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Note: Please see main page at Chronicles Bestiary.
Caution: Updating the enemy numbers can cause incorrect data to appear on enemy pages.
Enemy Data: Chronicles
Image Name - Game
Description
Statistics Items Location
X68-zomb-1- Zombie  [ edit ]
Castlevania Chronicles
' HP: 2
Exp: 100
1. Monastary, 2. Underground Aqueducts
X68-bat-1- Bat  [ edit ]
Castlevania Chronicles
' HP: 1
Exp: 200
1. Monastary, 2. Underground Aqueducts, 3. Courtyard, 4. Cathedral
X68-leopard-1- Black Panther  [ edit ]
Castlevania Chronicles
' HP: 2
Exp: 200
1. Monastary, 8. Dracula's Tower
X68-floateye-1- Peeping Eye  [ edit ]
Castlevania Chronicles
' HP: 8
Exp: 500
1. Monastary, 2. Underground Aqueducts, 4. Cathedral, 5. Clock Tower
X68-fman-1- Fish Man  [ edit ]
Castlevania Chronicles
' HP: 2
Exp: 300
1. Monastary, 2. Underground Aqueducts
X68-gargoyle-1- Gargoyle  (Ogideran) [ edit ]
Castlevania Chronicles
' HP: 3
Exp: 200
2. Underground Aqueducts, 3. Courtyard
X68-skele White Skeleton  [ edit ]
Castlevania Chronicles (Strategy)
' HP: 3
Exp: 300
4. Cathedral, 7. Torture Chamber/Lab
X68-wyrm Brutal Moray  [ edit ]
Castlevania Chronicles
' HP: 13
Exp: 100/1000
2. Underground Aqueducts
X68-wwidow Dryad  (Tree Spirit) [ edit ]
Castlevania Chronicles
' HP: 12
Exp: 300
3. Courtyard
Greenbug Crawler  [ edit ]
Castlevania Chronicles
' HP: 28
Exp: 300
3. Courtyard
X68-eagle Eagle  [ edit ]
Castlevania Chronicles
' HP: 3
Exp: 300
3. Courtyard
X68-hback-1- Hunchback  [ edit ]
Castlevania Chronicles
' Exp: 500
1. Monastary, 3. Courtyard, 5. Clock Tower
X68-arrowstat Statue  [ edit ]
Castlevania Chronicles
' HP: 20
Exp: 300
3. Courtyard
X68-toad-1- Poison Toad  [ edit ]
Castlevania Chronicles (Strategy)
' HP: 1
Exp: 200
3. Courtyard
X68-mud Mud Woman  [ edit ]
Castlevania Chronicles
' HP: 4
Exp: 500
3. Courtyard
X68-raven Blue Crow  [ edit ]
Castlevania Chronicles (Strategy)
' HP: 1
Exp: 200
3. Courtyard
Iceskeleton Blue Skeleton  [ edit ]
Castlevania Chronicles (Strategy)
' HP: 3
Exp: 300
3. Courtyard
X68-conda Pakkun  [ edit ]
Castlevania Chronicles
' HP: 12
Exp: 1000
3. Courtyard
X68-skeledrag White Dragon  [ edit ]
Castlevania Chronicles
' HP: 24
Exp: 1000
2. Underground Aqueducts, 4. Cathedral
X68-mhead Medusa Head  [ edit ]
Castlevania Chronicles
' HP: 1
Exp: 300
4. Cathedral, 5. Clock Tower, 6. Floating Corridor, 7. Torture Chamber/Lab
Explodeskele Self-Destructing Skeleton  [ edit ]
Castlevania Chronicles (Strategy)
' HP: 6
Exp: 300
7. Torture Chamber/Lab
X68-knight-1- Armor Knight  [ edit ]
Castlevania Chronicles
' HP: 8
Exp: 400
4. Cathedral
X68-wblob Aqua Child  [ edit ]
Castlevania Chronicles (Strategy)
' HP: 3
Exp: 300
3. Courtyard
X68-redskel Red Skeleton  [ edit ]
Castlevania Chronicles (Strategy)
' HP: 0
Exp: 400
4. Cathedral, 7. Torture Chamber/Lab
Staing Splinter  [ edit ]
Castlevania Chronicles
' HP: 32
Exp: 1000
4. Cathedral
X68-ghost Phantom  [ edit ]
Castlevania Chronicles
' HP: 4
Exp: 300
4. Cathedral
X68-scimitar Skull Knight  [ edit ]
Castlevania Chronicles
' HP: 3
Exp: 500
5. Clock Tower, 6. Floating Corridor
Chronicles Gear Gear  [ edit ]
Castlevania Chronicles
' 5. Clock Tower
X68-wingg-1- Flying Skeleton  [ edit ]
Castlevania Chronicles (Strategy)
' HP: 3
Exp: 300
6. Floating Corridor
X68-tclown Pierrot  [ edit ]
Castlevania Chronicles
' HP: 3
Exp: 300
6. Floating Corridor
X68-tdoll French Doll  [ edit ]
Castlevania Chronicles
' HP: 3
Exp: 300
6. Floating Corridor
Toybat Toy Bat  [ edit ]
Castlevania Chronicles
' HP: 1
Exp: 200
6. Floating Corridor
Balloon-rBalloon-gBalloon-y Balloon  [ edit ]
Castlevania Chronicles
' HP: 1
Exp: 0
6. Floating Corridor
Skelespid Skeleton Spider  [ edit ]
Castlevania Chronicles
' HP: 16
Exp: 500
7. Torture Chamber/Lab
X68-twohead Two-Headed Man  [ edit ]
Castlevania Chronicles
' HP: 20
Exp: 700
7. Torture Chamber/Lab
X68-axekni Axe Armor  [ edit ]
Castlevania Chronicles
' HP: 16
Exp: 500
6. Floating Corridor, 7. Torture Chamber/Lab
X68-bpillar Pillar of Bones  [ edit ]
Castlevania Chronicles
' HP: 20
Exp: 400
4. Cathedral, 5. Clock Tower, 7. Torture Chamber/Lab
X68-bagman Homunculus  [ edit ]
Castlevania Chronicles
' HP: 1
Exp: 300
7. Torture Chamber/Lab
Frankx68-1- Frankenstein's Monster  [ edit ]
Castlevania Chronicles
' HP: 96
Exp: 5000
7. Torture Chamber/Lab
Mirror Mirror  [ edit ]
Castlevania Chronicles
' HP: 0
Exp: 300/300/300/400
6. Floating Corridor
Arrowknig Bowgun Armor  [ edit ]
Castlevania Chronicles
' HP: 4
Exp: 400
8. Dracula's Tower
X68-axe Great Axe Armor  (Harpoon Armor) [ edit ]
Castlevania Chronicles
' HP: 28
Exp: 200
8. Dracula's Tower
X68-sknight Sword Armor  [ edit ]
Castlevania Chronicles
' HP: 4
Exp: 500
8. Dracula's Tower
X68-mknight Flail Armor  [ edit ]
Castlevania Chronicles
' HP: 20
Exp: 600
8. Dracula's Tower
Flameknig-1- Flame Knight  [ edit ]
Castlevania Chronicles
' HP: 3
Exp: 700
8. Dracula's Tower
X68-maid Maid  [ edit ]
Castlevania Chronicles
' HP: 1/5/5
Exp: 400
8. Dracula's Tower
Vbatx68 Giant Bat  [ edit ]
Castlevania Chronicles
' HP: 31 (boss)
24 (enemy)
Exp: 10000 (boss)
3000 (enemy)
1. Monastary (boss), 8. Dracula's Tower (enemy)
Skeletondragon Skull Dragon  [ edit ]
Castlevania Chronicles
' HP: 31
Exp: 10000
2. Underground Aqueducts
Icelord-1- Wizard  [ edit ]
Castlevania Chronicles
' HP: 31
Exp: 20000
3. Courtyard
Medusax68-1- Medusa  [ edit ]
Castlevania Chronicles
' HP: 64
Exp: 20000
4. Cathedral
Wolfclock Wolf Woman  [ edit ]
Castlevania Chronicles
' HP: 32
Exp: 30000
5. Clock Tower
Mirrorcre-1-CVC-Doppelganger
(Original/Arranged)
Doppelganger  [ edit ]
Castlevania Chronicles
' HP: 31
Exp: 30000
6. Floating Corridor
Reaperx68-1- Grim Reaper  [ edit ]
Castlevania Chronicles
' HP: 64
Exp: 40000
7. Torture Chamber/Lab
Dracx68Dracula-cx68
(Original/Arranged)
Dracula  [ edit ]
Castlevania Chronicles
' HP: 63
Exp: 0
8. Dracula's Tower
Drac-form2 Dracula [Second Form]  [ edit ]
Castlevania Chronicles
' HP: 126
Exp: 50005
8. Dracula's Tower

Usage

This template is used to enter a particular row into an Enemy Table (by passing its corresponding row number in this template as the first argument), which represents enemy data for a given enemy from the game Castlevania Chronicles. If no row number is specified, all rows are entered. This template should be used in between an "Enemy Table Begin" and "Enemy Table End" template and can be used alongside and instead of an "Enemy Table Row" template or other Enemy Data template.

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