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|game = [[Castlevania: Dawn of Sorrow]]
 
|game = [[Castlevania: Dawn of Sorrow]]
 
|image = stage-abyss1.png
 
|image = stage-abyss1.png
|caption = Powerful demons await in this hellish realm
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|caption = Powerful demons await in this hellish realm.
 
|enemy = [[The Abyss/Enemy Data|Enemy Data]]
 
|enemy = [[The Abyss/Enemy Data|Enemy Data]]
  +
|boss =
  +
[[Abaddon]]<br />
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[[Menace]]<br />
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[[Dracula/Enemy Data#Castlevania: Dawn of Sorrow|Soma]] ([[Julius Mode]])<br />
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[[Dracula/Enemy Data#Castlevania: Dawn of Sorrow|Dracula]] ([[Julius Mode]])
 
|dialogue = Yes
 
|dialogue = Yes
|env = [[Alternate Realms|Alternate Realm]]
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|env = [[Alternate Realms|Alternate realm]]
  +
|music = [[The Abyss (music)|The Abyss]]
 
|previous = [[Mine of Judgment]]
 
|previous = [[Mine of Judgment]]
 
|next = N/A
 
|next = N/A
 
|gallery =
 
|gallery =
 
}}
 
}}
'''The Abyss''' is a [[:Category:Dawn of Sorrow Locations|location]] and the ending stage of ''[[Castlevania: Dawn of Sorrow]]''.
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'''The Abyss''' is a [[:category:Dawn of Sorrow Locations|location]] and the ending stage of ''[[Castlevania: Dawn of Sorrow]]''.
   
==Description==
+
==Overview==
  +
Based on the Abyss of [[Hell]], this is the last area in the game, with some of the hardest enemies/enemy combinations in the game (Stolas, who constantly summons [[Erinys|Erinyes]] and [[Flame Demon]]s, are a great danger in small rooms, for example). When all areas of The Abyss are linked, a hexagram-like shape is formed on the map, each of its sections do not look connected at any point. However, due to the chaotic nature of this location, it inexplicably teleports the player from one sector to another.
A variant of Hell. The map consists of six separated "Hells" that are magically linked and experienced: a flaming hell area filled with an Arc Demon, with giant fire pillars coming from the ground; a sandy area where you acquire the Hippogryph soul; an icy aura part filled with Malachis and Frozen Shades; a blood red aura area (almost looking like a gastric organ) with moving shadows of tortured beings in the background; an outer space area (complete with aurora), filled with a Stolas and Black Panthers; and finally, a spike-filled area. One should note that when all areas of The Abyss are linked, a hexagram-like shape is formed on the map. This is the game's finishing point, with some of the hardest enemies/enemy combinations in the game (Stolas, who constantly summons Erinys, or Flame Demons are a great danger in small rooms, for example). An extra note is the area boss, [[Abaddon]], which is a reference to the entity of the same name in the Christian Bible's Book of Revelation.
 
   
  +
Each of its sections represents six separated "hells":
The Abyss takes on a semblance similar to Hell as described in the Holy Bible. The second term for "Abyss" refers to when a player, NPC or enemy, fall into a pit or black hole that's never-ending.
 
  +
*A typical fire and brimstone landscape complete with fire pillars that shoot up from the ground at timed intervals. The sole [[Arc Demon]] of the game can be found here.
  +
*A strange quicksand-like pits, with oddly placed ear structures with said sand running out of them. The [[High Jump|Hippogryph soul]] can be acquired here.
  +
*An icy and misty aura part filled with [[Malachi]]s and [[Frozen Shade]]s.
  +
*A blood red aura area (almost looking like a gastric organ) with moving shadows of tortured beings in the background. [[Abaddon]], the master of locusts and boss of the area can be fought in this section
  +
*An outer space area (complete with aurora), filled with a [[Stolas]] and [[Black Panthers]].
  +
*And finally, a [[Environmental hazard|spike]] ridden lair with elaborate insectoid designs embedded within its walls.
   
 
The final section resides within the exact center of the location, of which its environment is more twisted than any of the surrounding sections. It is here that the final battle ensues (in [[Julius Mode]], the final section of the Abyss is an edited version of the throne room in [[The Pinnacle]]).
The shape this area takes resembles a six pointed star of which each of its sections do not look connected at any point. However, due to the chaotic nature of this location, it inexplicably teleports the player from one sector to another.
 
   
 
It should be noted that all sections (save for the top-right section) of this area have six rooms each. The northeast section has an extra room, needed to warp to the center of the area to fight [[Menace]]. With the addition of Menace's room, the count reaches 38; however, it should also be noted that this room does not appear on the map and does not count toward the [[Rate|exploration rate]] counter on the menu screen.
The surrounding environment in this area changes depending on which section the player currently is. The northernmost section houses the typical fire and brimstone complete with fire pillars that shoot up from the ground at timed intervals. The other areas include strange quicksand-like pits (with oddly placed ear structures with said sand running out of them), something that looks like the inside of a refrigerator (presumably a reference to where Lucifer/Satan was banished to in the Divine Comedy, as he was sealed away in the deepest area of Hell in ice), an area that resemblen the inside of a giant gastric organ, outer space, and a spike ridden lair with elaborate insectoid designs embedded within its walls.
 
   
 
In [[Normal Mode]], [[Soma Cruz|Soma]] meets [[Dmitrii Blinov|Dmitrii]] in the center of the Abyss through the portal, and he has sealed [[Genya Arikado|Arikado]]'s power by killing [[Celia Fortner|Celia]]. He uses the copied form of Soma's [[Power of Dominance]], but being a mere copy he cannot control it, and a demon known as [[Menace]] bursts out of him. The player beats the game and watches the ending when defeating the abomination. In [[Julius Mode]], the warp room takes the player back to an edited version of the Pinnacle's throne room, where [[Julius Belmont|Julius]], [[Yoko Belnades|Yoko]] and [[Alucard]] fight Soma as the [[Dark Lord]].
The final section resides within the exact center of the location, of which its environment is more twisted than any of the surrounding sections. It is here that the final battle ensues (in Julius Mode, the final section of the Abyss is an edited version of the Throne Room in [[The Pinnacle]]).
 
 
It should be noted that all sections (save for the top right section) of this area have 6 rooms each. The northeast section has an extra room, needed to warp to the center of the area to fight [[Menace]]. With the addition of Menace's room, the count reaches 38; however, it should also be noted that this room does not appear on the map and does not count toward the exploration rate counter on the menu screen.
 
 
==Overview==
 
The Abyss is the last area in the game. It consists of six area types (listed below). It is based on the Abyss of Hell. There are three bosses, only two of which are fought depending on what mode the player is in. The permanent boss is Abaddon, master of locusts. In Normal Mode, Soma meets Dmitri in the center of the Abyss through the portal, and he has sealed Arikado's power by killing Celia. He uses the copied form of Soma's Power of Dominance, but being a mere copy he cannot control it, and a demon known as Menace bursts out of him. The player beats the game and watches the ending when defeating the abomination. In Julius Mode, the warp room takes the player back to an edited version of the Pinnacle's Throne Room, where Julius, Yoko and Alucard fight Soma as the Dark Lord.
 
   
 
==Gallery==
 
==Gallery==
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===Map===
 
===Map===
<gallery position="center">
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<gallery position="center" captionalign="center">
 
Screenshot 16.png
 
Screenshot 16.png
 
</gallery>
 
</gallery>
   
  +
==Trivia==
==Background music==
 
 
*If all the points were connected, with the warp room placed over the castle map's location of this room, the Abyss would overlap with the warp room of the [[Silenced Ruins]].
<gallery widths="300" captionalign="center" position="center">
 
 
*The area takes on a semblance similar to Hell as described in the [[Bible|Holy Bible]]. The second term for "Abyss" also refers to when a videogame character (player, NPC or enemy) fall into a pit or black hole that's never-ending.
CASTLEVANIA -DAWN OF SORROW- ORIGINAL SOUNDTRACK- 23 The Abyss|Soma and Julius Mode: The Abyss
 
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**In addition, the fact that [[Abaddon]] is the boss of this area could be a reference to the entity of the same name in the Christian Bible's ''[[wikipedia:Book of Revelation|Book of Revelation]]''.
</gallery>
 
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*Some sections seem to be directly inspired by the Circles of Hell depicted in the ''[[wikipedia:Divine Comedy|Divine Comedy]]'':
  +
**The sandy area could be a reference to the 3rd Ring of the Seventh Circle, where blasphemers are punished.
  +
**The frozen area could be a reference to the Ninth and last Circle, where traitors are punished and where [[Satan|Lucifer/Satan]] was banished.
  +
**The organic area could be a reference to the Third Circle, where gourmands are punished.
  +
***The presence of the demon [[Malacoda]], also from the ''Divine Comedy'', reinforces the resemblance between the poem's Hell and the game's.
   
==Trivia==
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==See also==
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*[[Chaotic Realm]]
*If all the points were connected, with the warp room placed over the castle map's location of this room, the Abyss would overlap with the warp room of the Silenced Ruins.
 
  +
*[[Hell]]
   
 
==External links==
 
==External links==

Revision as of 12:30, 1 August 2020

The Abyss is a location and the ending stage of Castlevania: Dawn of Sorrow.

Overview

Based on the Abyss of Hell, this is the last area in the game, with some of the hardest enemies/enemy combinations in the game (Stolas, who constantly summons Erinyes and Flame Demons, are a great danger in small rooms, for example). When all areas of The Abyss are linked, a hexagram-like shape is formed on the map, each of its sections do not look connected at any point. However, due to the chaotic nature of this location, it inexplicably teleports the player from one sector to another.

Each of its sections represents six separated "hells":

  • A typical fire and brimstone landscape complete with fire pillars that shoot up from the ground at timed intervals. The sole Arc Demon of the game can be found here.
  • A strange quicksand-like pits, with oddly placed ear structures with said sand running out of them. The Hippogryph soul can be acquired here.
  • An icy and misty aura part filled with Malachis and Frozen Shades.
  • A blood red aura area (almost looking like a gastric organ) with moving shadows of tortured beings in the background. Abaddon, the master of locusts and boss of the area can be fought in this section
  • An outer space area (complete with aurora), filled with a Stolas and Black Panthers.
  • And finally, a spike ridden lair with elaborate insectoid designs embedded within its walls.

The final section resides within the exact center of the location, of which its environment is more twisted than any of the surrounding sections. It is here that the final battle ensues (in Julius Mode, the final section of the Abyss is an edited version of the throne room in The Pinnacle).

It should be noted that all sections (save for the top-right section) of this area have six rooms each. The northeast section has an extra room, needed to warp to the center of the area to fight Menace. With the addition of Menace's room, the count reaches 38; however, it should also be noted that this room does not appear on the map and does not count toward the exploration rate counter on the menu screen.

In Normal Mode, Soma meets Dmitrii in the center of the Abyss through the portal, and he has sealed Arikado's power by killing Celia. He uses the copied form of Soma's Power of Dominance, but being a mere copy he cannot control it, and a demon known as Menace bursts out of him. The player beats the game and watches the ending when defeating the abomination. In Julius Mode, the warp room takes the player back to an edited version of the Pinnacle's throne room, where Julius, Yoko and Alucard fight Soma as the Dark Lord.

Gallery

Map

Trivia

  • If all the points were connected, with the warp room placed over the castle map's location of this room, the Abyss would overlap with the warp room of the Silenced Ruins.
  • The area takes on a semblance similar to Hell as described in the Holy Bible. The second term for "Abyss" also refers to when a videogame character (player, NPC or enemy) fall into a pit or black hole that's never-ending.
    • In addition, the fact that Abaddon is the boss of this area could be a reference to the entity of the same name in the Christian Bible's Book of Revelation.
  • Some sections seem to be directly inspired by the Circles of Hell depicted in the Divine Comedy:
    • The sandy area could be a reference to the 3rd Ring of the Seventh Circle, where blasphemers are punished.
    • The frozen area could be a reference to the Ninth and last Circle, where traitors are punished and where Lucifer/Satan was banished.
    • The organic area could be a reference to the Third Circle, where gourmands are punished.
      • The presence of the demon Malacoda, also from the Divine Comedy, reinforces the resemblance between the poem's Hell and the game's.

See also

External links

Castlevania: Dawn of Sorrow
Characters
Protagonists
Soma CruzMina HakubaJulius BelmontYoko BelnadesGenya Arikado (Alucard) • Hammer
Antagonists
Celia FortnerDario BossiDmitrii BlinovSoma Cruz (Julius Mode)
Bosses
Flying ArmorBaloreMalphasPuppet MasterRahabGergothZephyrBat Company
ParanoiaAguniAbaddonDeathMenace
Areas
The Lost VillageWizardry LabGarden of MadnessThe Dark ChapelDemon Guest HouseCondemned Tower
Cursed Clock TowerSubterranean HellSilenced RuinsThe PinnacleMine of JudgmentThe Abyss
Music
Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack
Guides
Castlevania: Dawn of Sorrow - The Official Strategy Guide
Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide
Archives
BestiaryInventoryJulius ModeVoice Translations