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Item Data: DSS Effects
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Mercury + Salamander (Fire Whip) - Circle of the Moon [edit]
Fire whip to attack enemies. DSS Effect
Nathan 
Attrib: Fire
Consume: 6 MP/USE 
STR + 5%
Create: Mercury + Salamander
Effect: If enemy is very close, damage increases 50%.
Mercury + Serpent (Ice Whip) - Circle of the Moon [edit]
Ice whip. Frozen enemies can be used as platforms. DSS Effect
Nathan 
Attrib: Ice
Consume: 5 MP/USE 
STR - 29%
Create: Mercury + Serpent
Effect: Whip range decrease, speed increase; freezes enemies briefly instead of destroying, which can be used as a platorm.
Mercury + Mandragora (Whip of Thorns) - Circle of the Moon [edit]
Whip of Thorns to attack enemies. DSS Effect
Nathan 
Attrib: Plants
Consume: 6 MP/USE 
STR + 10%
Create: Mercury + Mandragora
Mercury + Golem (Earth Whip) - Circle of the Moon [edit]
Earth whip to attack distant enemies. DSS Effect
Nathan 
Attrib: Earth
Consume: 8 MP/USE 
Create: Mercury + Golem
Effect: Range increases, speed decreases.
Mercury + Cockatrice (Stone Whip) - Circle of the Moon [edit]
Stone Whip. Enemies turned to stone can be used as platforms. DSS Effect
Nathan 
Attrib: Stone
Consume: 6 MP/USE 
STR + 10%
Create: Mercury + Cockatrice
Effect: Whip speed reduced. Enemy about to be destroy petrified briefly instead, can be used as platform.
Mercury + Manticore (Poison Whip) - Circle of the Moon [edit]
Poison whip that will release a mist of poison. DSS Effect
Nathan 
Attrib: Poison
Consume: 6 MP/USE 
STR - 11%
Create: Mercury + Manticore
Effect: Whip swung upward, clouds of poison fall below, dealing minor damage for a few seconds.
Mercury + Griffin (Wind Whip) - Circle of the Moon [edit]
Wind whip. Continuous attack will occur while attack is held. DSS Effect
Nathan 
Attrib: Wind
Consume: 10 MP/USE 
STR + 13%
Create: Mercury + Griffin
Effect: Holding whip attack button causes continuous strikes.
Mercury + Thunderbird (Electric Whip) - Circle of the Moon [edit]
Electric whip. Will electrocute while attack is held. DSS Effect
Nathan 
Attrib: Electricity
Consume: 10 MP/USE 
Create: Mercury + Thunderbird
Effect: Slightly faster and slightly longer; Holding whip attack causes constant Electric damage, which weakens over time.
Mercury + Unicorn (Holy Whip) - Circle of the Moon [edit]
Holy whip. Health is replenished with each swing of the whip. DSS Effect
Nathan 
Attrib: Light
Consume: 20 MP/USE 
STR + 22%
Create: Mercury + Unicorn
Effect: HP + 1% per attack.
Mercury + Black Dog (Darkness Whip) - Circle of the Moon [edit]
Darkness whip to attack and envelop enemies in darkness. DSS Effect
Nathan 
Attrib: Darkness
Consume: 40 MP/USE 
STR + 41%
Create: Mercury + Black Dog
Effect: Whip slightly slower. Clouds of darkness continue to deal damage a few seconds after being struck.
Venus + Salamander (STR Boost) - Circle of the Moon [edit]
Inflicted damage increases by 25%. DSS Effect
Nathan 
Consume: 4 MP/TIME  STR + 12%
Create: Venus + Salamander
Venus + Serpent (DEF Boost) - Circle of the Moon [edit]
Defense increases by 25%. DSS Effect
Nathan 
Consume: 4 MP/TIME  DEF + 25%
Create: Venus + Serpent
Venus + Mandragora (LCK Boost) - Circle of the Moon [edit]
Luck increases by 25%. DSS Effect
Nathan 
LCK + 25%
Create: Venus + Mandragora
Venus + Golem (Exploration DEF Boost) - Circle of the Moon [edit]
Defense increases as the % of the map uncovered increases. DSS Effect
Nathan 
Consume: 16 MP/TIME  Create: Venus + Golem
Effect: Increases DEF based on the amount of the map uncovered.
Venus + Cockatrice (Walking EXP) - Circle of the Moon [edit]
Gains experience points from walking. DSS Effect
Nathan 
Consume: 2 MP/TIME  Create: Venus + Cockatrice
Effect: Gain 1 Experience point roughly every three steps walking. Not running.
Venus + Manticore (Double Hearts) - Circle of the Moon [edit]
Gains double the amount of hearts received. DSS Effect
Nathan 
Consume: 2 MP/TIME  Create: Venus + Manticore
Effect: Doubles the amount of hearts recovered per pickup. Small hearts restore 2, large hearts restore 10.
Venus + Griffin (INT Boost) - Circle of the Moon [edit]
Intelligence increases by 25%. DSS Effect
Nathan 
Consume: 4 MP/TIME  INT + 25%
Create: Venus + Griffin
Venus + Thunderbird (Exploration STR Boost) - Circle of the Moon [edit]
Damage increases as the % of the map uncovered increases. DSS Effect
Nathan 
Consume: 16 MP/TIME  Create: Venus + Thunderbird
Effect: Increases STR based on the amount of the map uncovered.
Venus + Unicorn (DEF Emphasis) - Circle of the Moon [edit]
Defense × 2 while inflicted damage is 1/2. DSS Effect
Nathan 
Consume: 8 MP/TIME  DEF × 2, STR - 29%
Create: Venus + Unicorn
Venus + Black Dog (STR Emphasis) - Circle of the Moon [edit]
Inflicted damage × 2 while defense is 1/2. DSS Effect
Nathan 
Consume: 8 MP/TIME  STR + 41%, DEF/2
Create: Venus + Black Dog
Jupiter + Salamander (Fireball Circle) - Circle of the Moon [edit]
2 fireballs circle you in defense. DSS Effect
Nathan 
Attrib: Fire
Consume: 4 MP/TIME 
Create: Jupiter + Salamander
Effect: Two fireballs slowly orbit you in defense.
Jupiter + Serpent (Ice Ball Circle) - Circle of the Moon [edit]
4 ice balls circle you in defense. These can freeze enemies. DSS Effect
Nathan 
Attrib: Ice
Consume: 4 MP/TIME 
Create: Jupiter + Serpent
Effect: Four balls of ice quickly circle you in defense. They can freeze enemies.
Jupiter + Mandragora (Regeneration) - Circle of the Moon [edit]
If stationary, health will gradually replenish. DSS Effect
Nathan 
Consume: 16 MP/TIME  Create: Jupiter + Mandragora
Effect: After a few seconds of standing still, Nathan will slowly regain lost health, roughly 1% every second.
Jupiter + Golem (Invincibility Duration Boost) - Circle of the Moon [edit]
If damaged, the invincibility duration is × 4. DSS Effect
Nathan 
Consume: 4 MP/TIME  Create: Jupiter + Golem
Effect: When damaged, the duration of Nathan's invincibility frames will quadruple.
Jupiter + Cockatrice (Stone Form) - Circle of the Moon [edit]
Transform into stone and become invulnerable. DSS Effect
Nathan 
Consume: 8 MP/TIME  Create: Jupiter + Cockatrice
Effect: Turns Nathan to living stone, making him immune to status effects but greatly reducing his mobility.
Jupiter + Manticore (Poison Cloud) - Circle of the Moon [edit]
A cloud of poison spreads to protect you. DSS Effect
Nathan 
Consume: 4 MP/TIME  Create: Jupiter + Manticore
Effect: Nathan exudes clouds of poison mist in random directions, dealing minor damage to enemies caught in it.
Jupiter + Griffin (Sonic Wave) - Circle of the Moon [edit]
While dashing, a sonic wave appears to protect you. DSS Effect
Nathan 
Consume: 4 MP/TIME  Create: Jupiter + Griffin
Effect: While dashing, Nathan gains a sonic barrier in front of him.
Jupiter + Thunderbird (Defensive Knock Back) - Circle of the Moon [edit]
You will be sent flying when damaged, but take 1/2 damage. DSS Effect
Nathan 
Consume: 4 MP/TIME  Create: Jupiter + Thunderbird
Effect: Every attack sends Nathan flying, but all damage taken is reduced by half.
Jupiter + Unicorn (Circular Barrier) - Circle of the Moon [edit]
A circular barrier will surround you. DSS Effect
Nathan 
Attrib: Light
Consume: 8 MP/TIME 
Create: Jupiter + Unicorn
Effect: A circular shield surrounds Nathan and protects him from every side (albeit to a limited extent from below), dealing Holy damage to anything it comes in contact with.
Jupiter + Black Dog (Black Hole Barrier) - Circle of the Moon [edit]
A black hole barrier will surround you, but HP is drained. DSS Effect
Nathan 
Attrib: Darkness
Consume: 8 MP/TIME 
Create: Jupiter + Black Dog
Effect: A black hole will protect Nathan from every side, dealing Darkness damage to anything it comes in contact with, but he takes 1% damage every second. Actually gives him the Poison status (it goes away as soon as the card combo is deactivated, but will simply return immediately upon returning to gameplay if cured with an Antidote).
Mars + Salamander (Fire Sword) - Circle of the Moon [edit]
Attack with a fire sword. DSS Effect
Nathan 
Attrib: Fire
Consume: 8 MP/USE 
STR + 10%
Create: Mars + Salamander
Effect: Sword swings overhead.
Mars + Serpent (Ice Sword) - Circle of the Moon [edit]
Attack with an ice sword. Can freeze enemies. DSS Effect
Nathan 
Attrib: Ice
Consume: 4 MP/USE 
STR - 29%
Create: Mars + Serpent
Effect: Very fast swing overhead, can freeze enemies.
Mars + Mandragora (Rose Sword) - Circle of the Moon [edit]
Attack with a rose sword. DSS Effect
Nathan 
Attrib: Plants
Consume: 10 MP/USE 
STR + 12%
Create: Mars + Mandragora
Effect: Swings overhead, attack flings petals, which deal 20% damage as the sword.
Mars + Golem (Massive Hammer) - Circle of the Moon [edit]
Attack with a massive hammer. Causes earthquakes. DSS Effect
Nathan 
Consume: 4 MP/USE  Create: Mars + Golem
Effect: Swung overhead, it causes minor damage to any enemy on the ground where you strike. The hammerhead can deal direct damage equivalent to the whip during any part of the swing, though the distance required is extremely precise; hitting an enemy with the shaft of the hammer does nothing. Rather slow attack speed.
Mars + Cockatrice (Tonfers) - Circle of the Moon [edit]
Attack with tonfers. Can turn some enemies into stone. DSS Effect
Nathan 
Attrib: Stone
Consume: 12 MP/USE 
STR + 22%
Create: Mars + Cockatrice
Effect: Swung straight forward, with a hitbox similar to the whip but a slightly faster attack speed. Can petrify enemies.
Mars + Manticore (Poison Claws) - Circle of the Moon [edit]
Attack with poison claws. DSS Effect
Nathan 
Attrib: Poison
Consume: 8 MP/USE 
STR - 11%
Create: Mars + Manticore
Effect: Strikes twice, but slightly lacking in terms of range.
Mars + Griffin (Sword Draw) - Circle of the Moon [edit]
Sword Draw. Holding attack longer will inflict more damage. DSS Effect
Nathan 
Consume: 16 MP  STR + 41%
Create: Mars + Griffin
Effect: Longer the attack button is held, the greater the damage and range. 3 seconds to fully charged (deals about twice the whip's damage).
Mars + Thunderbird (Martial Arts) - Circle of the Moon [edit]
Martial Arts. Hold attack to perform combinations. DSS Effect
Nathan 
Consume: 16 MP/USE  Create: Mars + Thunderbird
Effect: Consists of two jabs, a punch from the other hand, then a kick. The two initial punches deal half Nathan's normal whip damage, the offhand punch deals normal, then the kick deals twice the normal whip damage. Extremely fast attack speed (though there is some cooldown between combos,) but lacking in range.
Mars + Unicorn (Holy Sword) - Circle of the Moon [edit]
Attack with a holy sword. DSS Effect
Nathan 
Attrib: Light
Consume: 32 MP/USE 
STR + 73%
Create: Mars + Unicorn
Effect: An extremely long sword that strikes straight ahead with no arc and a very fast attack speed. The sword is positioned behind Nathan during the attack's start-up time, doing damage to enemies in the way just as if they were hit by the main attack.
Mars + Black Dog (Gun) - Circle of the Moon [edit]
Attack with a gun. DSS Effect
Nathan 
Consume: 32 MP/USE  STR + 100%
Create: Mars + Black Dog
Effect: Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however.
Diana + Salamander (Fireball Whip) - Circle of the Moon [edit]
A fireball is released with each attack. DSS Effect
Nathan 
Attrib: Fire
Consume: 32 MP/USE 
Create: Diana + Salamander
Effect: Each swing of the whip produces a fireball that travels at Nathan's dash speed. It has 400 base power and is not affected by any of Nathan's stats.
Diana + Serpent (Ice Shard) - Circle of the Moon [edit]
3 slivers of ice are released with each attack. DSS Effect
Nathan 
Attrib: Ice
Consume: 64 MP/USE 
Create: Diana + Serpent
Effect: Each swing of the whip produces three slivers of ice. It has short range, but can freeze enemies. The center one has 550 base power and the others 500. They are not affected by any of Nathan's stats.
Diana + Mandragora (Petal Plume) - Circle of the Moon [edit]
3 plumes of petals are released with each attack. DSS Effect
Nathan 
Consume: 96 MP/USE  Create: Diana + Mandragora
Effect: Throws three roses with each swing of the whip. They travel in a cone shape. The center one has 660 base power and the others 600. They are not affected by any of Nathan's stats.
Diana + Golem (Quake) - Circle of the Moon [edit]
A quake is released with each attack. DSS Effect
Nathan 
Consume: 16 MP/USE  Create: Diana + Golem
Effect: Every swing of the whip produces a ground-bound quake similar to the attack of the Earth Demon.
Diana + Cockatrice (Rock Throw) - Circle of the Moon [edit]
3 rocks are fired with each attack. DSS Effect
Nathan 
Consume: 16 MP/USE  Create: Diana + Cockatrice
Effect: Flings three stones with each swing of the whip. They travel in random arcs with each swing. They are half as strong as normal attack.
Diana + Manticore (Poison Shower) - Circle of the Moon [edit]
When the whip is swung upward, there is a poison shower. DSS Effect
Nathan 
Attrib: Poison
Consume: 16 MP/USE 
Create: Diana + Manticore
Effect: The whip is swung upwards, producing a ball of poison. It dissipates on contact with a surface or enemy, causing damage for a few seconds after.
Diana + Griffin (Wind Wave) - Circle of the Moon [edit]
A wind wave is unleashed with each attack. DSS Effect
Nathan 
Consume: 128 MP/USE  Create: Diana + Griffin
Effect: When the whip is swung, it throws a wave of energy that moves in a straight line, passing through everything in its way, and deals extreme damage. It has 700 base power and is not affected by any of Nathan's stats.
Diana + Thunderbird (Static Whip) - Circle of the Moon [edit]
Electricity fills the air when the whip is spun. DSS Effect
Nathan 
Attrib: Electricity
Consume: 12 MP/USE 
Create: Diana + Thunderbird
Effect: When the whip is spun, it deals more damage than a usual whip spin. The whip is charged with electricity.
Diana + Unicorn (Guided Shell) - Circle of the Moon [edit]
A guided shell is released with each attack. DSS Effect
Nathan 
Attrib: Light
Consume: 48 MP/USE 
Create: Diana + Unicorn
Effect: Each swing of the whip produces a white orb that tracks an enemy.
Diana + Black Dog (Darkness Shells) - Circle of the Moon [edit]
8 shells of darkness are released with each attack. DSS Effect
Nathan 
Attrib: Darkness
Consume: 32 MP/USE 
Create: Diana + Black Dog
Effect: Each swing of the whip produces 8 balls of darkness in a circle around Nathan. They deal 2 times a normal whip swing's damage.
Apollo + Salamander (Bomb) - Circle of the Moon [edit]
A bomb is thrown. DSS Effect
Nathan 
Consume: 120 MP/USE  Create: Apollo + Salamander
Sequence: ↓ ←(→) ↑ + Attack
Effect: Throws an arcing bomb that explodes on contact.
Apollo + Serpent (Ice Ball) - Circle of the Moon [edit]
An ice ball is thrown that can freeze enemies. DSS Effect
Nathan 
Consume: 20 MP/USE  Create: Apollo + Serpent
Sequence: ↓ ←(→) ↑ + Attack
Effect: Throws a ball of ice that explodes into shards upon contact with an enemy or surface. Can freeze.
Apollo + Mandragora (Rose) - Circle of the Moon [edit]
A rose is thrown. DSS Effect
Nathan 
Consume: 40 MP/USE  Create: Apollo + Mandragora
Sequence: ↓ ←(→) ↑ + Attack
Effect: Throws a rose that arcs in the air. It releases petals as it flies that deal damage for a few seconds after use.
Apollo + Golem (Stalagmite) - Circle of the Moon [edit]
A stalagmite is raised to attack. DSS Effect
Nathan 
Consume: 30MP/USE  Create: Apollo + Golem
Sequence: ↓ ←(→) ↑ + Attack
Effect: Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating.
Apollo + Cockatrice (Comet) - Circle of the Moon [edit]
A comet is dropped on the enemy. DSS Effect
Nathan 
Consume: 60 MP/USE  Create: Apollo + Cockatrice
Sequence: ↓ ←(→) ↑ + Attack
Effect: Drops three comets from the sky. If they strike an enemy, they disperse into several pieces that deal reduced damage. Nathan is invincible for a moment while the attack is activating.
Apollo + Manticore (Poisonous Bomb) - Circle of the Moon [edit]
A poisonous bomb is detonated. DSS Effect
Nathan 
Consume: 10MP/USE  Create: Apollo + Manticore
Sequence: ↓ ←(→) ↑ + Attack
Effect: Throws a poisonous bomb into the air. It dissipates when it strikes an enemy, dealing minor damage over several seconds.
Apollo + Griffin (Tornado) - Circle of the Moon [edit]
A tornado is created. DSS Effect
Nathan 
Consume: 60 MP/USE  Create: Apollo + Griffin
Sequence: ↓ ←(→) ↑ + Attack
Effect: Tosses out a minor whirlwind that flings blades of wind to the left and right. It lasts for a few seconds.
Apollo + Thunderbird (Lightning Ball) - Circle of the Moon [edit]
A lightning ball is thrown. DSS Effect
Nathan 
Consume: 80 MP/USE  Create: Apollo + Thunderbird
Sequence: ↓ ←(→) ↑ + Attack
Effect: Throws a ball of static that binds itself to an enemy and causes damage constantly until it vanishes, which happens a few seconds later.
Apollo + Unicorn (Arrow of Light) - Circle of the Moon [edit]
An arrow of light is hurled down. DSS Effect
Nathan 
Consume: 80 MP/USE  Create: Apollo + Unicorn
Sequence: ↓ ←(→) ↑ + Attack
Effect: Eight spears fall from the sky consecutively, starting from the left and moving across. Nathan is invincible for a moment while the attack is activating.
Apollo + Black Dog (Black Hole) - Circle of the Moon [edit]
A black hole is created. DSS Effect
Nathan 
Consume: 120 MP/USE  Create: Apollo + Black Dog
Sequence: ↓ ←(→) ↑ + Attack
Effect: Produces a black hole that stays on anything it touches, causing damage over several seconds.
Neptune + Salamander (Fire Healing) - Circle of the Moon [edit]
Fire attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Salamander
Effect: Fire attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element.
Neptune + Serpent (Ice Healing) - Circle of the Moon [edit]
Ice attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Serpent
Effect: Ice attacks, such as the Ice Armor's javelins, heal Nathan while reducing his MP. In general, attacks that can freeze Nathan, or that make him take on an ice-blue coloration while being knocked back, have the Ice element.
Neptune + Mandragora (Plant Healing) - Circle of the Moon [edit]
Plant attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Mandragora
Effect: Plant attacks, such as the tendrils of the Alraune, heal Nathan while reducing his MP. Plant attacks lack a clear visual cue to identify them.
Neptune + Golem (Earth Healing) - Circle of the Moon [edit]
Earth attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Golem
Effect: Earth attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them.
Neptune + Cockatrice (Stone Healing) - Circle of the Moon [edit]
Stone attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Cockatrice
Effect: Stone attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element.
Neptune + Manticore (Poison Healing) - Circle of the Moon [edit]
Poison attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Manticore
Effect: Poison attacks, such as the powder of the Giant Moth, heal Nathan while reducing his MP. In general, attacks that can poison Nathan, or that make Nathan take on a purple coloration while being knocked back, have the Poison element.
Neptune + Griffin (Wind Healing) - Circle of the Moon [edit]
Wind attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Griffin
Effect: Wind attacks, such as the blades of the Wind Demon, heal Nathan while reducing his MP. The Wind element lacks a clear visual cue to identify it.
Neptune + Thunderbird (Electric Healing) - Circle of the Moon [edit]
Electric attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Thunderbird
Effect: Electric attacks, such as the bolts of the Lightning Skeleton, heal Nathan while reducing his MP. In general, attacks that make Nathan glow bright blue (as though electrified) as they knock him back have the Electric element.
Neptune + Unicorn (Holy Healing) - Circle of the Moon [edit]
Holy attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Unicorn
Effect: Holy attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it.
Neptune + Black Dog (Darkness Healing) - Circle of the Moon [edit]
Darkness attacks heal character while reducing MP. DSS Effect
Nathan 
Consume: 3 MP/TIME  Create: Neptune + Black Dog
Effect: Dark attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule).
Saturn + Salamander (Bat Familiar) - Circle of the Moon [edit]
A bat familiar appears to attack in tandem. DSS Effect
Nathan 
Attrib: Fire
Consume: 4 MP/Shot 
Create: Saturn + Salamander
Effect: Summons a bat that shoots fireballs when the attack button is held.
Saturn + Serpent (Ghost Familiar) - Circle of the Moon [edit]
A ghost familiar appears. Will head toward enemies. DSS Effect
Nathan 
Consume: 4 MP/Attack  Create: Saturn + Serpent
Effect: Summons a ghost that follows enemies around. It causes minor damage very quickly, but requires MP per hit, causing very quick MP drain.
Saturn + Mandragora (Owl Familiar) - Circle of the Moon [edit]
An owl familiar appears to attack in tandem. DSS Effect
Nathan 
Consume: 4 MP/Shot  Create: Saturn + Mandragora
Effect: Summons an owl that throws arcing projectiles while the attack button is held.
Saturn + Golem (Hawk Familiar) - Circle of the Moon [edit]
A hawk familiar appears to dive at nearby enemies. DSS Effect
Nathan 
Consume: 4 MP/Attack  Create: Saturn + Golem
Effect: Summons a hawk that attacks independently of Nathan. It flies at enemies.
Saturn + Cockatrice (Medusa Familiar) - Circle of the Moon [edit]
A medusa familiar appears to attack in tandem. DSS Effect
Nathan 
Consume: 6 MP/Shot  Create: Saturn + Cockatrice
Effect: Summons a Medusa head that attacks while the attack button is held.
Saturn + Manticore (Ghast Familiar) - Circle of the Moon [edit]
A ghast familiar appears and will attack enemies. DSS Effect
Nathan 
Consume: 8 MP/Attack  Create: Saturn + Manticore
Effect: Summons a sentient cloud of gas. While it does not attack on its own, it will cause damage to anything that passes through it, excluding Nathan.
Saturn + Griffin (Wind Sprite Familiar) - Circle of the Moon [edit]
A wind sprite familiar appears to attack in tandem. DSS Effect
Nathan 
Consume: 8 MP/Shot  Create: Saturn + Griffin
Effect: Summons a fairy that follows Nathan and shoots wind projectiles at enemies while the attack button is held.
Saturn + Thunderbird (Crow Familiar) - Circle of the Moon [edit]
A crow familiar appears and will electrocute enemies. DSS Effect
Nathan 
Consume: 16 MP/Attack  Create: Saturn + Thunderbird
Effect: Summons a crow that sparks with electricity. When it touches an enemy, the electricity sparks higher and causes damage.
Saturn + Unicorn (Cherub Familiar) - Circle of the Moon [edit]
A cherub familiar appears to attack in tandem. DSS Effect
Nathan 
Consume: 32 MP/Shot  Create: Saturn + Unicorn
Effect: Summons a tiny angel that fires holy arrows at enemies while the attack button is held.
Saturn + Black Dog (Imp Familiar) - Circle of the Moon [edit]
An imp familiar that has power up attacks when attack is held. DSS Effect
Nathan 
Consume: 4 MP/Shot  Create: Saturn + Black Dog
Effect: Summons an imp that charges its attack while the attack button is held. When it is released, the imp unleashes a huge blast of energy. By jumping before attacking, Nathan can cause it to charge without having to sit still.
Uranus + Salamander (Summon Salamander) - Circle of the Moon [edit]
A Salamander will be summoned to attack. DSS Effect
Nathan 
Consume: 160 MP/USE  Create: Uranus + Salamander
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Fire damage to all enemies onscreen.
Uranus + Serpent (Summon Serpent) - Circle of the Moon [edit]
A Serpent will be summoned to attack. DSS Effect
Nathan 
Consume: 120 MP/USE  Create: Uranus + Serpent
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Ice damage and freezing surrounding enemies. Varying damage.
Uranus + Mandragora (Summon Mandragora) - Circle of the Moon [edit]
A Mandragora will be summoned to attack. DSS Effect
Nathan 
Consume: 100 MP/USE  Create: Uranus + Mandragora
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Plant damage to enemies nearby or within center of screen.
Uranus + Golem (Summon Golem) - Circle of the Moon [edit]
A Golem will be summoned to attack. DSS Effect
Nathan 
Consume: 100 MP/USE  Create: Uranus + Golem
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Earth damage to all enemies onscreen.
Uranus + Cockatrice (Summon Cockatrice) - Circle of the Moon [edit]
A Cockatrice will be summoned to attack. DSS Effect
Nathan 
Consume: 200 MP/USE  Create: Uranus + Cockatrice
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Stone damage to all enemies onscreen and can petrify. Most damaging summon though it can vary.
Uranus + Manticore (Summon Manticore) - Circle of the Moon [edit]
A Manticore will be summoned to attack. DSS Effect
Nathan 
Consume: 60 MP/USE  Create: Uranus + Manticore
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Poison damage to all enemies onscreen.
Uranus + Griffin (Summon Griffin) - Circle of the Moon [edit]
A Griffin will be summoned to attack. DSS Effect
Nathan 
Consume: 100 MP/USE  Create: Uranus + Griffin
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Wind damage to all enemies onscreen.
Uranus + Thunderbird (Summon Thunderbird) - Circle of the Moon [edit]
A Thunderbird will be summoned to attack. DSS Effect
Nathan 
Consume: 200 MP/USE  Create: Uranus + Thunderbird
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Electricity damage to all enemies onscreen. Capable of damaging enemies offscreen.
Uranus + Unicorn (Summon Unicorn) - Circle of the Moon [edit]
A Unicorn will be summoned to attack. DSS Effect
Nathan 
Consume: 100 MP/USE  Create: Uranus + Unicorn
Sequence: ↓ ←(→) ↑ + Attack
Effect: The only non-damaging summon, the Unicorn restores 16% health.
Uranus + Black Dog (Summon Black Dog) - Circle of the Moon [edit]
A Black Dog will be summoned to attack. DSS Effect
Nathan 
Consume: 100 MP/USE  Create: Uranus + Black Dog
Sequence: ↓ ←(→) ↑ + Attack
Effect: Very minor Dark damage to all enemies onscreen. Restores a little bit of health each time an enemy is damaged.
Pluto + Salamander (Item Crush) - Circle of the Moon [edit]
Item Crush attack is unleashed. DSS Effect
Nathan 
Consume: 4 MP + Hearts  Create: Pluto + Salamander
Sequence: ↓ ←(→) ↑ + Attack
Effect: Nathan unleashes his current sub-weapon's Item Crush.
Pluto + Serpent (Doubled Sub-Weapon) - Circle of the Moon [edit]
Sub-weapon number doubles when attacking. DSS Effect
Nathan 
Consume: 4 MP / TIME  Create: Pluto + Serpent
Effect: Each time a sub-weapon is used, the number thrown is doubled.
Pluto + Mandragora (Experience Boost) - Circle of the Moon [edit]
Experience point gain increases by 20%. DSS Effect
Nathan 
Consume: 4 MP/TIME  Create: Pluto + Mandragora
Pluto + Golem (Image Projection) - Circle of the Moon [edit]
Projects an image of yourself. DSS Effect
Nathan 
Consume: 8 MP/TIME  Create: Pluto + Golem
Effect: Puts a shadowy form of Nathan a few paces ahead of him. It attacks in tandem with Nathan.
Pluto + Cockatrice (Timed Defense) - Circle of the Moon [edit]
Defense increases depending on the elapsed game time. DSS Effect
Nathan 
Consume: 6 MP/TIME  Create: Pluto + Cockatrice
Effect: Increases Nathan's DEF based on the total play time. +1 DEF for every 6 minutes.
Pluto + Manticore (MP Sub-Weapon) - Circle of the Moon [edit]
Sub-weapons use mind power not hearts. DSS Effect
Nathan 
Consume: 5 MP per substituted heart  Create: Pluto + Manticore
Effect: Nathan's sub-weapons use up his MP instead of his hearts.
Pluto + Griffin (Speed Boost) - Circle of the Moon [edit]
Walking and dash speed are increased. DSS Effect
Nathan 
Consume: 4 MP/TIME  Create: Pluto + Griffin
Effect: Increases Nathan's walk and run speed, but not his jump distance.
Pluto + Thunderbird (Timed Attack) - Circle of the Moon [edit]
Inflicted damage is increased depending on the elapsed time. DSS Effect
Nathan 
Consume: 4 MP/TIME  Create: Pluto + Thunderbird
Effect: Increases Nathan's STR based on the total play time. +1 STR for every 6 minutes.
Pluto + Unicorn (Invulnerability) - Circle of the Moon [edit]
The body glows with light and cannot be hit with anything. DSS Effect
Nathan 
Consume: 20 MP / TIME  Create: Pluto + Unicorn
Effect: Makes Nathan glow, making him completely invincible. He cannot hurt enemies, however.
Pluto + Black Dog (Skeleton Transformation) - Circle of the Moon [edit]
Transforms into a skeleton. DSS Effect
Nathan 
Consume: 5 MP/TIME  Create: Pluto + Black Dog
Effect: Transforms Nathan into a skeleton. Any damage he takes is instant death and his attack is only 45% of his original STR, but he has 12.5% chance of throwing a large bone that deals amazing damage (as strong as 3,000 STR).
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