Note: Please see main page at Dracula X Bestiary.
Caution: Updating the enemy numbers can cause incorrect data to appear on enemy pages.
Enemy Data: Dracula X Bestiary
Image Name - Game
Description
Statistics Items Location
Skeleape-1-.gif Skeleton Ape  (Giant Skeleton) [ edit ]
Dracula X (Strategy)
' HP: 1
1. Town, 2. Entrance
Dracula X - Barrel Skeleton.gif Barrel Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance
Dracx-skele-1-.gif Skeleton  [ edit ]
Dracula X
' HP: 1
1. Town, 3. Hall, 4. Dungeon, 4'. Caves
Dracx-zomb.gif Zombie  [ edit ]
Dracula X
' HP: 1
1. Town, 2. Entrance, 4. Dungeon, 7. Dracula
Cvdx-bat-1-.gif Bat  [ edit ]
Dracula X
' HP: 1
1. Town, 2. Entrance, 3. Hall, 4. Dungeon, 4'. Caves, 6. Clock Tower
Cvdx-mhead-1-.gif Medusa Head  [ edit ]
Dracula X
' HP: 1
1. Town, 3. Hall, 6. Clock Tower, 7. Dracula
Cvdx-floateye-1-.gif Peeping Eye  [ edit ]
Dracula X
' HP: 2
2. Entrance
Speargrd-1-.gif Armor Knight  [alt] [ edit ]
Dracula X
' HP: 5
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Cvdx-bpillar-1-.gif Bone Pillar  [alt] [ edit ]
Dracula X
' HP: 2
1. Town, 3. Hall, 4. Dungeon, 6. Clock Tower, 7. Dracula
Dx-bigbull-1-.gif Behemoth  [ edit ]
Dracula X (Strategy)
' HP: ?
1. Town
Dracx-fman-1-.gif Merman  [ edit ]
Dracula X
' HP: 1
2. Entrance, 3. Hall, 5'. Sunken City
Cvdx-ghost-1-.gif Skull Head  [ edit ]
Dracula X (Strategy)
' HP: 2
4. Dungeon, 5. Courtyard, 6. Clock Tower
Dx-fleaman-1-.gif Flea Man  [ edit ]
Dracula X
' HP: 1
4. Dungeon, 5. Courtyard
Cvdx-skeledrag.gif White Dragon  [alt] [ edit ]
Dracula X
' 4'. Caves, 5'. Sunken City, 7. Dracula
Cvdx-bloodskel-1-.gif Red Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' 4. Dungeon, 5'. Sunken City, 6. Clock Tower
Cvdx-raven-1-.gif Raven  [alt] [ edit ]
Dracula X
' 5. Courtyard, 5'. Sunken City, 6. Clock Tower
Cvdx-axe-1-.gif Axe Armor [Blue]  [alt] [ edit ]
Dracula X
' HP: 7
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Cvdx-bigbat.gif Monster Bat  [ edit ]
Dracula X
' 5. Courtyard
Cvdx-axelord-1-.gif Axe Armor [Red]  [alt] [ edit ]
Dracula X
' HP: 7
4. Dungeon, 4'. Caves, 5. Courtyard, 6. Clock Tower
Skeledog.gif Were-Panther Skeleton  (Were Panther Skull) [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance
Bigsword-1-a.gif Victory Armor  [alt] [ edit ]
Dracula X (Strategy)
' 5. Courtyard
Wereskel-1-.gif Neck Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' HP: 3
2. Entrance, 7. Dracula
XX - Bloody Skeleton.gif Giant Skeleton  (Bloody Skeleton) [alt] [ edit ]
Dracula X
' 4'. Caves
Waterskull-1-.gif Water Ghost  [ edit ]
Dracula X (Strategy)
' 5'. Sunken City
Cvdx-mudman-1-.gifMudman2-1-.gifDx-zombie.gif Mud Man  [ edit ]
Dracula X
' 4'. Caves
Dx-eviltomb.gifTombstone-1-a.gif
(NA/JPN)
Tombstone  [ edit ]
Dracula X
' 4'. Caves
Cerebrus.gif Keruberosu  (Cerberus) [ edit ]
Dracula X
' 1. Town
Dx-phantbat.gif Myotia  (Giant Bat) [ edit ]
Dracula X
' 2. Entrance
DX-Dullahan.gif Dyurahan  (Dullahan) [ edit ]
Dracula X
' 3. Hall
Taurusu.gif Minotaurusu  (Minotaur) [ edit ]
Dracula X
' 4. Dungeon
Dx-cloaked.gif Ghost  [ edit ]
Dracula X
' 4'. Caves
Werewolf2.gif Lypuston  (Werewolf) [ edit ]
Dracula X
' 5. Courtyard
Rob-wdrag.gif Salamander  [ edit ]
Dracula X
' 5'. Sunken City
Dx-skullsorc2-1-.gif Carmilla  [ edit ]
Dracula X
' 6. Clock Tower (if Annet not rescued)
Deathcvx.gif Death  [ edit ]
Dracula X
' 6. Clock Tower (if Annet rescued)
Reaperdx1.gif Death [Second Form]  [ edit ]
Dracula X
' 6. Clock Tower (if Annet rescued)
Draculadx.gif Dracula  [ edit ]
Dracula X
' 7. Dracula
Draccvx2.gif Dracula [Second Form]  [ edit ]
Dracula X
' 7. Dracula

Usage

This template is used to enter a particular row into an Enemy Table (by passing its corresponding row number in this template as the first argument), which represents enemy data for a given enemy from the game Dracula X. If no row number is specified, all rows are entered. This template should be used in between an "Enemy Table Begin" and "Enemy Table End" template and can be used alongside and instead of an "Enemy Table Row" template or other Enemy Data template.

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