- For more general discussion of all weapons that could be called "swords" in Castlevania, see Swords.
In post-Symphony of the Night 2D games, blades that move in a horizontal slashing motion and deal Slash damage are classified as "Swords". This class distinguishes them from blades that are moved in an arc over the head ("Great Swords"), moved in a stabbing motion ("knives" and "Rapiers", depending on size), and those drawn out from a sheath ("Katana").
The class "Swords" are sometimes classified as "One-Handed" swords, as it is in 3D game Curse of Darkness, since the word "Sword" is reserved for all blades.
Historic Basic Swords are Swords that are generic and based on actual historical weapons. These can be of varying sizes but generally move with thin horizontal slices, do not have unique moves or flashy effects, do not deal special types of damage, and do not modify other statistics by a significant degree. The current ATK ranking of these swords throughout all games are as follows: Short Sword, Gladius (SotN version), Bastard Sword (AoS version), Cutlass, Long Sword, Saber, Broadsword, Ada, Sword Breaker, Schiavona, Kris Naga, Gladius (DoS and PoR version), Bakatwa, Damascus Sword (SotN version), Jagdplaute, Bastard Sword (SotN and CoD version), Talwar, Damascus Sword (CoD and PoR version) and 7 Bladed Sword.
Legendary Basic Swords are like Historic Basic Swords, except that they are based on swords of myth and fiction, may have special flashy effects when swung, and may give its wielder a significant stat boost other than ATK. These include the Sword of Hador, Luminus, Harper, Gram, Dark Blade, Fragarach, Joyeuse, Burtgang and Laser Blade.
Special Swords can have special attack ranges, deal special types of damage, have special attacks, or have unusual effects. These include the Agni's Flame (fire), Laevatain (fire), Rahab's Frost (ice), Vjaya (thunder), Hrunting (poison), Milican's Sword (stone), Holy Sword, Mystletain (holy), Kaladbolg (dark), Tyrfing (dark), Vorpal Blade ("sound"), Valmanway ("wind"), Heaven's Sword (thrown), the Stellar Sword (Maxim's), Badelaire (stronger with time), Mablung Sword (works with Shields), Mourneblade (steals souls), Alucard Sword (warp attack) and Alucart Sword (used for Alucart status).
The Scimitar, Falchion, and Muramasa (stronger the more you slay), Dainslef (stronger when bloodied, curse), were originally Sword class weapons, but now appear as Great Swords.
Game specific information[]
Haunted Castle[]
Sword is the most powerful weapon in Haunted Castle.
Item Data: Sword | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Most powerful weapon. | Damage = 3 HP |
Drop: Phantom (3. Banquet Room) |
Castlevania: Symphony of the Night[]
Most of the items classified as "Swords" in Symphony of the Night move in a horizontal slashing motion like in the modern definition. There are a few exceptions though and the motion of some swords were changed in later games. The type of damage they dealt is usually called Cut, which is equivalent to Slash.
Because of their size, the Short Sword, Stone Sword, and Jewel Sword were classified as Short Swords, along with knives, even though they swung like the other Sword. The swords that appear in later games were classified as swords and smaller stabbing weapons as knives.
The Vorpal Blade and more powerful Crissaegrim moved differently than most Swords. These swing extremely rapidly in a diagonal arcing motion. These swings can be performed many times in a second and can be swung while walking.
The Basic Swords (no special abilities or elements) in Symphony of the Night ranged from ATK +3 to ATK +30 and were generally separated by about 2 ATK. The Hunter Sword is also DEF -1, while the Dark Blade is DEF +1. The Historical Basic Swords (generic and based on real sword types) were the weaker of these swords and many have reappeared in later games. The Legendary Basic Swords (which have a special flashing motion but no special abilities and do not appear in later games) were the most powerful of these swords.
The rank of the Historic Basic Swords is as follows: Gladius, Scimitar, Cutlass, Saber, Falchion, Broadsword, Bekatowa, Damascus Sword, Hunter Sword, Bastard Sword, and Talwar.
The rank of the Legendary Basic Swords is as follows: Sword of Hador, Luminus, Harper, Gram, and Dark Blade.
The attack rank of most of the Basic Swords that reappeared in later games as Swords stayed the same with a few exceptions. The Gladius went from one of the weakest swords to one of the strongest (now somewhat stronger than a Broadsword. The Bastard Sword on the other hand went from one of the strongest swords to one of the weakest (now just ahead of a Short Sword). The Damascus Sword increased its already respectable strength so that it became the strongest Sword in Castlevania: Portrait of Ruin (overtaking the Hunter Sword).
Many of the Swords have special effects in the game or deal special elemental damage. These Special Swords include the Firebrand (and its more powerful cousin, the Marsil), Icebrand, Thunderbrand, Mormegil (Black Sword), Holy Sword, Tyrfing (Cursed Sword, reduces your attack strength), and the Terminus Est (can poison enemies). Most of these special Swords made appearances in one way or another in later games. The majority of these remained classified as Swords in later games. The Holy Swords Claimh Solais and Holy Claymore later appear as Great Swords though.
Item Data: Symphony of the Night Swords | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Sword of ancient Rome Ancient Roman sword |
Attrib: Cut |
ATT +3 |
Find: Outer Wall (after defeating Doppleganger10) |
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Single edged curved sword Crescent bladed sword. Curved single-edged sword |
Attrib: Cut |
ATT +5 |
Find: Underground Caverns (Scylla battle) Drop: Skull Lord |
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Sword of the English Navy Royal Navy cutlass |
Attrib: Cut |
ATT +7 |
Find: Royal Chapel Drop: Sword Lord, Corner Guard, Owl Knight |
|||||
Light cavalry sword Cavalry sword |
Attrib: Cut |
ATT +9 |
Buy: $1,500 Drop: Armor Lord, Magic Tome |
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Norman curved sword Broad scimitar used by the Normans |
Attrib: Cut |
ATT +10 |
Find: Castle Keep |
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Simple mercenary's sword A simple sword used by mercenaries |
Attrib: Cut |
ATT +12 |
Find: Olrox's Quarters (hidden) Drop: Spectral Sword |
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Plain, easy-to-use war sword A simple, practical, and easy to use sword with no frills |
Attrib: Cut |
ATT +14 |
Find: Clock Tower (requires Bat Form) Drop: Sword Lord |
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Fine sword honed to razor-edge A hard sword made of superior materials that does not chip |
Attrib: Cut |
ATT +17 |
Buy: $4,000 Drop: Corner Guard |
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Ivory handled hunting sword An elegantly crafted sword used by nobles for hunting |
Attrib: Cut |
ATT +20, DEF -1 |
Drop: Blade |
|||||
Standard sword One-handed half-sword with a long handle |
Attrib: Cut |
ATT +20 |
Find: Reverse Keep Drop: Spectral Sword |
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Curved Indian sword Indian curved sword |
Attrib: Cut |
ATT +22 |
Find: Anti-Chapel |
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House of Hador heirloom Helge's sword |
Attrib: Cut |
ATT +24 |
Find: Death Wing's Lair |
|||||
Sword forged by elves A sword said to have been forged by elves |
Attrib: Cut |
ATT +26 |
Find: Reverse Clock Tower |
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The sword named Harper Harper |
Attrib: Cut |
ATT +28 |
Buy: $12,000 (later) |
|||||
The sword named Gram Famous sword Gram |
Attrib: Cut |
ATT +30 |
Find: Reverse Colosseum |
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Sword forged by elves A famous sword said to have been forged by elves |
Attrib: Cut |
ATT +35, DEF +2 |
Find: Reverse Caverns |
|||||
Resembles family sword Similar to mother's keepsake sword |
Attrib: Cut |
ATT +2 |
Find: Marble Gallery (requires Double Jump and Stopwatch) |
Effect: Equip with Alucart Shield and Alucart Mail for Alucart status (LCK +30) | ||||
Cursed dark sword Cursed dark sword |
Attrib: Dark, Cut |
ATT -30 |
Find: Castle Keep |
Effect: If total ATT is 0 or less passes through enemies; piercing (enemies must be resistant to both Dark and Cut to not take full damage) | ||||
Black sword - strong vs. holy A dark sword that works against holy people |
Attrib: Dark/Cut |
ATT +25 |
Find: Catacombs (after defeating Granfaloon) |
|||||
Lightning sword of Indra Lightning attribute sword |
Attrib: Thunder/Cut |
ATT +25 |
Buy: $10,000 (later) |
Special: ↓↘→ + [Attack] for Thunder Blast (ATT +40 for 5 MP) | ||||
Ice sword of Mim Ice attribute sword |
Attrib: Ice/Cut |
ATT +25 |
Buy: $10,000 (later) Find: Catacombs Drop: Fishhead |
Special: ↓↘→ + [Attack] for Ice Blast (ATT +40 for 5 MP) | ||||
Fire sword of Oberon Flame attribute sword |
Attrib: Fire/Cut |
ATT +25 |
Buy: $10,000 (later) Find: Final Stage: Bloodlines Drop: Lossoth |
Special: ↓↘→ + [Attack] for Fire Blast (ATT +40 for 5 MP) | ||||
Cross hilt - strong vs. undead Holy sword that works against undead |
Attrib: Holy/Cut |
ATT +26 |
Find: Colosseum (requires Bat Form, US and EU only) Drop: Vandal Sword |
Special: ↓↘→ + [Attack] for Holy Burst (ATT +35 for 5 MP) | ||||
Poisoned executioner's sword Extra poison damage |
Attrib: Poison/Cut |
ATT +32, DEF +2 |
Drop: Nova Skeleton |
Effect: May inflict Poison status | ||||
Gets stronger when bloodied A magic sword that sucks blood to power up |
Attrib: Cut |
ATT +25, DEF +1 |
Drop: Spectral Sword (in Anti-Chapel) |
Effect: Doubles damage during Dark Metamorphosis Special: ↓↘→ + [Attack] for a stronger swing (ATT +40) with brief Dark Metamorphosis flash | ||||
Powerful sword of flame A powerful flame sword |
Attrib: Fire/Cut |
ATT +33, DEF +1 |
Drop: Fire Demon, Efreet |
Special: ↓↘→ + [Attack] for Inferno Blast (ATT +60 for 5 MP) | ||||
Feeds upon enemy's souls A magic sword that absorbs the enemy's soul |
Attrib: Cut |
ATT +36, DEF +1 |
Drop: Azaghal |
Effect: Hits cause Soul Steal effect (heals 8 HP per hit) | ||||
Spirit sword - improves DEF Draws out the spiritual power of the shield |
Attrib: Cut |
ATT +39, DEF +2 |
Drop: Spectral Sword (in Anti-Chapel) |
Special: Can cast Shield Rod spells | ||||
Mother's family heirloom Mother's memento sword |
Attrib: Cut |
ATT +42 |
Find: Starts with and loses; Cave |
Special: ↓↘→ + [Attack] for Attack From Behind Strike (ATT +50 for 5 MP) | ||||
Power increases with game play Power increases with play time |
Attrib: Cut |
ATT + Game Time (in hours) |
Find: Final Stage: Bloodlines, Forbidden Library |
|||||
Sentient sword familiar Leveled up magic sword that chooses its owner |
Attrib: Cut |
ATT + Level of Sword (50 through 99) |
Find: Becomes available once Sword Familiar has reached level 50 |
Effect: Disables Sword Familiar activation and Sword Brothers spell when equipped | ||||
Slices cleanly through enemies A vacuum blade cuts through the enemy |
Attrib: Cut |
ATT +25 |
Drop: Archer |
Effect: Strike while moving, zero recovery time | ||||
Countless blades dice enemy Innumerable vacuum blades chop up the enemy |
Attrib: Cut |
ATT +36, DEF +1 |
Drop: Schmoo |
Effect: Strike while moving, 4 hits per swing, zero recovery time |
Symphony of the Night (LCD handheld)[]
The Sword, also called a Jeweled Sword, is a more powerful weapon than the Dagger that Alucard has at the beginning of the game in the LCD handheld version of Castlevania: Symphony of the Night. It is offered as a reward for defeating the first boss of the game, Medusa.
Item Data: Castlevania: Symphony of the Night (LCD) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
You will receive the jeweled sword after level 1 is complete. | Find: 1. Entrance Guard: Medusa |
Castlevania: Aria of Sorrow[]
Hand weapons in Aria of Sorrow were not divided into types for sorting purposes as they were in most other games and did not distinguish between different types of weapon damage (such as piercing or slashing) since all weapons dealt out simply Sword damage. Even so, you can still informally call any blade that moves in a horizontal slashing motion a "Sword" according to the terminology used in the game's sequel, Dawn of Sorrow.
The ranking of the Basic Swords (without special ability or elemental attribute or legend) is as follows (tending to get stronger and longer): Short Sword, Bastard Sword, Broadsword, Gladius.
The legendary sword Gram is more powerful than a Gladius, but has no special abilities. All swords more powerful than Gram have some other special effect.
Most Special Swords reappear in this game, though their translations now appear closer to the original Japanese names. These include the Laevatain (Marsil, fire sword), Rahab's Sword (Icebrand), Vjaya (Thunderbrand), Milican's Sword (Stone Sword), Hrunting (Terminus Est, Poison Sword), Kaladbolg (a Dark sword), Mystletain (Holy), Burtgang (DEF and CON), and Valmanway (Crissaegrim).
Most of the Swords in this game are somewhat similar to their counterparts in Symphony of the Night. The Mystletain, Kaladbolg, and Burtgang, all of which return in Dawn of Sorrow, are the only truly "new" swords in this game. The Mystletain and Kaladbolg can still be thought of as simply new versions of the Mormegil and Holy Sword respectively though, while the Burtgang is somewhat similar to the Dark Blade (which doesn't have a CON Boost though).
Castlevania: Dawn of Sorrow[]
The modern definition of the Sword class of weapons comes from Dawn of Sorrow, where each type of weapon was classified to make it easier to evolve them using Souls. You can tell a weapon is of the Sword class from its icon. If it is pointing straight down, it is a Sword.
The ranking of the Historic Basic Swords is as follows (tending to get stronger and longer): Short Sword, Cutlass, Long Sword
The ranking of the Legendary Basic Swords (most give additional stat boosts) are as follows: Fragarach, Joyeuse (LCK boost), Burtgang (DEF and CON boost), Kaladbolg (INT boost)
The Special Swords include the Mystletain (Holy), Hrunting (poison), Joyeuse (Luck), Milican's Sword (stone), Ice Brand, Laevatain (fire), Burtgang (DEF and CON), and Valmanway ("wind").
The evolutionary chain of this weapon type is Short Sword → Cutlass → Fragarach → Hrunting or Mystletain → Joyeuse → Milican's Sword or Ice Brand or Laevatain → Burtgang → Kaladbolg → Valmanway. It is interesting to note that no elemental sword is evolved from another elemental sword.
Most Swords in Dawn of Sorrow are similar to their appearances in Symphony of the Night and Aria of Sorrow. Noticeable exceptions are that the Kaladbolg traded its Dark attribute for an INT Boost, and the Joyeuse is no longer a Great Sword. The Long Sword and Fragarach (the successor to Gram) are the only truly "new" swords from this game.
Item Data: Dawn of Sorrow Swords | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A sword with a stubby blade | Attrib: Slashing Consume: 50 MP (Special Attack) |
ATK +15 Sell: $400 |
Buy: $800 Find: The Lost Village, Hammer's shop |
Special: Standard lunge Evolve: + Axe Armor Soul >> Cutlass | ||||
A sword used by cavalry riders | Attrib: Slashing Consume: 50 MP (Special Attack) |
ATK +20 Sell: $2,900 |
Buy: $5,800 Find: Yoko's shop, Hammer's shop Create: Short Sword + Axe Armor Soul |
Special: Standard lunge Evolve: + Corpseweed Soul >> Long Sword | ||||
A common type of sword | Attrib: Slashing Consume: 50 MP (Special Attack) |
ATK +26 Sell: $5,900 |
Buy: $11,800 Find: The Dark Chapel, Yoko's shop, Hammer's shop Create: Cutlass + Corpseweed Soul |
Special: Standard lunge Evolve: + Great Armor Soul >> Fragarach | ||||
A demonic sword in the shape of a cross | Attrib: Slashing Consume: 50 MP (Special Attack) |
ATK +32 Sell: $9,000 |
Find: The Pinnacle, Yoko's shop Create: Long Sword + Great Armor Soul |
Special: Standard lunge Evolve: + Treant Soul >> Mystletain; + Mollusca Soul >> Hrunting | ||||
A sword hewn from the wood of a divine tree | Attrib: Slashing, Holy Consume: 50 MP (Special Attack) |
ATK +28 Sell: $14,000 |
Find: Yoko's shop Create: Fragarach + Treant Soul |
Special: Standard lunge Evolve: + Killer Clown Soul >> Joyeuse | ||||
A frightening sword that contains venom in its blade | Attrib: Slashing, Poison Consume: 50 MP (Special Attack) |
ATK +38 Sell: $6,000 |
Find: Yoko's shop Create: Fragarach + Mollusca Soul |
Special: Standard lunge Evolve: + Killer Clown Soul >> Joyeuse | ||||
An extravagantly beautiful sword. Quite valuable | Attrib: Slashing Consume: 50 MP (Special Attack) |
ATK +43 LCK +5 Sell: $25,000 |
Find: Yoko's shop Create: (Hrunting or Mystletain) + Killer Clown Soul |
Special: Standard lunge Evolve: + Catoblepas Soul >> Milican's Sword; + Ukoback Soul >> Laevatain; + Frozen Shade Soul >> Ice Brand | ||||
A sword that may petrify the target | Attrib: Slashing, Stone Consume: 50 MP (Special Attack) |
ATK +1 Sell: $15,000 |
Find: Yoko's shop Create: Joyeuse + Catoblepas Soul |
Special: Standard lunge Evolve: + Iron Golem Soul >> Burtgang | ||||
An intensly hot sword that scorches everything it touches | Attrib: Slashing, Fire Consume: 60 MP (Special Attack) |
ATK +25 INT +5 Sell: $16,000 |
Find: Yoko's shop Create: Joyeuse + Ukoback Soul |
Special: Explosion Evolve: + Iron Golem Soul >> Burtgang | ||||
A demonic sword that freezes all that it touches. | Attrib: Slashing, Water Consume: 60 MP (Special Attack) |
ATK +44 INT +5 Sell: $16,000 |
Find: Yoko's shop Create: Joyeuse + Frozen Shade Soul |
Special: Ice cloud Evolve: + Iron Golem Soul >> Burtgang | ||||
A sword blessed with divinity. It is designed for defense first. | Attrib: Slashing Consume: 50 MP (Special Attack) |
ATK +58, DEF +8, CON +10 Sell: $24,000 |
Find: Yoko's shop Create: (Milican's Sword or Ice Brand or Laevatain) + Iron Golem Soul |
Special: Standard lunge Evolve: + Arc Demon Soul >> Kaladbolg | ||||
A demonic sword tempered by fairies | Attrib: Slashing Consume: 50 MP (Special Attack) |
ATK +65 INT +8 Sell: $26,000 |
Find: Yoko's shop Create: Burtgang + Arc Demon Soul |
Special: Standard lunge Evolve: + Abaddon Soul >> Valmanway | ||||
A sword whose name means "Blessed Wind" | Attrib: Slashing |
ATK +36 Sell: $44,000 |
Find: Yoko's shop Create: Kaladbolg + Abaddon Soul |
Effect: Quick slashes, can attack while walking |
Castlevania: Curse of Darkness[]
- For Two-Handed Swords, see 2 Handed Weapon.
In Curse of Darkness, all blades are classified as "Swords". There is a subclass of Swords called "One-Handed Swords" that are analogous to the Sword classification found in 2D games.
Swords 1 through 10 fall into this category. They all share a common move list, although some have more combo moves and finishing moves than others. These swords include the Short Sword, Broad Sword, Ada, Sword Breaker, Schiavona, Kris Naga, Damascus Sword, Bastard Sword, 7 Bladed Sword, and Laser Blade. They are considered the most balanced weapons, with good speed, range and attack power.
Hector attacks in the following manner when chaining together normal attacks:
- Step forward while swinging horizontally with his right hand from the left side of his body to behind him.
- Slash upward over his left shoulder while twisting to the left and taking another small step.
- Another upward slash over the opposite shoulder.
- Forward thrust (or horizontal swing into Hector's side with the Laser Blade).
- Horizontal slash.
- A final cross slash swinging downward .
Executing a finishing move after one of the normal chain moves results in:
- Thrust his elbow into the enemy and then put his sword back in its hilt.
- Release the blade forward spinning forward sideways which then returns to him like a boomerang.
- Spin-crouches and then spin-rises in the opposite direction while spinning the outstretched sword, hitting anything around him.
- Spins somewhat sideways and forward in the air while the sword follows a circular cutting path covering his left side.
- An upward slash followed by a wave of pink energy emanating in front of Hector.
The Short Sword can only chain four attacks. The Broad Sword can do five. The 7 Bladed Sword can do seven. The Bastard Sword can do all eight attacks. (Information for the other swords coming soon.)
The base One-Handed sword is the Short Sword, which is the only one that can be purchased or dropped, is used as an evolutionary starting point for the most other One-Handed swords. Its evolution can take several paths. It can be evolved into straight double-edged swords via Short Sword → Broad Sword → Schiavona. It can be evolved directly to a heavy Bastard Sword. It can also be evolved into significantly curved one-sided swords (which get less curved as they evolve) via Short Sword → Ada → Kris Naga → Damascus Sword → 7 Bladed Sword. The Sword Breaker sword is derived instead from Rapiers. Combining all the other nine One-Handed Swords creates the legendary extendable Laser Blade.
Half of these swords have appeared in previous 2D games. The swords Ada, Kris Naga, Schiavona, 7 Bladed Sword, and Laser Blade are unique to this game.
Item Data: Curse of Darkness Swords (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A simple, functional sword. Sturdy, good for taking on groups, and easy to keep under control. | ATK +10 Sell: $50 |
Buy: $100 Find: Julia's Shop Rare Drop: Great Armor Lv.25/35/46 Create: 2 Bronzes |
Evolve: Broad Sword, Ada, Sword Breaker, Bastard Sword, 7 Bladed Sword, Zweihander, Foil, Gano, Ring, Pata, Laser Blade | |||||
A two-handed blade with great power in each swing. Thick and very heavy, but potentially devastating. | ATK +20 Sell: $150 |
Create: Short Sword + Jet Black |
Evolve: Schiavona, Laser Blade | |||||
A sword used mainly in ceremonies. Said to bestow its owner with holy power. Good in a real fight, too. | ATK +23 Sell: $250 |
Create: Short Sword + Gano + Ceremonial Tool + Ancient Memory |
Evolve: Laser Blade | |||||
A sword designed to halt and then snap the sword of the attacking enemy. | ATK +23, DEF +5 Sell: $300 |
Create: Short Sword + Main Gauche + Carbon Steel |
Evolve: Laser Blade | |||||
A derivative of the broad sword; has a unique basket hilt which protects the user's hand. | ATK +25 Sell: $400 |
Create: Broad Sword + Indigo Steel |
Evolve: Laser Blade | |||||
The sword gets its name from its snake's head motif, with the blade representing the Naga's tail. | ATK +28 Sell: $500 |
Create: Ada + Dragon Scale + Ether + Ancient Memory |
Evolve: Damascus Sword, Laser Blade | |||||
Takes its name from the Damascus steel from which it is made. Amazingly tough, almost impossible to notch. | ATK +33 Sell: $750 |
Create: Kris Naga + Damascus Steel |
Evolve: 7 Bladed Sword, Laser Blade | |||||
An extremely well-balanced weapon that can both cut and thrust. Large, but can be used with one hand. | ATK +35 Sell: $750 |
Create: Short Sword + Ceramics |
Evolve: Laser Blade | |||||
A sword with six blades branching off the main one. Rarely used in combat, but has awesome potential. | Attrib: Dark |
ATK +50 Sell: $1,500 |
Create: Damascus Sword + 6 Short Swords + Beelzebub's Seal + Dark Crystal |
Effect: Each time it hits, a small orb recover Hector's HP by 1 point. Special: Grand Wave (final attack after five chained attacks) Evolve: Laser Blade, Death's Scythe | ||||
Shrouded in mystery and with varying reports of its weight and length, many say it does not even exist. | ATK +55 Sell: $4,000 |
Create: Short Sword + Broad Sword + Ada + Schiavona + Sword Breaker + Kris Naga + Damascus Sword + Bastard Sword + 7 Bladed Sword + Purple Glitter |
Special: Grand Wave (final attack after five chained attacks) |
Castlevania: Portrait of Ruin[]
Items 112 through 124 (after knives and before Great Swords) are classified as "Swords" in Portrait of Ruin. All of these swords make an appearance in a previous game and are similar to previous incarnations.
The ranking of the Historic Basic Swords is as follows (tending to get stronger and longer): Short Sword, Cutlass, Long Sword, Gladius, Bakatwa (or Bekatawa), Jagdplaute (or Hunter Sword), and Damascus Sword.
Special Swords include Milican's Sword, Rahab's Frost (Icebrand), Agni's Flame (Firebrand), and Assassin Blade (poison sword).
The Stellar Sword that Maxim Kischine used in Harmony of Dissonance can be found in this game.
Item Data: Portrait of Ruin Swords | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A sword with a short blade. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +16 Sell: $100 |
Find: Entrance |
|||||
A short sword used by sailors. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +21 Sell: $550 |
Drop: Zacchino |
|||||
A common long sword. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +29 Sell: $875 |
Find: City of Haze |
Evolve: Assassin Blade ("Poison vs. Poison" quest reward) | ||||
A sword used in ancient Rome. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +35, DEF +2 Sell: $1,450 |
Drop: Dragon Zombie, Hill Guard |
|||||
A sword that sometimes turns those it strikes to stone. | Attrib: Slash, Stone Consume: 50 MP (Critical Art) |
ATK +40 Sell: $5,000 |
Find: City of Haze |
Effect: Has a chance of petrifying enemies. | ||||
An icy blade made from the fang of the water-dragon Rahab. | Attrib: Slash, Ice Consume: 60 MP (Critical Art) |
ATK +40 Sell: $5,500 |
Drop: Razor Bat |
Special: Ice cloud | ||||
The flaming blade of Agni, the god of fire. | Attrib: Slash, Fire Consume: 60 MP (Critical Art) |
ATK +40 Sell: $5,500 |
Drop: Flame Demon |
Special: Explosion | ||||
A poisoned blade preferred by assassins. | Attrib: Slash, Poison Consume: 50 MP (Critical Art) |
ATK +52 Sell: $6,250 |
Find: Entrance Conditions: Complete "Poison vs. Poison" quest. |
|||||
A demon-slaying sword once wielded by an angel. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +35 Sell: $9,500 |
Drop: Flying Armor |
Effect: Returns to user after being thrown. | ||||
A simple, effective sword that is easy to wield. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +68 Sell: $2,500 |
Find: Burnt Paradise |
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A deadly, yet elegantly crafted sword . | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +75 Sell: $3,200 |
Drop: Ruler's Sword |
|||||
The blade of the legendary swordsman Maxim Kischine. | Attrib: Slash, Holy Consume: 50 MP (Critical Art) |
ATK +70 Sell: $17,500 |
Find: Entrance Conditions: Complete "Almighty" quest. |
Special: Attacks all enemies on screen simultaneously. | ||||
A superior sword that never loses its razor-sharp edge. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +88 Sell: $12,500 |
Drop: Alastor |
Castlevania Puzzle: Encore of the Night[]
Item Data: Encore of the Night Swords (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Resembles family sword | #hands: 1 |
ATK +2 Sell: 30C |
Find: Entrance |
Special: Family Heirlooms Set Bonus with Alucart Shield and Alucart Mail for HP +30 | ||||
Sword of ancient Rome | #hands: 1 |
ATK +3 Sell: 45C |
Find: Alchemy Laboratory |
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Sword of the English Navy | #hands: 1 |
ATK +7 Sell: 1S 80C |
Buy: 3S |
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Hard Iron Sword | #hands: 1 |
ATK +12 Sell: 90C |
Find: Outer Wall |
Special: Ferroucious set bonus with Iron Shield and Iron Cuirass for ATK +3 and DEF +3 | ||||
Fine sword honed to a razor-edge | #hands: 1 |
ATK +18 Sell: 1S 20C |
Find: Clock Tower |
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Dark Sword of the night | Attrib: Shadow Affinity +3 #hands: 1 |
ATK +23 Sell: 1S 50C |
Find: Underground Caverns |
Special: Follower of the Night set bonus with Dark Armor for Shadow Affi. +5, Luck +5 | ||||
Ice sword of Mim | Attrib: Water Affinity +3 #hands: 1 |
ATK +23 |
Buy: 80 Gold |
Special: Veins of Ice set bonus with Ice Mail for Water Affinity +5 and DEF +4 | ||||
Fire sword of Oberon | Attrib: Fire Affinity +3 #hands: 1 |
ATK +23 Sell: 1S 80C |
Find: Long Library |
Special: Die in a Fire Set Bonus with Fire Shield for Fire Affinity +7 | ||||
Thunder sword of Indra | Attrib: Lightning Affinity +3 #hands: 1 |
ATK +23 |
Buy: 1 Gold |
Special: Shocking! Set Bonus with Lightning Mail for Lightning Affinity +5 and ATK +4 | ||||
Cross hilt | Attrib: Holy Affinity +4 #hands: 1 |
ATK +27 |
Drop: Sniper of Goth |
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Powerful sword of flames | Attrib: Fire Affinity +5 #hands: 1 |
ATK +34 |
Find: Alchemy Laboratory |
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Countless blades dice the enemy | #hands: 1 |
ATK +34 |
Find: Entrance |
Effect: Decreases the inactive block spawn chance by 30% | ||||
Thirsty for Blood | #hands: 1 |
ATK +35 |
Drop: Doppelganger (in Cavern) |
Effect: Blood Block Span +5% | ||||
Feeds upon the enemy's soul | Attrib: Shadow Affinity +7 #hands: 1 |
ATK +37 |
Drop: Malachi, Dark Octopus |
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Mother's family Heirloom | #hands: 1 |
ATK +42; Max HP +50 |
Drop: Galamoth |
Special: Son of Dracula Set Bonus with Alucard Mail and Alucard Shield for All Stat +5 and All Affinity +3 |
Castlevania: Harmony of Despair[]
The classification of swords in Harmony of Despair follows their class in Dawn of Sorrow. Therefore, Short Sword from Symphony of the Night that are not knives are also considered "Swords" in Harmony of Despair, such as the Short Sword. Regular swords from Symphony of the Night that are classified as "Great Swords" in Dawn of Sorrow, such as the Falchion and Gurthang/Dainslef, are considered "Great Swords" in HD and are two-handed.
Item Data: Harmony of Despair Swords (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Dark, cursed sword. | Attrib: Slash #hands: 1 |
ATK +6 Sell: $200 |
Rarity: * Find: Chapter 2, 3, 4 |
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Resembles a certain family heirloom... | Attrib: Slash #hands: 1 |
ATK +3 Sell: $250 |
Rarity: * Find: (starts with) |
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Standard sword with a short blade. | Attrib: Slash #hands: 1 |
ATK +4 Sell: $300 |
Rarity: * Find: Chapter 1, 2, 3 |
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A common type of sword. | Attrib: Slash #hands: 1 |
ATK +5 Sell: $450 |
Rarity: * Buy: $1,800 |
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Light sword used by cavalry riders. | Attrib: Slash #hands: 1 |
ATK +6 Sell: $550 |
Rarity: * Find: Chapter 2, 3, 4 |
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Curved, single-edged sword. | Attrib: Slash #hands: 1 |
ATK +7 Sell: $700 |
Rarity: * Buy: $2,800 Find: Chapter 2, 3, 4, 5 |
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Plain, easy-to-wield war sword. | Attrib: Slash #hands: 1 |
ATK +8 Sell: $850 |
Rarity: ** Find: Chapter 6 |
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A simple sword, often used by mercenaries. | Attrib: Slash #hands: 1 |
ATK +9 Sell: $1,075 |
Rarity: ** Buy: $4,300 Find: Chapter 3, 4, 5, 6 |
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Standard cavalry sword. | Attrib: Slash #hands: 1 |
ATK +10 Sell: $1,250 |
Rarity: ** Find: Chapter 4, 5, 6 |
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Elegant yet deadly sword. | Attrib: Slash #hands: 1 |
ATK +11 Sell: $1,400 |
Rarity: ** Buy: $5,600 |
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A standard blade. | Attrib: Slash #hands: 1 |
ATK +12 Sell: $1,500 |
Rarity: ** Find: Chapter 3, 5, 6 |
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Superior sword that never loses its razor-sharp edge. | Attrib: Slash #hands: 1 |
ATK +13 Sell: $1,525 |
Rarity: ** Buy: $6,300 |
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Curved Indian sword. | Attrib: Slash #hands: 1 |
ATK +14 Sell: $1,625 |
Rarity: ** Find: Chapter 5 |
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Sword used in ancient Rome | Attrib: Slash #hands: 1 |
ATK +16 Sell: $1,925 |
Rarity: ** Buy: $7,700 |
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Lightning sword of the storm god Indra. | Attrib: Slash, Lightning #hands: 1 |
ATK +5 Sell: $2,000 |
Rarity: ** Drop: Thunder Demon |
Special: ↓↘→ + [Attack] for Lightning Blast (15 MP) | ||||
Flaming blade of the fire god Agni. | Attrib: Slash, Fire #hands: 1 |
ATK +15 Sell: $2,000 |
Rarity: ** Drop: Fire Demon |
Special: ↓↘→ + [Attack] for Fire Blast (15 MP) | ||||
Icy blade made from the fang of the water-dragon Rahab. | Attrib: Slash, Ice #hands: 1 |
ATK +7 Sell: $2,000 |
Rarity: ** Drop: Sea Demon |
Special: ↓↘→ + [Attack] for Ice Blast (15 MP) | ||||
Sword with a hilt crafted to resemble a red serpent. | Attrib: Slash #hands: 1 |
ATK +17 Sell: $2,250 |
Rarity: ** Find: Chapter 6 |
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Weapon legends say was used to killed Medusa. | Attrib: Slash #hands: 1 |
ATK +18 Sell: $2,300 |
Rarity: ** Find: Chapter 6, 2 (Hard) |
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Frightening sword that contains venom in its blade. | Attrib: Slash, Poison #hands: 1 |
ATK +18 Sell: $2,500 |
Rarity: ** Buy: $10,000 Find: Chapter 6 |
Effect: May inflict Poison | ||||
Blessed cross hilt, strong against undead creatures. | Attrib: Slash, Holy #hands: 1 |
ATK +18 Sell: $2,500 |
Rarity: ** Find: Chapter 6 |
Special: ↓↘→ + [Attack] for Holy Burst (10 MP) | ||||
Dark blade, strong against holy foes. | Attrib: Slash, Darkness #hands: 1 |
ATK +18 Sell: $2,500 |
Rarity: ** Find: Chapter 2 (Hard) Drop: Dracula (Gold Chest) |
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Sword that sometimes turns those it strikes into stone. | Attrib: Slash, Petrify #hands: 1 |
ATK +10 Sell: $3,000 |
Rarity: *** Find: Chapter 5 Drop: Death |
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Slices cleanly through enemies. | Attrib: Slash #hands: 1 |
ATK +10 Sell: $3,250 |
Rarity: *** Find: Chapter 6, 10 Drop: Dracula, R. The Count |
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Demonic sword that freezes all that it touches. | Attrib: Slash, Ice #hands: 1 |
ATK +21 Sell: $3,750 |
Rarity: *** Find: Chapter 3 (Hard) |
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A deadly aura surrounds this infamous blade. | Attrib: Slash #hands: 1 |
ATK +22 Sell: $4,500 |
Rarity: *** Buy: $18,000 |
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Demonic sword in the shape of a cross. | Attrib: Slash, Darkness #hands: 1 |
ATK +25 Sell: $5,000 |
Rarity: *** Find: Chapter 4 (Hard) |
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Extravagantly beautiful sword. Quite valuable. | Attrib: Slash #hands: 1 |
ATK +20 Sell: $5,000 |
Rarity: *** Buy: $20,000 |
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Intensely hot sword that scorches everything it touches. | Attrib: Slash, Fire #hands: 1 |
ATK +15 Sell: $6,250 |
Rarity: *** Buy: $25,000 |
Effect: Summons large stream of fire, deals approx. two hits per "swing" Special: ↓↘→ + [Attack] for Inferno Blast (15 MP) (Alucard) | ||||
Sword blessed by divinity, designed primarily for defense. | Attrib: Slash #hands: 1 |
ATK +30, DEF +7, CON +5 Sell: $7,500 |
Rarity: *** Find: Chapter 4, 6 (both Hard) |
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Sword hewn from the wood cut of a divine tree. | Attrib: Slash, Holy #hands: 1 |
ATK +33 Sell: $8,750 |
Rarity: **** Find: Chapter 6 (Hard) |
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Demonic sword tempered by faeries. | Attrib: Slash #hands: 1 |
ATK +39 Sell: $10,000 |
Rarity: **** Find: Chapter 6 (Hard) |
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Sword whose power increases based on your total play time. | Attrib: Slash #hands: 1 |
ATK +30 (max cap ATK +60) Sell: $12,500 |
Rarity: ***** Find: Chapter 7 (Hard) Drop: Astarte (Hard) |
Evolve: ATK +1 every 2 hours of game play. | ||||
Alucard's favorite sword. | Attrib: Slash #hands: 1 |
ATK +40 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 4 (Hard) Drop: Brauner |
Special: ↓↘→ + [Attack] for Attack From Behind Strike (20 MP) | ||||
Sword whose name means "Blessed Wind." | Attrib: Slash #hands: 1 |
ATK +10 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 6, 7, 8 (Hard) Drop: Dracula (Hard), Astarte (Hard), Legion (Hard) |
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Alucard's favorite sword. | Attrib: Slash #hands: 1 |
ATK +60 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 9 (Hard) Drop: Beelzebub (Hard) |
Special: ↓↘→ + [Attack] for Attack From Behind Strike (20 MP) | ||||
Sword whose name means "Blessed Wind." | Attrib: Slash #hands: 1 |
ATK +15 Sell: (cannot be sold) |
Rarity: ***** Find: Chapter 10 (Hard) Drop: R. The Count (Hard) |
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A prized sword passed down through the Getsu clan. | Attrib: Slash, Holy #hands: 1 |
ATK +8 |
Rarity: * Find: (starts with) |
Evolve: 3 to 6 to 12 to 18 fireballs. No MP used. |
Castlevania: Lords of Shadow 2[]
Note: Alucard uses the Crissaegrim, Glaciem Blade, and Igneas Blade in the Revelations DLC.
Item Data: Lords of Shadow 2 Swords | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Capable of draining both the nightmares of its owner and the life of everyone that comes in contact with its blade.(...) | Find: Castle Siege (lost), Bernhard's Wing |
Sequence: [Void Power Enable / Disable] (L1 on PS3) |
Castlevania: Grimoire of Souls[]
- Main article: Sword/Grimoire of Souls
Alucard is able to wield swords in Castlevania: Grimoire of Souls.
The basic type of sword has a five attack combo. First, Alucard swings across in front of him, then he swings across in front of him in the other direction, then he steps forward and swings in an overhead direction, next he steps and thrusts forward, and finally he spin jumps forward and targets foes in front of him for extra heavy damage.
There are five basic kinds of sword attack skills, each with its own variants. These include the Heavy Pain, Decisive Strike, Sonic Edge, Rising Crush, and Grand Slash. The Alucard Sword has a unique special attack skill with the same name. The Gold Pipe has a special non-attack skill, Coin Throw. Some swords have the ability to buff the attacking power of Alucard and his allies using an Attack Up skill.