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Note: Please see main page at Dracula X Bestiary.
Caution: Updating the enemy numbers can cause incorrect data to appear on enemy pages.
Enemy Data: Dracula X Bestiary
Image Name - Game
Description
Statistics Items Location
Skeleape-1- Skeleton Ape  (Giant Skeleton) [ edit ]
Dracula X (Strategy)
' HP: 1
1. Town, 2. Entrance
Dracula X - Barrel Skeleton Barrel Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance
Dracx-skele-1- Skeleton  [ edit ]
Dracula X
' HP: 1
1. Town, 3. Hall, 4. Dungeon, 4'. Caves
Dracx-zomb Zombie  [ edit ]
Dracula X
' HP: 1
1. Town, 2. Entrance, 4. Dungeon, 7. Dracula
Cvdx-bat-1- Bat  [ edit ]
Dracula X
' HP: 1
1. Town, 2. Entrance, 3. Hall, 4. Dungeon, 4'. Caves, 6. Clock Tower
Cvdx-mhead-1- Medusa Head  [ edit ]
Dracula X
' HP: 1
1. Town, 3. Hall, 6. Clock Tower, 7. Dracula
Cvdx-floateye-1- Peeping Eye  [ edit ]
Dracula X
' HP: 2
2. Entrance
Speargrd-1- Armor Knight  [alt] [ edit ]
Dracula X
' HP: 5
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Cvdx-bpillar-1- Bone Pillar  [alt] [ edit ]
Dracula X
' HP: 2
1. Town, 3. Hall, 4. Dungeon, 6. Clock Tower, 7. Dracula
Dx-bigbull-1- Behemoth  [ edit ]
Dracula X (Strategy)
' HP: ?
1. Town
Dracx-fman-1- Merman  [ edit ]
Dracula X
' HP: 1
2. Entrance, 3. Hall, 5'. Sunken City
Cvdx-ghost-1- Skull Head  [ edit ]
Dracula X (Strategy)
' HP: 2
4. Dungeon, 5. Courtyard, 6. Clock Tower
Dx-fleaman-1- Flea Man  [ edit ]
Dracula X
' HP: 1
4. Dungeon, 5. Courtyard
Cvdx-skeledrag White Dragon  [alt] [ edit ]
Dracula X
' 4'. Caves, 5'. Sunken City, 7. Dracula
Cvdx-bloodskel-1- Red Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' 4. Dungeon, 5'. Sunken City, 6. Clock Tower
Cvdx-raven-1- Raven  [alt] [ edit ]
Dracula X
' 5. Courtyard, 5'. Sunken City, 6. Clock Tower
Cvdx-axe-1- Axe Armor [Blue]  [alt] [ edit ]
Dracula X
' HP: 7
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Cvdx-bigbat Monster Bat  [ edit ]
Dracula X
' 5. Courtyard
Cvdx-axelord-1- Axe Armor [Red]  [alt] [ edit ]
Dracula X
' HP: 7
4. Dungeon, 4'. Caves, 5. Courtyard, 6. Clock Tower
Skeledog Were-Panther Skeleton  (Were Panther Skull) [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance
Bigsword-1-a Victory Armor  [alt] [ edit ]
Dracula X (Strategy)
' 5. Courtyard
Wereskel-1- Neck Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' HP: 3
2. Entrance, 7. Dracula
XX - Bloody Skeleton Giant Skeleton  (Bloody Skeleton) [alt] [ edit ]
Dracula X
' 4'. Caves
Waterskull-1- Water Ghost  [ edit ]
Dracula X (Strategy)
' 5'. Sunken City
Cvdx-mudman-1-Mudman2-1-Dx-zombie Mud Man  [ edit ]
Dracula X
' 4'. Caves
Dx-eviltombTombstone-1-a
(NA/JPN)
Tombstone  [ edit ]
Dracula X
' 4'. Caves
Cerebrus Keruberosu  (Cerberus) [ edit ]
Dracula X
' 1. Town
Dx-phantbat Myotia  (Giant Bat) [ edit ]
Dracula X
' 2. Entrance
DX-Dullahan Dyurahan  (Dullahan) [ edit ]
Dracula X
' 3. Hall
Taurusu Minotaurusu  (Minotaur) [ edit ]
Dracula X
' 4. Dungeon
Dx-cloaked Ghost  [ edit ]
Dracula X
' 4'. Caves
Werewolf2 Lypuston  (Werewolf) [ edit ]
Dracula X
' 5. Courtyard
Rob-wdrag Salamander  [ edit ]
Dracula X
' 5'. Sunken City
Dx-skullsorc2-1- Carmilla  [ edit ]
Dracula X
' 6. Clock Tower (if Annet not rescued)
Deathcvx Death  [ edit ]
Dracula X
' 6. Clock Tower (if Annet rescued)
Reaperdx1 Death [Second Form]  [ edit ]
Dracula X
' 6. Clock Tower (if Annet rescued)
Draculadx Dracula  [ edit ]
Dracula X
' 7. Dracula
Draccvx2 Dracula [Second Form]  [ edit ]
Dracula X
' 7. Dracula

Usage

This template is used to enter a particular row into an Enemy Table (by passing its corresponding row number in this template as the first argument), which represents enemy data for a given enemy from the game Dracula X. If no row number is specified, all rows are entered. This template should be used in between an "Enemy Table Begin" and "Enemy Table End" template and can be used alongside and instead of an "Enemy Table Row" template or other Enemy Data template.

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