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Forest of Evil Spirits is the second stage of Super Castlevania IV. It is made up of three distinct areas: the forest, the poison lake, and the river.

Sub-stages[]

  • 2-1: The Forest (also called Woods) - Includes lots of old tombstones, a rocky ditch and Dracula's Castle off in the distance.
  • 2-2: Poison Lake (also called Swamp) - This version of the swamps has the requisite mud and some suspension bridges. Despite its name, touching this water does no damage. At the end is a temple, where the boss Medusa is faced.
  • 2-3: The River - Features running water that periodically switches directions.

Enemy Data[]

Enemy Data: Super Castlevania IV Stage 2
Image Name - Game
Description
Statistics Items Location Notes
17. Needle Lizard (jpn) - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
2. Forest
22. Hand  (Pull Hand) - Super Castlevania IV [ edit ]
' HP: 32
Exp: 50
Atk: 0
2. Forest
24. Invisible Wraith (Leaf Man) - Super Castlevania IV [ edit ]
' HP: 64
Exp: 100
Atk: 3
2. Forest
48. Ground Zombie  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 2
2. Forest
38. Giant Spider  - Super Castlevania IV [ edit ]
' HP: 16
Exp: 0
Atk: 3
2. Forest, 8. Underground Passage
1. Skeleton [White/Gold] (jpn) - Super Castlevania IV [ edit ]
Japanese Description: (*)
It might be called the weakest, but depending on the location, it adopts combined attacks with other characters and corners Simon. It should not be underestimated.
HP: 48
Exp: 100
Atk: 3
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower, B. Dracula's Tower
2. Bone Chukker [White/Gold] (Skeleton; Bone Thrower Skeleton) - Super Castlevania IV [ edit ]
Japanese Description: (*)
It is a skeleton that throws bones. Since the bones have low durability, the best way to handle them is by swinging to deal with them. It will jump when there is no foothold.
HP: 48
Exp: 200
Atk: 3
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower
Abil: Bone Throw
40. Bat  (Batton) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 100
Atk: 3
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 5. Entrance
41. Bat [hanging]  (Batton2) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 100
Atk: 3
6. Grand Hall, 7. Storeroom, 8. Underground Passage, 9. Treasure Room, B. Dracula's Tower
15. Frog  (Korochen) - Super Castlevania IV [ edit ]
' HP: 8
Exp: 100
Atk: 2
2. Forest
43. Crow  - Super Castlevania IV [ edit ]
' HP: 8
Exp: 50
Atk: 2
2. Forest, 3. Underground Water Vein
23. Une  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
2. Forest, 3. Underground Water Vein, 8. Underground Passage
(Strategy)
20. The Claw (Ghost Hand) - Super Castlevania IV [ edit ]
Japanese Description: (*)
If caught, it steals your hearts.
HP: 48
Exp: 100
Atk: 3
2. Forest, 5. Entrance
42. Gargoyle (Ogideran) - Super Castlevania IV [ edit ]
Japanese Description: (*)
A reptilian monster with wings.
HP: 10
Exp: 100
Atk: 2
2. Forest, 5. Entrance
11. Pillar of Bones  - Super Castlevania IV [ edit ]
' HP: 144
Exp: 100
Atk: 3
2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 5. Entrance, 8. Underground Passage, 9. Treasure Room, A. Clocktower
Abil: Fireball
53. Medusa (jpn) - Super Castlevania IV [ edit ]
Japanese Description: (*)
A monster whose hair is made of snakes and half of whose body is covered in scales, resembling a snake.
2. Forest
Allies: Snakes

Notes[]

  • The castle in 2-1 appears more like a model of Dracula's Castle due to it being placed on the 'nearest' background layer instead of on a 'lower' layer.
  • The composition of 2-1 brings to mind Haunted Castle Stage 1 which is a cemetery stage that leads from a city into a forest.
  • After examining the graphics used in the three sub-stages there is some evidence that they are not in the order they were originally intended to be in.
    • Curiously, this stage's boss, Medusa, resides in sub-stage 2-2 instead of 2-3.
    • 2-1 and the beginning of 2-3 share stone, tree trunk, leaf, and grass tiles which suggests one leads into the other.
    • 2-3 and 2-2 also share the same stone graphics as 2-1, however, 2-2 uses them in a manner that is more consistent with 2-3.
    • Furthermore, however unlikely, it is also possible that 5-1 may have been an alternate area leading from 2-3 sharing some similar stone graphics in a different palette.
    • However, 5-1 has several wooden posts that are reminiscent of those in 2-2 as well.

Gallery[]

Screenshots[]

Maps[]

See also: Super Castlevania IV Stage Maps

Videos[]

Other appearances[]

This stage may represent the path taken out of the town of Aljiba in Castlevania II: Simon's Quest toward Dracula's Castle utilizing the trick jump in Camilla Cemetery.

  • Section 1 - The first block may represent Camilla Cemetery. The first part shows a cemetery with graves and low fences that resemble that stage, including Zombie Hands that grasp from the ground. In Simon's Quest, there is an nearly impassable cliff partway through the cemetery that apparently prevents travel to the right. This stage may incorporate that feature, as a lower path that must be taken and then requires precarious platform jumping to climb back up to the other side of the gap.
  • Section 2 - The marshy area at the start of this section could correspond with the next Simon's Quest location, the Joma Marsh. While this area does no damage, in Simon's Quest, marsh areas deal continuous damage and could be described as poison lakes. After the marsh is a temple that could correspond with Laruba Mansion, where Camilla is fought in Simon's Quest, but instead Medusa is fought in this stage.
  • Section 3 - After this in Simon's Quest is a river in the Devious Woods that must be crossed which may represent the river section of this stage.

External links[]

Super Castlevania IV
Characters
Simon Belmont · Dracula
Bosses
Rowdain · Medusa · Orphic Vipers · Puweyxil · Koranot · The Dancing Spectres · Sir Grakul · The Monster
Zapf Bat · Akmodan II · Slogra · Gaibon · Death
Areas
The Drawbridge, The Fortress, The Stables · The Forest, The Poison Lake, The River
The Caverns, The Waterfalls, The Moat · The Outer Keep · The Castle Court · The Halls · The Unliving Quarters
The Dungeons · The Treasury · The Clock Tower · The Castle Keep
Music
Theme of Simon Belmont · Akumajō Dracula Best 2
Guides
All About Akumajō Dracula · Famitsū Akumajō Dracula Guide · Nintendo Power Super Castlevania IV Guide
Archives
Bestiary · Inventory
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