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Note: Please see main page at Electronic Castlevania II: Simon's Quest.
Enemy Data: Castlevania II: Simon's Quest (LCD Handheld)
Image Name - Game
Description
Statistics Items Location
LCD SQ Bat 1. Bat  [ edit ]
Simon's Quest (handheld)
' HP: 1
Exp: 10
1. Forest (day/night), 2. Graveyard (day/night), 3. Castle, 4. The Castlevania
LCD SQ Ghost 2. Ghost  [ edit ]
Simon's Quest (handheld)
' HP: 2
Exp: 20
1. Forest (day), 2. Graveyard (day)
LCD SQ Vampire Bat 3. Vampire Bat  [ edit ]
Simon's Quest (handheld)
' HP: 2
Exp: 20
1. Forest (night), 2. Graveyard (night), 3. Castle, 4. The Castlevania
LCD SQ Skeleton 4. Skeleton  [ edit ]
Simon's Quest (handheld)
' HP: 4 (+4 if with shield)
Exp: 20
1. Forest (night), 2. Graveyard (night), 3. Castle, 4. The Castlevania
LCD SQ Monster Dragon 5. Monster Dragon  [ edit ]
Simon's Quest (handheld)
' HP: 10
Exp: 20
3. Castle, 4. The Castlevania
LCD SQ Monster Fish 6. Monster Fish  [ edit ]
Simon's Quest (handheld)
' HP: 2 (day) / 4 (night)
Exp: 20
1. Forest (day/night), 2. Graveyard (day/night), 3. Castle, 4. The Castlevania
LCD SQ Fire Ghost 7. Fire Ghost  [ edit ]
Simon's Quest (handheld)
' HP: 1
Exp: 20
2. Graveyard (night), 3. Castle, 4. The Castlevania
LCD SQ The Hand 8. The Hand  [ edit ]
Simon's Quest (handheld)
' HP: n/a
2. Graveyard (night), 3. Castle, 4. The Castlevania
LCD SQ Dracula 9. Great Dracula's Curse  [ edit ]
Simon's Quest (handheld)
' HP: 10 + Silver Knife
Exp: 50
4. The Castlevania

Usage

This template is used to enter a particular row into an Enemy Table (by passing its corresponding row number in this template as the first argument), which represents enemy data for a given enemy from the game Castlevania II: Simon's Quest (LCD Handheld). If no row number is specified, all rows are entered. This template should be used in between an "Enemy Table Begin" and "Enemy Table End" template and can be used alongside and instead of an "Enemy Table Row" template or other Enemy Data template.

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