Forest of Evil Spirits is the second stage of Super Castlevania IV. It is made up of three distinct areas: the forest, the poison lake, and the river.
Sub-stages[]
- 2-1: The Forest (also called Woods) - Includes lots of old tombstones, a rocky ditch and Dracula's Castle off in the distance.
- 2-2: Poison Lake (also called Swamp) - This version of the swamps has the requisite mud and some suspension bridges. Despite its name, touching this water does no damage. At the end is a temple, where the boss Medusa is faced.
- 2-3: The River - Features running water that periodically switches directions.
Enemy Data[]
Enemy Data: Super Castlevania IV Stage 2 | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
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' | HP: 48 Exp: 100 Atk: 3 |
2. Forest |
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' | HP: 32 Exp: 50 Atk: 0 |
2. Forest |
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' | HP: 64 Exp: 100 Atk: 3 |
2. Forest |
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' | HP: 48 Exp: 100 Atk: 2 |
2. Forest |
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' | HP: 16 Exp: 0 Atk: 3 |
2. Forest, 8. Underground Passage |
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Japanese Description: (*) It might be called the weakest, but depending on the location, it adopts combined attacks with other characters and corners Simon. It should not be underestimated. |
HP: 48 Exp: 100 Atk: 3 |
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower, B. Dracula's Tower |
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Japanese Description: (*) It is a skeleton that throws bones. Since the bones have low durability, the best way to handle them is by swinging to deal with them. It will jump when there is no foothold. |
HP: 48 Exp: 200 Atk: 3 |
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower |
Abil: Bone Throw | ||
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' | HP: 16 Exp: 100 Atk: 3 |
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 5. Entrance |
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' | HP: 16 Exp: 100 Atk: 3 |
6. Grand Hall, 7. Storeroom, 8. Underground Passage, 9. Treasure Room, B. Dracula's Tower |
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' | HP: 8 Exp: 100 Atk: 2 |
2. Forest |
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' | HP: 8 Exp: 50 Atk: 2 |
2. Forest, 3. Underground Water Vein |
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' | HP: 48 Exp: 100 Atk: 3 |
2. Forest, 3. Underground Water Vein, 8. Underground Passage |
(Strategy) | ||
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Japanese Description: (*) If caught, it steals your hearts. |
HP: 48 Exp: 100 Atk: 3 |
2. Forest, 5. Entrance |
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Japanese Description: (*) A reptilian monster with wings. |
HP: 10 Exp: 100 Atk: 2 |
2. Forest, 5. Entrance |
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' | HP: 144 Exp: 100 Atk: 3 |
2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 5. Entrance, 8. Underground Passage, 9. Treasure Room, A. Clocktower |
Abil: Fireball | ||
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Japanese Description: (*) A monster whose hair is made of snakes and half of whose body is covered in scales, resembling a snake. |
2. Forest |
Allies: Snakes |
Notes[]
- The castle in 2-1 appears more like a model of Dracula's Castle due to it being placed on the 'nearest' background layer instead of on a 'lower' layer.
- The composition of 2-1 brings to mind Haunted Castle Stage 1 which is a cemetery stage that leads from a city into a forest.
- After examining the graphics used in the three sub-stages there is some evidence that they are not in the order they were originally intended to be in.
- Curiously, this stage's boss, Medusa, resides in sub-stage 2-2 instead of 2-3.
- 2-1 and the beginning of 2-3 share stone, tree trunk, leaf, and grass tiles which suggests one leads into the other.
- 2-3 and 2-2 also share the same stone graphics as 2-1, however, 2-2 uses them in a manner that is more consistent with 2-3.
- Furthermore, however unlikely, it is also possible that 5-1 may have been an alternate area leading from 2-3 sharing some similar stone graphics in a different palette.
- However, 5-1 has several wooden posts that are reminiscent of those in 2-2 as well.
Gallery[]
Screenshots[]
Maps[]
- See also: Super Castlevania IV Stage Maps
Videos[]
Other appearances[]
This stage may represent the path taken out of the town of Aljiba in Castlevania II: Simon's Quest toward Dracula's Castle utilizing the trick jump in Camilla Cemetery.
- Section 1 - The first block may represent Camilla Cemetery. The first part shows a cemetery with graves and low fences that resemble that stage, including Zombie Hands that grasp from the ground. In Simon's Quest, there is an nearly impassable cliff partway through the cemetery that apparently prevents travel to the right. This stage may incorporate that feature, as a lower path that must be taken and then requires precarious platform jumping to climb back up to the other side of the gap.
- Section 2 - The marshy area at the start of this section could correspond with the next Simon's Quest location, the Joma Marsh. While this area does no damage, in Simon's Quest, marsh areas deal continuous damage and could be described as poison lakes. After the marsh is a temple that could correspond with Laruba Mansion, where Camilla is fought in Simon's Quest, but instead Medusa is fought in this stage.
- Section 3 - After this in Simon's Quest is a river in the Devious Woods that must be crossed which may represent the river section of this stage.
External links[]
- Nintendo Power Super Castlevania IV Guide hints: Scans of pages 78 and 79 hosted on the Castlevania Dungeon.
Super Castlevania IV |
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Characters |
Simon Belmont · Dracula |
Bosses |
Rowdain · Medusa · Orphic Vipers · Puweyxil · Koranot · The Dancing Spectres · Sir Grakul · The Monster Zapf Bat · Akmodan II · Slogra · Gaibon · Death |
Areas |
The Drawbridge, The Fortress, The Stables · The Forest, The Poison Lake, The River The Caverns, The Waterfalls, The Moat · The Outer Keep · The Castle Court · The Halls · The Unliving Quarters The Dungeons · The Treasury · The Clock Tower · The Castle Keep |
Music |
Theme of Simon Belmont · Akumajō Dracula Best 2 |
Guides |
All About Akumajō Dracula · Famitsū Akumajō Dracula Guide · Nintendo Power Super Castlevania IV Guide |
Archives |
Bestiary · Inventory |