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Forest of Evil Spirits is a location in Super Castlevania IV. It's made up of three distinct areas: the forest, the poison lake, and the river.

Sub-stages[]

  • 2-1: The Forest (also called Woods) - Includes lots of old tombstones, a rocky ditch and Dracula's Castle off in the distance.
  • 2-2: Poison Lake (also called Swamp) - This version of the swamps has the requisite mud and some suspension bridges. Despite its name, touching this water does no damage. At the end is a temple, where the boss Medusa is faced.
  • 2-3: The River - Features running water that periodically switches directions.

Enemy Data[]

Enemy Data: Super Castlevania IV Stage 2
Image Name - Game
Description
Statistics Items Location Notes
Cv4-goblin 17. Needle Lizard (jpn) - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
2. Forest
Cv4-zhand 22. Hand  (Pull Hand) - Super Castlevania IV [ edit ]
' HP: 32
Exp: 50
Atk: 0
2. Forest
Chamel 24. Invisible Wraith (Leaf Man) - Super Castlevania IV [ edit ]
' HP: 64
Exp: 100
Atk: 3
2. Forest
Cv4-zomb 48. Ground Zombie  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 2
2. Forest
Cv4-spider 38. Giant Spider  - Super Castlevania IV [ edit ]
' HP: 16
Exp: 0
Atk: 3
2. Forest, 8. The Dungeons
Cv4-skeleCv4-gskele 1. Skeleton [White/Gold]  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
1. Gateway, 2. Forest, 3. Underground Passage, 4. The Trick Manor, 6. The Halls, 9. The Treasury [Gold], A. Clocktower, B. Castle Keep
BchuckerBchuckergold 2. Bone Chukker [White/Gold]  (Bone Thrower Skeleton) - Super Castlevania IV [ edit ]
' HP: 48
Exp: 200
Atk: 3
1. Gateway, 2. Forest, 3. Underground Passage, 4. The Trick Manor, 6. The Halls, 9. The Treasury [Gold], A. Clocktower
Abil: Bone Throw
Cv4-bat 40. Bat  (Batton) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 100
Atk: 3
1. Gateway, 2. Forest, 3. Underground Passage, 5. Castle Court
Cv4-bat 41. Bat [hanging]  (Batton2) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 100
Atk: 3
6. The Halls, 7. Unliving Quarters, 8. The Dungeons, 9. The Treasury, B. Castle Keep
Cv4-toad 15. Frog  (Korochen) - Super Castlevania IV [ edit ]
' HP: 8
Exp: 100
Atk: 2
2. Forest
Cv4-raven 43. Crow  - Super Castlevania IV [ edit ]
' HP: 8
Exp: 50
Atk: 2
2. Forest, 3. Underground Passage
Thornweed 23. Une  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
2. Forest, 3. Underground Passage, 8. The Dungeons
(Strategy)
Graband 20. The Claw  (Ghost Hand) - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
2. Forest, 5. Castle Court
Batman4 42. Gargoyle  (Ogideran) - Super Castlevania IV [ edit ]
' HP: 10
Exp: 100
Atk: 2
2. Forest, 5. Castle Court
Cv4-bpillar 11. Pillar of Bones  - Super Castlevania IV [ edit ]
' HP: 144
Exp: 100
Atk: 3
2. Forest, 3. Underground Passage, 4. The Trick Manor, 5. Castle Court, 8. The Dungeons, 9. The Treasury, A. Clocktower
Abil: Fireball
Medusa 53. Medusa  - Super Castlevania IV [ edit ]
' 2. Forest
Allies: Snakes

Notes[]

  • The castle in 2-1 appears more like a model of Dracula's Castle due to is being placed on the 'nearest' background layer instead of on a 'lower' layer.
  • The composition of 2-1 brings to mind Haunted Castle Stage 1 which is a cemetery stage that leads from a city into a forest.
  • After examining the graphics used in the three sub-stages there is some evidence that they are not in the order they were originally intended to be in.
    • Curiously, this stage's boss, Medusa, resides in sub-stage 2-2 instead of 2-3.
    • 2-1 and the beginning of 2-3 share stone, tree trunk, leaf, and grass tiles which suggests one leads into the other.
    • 2-3 and 2-2 also share the same stone graphics as 2-1, however, 2-2 uses them in a manner that is more consistent with 2-3.
    • Furthermore, however unlikely, it is also possible that 5-1 may have been an alternate area leading from 2-3 sharing some similar stone graphics in a different palette.
    • However, 5-1 has several wooden posts that are reminiscent of those in 2-2 as well.

Gallery[]

Screenshots[]

Maps[]

See also: Super Castlevania IV Stage Maps

Videos[]

Other appearances[]

This stage may represent the path taken out of the town of Aljiba in Castlevania II: Simon's Quest toward Dracula's Castle utilizing the trick jump in Camilla Cemetery.

  • Section 1 - The first block may represent Camilla Cemetery. The first part shows a cemetery with graves and low fences that resemble that stage, including Zombie Hands that grasp from the ground. In Simon's Quest, there is an nearly impassable cliff partway through the cemetery that apparently prevents travel to the right. This stage may incorporate that feature, as a lower path that must be taken and then requires precarious platform jumping to climb back up to the other side of the gap.
  • Section 2 - The marshy area at the start of this section could correspond with the next Simon's Quest location, the Joma Marsh. While this area does no damage, in Simon's Quest, marsh areas deal continuous damage and could be described as poison lakes. After the marsh is a temple that could correspond with Laruba Mansion, where Camilla is fought in Simon's Quest, but instead Medusa is fought in this stage.
  • Section 3 - After this in Simon's Quest is a river in the Devious Woods that must be crossed which may represent the river section of this stage.

External links[]

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