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Transylvanian Wilds is commonly called the forest stage of Super Castlevania IV; however, it consists of much more. It's made up of three distinct areas: the Forest, the Swamp and the Aqueduct.

Sub-stages

  • 2-1: Forest - Includes lots of old tombstones, a rocky ditch and Dracula's Castle off in the distance.
  • 2-2: Swamp - This version of the swamps has the requisite mud and some suspension bridges.
  • 2-3: Aqueduct - Features running water that periodically switches directions.

Bestiary

Enemy Data: Super Castlevania IV Stage 2
Image Name - Game
Description
Statistics Items Location Notes
Cv4-goblin 17. Needle Lizard (jpn) - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
2. Forest
Cv4-zhand 22. Hand  (Pull Hand) - Super Castlevania IV [ edit ]
' HP: 32
Exp: 50
Atk: 0
2. Forest
Chamel 24. Invisible Wraith (Leaf Man) - Super Castlevania IV [ edit ]
' HP: 64
Exp: 100
Atk: 3
2. Forest
Cv4-zomb 48. Ground Zombie  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 2
2. Forest
Cv4-spider 38. Giant Spider  - Super Castlevania IV [ edit ]
' HP: 16
Exp: 0
Atk: 3
2. Forest, 8. The Dungeons
Cv4-skeleCv4-gskele 1. Skeleton [White/Gold]  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
1. Gateway, 2. Forest, 3. Underground Passage, 4. The Trick Manor, 6. The Halls, 9. The Treasury [Gold], A. Clocktower, B. Castle Keep
BchuckerBchuckergold 2. Bone Chukker [White/Gold]  (Bone Thrower Skeleton) - Super Castlevania IV [ edit ]
' HP: 48
Exp: 200
Atk: 3
1. Gateway, 2. Forest, 3. Underground Passage, 4. The Trick Manor, 6. The Halls, 9. The Treasury [Gold], A. Clocktower
Abil: Bone Throw
Cv4-bat 40. Bat  (Batton) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 100
Atk: 3
1. Gateway, 2. Forest, 3. Underground Passage, 5. Castle Court
Cv4-bat 41. Bat [hanging]  (Batton2) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 100
Atk: 3
6. The Halls, 7. Unliving Quarters, 8. The Dungeons, 9. The Treasury, B. Castle Keep
Cv4-toad 15. Frog  (Korochen) - Super Castlevania IV [ edit ]
' HP: 8
Exp: 100
Atk: 2
2. Forest
Cv4-raven 43. Crow  - Super Castlevania IV [ edit ]
' HP: 8
Exp: 50
Atk: 2
2. Forest, 3. Underground Passage
Thornweed 23. Une  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
2. Forest, 3. Underground Passage, 8. The Dungeons
(Strategy)
Graband 20. The Claw  (Ghost Hand) - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
2. Forest, 5. Castle Court
Batman4 42. Gargoyle  (Ogideran) - Super Castlevania IV [ edit ]
' HP: 10
Exp: 100
Atk: 2
2. Forest, 5. Castle Court
Cv4-bpillar 11. Pillar of Bones  - Super Castlevania IV [ edit ]
' HP: 144
Exp: 100
Atk: 3
2. Forest, 3. Underground Passage, 4. The Trick Manor, 5. Castle Court, 8. The Dungeons, 9. The Treasury, A. Clocktower
Abil: Fireball
Medusa 53. Medusa  - Super Castlevania IV [ edit ]
' 2. Forest
Allies: Snakes

Background music

Notes

  • The castle in 2-1 appears more like a model of Dracula's Castle due to is being placed on the 'nearest' background layer instead of on a 'lower' layer.
  • The composition of 2-1 brings to mind Haunted Castle Stage 1 which is a cemetery stage that leads from a city into a forest.
  • After examining the graphics used in the three sub-stages there is some evidence that they are not in the order they were originally intended to be in.
    • Curiously, this stage's boss, Medusa, resides in sub-stage 2-2 instead of 2-3.
    • 2-1 and the beginning of 2-3 share stone, tree trunk, leaf, and grass tiles which suggests one leads into the other.
    • 2-3 and 2-2 also share the same stone graphics as 2-1, however, 2-2 uses them in a manner that is more consistent with 2-3.
    • Furthermore, however unlikely, it is also possible that 5-1 may have been an alternate area leading from 2-3 sharing some similar stone graphics in a different palette.
    • However, 5-1 has several wooden posts that are reminiscent of those in 2-2 as well.

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