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Note: Please see main page at Castlevania Bestiary.
Enemy Data: Castlevania
Image Name - Game
Description
Statistics Items Location
HunchbC64cv1-hunchAmigacv-hbackPccv-hunch
(NES/C64/AMI/PC)
Hunchback (Hunchback/Fleaman) [ edit ]
Castlevania
Most of the time he stands perfectly still. But, if you get too close, he leaps at you and then clings to you. Strike him with you Whip just before or after he jumps.(*) HP: 1
Exp: 500
Atk: 3
3. Castle Ruins, 4. Catacombs, 5. Dungeon, 6. Clock Tower
Vambat cv1C64cv1-batAmigacv-batPccv-bat
(NES/C64/AMI/PC)
Vampire Bat (Bat I) [ edit ]
Castlevania
The Bats fly at you moving up and down in a wave-like pattern. Because they don't fly fast, you can adjust to their wave-like motion and knock them down with your Whip.(*) HP: 1
Exp: 200
Atk: 2
1. Main Hall, 4. Catacombs
BatPccv-hangbat
(NES/PC)
Vampire Bat [Hanging] (Bat II) [ edit ]
Castlevania
The Bats cling to the ceiling and, when you draw near, come swooping down on you. Before they reach you, prepare yourself.(*) HP: 1
Exp: 200
Atk: 2
2. Chapel
MHeadC64cv1-mheadAmigacv-mheadPccv-mhead
(NES/C64/AMI/PC)
3. Medusa (jpn) [ edit ]
Castlevania
This enemy flies at you in a wave-like pattern. Try to match the timing of its wave with the crack of your Whip.(*) HP: 1
Exp: 300
Atk: 2
2. Chapel, 3. Castle Ruins, 5. Dungeon
PillarofbC64cv1-pofbAmigacv-bpillarPccv-bpillar
(NES/C64/AMI/PC)
Dragon Skull Cannon (Bone Piller) [ edit ]
Castlevania
It stands perfectly still but, at certain intervals, spits fire at you. It takes several blows from your Whip to destroy him. You must avoid the fire bullets while attacking him.(*) HP: 6
Exp: 400
Atk: 2
2. Chapel, 3. Castle Ruins, 5. Dungeon
Skeleton cv1C64cv1-skeleAmigacv-skeletonPccv-skeleton
(NES/C64/AMI/PC)
White Skeleton (jpn) [ edit ]
Castlevania
He throws bones at you while dancing. Whip him when he gets close to you. It's very dangerous to run.(*) HP: 1
Exp: 300
Atk: 3
3. Castle Ruins, 5. Dungeon, 6. Clock Tower
Fishman cv1C64cv1-fishmanAmigacv-fmanPccv-fman
(NES/C64/AMI/PC)
Fish Man (jpn) [ edit ]
Castlevania
In the water scene, Fish Man suddenly jumps out of the water and sneaks towards you. When he gets close enough, he'll spit fireballs at you from his mouth.(*) HP: 1
Exp: 300
Atk: 2/4
1. Main Hall, 4. Catacombs
Ghost cv1C64cv1-ghostAmigacv-ghostPccv-ghost
(NES/C64/AMI/PC)
Ghost (jpn) [ edit ]
Castlevania
You can destroy him with two strikes of your Whip, but if you fail, he'll cling to you. If you don't destroy him right away, he can be very dangerous.(*) HP: 2
Exp: 300
Atk: 2
2. Chapel, 3. Castle Ruins
EagleC64cv1-eagleAmigacv-eaglePccv-eagle
(NES/C64/AMI/PC)
Eagle (Giant Eagle) [ edit ]
Castlevania
First-class travel for hunchbacks in a hurry.(*) HP: 1
Exp: 300
Atk: 4
4. Catacombs, 6. Clock Tower
Zombie1C64cv1-zombieAmigacv-zombiePccv-zombie
(NES/C64/AMI/PC)
Zombie (jpn) [ edit ]
Castlevania
These are lost souls that walk trance-like straight ahead. Because they move so slowly, you can destroy them with a single crack of your Whip.(*) HP: 1
Exp: 100
Atk: 2
1. Main Hall
Panther CV1C64cv1-pantherAmigacv-leopardPccv-leopard
(NES/C64/AMI/PC)
Black Leopard (Black Panther) [ edit ]
Castlevania
When you come within a certain distance of this enemy, he charges you. He's very fast, so make sure you strike your Whip before he strikes you.(*) HP: 1
Exp: 200
Atk: 2
1. Main Hall
KnightC64cv1-knightAmigacv-knightPccv-knight
(NES/C64/AMI/PC)
11. Black Knight (Armor) [ edit ]
Castlevania
The Black Knight wanders around back and forth. Because of his thick armor plating, you cannot destroy him with one strike.(*) HP: 2
Exp: 400
Atk: 2
2. Chapel
RavenC64cv1-ravenAmigacv-ravenPccv-raven
(NES/C64/AMI/PC)
Raven (jpn) [ edit ]
Castlevania
Just when you think he's attacking in a straight line, he changes direction. He attacks quickly. At the instant he appears in front of you, strike him with your whip.(*) HP: 1
Exp: 200
Atk: 3
3. Castle Ruins
SkeledragonC64cv1-skeledragonAmigacv-skeledragonPccv-skeledragon
(NES/C64/AMI/PC)
Skele-Dragon (White Dragon) [ edit ]
Castlevania
He is perching on the castle wall with a long bobbing neck that breaths fire. Crouch down and mount a counter-attack from as far away as your Whip can strike.(*) HP: 6
Exp: 1,000
Atk: 4
4. Catacombs
Redskeleton cv1C64cv1-rskeleAmigacv-bloodskelePccv-redskeleton
(NES/C64/AMI/PC)
Red Skeleton (jpn) [ edit ]
Castlevania
This is a Skeleton which sneaks up on you. When you strike him down with your Whip, he dies, but after a certain period of time, he revives.(*) HP: 4
Exp: 400
5. Dungeon
Axeknigh-1-C64cv1-axeknghtAmigacv-axeknightPccv-axe
(NES/C64/AMI/PC)
Axe-Man (Axe Armor) [ edit ]
Castlevania
He repels your attack with his shield and throws an Axe which returns to him like a boomerang. He is a very powerful enemy.(*) HP: 10
Exp: 500
Atk: 4
5. Dungeon
Vbatcv1C64cv1-vbatAmigacv-vbatPccv-phantbat
(NES/C64/AMI/PC)
Phantom Bat (Vampire Bat [Boss]) [ edit ]
Castlevania (Strategy)
Spreading his wings and moving irregularly, he flies close to you and then retreats. An Axe or Boomerang is more effective than hand-to-hand combat.(*) HP: 12
Exp: 3,000
Atk: 2
1. Main Hall, 6. Clock Tower
CastlevaniamedusaC64cv1-medusaAmigacv-medusaPccv-medusa
(NES/C64/AMI/PC)
Queen Medusa (Medusa [Boss]) [ edit ]
Castlevania (Strategy)
A legendary monster with hair made of snakes, she will slowly approach you to try and foil your counterattack. Use the Watch to stop her, then attack fiercely.(*) HP: 12
Exp: 3,000
Atk: 2
2.Chapel
Mummycv1C64cv1-mummyAmigacv-mummyPccv-mummy
(NES/C64/AMI/PC)
Mummy Man (Mummy Man [Boss]) [ edit ]
Castlevania
They are twin Bosses. They attack you by throwing bandages from their bodies. Use a Dagger, Boomerang, or Fire Bomb to stop them.(*) HP: 12
Exp: 3,000
Atk: 3
3. Castle Ruins
Frankcv1C64cv1-frank-1-Amigacv-frankPccv-frank
(NES/C64/AMI/PC)
19. Frankenstein & Igor (Frankenstein and Hunchback [Boss]) [ edit ]
Castlevania
Frankenstein attacks gradually, while Igor jumps and attacks. Don't let Igor divert you with his jumping. An intensive attack with the Dagger or Fire Bomb is effective.(*) HP: 12
Exp: 5,000
Atk: 4
4. Catacombs
Death4C64cv1-reaperAmigacv-grimreaperPccv-grimreaper
(NES/C64/AMI/PC)
20. Grim Reaper (Death [Boss]) [ edit ]
Castlevania
A very strong enemy who throws a Sickle as he flies around. Position yourself as far away as possible and attack him with a Boomerang or Dagger.(*) HP: 12
Exp: 7000
Atk: 4
5. Dungeon
Draccv1C64cv1-dracAmigacv-dracPccv-drac
(NES/C64/AMI/PC)
21. Dracula (Dracula [Boss]) [ edit ]
Castlevania
The last and biggest boss. He's in the high place of the last stage. He's an extremely dangerous enemy who breathes fire as he "warps" around the room.(*) 6. Clock Tower
DracsghostC64cv1-drac2Amigacv-drac2Pccv-drac2
(NES/C64/AMI/PC)
22. Spirit of Dracula (Dracula [Second Form]) [ edit ]
Castlevania
The second form of The Count.(*) Exp: 50,000
6. Clock Tower

Usage

This template is used to enter a particular row into an Enemy Table (by passing its corresponding row number in this template as the first argument), which represents enemy data for a given enemy from the game Castlevania. If no row number is specified, all rows are entered. This template should be used in between an "Enemy Table Begin" and "Enemy Table End" template and can be used alongside and instead of an "Enemy Table Row" template or other Enemy Data template.

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