is your most powerful weapon against Dracula himself. Pick up the CROSS when it appears and then wait for Dracula. When he appears, use button C to attack him with the CROSS. Find: 4. Castle Keep

Castlevania Legends

Main articles: Soul Weapon and Collected Item

Sonia Belmont uses special powers called Soul Weapons instead of normal sub-weapons in Legends, although the five classic sub-weapons (Axe, Pocket Watch, Dagger, Holy Water and Cross) can also be found; however, these cannot be used offensively in any way and they only determine the game's ending.

Soul Weapons

Item Data: Soul Weapons
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Use Soul Weapon - Legends
  Action - Sonia
[edit]
Consume: Hearts
Sequence: ↑ + B
Legends-soul-wind Wind (jpn) - Legends
  Soul Weapon - Sonia
[edit]
Stops enemy movement and attacks in all scenes except the area boss and stage boss battles. Consume: 5 Hearts
Find: Stage 1
Create: Creatures Bat soul
Legends-soul-ice Ice (Water) - Legends
  Soul Weapon - Sonia
[edit]
Restores the player's entire life gauge. Consume: 20 Hearts
Find: Stage 2
Create: Death Dragon soul
Legends-soul-flame Flame (jpn) - Legends
  Soul Weapon - Sonia
[edit]
A flash attack effective against all enemies except area and stage bosses. Consume: 5 Hearts
Find: Stage 3
Create: Grim Reaper soul
Legends-soul-saint Saint (jpn) - Legends
  Soul Weapon - Sonia
[edit]
Sends a wave in front of the player. Cannot be fired consecutively. Consume: 1 Heart
Find: Stage 4
Create: Alucard soul
Legends-soul-magic Magic (Demon) - Legends
  Soul Weapon - Sonia
[edit]
Destroys an enemy other than the area and stage bosses and nullifies the enemy's attack. Consume: 5 Hearts
Find: Hidden Stage
Create: Executioner soul

Collected Items

Item Data: Collected Items
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Gb3-axe Axe - Legends
  Collected Item - Sonia
[edit]
Find: Stage 1
Gb3-watch Pocket Watch - Legends
  Collected Item - Sonia
[edit]
Find: Stage 2
Gb3-dagger Dagger - Legends
  Collected Item - Sonia
[edit]
Find: Stage 3
Gb3-holy Holy Water - Legends
  Collected Item - Sonia
[edit]
Find: Stage 4
Gb3-rang Cross - Legends
  Collected Item - Sonia
[edit]
Find: Hidden Stage

Castlevania (N64)

Item Data: Castlevania 64 (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Item Attack - Castlevania 64
  Action - Reinhardt, Carrie
[edit]
Use Jewel Points to throw an attack at your enemy.
Cv64-holy-1- Holy Water - Castlevania 64
  Attack Item - Reinhardt, Carrie
[edit]
Flames burn up and injure your enemy. Consume: 3 Jewel Points
Cv64-rang-1- Cross - Castlevania 64
  Attack Item - Reinhardt, Carrie
[edit]
Spins around and around in a vortex towards your opponent. Consume: 5 Jewel Points
Cv64-axe-1- Axe - Castlevania 64
  Attack Item - Reinhardt, Carrie
[edit]
Flies in an arc towards your enemy. Consume: 2 Jewel Points
Effect: Arc Throw
Cv64-dagger-1- Knife - Castlevania 64
  Attack Item - Reinhardt, Carrie
[edit]
Flies fast and straight towards its target. Consume: 1 Jewel Points
Effect: Knife Throw

Castlevania: Legacy of Darkness

Item Data: Legacy of Darkness (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Item Attack - Legacy of Darkness
  Action - Cornell, Henry, Reinhardt, Carrie
[edit]
Sequence: C-Down Button
Cv64-holy-1- Holy Water [Level 1] - Legacy of Darkness
  Attack Item - any
[edit]
Burns enemies with a holy flame. Consume: 3 Jewel Points (2 on Easy)
Evolve: + Holy Water > Level 2
Cv64-holy-1- Holy Water [Level 2] - Legacy of Darkness
  Attack Item - any
[edit]
Burns enemies with a holy flame. Power up to increase the damage given. Consume: 3 Jewel Points (2 on Easy)
Create: Level 1 + Holy Water
Evolve: + Holy Water > Level 3
Cv64-holy-1- Holy Water [Level 3] - Legacy of Darkness
  Attack Item - any
[edit]
Burns enemies with a holy flame. Power up to increase the damage given. Consume: 3 Jewel Points (2 on Easy)
Create: Level 2 + Holy Water
Cv64-rang-1- Cross [Level 1] - Legacy of Darkness
  Attack Item - any
[edit]
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Consume: 5 Jewel Points (2 on Easy)
Evolve: + Cross > Level 2
Cv64-rang-1- Cross [Level 2] - Legacy of Darkness
  Attack Item - any
[edit]
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Consume: 5 Jewel Points (2 on Easy)
Create: Level 1 + Cross
Evolve: + Cross > Level 3
Cv64-rang-1- Cross [Level 3] - Legacy of Darkness
  Attack Item - any
[edit]
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Power up to defeat three enemies at once. Consume: 5 Jewel Points (2 on Easy)
Create: Level 2 + Cross
Cv64-axe-1- Axe [Level 1] - Legacy of Darkness
  Attack Item - any
[edit]
Throw your axe in an arc trajectory to knock down enemies. Consume: 2 Jewel Points
Effect: Arc Throw
Evolve: + Axe > Level 2
Cv64-axe-1- Axe [Level 2] - Legacy of Darkness
  Attack Item - any
[edit]
Throw your axe in an arc trajectory to knock down enemies. Consume: 2 Jewel Points
Create: Level 1 + Axe
Effect: Arc Throw
Evolve: + Axe > Level 3
Cv64-axe-1- Axe [Level 3] - Legacy of Darkness
  Attack Item - any
[edit]
Throw your axe in an arc trajectory to knock down enemies. When powered up, the axe also has a thunder and shockwave effect. Consume: 2 Jewel Points
Create: Level 2 + Axe
Effect: Arc Throw
Cv64-dagger-1- Knife [Level 1] - Legacy of Darkness
  Attack Item - any
[edit]
Knives are very fast and fly in a straight line. Consume: 1 Jewel Point
Effect: Knife Throw
Evolve: + Knife > Level 2
Cv64-dagger-1- Knife [Level 2] - Legacy of Darkness
  Attack Item - any
[edit]
Knives are very fast and fly in a straight line. Consume: 1 Jewel Point
Create: Level 1 + Knife
Effect: Knife Throw
Evolve: + Knife > Level 3
Cv64-dagger-1- Knife [Level 3] - Legacy of Darkness
  Attack Item - any
[edit]
Knives are very fast and fly in a straight line. When powered up, your knives will also be wrapped in flames. Consume: 1 Jewel Point
Create: Level 2 + Knife
Effect: Knife Throw

Castlevania: Circle of the Moon

Item Data: Castlevania: Circle of the Moon (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Castlevania CotM weapon-dagger Knife - Circle of the Moon
  Normal Item (Sub-Weapon) - Nathan
[edit]
A knife is thrown at high speeds. Consume: 1 Heart
45% STR/ 141% STR (Shooter Mode)
Find: Catacomb (5), Abyss Stairway (2), Audience Room (4), Outer Wall (1), Machine Tower (4), Eternal Corridor (1), Chapel Tower (3), Underground Gallery (5), Triumph Hallway (1), Underground Warehouse (3), Observation Tower (2), Battle Arena (1)
Effect: Knife Throw
Special: DSS Combos Pluto + Salamander = 1,000 Blades item crush (20 Hearts), Pluto + Serpent = Double Knife (spread)
Evolve: Homing Knife (Collect second Knife - Shooter Mode only, 126% STR)
Castlevania CotM weapon-axe Axe - Circle of the Moon
  Normal Item (Sub-Weapon) - Nathan
[edit]
An axe draws an arch in the air when it is thrown. Consume: 2 Hearts / 1 Heart (Shooter Mode)
89% STR/ 158% STR (Shooter Mode)
Find: Catacomb (3), Abyss Stairway (2), Audience Room (3), Outer Wall (1), Machine Tower (3), Eternal Corridor (1), Chapel Tower (2), Underground Gallery (3), Underground Warehouse (3), Observation Tower (2), Battle Arena (1)
Effect: Arc Throw
Special: DSS Combos Pluto + Salamander = Spiral Axe item crush (8 Hearts), Pluto + Serpent = Double Axe
Castlevania CotM weapon-holy water Holy Water - Circle of the Moon
  Normal Item (Sub-Weapon) - Nathan
[edit]
Holy water bursts into flames when it lands. Consume: 4 Hearts / 2 Hearts (Shooter Mode)
63% STR/ 100% STR (Shooter Mode)
Find: Catacomb (2), Abyss Stairway (1), Audience Room (3), Outer Wall (1), Machine Tower (2), Eternal Corridor (1), Chapel Tower (3), Underground Gallery (2), Underground Warehouse (2), Observation Tower (2), Battle Arena (1)
Special: Hydro Storm item crush with Pluto + Salamander DSS Combo (20 Hearts)
Castlevania CotM weapon-boomerang Crucifix - Circle of the Moon
  Normal Item (Sub-Weapon) - Nathan
[edit]
A Crucifix, when thrown, flies like a boomerang. Consume: 6 Hearts / 3 Hearts (Shooter Mode)
110% STR/ 173% STR (Shooter Mode)
Find: Audience Room (in the room with Were-Horses), Machine Tower (in the secret room at the top of the tower), Triumph Hallway (next to the entrance of the Castle), Underground Warehouse (in the dark room with Holy Armors and Fox Hunters below the Hearts Max), Observation Tower (in the secret room with Dark Armor), Battle Arena (1)
Special: Holy Cross item crush with Pluto + Salamander DSS Combo (15 Hearts)
Castlevania CotM weapon-stopwatch Clock - Circle of the Moon
  Normal Item (Sub-Weapon) - Nathan
[edit]
Enemy movements are stopped for a set period of time. Consume: 20 Hearts
Find: Audience Room (2), Machine Tower (5), Chapel Tower (2), Underground Warehouse (1), Observation Tower (1), Battle Arena (1)
Special: Item crush with Pluto + Salamander DSS Combo (40 Hearts)
No Sub-Weapon - Circle of the Moon
  Normal Item (Sub-Weapon) - Nathan
[edit]
Find: (start with)
Special: Item crush with Pluto + Salamander DSS Combo (100 Hearts)

Castlevania: Aria of Sorrow

Item Data: Julius's Sub-Weapons (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
AoS cross Crucifix - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy, Sword
Consume: 25 MP
100 ATK
Find: Starts with
Effect: Throws a Cross Boomerang which returns to Julius afterward.
Special: Only available in Julius Mode.
AoS holy water Holy Water - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 10 MP
80 ATK
Find: Starts with
Effect: Throws a vial of Holy Water on the ground, with the flame quickly traveling forward.
Special: Only available in Julius Mode.
AoS axe Axe - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Sword
Consume: 12 MP
150 ATK
Find: Starts with
Effect: Arc Throw
Special: Only available in Julius Mode.
AoS GrandCross Grand Cross - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 150 MP
120 ATK
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius.
Special: Only available in Julius Mode.

Castlevania: Portrait of Ruin

Item Data: Sub-Weapon Skills (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Subweapon PoR Icon Knife (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A throwing knife used by hunters. Attrib: Slash
Consume: 20 MP
ATK +3 (0 SP), ATK +11 (Mastered)
Find: Entrance
Effect: Double Knife (parallel) - Throws two knives straight ahead.
Special: Mastered (Triple Knife, parallel)- Throws three knives instead of two.
Evolve: 300 SP to master.
Subweapon PoR Icon Axe (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A throwing axe that is especially effective against targets overhead. Attrib: Slash
Consume: 22 MP
ATK +14 (0 SP), ATK +37 (Mastered)
Drop: Axe Armor
Effect: Arc Throw
Special: Mastered - Axe increases in size.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Cross (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A holy cross that dispels evil. Attrib: Holy
Consume: 30 MP
ATK +10 (0 SP), ATK +28 (Mastered)
Find: Entrance (reward from Wind)
Conditions: Complete "Pray Before the Cross" quest.
Effect: Throws a cross forward and this will return.
Special: Mastered - Cross increases in size.
Evolve: 2,000 SP to master.
Subweapon PoR Icon Holy Water (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
Blessed water that wards off evil. Attrib: Fire, Holy
Consume: 25 MP
ATK +5 (0 SP), ATK +16 (Mastered)
Find: Entrance (reward from Wind)
Conditions: Complete "The Statue's Tear" quest.
Effect: Throws a holy water vial on the ground.
Special: Mastered - The holy fire travels a distance forward.
Evolve: 2,000 SP to master.
Subweapon PoR Icon Bible (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A book containing words that exorcise evil. Attrib: Holy
Consume: 22 MP
ATK +7 (0 SP), ATK +21 (Mastered)
Find: Entrance (reward from Wind)
Conditions: Complete "Ghosts of the Desert" quest.
Effect: The holy book spreads its pages around Jonathan, damaging enemies nearby.
Special: Mastered - Increases in size and moves faster.
Evolve: 2,000 SP to master.
Subweapon PoR Icon Javelin (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A throwing spear that sticks into the ground. Attrib: Slash
Consume: 25 MP
ATK +7 (0 SP), ATK +21 (Mastered)
Drop: Armor Knight
Effect: Throws a javelin which curves downward and sticks to the ground.
Special: Mastered - Increases in size.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Ricochet Rock (Bouncing Ore) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A weapon that bounces back after hitting walls. Attrib: Slash
Consume: 22 MP
ATK +10 (0 SP), ATK +28 (Mastered)
Drop: Lerajie
Effect: Throws a rock that ricochets from walls.
Special: Mastered - Another rock is thrown upward.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Boomerang (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A throwing weapon that returns to the thrower in an arc. Attrib: Slash
Consume: 28 MP
ATK +10 (0 SP), ATK +28 (Mastered)
Drop: Skelerang
Effect: Throws a boomerang in an arc and it returns to Jonathan.
Special: Mastered - Boomerang increases in size and moves faster.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Bwaka Knife (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A throwing knife used by the Bwaka people. Attrib: Slash
Consume: 22 MP
ATK +5 (0 SP), ATK +16 (Mastered)
Find: Sandy Grave
Effect: Throws a knife forward that rotates while in motion. Can hit multiple times.
Special: Mastered - Knife increases in size and moves faster.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Shuriken (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A throwing blade used by ninjas. Attrib: Slash
Consume: 20 MP
ATK +7 (0 SP), ATK +21 (Mastered)
Buy: $1,000
Find: Entrance (Vincent's shop)
Effect: Throws two small shurikens in a downward arc.
Special: Mastered - Throws four large shurikens.
Evolve: 300 SP to master.
Subweapon PoR Icon Yagyu Shuriken (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A refined throwing blade used by the deadliest ninjas. Attrib: Slash
Consume: 24 MP
ATK +10 (0 SP), ATK +28 (Mastered)
Buy: $3,000
Find: Entrance (Vincent's shop)
Conditions: Defeat Dullahan.
Effect: Throws a shuriken that travels straight forward. Goes through geometry and enemies.
Special: Mastered - Yagyu shuriken increases in size.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Discus (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A round disc with razor edges. Attrib: Slash
Consume: 32 MP
ATK +9 (0 SP), ATK +25 (Mastered)
Buy: $8,000
Find: Entrance (Vincent's shop)
Effect: Throws a disc that moves slightly forward, then quickly backward across the floor.
Special: Mastered - Throws a second disc backward, which would then roll forward.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Kunimitsu (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A short sword with a beautifully-crafted blade. Attrib: Slash
Consume: 24 MP
ATK +11 (0 SP), ATK +30 (Mastered)
Buy: $5,000
Find: Entrance (Vincent's shop)
Effect: Sends two knives flying straight forward. The knives travel a short while after being launched, and pass through enemies and geometry.
Special: Mastered - Throws four knives.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Kunai (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A ninja's knife; it is also a deadly throwing weapon. Attrib: Slash
Consume: 20 MP
ATK +5 (0 SP), ATK +16 (Mastered)
Buy: $2,000
Find: Entrance (Vincent's shop)
Conditions: Defeat Dullahan.
Effect: Shoots three kunai, one travels straight while the other two travel in diagonal directions.
Special: Mastered - Throws five kunai in an arc.
Evolve: 500 SP to master.
Subweapon PoR Icon Paper Airplane (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
Not terribly intimidating, but just might put someone's eye out. Attrib: Slash
Consume: 3 MP
ATK +5 (0 SP), ATK +16 (Mastered)
Find: City of Haze
Effect: Shoots a paper airplane that circles once before flying straight.
Special: Mastered - Little Parodius figures ride on the plane.
Evolve: 100 SP to master.
Subweapon PoR Icon Cream Pie (Pie) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A throwing weapon aimed at an enemy's face for psychological damage. Attrib: Strike, Dark
Consume: 3 MP
ATK +5 (0 SP), ATK +16 (Mastered)
Find: City of Haze
Effect: Throws a pie that travels downward slowly in a wide arc.
Special: Mastered - No visual changes.
Evolve: 100 SP to master.
Subweapon PoR Icon Crossbow (Bowgun) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A ranged weapon that fires bolts. Attrib: Fire
Consume: 24 MP
ATK +9 (0 SP), ATK +25 (Mastered)
Drop: Crossbow Armor
Effect: Pulls out a crossbow and shoots an explosive bolt that travels fast. Only works when on the ground.
Special: Mastered - The explosion is larger and deals more damage.
Evolve: 500 SP to master.
Subweapon PoR Icon Dart (jpn) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
Does extra damage if it hits the center of the target. Attrib: Slash
Consume: 3 MP
ATK +2 (0 SP), ATK +9 (Mastered)
Buy: $1,000
Find: Entrance (Vincent's shop)
Effect: Throws a colored dart forward. If the center of an enemy is hit, the dart deals triple damage.
Special: Mastered - Darts turn larger, and the requirements for scoring hits at the "center" of enemies is made more lenient.
Evolve: 200 SP to master.
Subweapon PoR Icon Grenade (Combat Bomb) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
Explodes 1 second after the pin is pulled, Fire attribute. Attrib: Fire
Consume: 28 MP
ATK +10 (0 SP), ATK +28 (Mastered)
Find: Nation of Fools
Effect: Throws a grenade that bounces around and detonates.
Special: Mastered - Changes appearance into a WW2 German stick grenade.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Steel Ball (Iron Ball) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
A very heavy steel ball. Attrib: Strike
Consume: 30 MP
ATK +18 (0 SP), ATK +47 (Mastered)
Find: Sandy Grave
Effect: Throws a steel ball that falls straight downwards. Can pass through enemies and geometry.
Special: Mastered - Changes into a spiked ball.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Wrecking Ball (Chained Iron Ball) - Portrait of Ruin
  Sub-Weapon - Jonathan
[edit]
Swing a steel ball with devastating destructive power. Attrib: Strike
Consume: 25 MP
ATK +13 (0 SP), ATK +35 (Mastered)
Drop: Heavy Armor
Effect: Makes a steel ball with a chain swing around through a slightly diagonal path. It holds Jonathan in place for a while, and can indefinitely continue as long as the player isn't interrupted by attacks and holds down the keys for using it.
Special: Mastered - Changes into a spike ball and increases horizontal swing.
Evolve: 1,000 SP to master.
Subweapon PoR Icon Stonewall (Guard) - Portrait of Ruin
  Sub-Weapon (Martial Arts) - Jonathan
[edit]
A defensive, stationary stance passed down in the Morris family. Consume: 24 MP
CON +80, MND +80
Find: Forest of Doom
Effect: Greatly increases Jonathan's CON and MND, but renders him unable to move.
Evolve: Cannot be mastered.
Subweapon PoR Icon Offensive Form (jpn) - Portrait of Ruin
  Sub-Weapon (Martial Arts) - Jonathan
[edit]
A stance that emphasizes offense. Attrib: Strike
Consume: 25 MP
STR +8
Find: Buried Chamber
Evolve: Cannot be mastered.
Subweapon PoR Icon Defensive Form (jpn) - Portrait of Ruin
  Sub-Weapon (Martial Arts) - Jonathan
[edit]
A stance that emphasizes defense. Attrib: Strike
Consume: 25 MP
CON +8
Drop: Final Guard
Evolve: Cannot be mastered.
Subweapon PoR Icon Taunt (jpn) - Portrait of Ruin
  Sub-Weapon (Martial Arts) - Jonathan
[edit]
Draws enemy attention to you. Attrib: Strike
Consume: 10 MP
Find: Tower of Death
Effect: Allegedly makes enemies prioritize Jonathan over Charlotte in a fight with both of them present.
Evolve: Cannot be mastered.
Subweapon PoR Icon Rampage (jpn) - Portrait of Ruin
  Sub-Weapon (Martial Arts) - Jonathan
[edit]
Flying fists of fury. Attrib: Strike
Consume: 20 MP
ATK +16
Buy: $3,000
Find: Entrance (Vincent's shop)
Effect: Makes Jonathan throw a bunch of fist blows and leg strikes (jab, punch, Knee Strike, and a punch with the other hand). Holds him in place until the attack plays out.
Evolve: Cannot be mastered.
Subweapon PoR Icon Knee Strike (Knee Kick) - Portrait of Ruin
  Sub-Weapon (Martial Arts) - Jonathan
[edit]
A jumping knee strike inspired by legendary martial artists. Attrib: Strike
Consume: 20 MP
ATK +12
Find: Entrance
Effect: Makes Jonathan leap forward and strike with his knee.
Evolve: Cannot be mastered.
Subweapon PoR Icon Aura Blast (jpn) - Portrait of Ruin
  Sub-Weapon (Martial Arts) - Jonathan
[edit]
A technique that converts mental energy into a shockwave. Attrib: Holy
Consume: 40 MP
ATK +11 (0 SP), ATK +30 (Mastered)
Find: Tower of Death
Effect: Makes a bunch of flames swiftly move on the ground on either side of Jonathan.
Special: Mastered - Increases distance covered by the flames.
Evolve: 1,500 SP to master.
Subweapon PoR Icon Rocket Slash (Sonic Attack) - Portrait of Ruin
  Sub-Weapon (Martial Arts) - Jonathan
[edit]
Dash at the enemy and perform a lightning-quick slash. Attrib: Slash
Consume: 40 MP
ATK +13 (0 SP), ATK +35 (Mastered)
Find: Entrance (reward from Wind)
Conditions: Complete "Art of the Zephyr" quest.
Effect: Makes Jonathan swiftly move a few steps forward, damaging enemies in the way. The player is invincible as long as the animation plays out, and can pass through enemies.
Special: Mastered - No visual changes.
Evolve: 1,500 SP to master.


Template:Portrait of Ruin Item Data/Alternate Modes
Item Data: Richter Mode / Old Axe Armor Mode (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes

Castlevania: Harmony of Despair

Item Data: Castlevania: Harmony of Despair (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Dagger PoR Icon Knife [Sub-Weapon] (Throwing Knife) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
Throwing weapon used by Hunters. Attrib: Pierce
Consume: 6 MP
ATK +4
Rarity: *
Find: (starts with)
Effect: Knife Throw
Evolve: Stronger with each Lv.; Double Knife (parallel) at Lv. 5, Triple Knife (parallel) at Lv. 9
Axe Julius Axe [Sub-Weapon] (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
Throwing weapon that is especially effective against overhead targets. Attrib: Slash
Consume: 12 MP
ATK +8
Rarity: *
Drop: Axe Knight (8.3%)
Effect: Arc Throw
Evolve: Stronger with each Lv.; Double edged at Lv. 5, larger at Lv. 9
Holy Water PoR Icon Holy Water (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
Blessed water that wards off evil. Attrib: Holy
Consume: 15 MP
ATK +10
Rarity: ***
Find: Purple Chest
(Chapter 4/6)
Evolve: Stronger with each Lv.; Longer distance with up to five hits at Lv. 5, longer distance with up to six hits at Lv. 9
Boomerang PoR Icon Cross (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
Holy cross that dispels evil. Attrib: Slash, Holy
Consume: 15 MP
ATK +10
Rarity: ***
Find: Purple Chest
(Chapter 5/6)
Drop: Death, Dracula
Evolve: Stronger with each Lv.; Larger at Lv. 9
Ricochet Rock HD Icon Ricochet Rock (Bouncing Ore) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter
[edit]
Weapon that bounces back after hitting walls. Attrib: Pierce
Consume: 12 MP
ATK +6
Rarity: **
Drop: Lerajie (6.3%)
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, bounces more times at Lv. 9
Bible HD Icon Bible (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
Book containing words that exorcise evil. Attrib: Holy
Consume: 15 MP
ATK +8
Rarity: ***
Find: Purple Chest
(Chapter 2) Chapter 7 Astarte (boss drop)
Drop: Puppet Master
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, larger at Lv. 9
Dagger NES Icon R. Dagger (L. Knife) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
A dagger used by an ancient vampire hunter. Attrib: Pierce
Consume: 4 MP
ATK +6
Sell: $20,000
Rarity: ***
Buy: $80,000
Effect: Dagger Throw
Evolve: Stronger with each Lv.; Double Dagger at Lv. 5, Triple Dagger at Lv. 9
Boomerang NES Icon R. Boomerang (L. Cross) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
A "boomerang" used by an ancient vampire hunter. Attrib: Holy
Consume: 12 MP
ATK +12
Rarity: ****
Find: Purple chests
(Chapter 10 Hard)
Drop: R. The Count
Fire Bomb Icon R. Fire Bomb (L. Holy Water) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
A "fire bomb" used by an ancient vampire hunter. Attrib: Fire, Holy
Consume: 12 MP
ATK +12
Rarity: ****
Find: Purple chests
(Chapter 10 Hard)
Drop: R. The Count
Evolve: Stronger with each Lv.; Three flame pillars at Lv. 5, four flame pillars at Lv. 9
Axe NES Icon R. Axe (L. Axe) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
An axe used by an ancient vampire hunter. Attrib: Slash
Consume: 10 MP
ATK +10
Sell: $30,000
Rarity: ***
Buy: $120,000
Effect: Arc Throw
Evolve: Stronger with each Lv.; Double Axe at Lv. 5, Triple Axe at Lv. 9
Boomerang HD Icon Boomerang (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan
[edit]
Throwing weapon that returns to the thrower in an arc. Attrib: Slash
Consume: 10 MP
ATK +6
Rarity: *
Find: Green Chest
(Chapter 2/3/4)
Drop: Gurkha Master (6.3%)
Evolve: Stronger with each Lv.; Additional 5 ATK at Lv. 5, larger at Lv. 9
Cross Shuriken Icon Shuriken (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan
[edit]
Throwing weapon used by ninjas. Attrib: Pierce
Consume: 10 MP
ATK +5
Rarity: **
Find: Green & Purple Chests
(Chapter 5 and 8)
Evolve: Stronger with each Lv.; Four shurikens at Lv. 5, five larger shurikens at Lv. 9
Kunai HD Icon Kunai (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan
[edit]
A ninja's knife: it is also a deadly throwing weapon. Attrib: Pierce
Consume: 10 MP
ATK +5
Rarity: **
Find: Green & Purple Chests
(Chapter 4)
Evolve: Stronger with each Lv.; Four kunai at Lv. 5, five kunai at Lv. 9
Paper Airplane HD Icon Paper Airplane (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan
[edit]
Not terribly intimidating, but just might put someone's eye out. Attrib: Pierce
Consume: 5 MP
ATK +4
Rarity: *
Drop: Flea Man (5.3%)
Evolve: Stronger with each Lv.; Parodius figure rides on it at Lv. 5, two Parodius figures ride on it at Lv. 9
Wrecking Ball HD Icon Wrecking Ball (Chained Iron Ball) - Harmony of Despair
  Sub-Weapon - Jonathan
[edit]
A steel ball with devastating destructive power. Attrib: Strike
Consume: 12 MP
ATK +9
Rarity: **
Find: Purple Chest
(Chapter 3) and any chest in Chapter 8
Evolve: Stronger with each Lv.; Spiked at Lv. 9
Grenade HD Icon Grenade (Combat Bomb) - Harmony of Despair
  Sub-Weapon - Jonathan
[edit]
Explodes for fire damage one second after the pin is pulled. Attrib: Fire
Consume: 12 MP
ATK +10
Rarity: **
Find: Green Chest
(Chapter 2/3/4)
Drop: The Creature (4.3%)
Evolve: Stronger with each Lv.; Three hits at Lv. 5, stick grenade at Lv. 9
Javelin HD Icon Javelin (jpn) - Harmony of Despair
  Sub-Weapon - Jonathan, Julius, Richter, Simon
[edit]
Throw spears. Attrib: Pierce
Consume: 10 MP
ATK +12
Rarity: ***
Find: First obtained in Chapter 8.
Evolve: Stronger with each Lv.; Larger at Lv. 5, three-pronged at Lv. 9
Hymn HD Icon Hymn (jpn) - Harmony of Despair
  Sub-Weapon - Maria
[edit]
Sing a sacred melody that wards off evil. Attrib: Strike, Holy
Consume: 10 MP
ATK +8
Find: (starts with)
Bird PoR Icon Zhu Que (Suzaku) - Harmony of Despair
  Sub-Weapon (Sacred Beast) - Maria
[edit]
Summon the Vermilion Bird and launch it upward. Attrib: Slash
Consume: 10 MP
ATK +11
Find: (starts with)
Dragon PoR Icon Qing Long (Seiryuu) - Harmony of Despair
  Sub-Weapon (Sacred Beast) - Maria
[edit]
Summon the Azure Dragon and launch it toward foes. Attrib: Slash, Ice
Consume: 10 MP
ATK +10
Find: (starts with)
Cat PoR Icon Bai Hu (Byakko) - Harmony of Despair
  Sub-Weapon (Sacred Beast) - Maria
[edit]
Summon the White Tiger and let it run free. Attrib: Slash, Lightning
Consume: 10 MP
ATK +9
Find: (starts with)
Hexplosives Hexplosives (Curse Explosive) - Harmony of Despair
  Sub-Weapon - Fuma
[edit]
Launch explosives along the ground. Attrib: Fire, Curse
Consume: 10 MP
ATK +12
Rarity: *
Find: (starts with)
Effect: Curse
Evolve: Stronger with each Lv.; Explodes into four fireballs at Lv. 5, explodes into five fireballs at Lv. 9
Throwing star Throwing Star (Getsu Clan Shuriken) - Harmony of Despair
  Sub-Weapon - Fuma
[edit]
Attack enemies from afar. Attrib: Slash
Consume: 10 MP
ATK +8
Rarity: *
Find: (starts with)
Evolve: Stronger with each Lv.; Four shurikens at Lv. 5, five shurikens at Lv. 9
War drum War Drum (Defensive Drum) - Harmony of Despair
  Sub-Weapon - Fuma
[edit]
Attack enemies from afar. Attrib: Strike, Holy
Consume: 10 MP
ATK +11
Rarity: *
Find: (starts with)
Evolve: Stronger with each Lv.; Longer range at Lv. 5, larger symbol at Lv. 9

See also