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The Demon Castle Grand Hall is the sixth stage of Super Castlevania IV.

Overview[]

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Sub-stages[]

Stage 6-1: Knight Corridor - Greets the player with headless female statues, and the zombie dogs, Cruelas and knights try to give you a warm welcome.

Stage 6-2: The Chandeliers - The player must jump the tops of the chandeliers carefully or they'll fall to their death.

Stage 6-3: Banquet Hall - Chandeliers will drop onto the player from the ceiling. There are also Dead Nobles flying about and caskets that will spring to life and try to shut the player in.

Enemy Data[]

Enemy Data: Super Castlevania IV Stage 6
Image Name - Game
Description
Statistics Items Location Notes
Cv4-axe 13. Axe Knight Guard  (Armor) - Super Castlevania IV [ edit ]
' HP: 144
Exp: 100
Atk: 3
6. Grand Hall, 7. Storeroom, 8. Underground Passage, A. Clocktower
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield
Cv4-bat 41. Bat [hanging]  (Batton2) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 100
Atk: 3
6. Grand Hall, 7. Storeroom, 8. Underground Passage, 9. Treasure Room, B. Dracula's Tower
Cv4-hound 35. Zombie Dog  - Super Castlevania IV [ edit ]
' HP: 8
Exp: 0
Atk: 4
6. Grand Hall
Cruela 49. Cruela (Zombie) - Super Castlevania IV [ edit ]
Japanese Description: (*)
Corpses that come back to life and attack.
HP: 16
Exp: 100
Atk: 3
6. Grand Hall
Noblewoman 31. Dead Noblewoman  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
6. Grand Hall
Ghost-cv4 30. Dead Nobleman  - Super Castlevania IV [ edit ]
' HP: 16
Exp: 100
Atk: 3
6. Grand Hall
Cv4-keeperCv4-hound 34. Dead Mate (Old Man and Dog) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 0
Atk: 3
6. Grand Hall
Cv4-ecto 28. Ectoplasm  (Transparent Body) - Super Castlevania IV [ edit ]
' HP: 96
Exp: 100
Atk: 2
6. Grand Hall
Cv4-skeleCv4-gskele 1. Skeleton [White/Gold] (jpn) - Super Castlevania IV [ edit ]
Japanese Description: (*)
It might be called the weakest, but depending on the location, it adopts combined attacks with other characters and corners Simon. It should not be underestimated.
HP: 48
Exp: 100
Atk: 3
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower, B. Dracula's Tower
BchuckerBchuckergold 2. Bone Chukker [White/Gold] (Skeleton; Bone Thrower Skeleton) - Super Castlevania IV [ edit ]
Japanese Description: (*)
It is a skeleton that throws bones. Since the bones have low durability, the best way to handle them is by swinging to deal with them. It will jump when there is no foothold.
HP: 48
Exp: 200
Atk: 3
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower
Abil: Bone Throw
CasketCasketjp
(NA/JPN)
47. Snapper Casket (Maneating Casket, Coffin) - Super Castlevania IV [ edit ]
Japanese Description: (*)
It flaps its lid and approaches aiming at Simon.
HP: 48
Exp: 100
Atk: 2 (Normal)
3 (Rolling)
6. Grand Hall, 9. Treasure Room
Cv4-bloodskel 4. Red Skeleton (jpn) - Super Castlevania IV [ edit ]
Japanese Description: (*)
A skeleton of blood red. Blood symbolizes life; perhaps for this reason, it always revives after a certain period of time, even if destroyed.
HP: 48
Exp: 100
Atk: 3
6. Grand Hall, 7. Storeroom, A. Clocktower
Cv4-whipskelCv4-gwskele 3. Whip Skeleton [White/Gold] (jpn) - Super Castlevania IV [ edit ]
Japanese Description: (*)
This is a skeleton that swings a whip like Simon. However, it only attacks while standing, so if you crouch, the whip is not scary at all.
HP: 64
Exp: 200
Atk: 3
5. Entrance, 6. Grand Hall, 9. Treasure Room [gold], A. Clocktower
Weapons: Bone Whip
Combo-cv4 19. Wall Hands  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 2
6. Grand Hall
Cv4-scimitar 7. Skeletal Knight (Skull Knight) - Super Castlevania IV [ edit ]
Japanese Description: (*)
A skeletal monster fortified with armor.
HP: 96
Exp: 100
Atk: 3
3. Underground Water Vein, 4. The Trick Manor, 5. Entrance, 6. Grand Hall, A. Clocktower
Cv4-chargtab2 46. Ouija Table  - Super Castlevania IV [ edit ]
' HP: 80
Exp: 100
Atk: 2
6. Grand Hall
Danzomb 32. Ghost Dancers  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 3
6. Grand Hall
Cv4-dspect2 57. The Dancing Spectres  (Ghost Dancer) - Super Castlevania IV [ edit ]
' 6. Grand Hall

Gallery[]

Screenshots[]

Maps[]

See also: Super Castlevania IV Stage Maps

Videos[]

Other appearances[]

Dracula's Curse - Super Castlevania IV - 01

Comparison between Block 8 in Dracula's Curse and Stage VI in Super Castlevania IV.

The design of the entrance section of this level was directly modeled after Block 8 from Castlevania III: Dracula's Curse, featuring the same female statues, wall patterns and curtains. A possible explanation for this similarity could be because Nintendo had still not provided the team with development kits for their upcoming console, so they had to start designing the prototype on NES hardware.[2] Additionally, it is known that the teams for both Dracula's Curse and Super Castlevania IV worked alongside and as a result they shared many ideas.

The second section corresponds with the final stretch in the same Dracula's Curse block. In that stage, the stairs collapsed underfoot. In this game, the stairs have already collapsed, which requires jumping over chandeliers to cross. A similar situation was later encountered in Castlevania: Lords of Shadow 2 in Bernhard's Wing.

External links[]

  • YouTube - Prototype tool-assisted playthrough - Stage 6 @ 18:28

References[]

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