Enemies that appear in Super Castlevania IV. Order and categorization is from the All About Akumajō Dracula Japanese guide book. Primary names are based on the English manual, or by a similar monster's English name in a different game or a descriptive name, or by the Japanese name. Names in parentheses are Japanese or alternate names according to the All About Akumajō Dracula guide book when different. Descriptions are translations from the Japanese manual when available or the Akumajō Dracula guide book when not.
Gallery[]
Japanese instruction booklet[]
Enemies[]
Bosses[]
All About Akumajō Dracula Guide[]
Artwork depicting each enemy and boss from the All About Akumajō Dracula guide.
Skeletons[]
Knights[]
Living beings[]
Body parts[]
Plants[]
Ghosts[]
Dogs[]
Snakes[]
Insects[]
Bats[]
Birds[]
Objects[]
Zombies[]
Rock elementals[]
Bosses[]
Nintendo Power[]
Enemy Data[]
| Enemy Data: Super Castlevania IV (edit) | |||||
|---|---|---|---|---|---|
| Image | Name - Game Description |
Statistics | Items | Location | Notes |
| Skeletons | |||||
| Japanese Description: (*) It might be called the weakest, but depending on the location, it adopts combined attacks with other characters and corners Simon. It should not be underestimated. |
HP: 48 Exp: 100 Atk: 3 |
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower, B. Dracula's Tower |
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| Japanese Description: (*) It is a skeleton that throws bones. Since the bones have low durability, the best way to handle them is by swinging to deal with them. It will jump when there is no foothold. |
HP: 48 Exp: 200 Atk: 3 |
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower |
Abil: Bone Throw | ||
| Japanese Description: (*) This is a skeleton that swings a whip like Simon. However, it only attacks while standing, so if you crouch, the whip is not scary at all. |
HP: 64 Exp: 200 Atk: 3 |
5. Entrance, 6. Grand Hall, 9. Treasure Room [gold], A. Clocktower |
Weapons: Bone Whip | ||
| Japanese Description: (*) A skeleton of blood red. Blood symbolizes life; perhaps for this reason, it always revives after a certain period of time, even if destroyed. |
HP: 48 Exp: 100 Atk: 3 |
6. Grand Hall, 7. Storeroom, A. Clocktower |
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| Japanese Description: (*) A skeleton that floats while holding a shield. |
HP: 48 Exp: 150 Atk: 3 |
7. Storeroom |
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| Japanese Description: (*) True to its name, this zombie wields a sword used for fencing. It suddenly attacks when Simon enters its range. |
HP: 48 Exp: 100 Atk: 3 |
B. Dracula's Tower |
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| Japanese Description: (*) A skeletal monster fortified with armor. |
HP: 96 Exp: 100 Atk: 3 |
3. Underground Water Vein, 4. The Trick Manor, 5. Entrance, 6. Grand Hall, A. Clocktower |
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| ' | HP: 48 Exp: 100 Atk: 3 |
1. Castle Gate, 3. Underground Water Vein, 4. The Trick Manor, 7. Storeroom |
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| ' | HP: 48 Exp: 100 Atk: 3 |
4. The Trick Manor, 8. Underground Passage |
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| Japanese Description: (*) It breathes fireballs while moving its long neck. |
HP: 256 Exp: 500 Atk: 3 |
3. Underground Water Vein, 8. Underground Passage, A. Clocktower |
Abil: Fireball | ||
| ' | HP: 144 Exp: 100 Atk: 3 |
2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 5. Entrance, 8. Underground Passage, 9. Treasure Room, A. Clocktower |
Abil: Fireball | ||
| Knights | |||||
| Japanese Description: (*) A knight clad in sturdy armor. |
HP: 138 Exp: 200 Atk: 3 |
7. Storeroom |
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| ' | HP: 144 Exp: 100 Atk: 3 |
6. Grand Hall, 7. Storeroom, 8. Underground Passage, A. Clocktower |
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield | ||
| Living Things | |||||
| ' | HP: 32 Exp: 100 Atk: 3 |
5. Entrance |
Allies: Harpie | ||
| ' | HP: 8 Exp: 100 Atk: 2 |
2. Forest |
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| Japanese Description: (*) A severed horse's head attacks Simon. |
HP: 48 Exp: 100 Atk: 4 |
1. Castle Gate |
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| ' | HP: 48 Exp: 100 Atk: 3 |
2. Forest |
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| Japanese Description: (*) Leaps out of the water and spews poison. |
HP: 48 Exp: 100 Atk: 3 |
3. Underground Water Vein |
Abil: Splash Needle | ||
| Parts of Body | |||||
| ' | HP: 48 Exp: 100 Atk: 2 |
6. Grand Hall |
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| Japanese Description: (*) If caught, it steals your hearts. |
HP: 48 Exp: 100 Atk: 3 |
2. Forest, 5. Entrance |
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| ' | HP: 48 Exp: 100 Atk: 3 |
3. Underground Water Vein, 8. Underground Passage |
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| ' | HP: 32 Exp: 50 Atk: 0 |
2. Forest |
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| Plant | |||||
| ' | HP: 48 Exp: 100 Atk: 3 |
2. Forest, 3. Underground Water Vein, 8. Underground Passage |
(Strategy) | ||
| ' | HP: 64 Exp: 100 Atk: 3 |
2. Forest |
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| ' | HP: 0 Exp: 100 Atk: 2 |
4. The Trick Manor |
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| ' | HP: 5130 Exp: 100 Atk: 3 |
3. Underground Water Vein |
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| Ghost | |||||
| ' | HP: 96 Exp: 100 Atk: 2 |
6. Grand Hall |
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| ' | Level: 100 HP: 96 Atk: 3 |
1. Castle Gate, 7. Storeroom |
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| ' | HP: 16 Exp: 100 Atk: 3 |
6. Grand Hall |
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| ' | HP: 48 Exp: 100 Atk: 3 |
6. Grand Hall |
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| ' | HP: 48 Exp: 100 Atk: 3 |
6. Grand Hall |
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| Dog | |||||
| ' | HP: 48 Exp: 100 Atk: 4 |
7. Storeroom |
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| ' | HP: 16 Exp: 0 Atk: 3 |
6. Grand Hall |
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| ' | HP: 8 Exp: 0 Atk: 4 |
6. Grand Hall |
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| Snake | |||||
| Japanese Description: (*) A severed head with snakes for hair floats towards you. |
HP: 16 Exp: 100 Atk: 1 |
1. Castle Gate, 4. The Trick Manor, 8. Underground Passage, A. Clocktower |
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| Japanese Description: (*) A creepy group of snakes. They approach when Simon gets close. |
HP: 48 Exp: 100 Atk: 3 |
1. Castle Gate |
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| Insect | |||||
| ' | HP: 16 Exp: 0 Atk: 3 |
2. Forest, 8. Underground Passage |
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| ' | HP: 256 Exp: 500 Atk: 3 |
7. Storeroom |
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| Bat | |||||
| ' | HP: 16 Exp: 100 Atk: 3 |
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 5. Entrance |
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| ' | HP: 16 Exp: 100 Atk: 3 |
6. Grand Hall, 7. Storeroom, 8. Underground Passage, 9. Treasure Room, B. Dracula's Tower |
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| Japanese Description: (*) A reptilian monster with wings. |
HP: 10 Exp: 100 Atk: 2 |
2. Forest, 5. Entrance |
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| Bird | |||||
| ' | HP: 8 Exp: 50 Atk: 2 |
2. Forest, 3. Underground Water Vein |
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| Japanese Description: (*) A monster with the body of a beast and wings. |
HP: 16 Exp: 100 Atk: 3 |
5. Entrance |
Allies: Gremlin | ||
| Object | |||||
| ' | HP: 16 Exp: 100 Atk: 3 |
7. Storeroom |
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| ' | HP: 80 Exp: 100 Atk: 2 |
6. Grand Hall |
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(NA/JPN) |
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| Japanese Description: (*) It flaps its lid and approaches aiming at Simon. |
HP: 48 Exp: 100 Atk: 2 (Normal) 3 (Rolling) |
6. Grand Hall, 9. Treasure Room |
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| Zombie | |||||
| ' | HP: 48 Exp: 100 Atk: 2 |
2. Forest |
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| Japanese Description: (*) Corpses that come back to life and attack. |
HP: 16 Exp: 100 Atk: 3 |
6. Grand Hall |
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| Rock | |||||
| ' | HP: 10 H Exp: 100 Atk: 3 |
3. Underground Water Vein |
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| ' | HP: 112 Exp: 300 Atk: 3 |
B. Dracula's Tower |
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| Boss | |||||
| Japanese Description: (*) The Skull Horse breathes fire from its mouth, and the Skull King attacks using a sword. |
1. Castle Gate |
Abil: Fireball | |||
| Japanese Description: (*) A monster whose hair is made of snakes and half of whose body is covered in scales, resembling a snake. |
2. Forest |
Allies: Snakes | |||
| Japanese Description: (*) It breathes fireballs and flames from its mouths. |
3. Underground Water Vein |
Abil: Flame Breath, Triple Water Balls | |||
| Japanese Description: (*) Sprays a potent poisonous breath and attacks with a long tongue. |
4. The Trick Manor |
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| Japanese Description: (*) Jumps with its massive body and drops blocks from the ceiling. |
4. The Trick Manor |
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| ' | 6. Grand Hall |
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| ' | 7. Storeroom |
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| ' | 8. Underground Passage |
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| ' | 9. Treasure Room |
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| ' | A. Clocktower |
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| ' | B. Dracula's Tower |
Abil: Fireball | |||
| ' | B. Dracula's Tower |
Abil: Fireball | |||
| ' | B. Dracula's Tower |
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| ' | B. Dracula's Tower |
Abil: Hellfire | |||
| Traps | |||||
| ' | 7. Storeroom |
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| ' | 7. Storeroom |
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| ' | 7. Storeroom |
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| ' | A. Clocktower |
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External links[]
- Castlevania Realm - Source of sprites and All About Akumajō Dracula scans.
- Castlevania Dungeon - Full All About Akumajō Dracula scans which contain enemy data.































































