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Note: Please see main page at Adventure Bestiary.
Caution: Updating the enemy numbers can cause incorrect data to appear on enemy pages.
Enemy Data: Adventure Bestiary
Image Name - Game
Description
Statistics Items Location
Gb-eye 1. Big Eye  [alt] [ edit ]
Adventure
Quick reflexes will defeat the rolling Eye. Watch for them when you climb ropes. In some cases, you can jump over them.(*) HP: 1
Exp: 50
Atk: 1
1. Forest, 2. Cave
Gb-bat 2. Bat  [ edit ]
Adventure
Unpredictable flight patterns make the bats very dangerous. Look for a Cross in the vicinity or stand to one side.(*) HP: 1
Exp: 50
Atk: 1
1. Forest, 2. Cave, 4. Castle
Madman 3. Madman  (Mudman) [ edit ]
Adventure
The Mudman drops from above like a splat and slowly takes on human form. Hit him low when he first lands on the ground.(*) HP: 1
Exp: 20
Atk: 1
1. Forest, 3. Torture Chamber
Gb-raven 4. Eagle  (Death Bird) [ edit ]
Adventure
Eagles pass overhead, then dive and attack from behind. Always turn to face them and use the whip while standing firm.(*) HP: 1
Exp: 20
Atk: 1
1. Forest
Goblin 5. Creeper  (Ji Zee) [ edit ]
Adventure
The Creeper shuffles along like an animal. If you hit it with a whip, it jumps at you. So be prepared to hit it twice.(*) HP: 2
Exp: 20
Atk: 1
1. Forest
Gb-punaguch 6. Punaguchi  (Bunaguchi) [alt] [ edit ]
Adventure
The balls that Spitter fires at you will bounce around the chamber until you hit them. Dodge and run on by if you can.(*) HP: 4
Exp: 50
Atk: 1
2. Cave, 4. Castle
Zeldo-gb1 7. Zeldo  (Night Stalker) [ edit ]
Adventure
The boomerangs follow two patterns. High to low or low to high. To evade, duck high throws and jump over low throws.(*) HP: 5
Exp: 100
Atk: 2
2. Cave, 4. Castle
Megmole 8. She Worm  (Worm) [ edit ]
Adventure
Whenever you encounter these creeping Worms make sure to finish them off. Use Fire Balls and watch your step!(*) HP: 2
Exp: 20
Atk: 1
3. Torture Chamber
Gb-knight 9. Evil Armor  [alt] [ edit ]
Adventure
In the hall where you meet Knights, leave the items and concentrate on not getting sandwhiched. Attack the rear Knight first.(*) HP: 2
Exp: 50
Atk: 1
4. Castle
Gobanze2 10. Gobanz  (Zeldo) [alt] [ edit ]
Adventure
This servant of Dracula is huge and strong. One knock of his club can put you out of action. (...)(*) Exp: 3000 (boss), 200 (enemy)
1. Forest, 4. Castle
Umole 11. Under Mole  [alt] [ edit ]
Adventure
The Poisonous Slime appears in the holes and drips down on you. (...)(*) 2. Cave
Deathbt 12. Death Bat  (Gobanz) [ edit ]
Adventure
Learning the attack pattern and safety zones in this chamber is the key. (...)(*) 3. Torture Chamber
Dracgbcv1 13. Dracula  [ edit ]
Adventure
Finally you have reached the Prince of Darkness.(*) 4. Castle
Dracgbcv12 14. Dracula [Bat Form]  [ edit ]
Adventure
Your moment of attack is when he is in the form of a bat. From the middle lower platform, wait until the bat moves to the left, then attack.(*) 4. Castle

Usage

This template is used to enter a particular row into an Enemy Table (by passing its corresponding row number in this template as the first argument), which represents enemy data for a given enemy from the game Castlevania: The Adventure. If no row number is specified, all rows are entered. This template should be used in between an "Enemy Table Begin" and "Enemy Table End" template and can be used alongside and instead of an "Enemy Table Row" template or other Enemy Data template.

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