- See also: Frankenstein (disambiguation)
The Creature, sometimes referred to simply as Frankenstein or Frankenstein's Monster, is a giant monster made out of pieces of corpses sewn together and reanimated through an undisclosed method by Victor Frankenstein in the original novel written by Mary Shelley, although often seen through the use of a massive amount of electricity supplied by a bolt of lightning in popular media. Its name is commonly confused with that of its creator's surname.
The Creature appears as a boss or as a regular enemy in several Castlevania games. It has immense strength and physical prowess. It may control electricity and sometimes can use different kinds of weapons, making it a living killing machine.
- 1 Origins
- 2 Appearances
- 2.1 Castlevania
- 2.2 Vampire Killer
- 2.3 Haunted Castle
- 2.4 Castlevania II: Simon's Quest
- 2.5 Castlevania III: Dracula's Curse
- 2.6 Kid Dracula/Kid Dracula (GB)
- 2.7 Wai Wai World 2: SOS!! Parsley Castle
- 2.8 Wai Wai Bingo
- 2.9 Super Castlevania IV
- 2.10 Castlevania: Rondo of Blood
- 2.11 Castlevania Chronicles
- 2.12 Castlevania: Bloodlines
- 2.13 Castlevania: Symphony of the Night
- 2.14 Castlevania (N64)/Castlevania: Legacy of Darkness
- 2.15 Castlevania: Circle of the Moon
- 2.16 Castlevania: Dawn of Sorrow
- 2.17 Castlevania: Portrait of Ruin
- 2.18 Castlevania: Order of Ecclesia
- 2.19 Castlevania: The Adventure ReBirth
- 2.20 Castlevania Puzzle: Encore of the Night
- 2.21 Castlevania: Harmony of Despair
- 2.22 Super Smash Bros. Ultimate
- 3 Other media
- 4 Enemy Data
- 5 Item Data
- 6 Gallery
- 7 Trivia
- 8 See also
Frankenstein's monster (or Frankenstein's creature) is a fictional character that first appeared in Mary Shelley's novel, Frankenstein; or, The Modern Prometheus. In the novel, the creature has no name, a symbol of his lack of a parental figure and the lack of any human sense of self and identity. When speaking to his creator, Victor Frankenstein, he does call himself the "Adam of your labours", and in some variations of the story the monster names himself "Adam" after obtaining a Bible and reading it. He is also variously referred to as a "creature", "fiend", "dæmon", "wretch", "spectre", "devil", "being" and "ogre" in the novel. The character is often referred to simply as "Frankenstein".
The monster's lack of a proper name became part of the stage tradition, as Mary Shelley's story was adapted into serious and comic plays in London, Paris and France during the decades after the novel's first appearance. Mary Shelley herself attended a performance of Presumption, the first successful stage adaptation of her novel. "The play bill amused me extremely, for in the list of dramatic personae came, _______ by Mr T. Cooke.", she wrote her friend Leigh Hunt, "This nameless mode of naming the unnameable is rather good."
Into this vacuum, it is understandable that the name of the creator, "Frankenstein", would soon be used to name the creation. That mistake was made within the first decade after the novel was published, but it became cast in concrete after the story was popularized in the famous 1930s Universal film series starring Boris Karloff. The film was based largely on a play by Peggy Webling, performed in London in 1927. Curiously, Webling's Frankenstein actually does give his creature his name. The Universal film reverted to the empty cypher, however: the film's credits list the character Karloff plays as a series of question marks. Nevertheless, the creature soon enough became best known in the popular imagination as "Frankenstein".
- See also: Igor
Frankenstein is a boss that can give the player a hard time, as not only do they have to deal with him, but also with his miniature hunchbacked partner, Igor. If the player knows how to avoid Igor and his fireballs, both enemies can be defeated considerably easy. When the player first enters the room, it's recommended to run and jump onto the side of the lower right platform to get in some quick hits before Igor starts moving.
Igor will generally hop while he's in the middle of the screen and then jump high when he reaches the platforms in the corners. Hiding on the inside edge of the platforms is recommended, although the player should be ready to move out of the way as Igor won't always follow this pattern exactly. Even though Frankenstein can get in the way, he'll usually stay on right side of the screen for the duration of the fight. Staying close to the platforms will make it easier to jump over the bosses if trapped.
If the player has brought the Holy Water sub-weapon, they will be able to deal some serious damage to Frankenstein and maybe even defeat him right away, while at the same time stun Igor in place and not let him move at all, especially if possessing the Double or Triple Shot (Igor only gets stunned and any damage dealt to him won't deplete the boss's HP bar). Without the Double or Triple Shot, the bosses will likely break out of the stun after a few seconds, but the player should be able to take anywhere between 1/4 to almost 1/3 of Frankenstein's health. After that, hitting him with the whip and stunning him with more Holy Water is recommended.
If the player has the Boomerang, it's recommended to toss them at the boss at the start. Hitting Frankenstein from a distance with the Boomerang will stun him and combining this attack with the whip can also lock Igor.
Now more appropriately named "Frankenstein Monster", except for a change in his palette, he acts exactly the same as did in the original Castlevania.
In the arcade title Haunted Castle, Frankenstein is found chained to the far left wall of the late Dr. Frankenstein's laboratory, preventing him from wandering across the screen. He isn't entirely helpless, however, as he can strike the back wall and cause large boulders to come raining down upon the player from the ceiling above. If the player gets too close to him, the monster will swing his chains around in an attempt to knock them away.
This battle can be made harder if the Hunchbacks from the previous screen aren't dealt with prior to the boss fight. If not slain, they will follow the player into the room where Frankenstein dwells.
- Brandish chain
- Falling debris
Frankenstein is chained to the wall, so he himself poses no real danger; however, he can make blocks to drop from the ceiling; these can be destroyed, although it takes a lot of hits. Luckily, a Skeleton right before the boss room will drop a Cross. Shoot Frankenstein repeatedly in the kneecaps with the cross and he'll die in short shrift.
There is concept art for a "Franken" enemy that never made it into the game in the Castlevania Anniversary Collection. He is described as only walking toward the player and making the ground shake when collapsing.
The Creature now has abandoned his former comrade Igor when it takes up residence at the end of the Tower of Terror (or the Basement depending on the player's path). In both encounters, the Creature's attack strategy remains the same. He'll come marching in from the left side of the screen and then start to saunter to and fro across the floor, stopping only to stomp the ground to cause an avalanche of bricks to come crashing down from above. If all of the bricks miss the player, the Creature will pull out a new brick and toss it toward them in an arced path.
When the Creature is defeated, it will collapse to the ground and burn up, leaving his skull exposed as he's consumed by the flames.
- Stomps on the ground, causing harmful debris to fall from the ceiling.
- Throws a stone block at the player.
Like many other bosses that appear in the game, the Creature in is another blast-from-the-past boss enemy from the original Castlevania. Thankfully, however, Frankenstein is a little different in this game than he was in the original version and is a lot easier to defeat. As Frankenstein enters into the room from the left, start jumping up and whipping him in his head; it's his only weak point, and hence the only place you can damage him. When you can get to his left, hit the first block platform with your whip to reveal some meat, which you will probably need, as the stage itself is pretty long and arduous. Frankenstein mainly attacks by stomping on the ground, which causes an earthquake; through this earthquake, debris falls from the ceiling to damage you. Avoid the falling blocks the best you can and bare in mind that you can use the platforms all over the room as protection from the debris by simply standing under them. If you don't want to have to jump and whip to hit him, get on one of these platforms and hack away at his head... just be careful that he doesn't run into you. Also, avoid his seldom used attack, which is throwing a block (identical to the ones that fall from the ceiling) at you. They're easily avoided, however. The battle seems hard, but it's actually quite simple for this stage in the game.
The Creature is also the boss of Block 6', so either path the player takes, they'll end up fighting him. The strategy is the same as in the first battle, only differing about the hidden meat in the destroyable block, and hiding under platforms.
Frankens make an appearance in both, Boku Dracula-kun and Kid Dracula games.
Frankens make an appearance in Wai Wai World 2.
Franken from Boku Dracula-kun makes an appearance as a bingo number along with other Konami characters.
The Creature returns to his late creator's lab in the midst of The Dungeons in Dracula's castle. Its attack strategy has again changed although meandering back and forth still remains. Taking advantage of the shelves of chemical filled vials behind it, the Creature will now hurl these in the player's direction.
- Pink flask: The Creature throws various flasks at the player. The pink one has a small flame come out on the floor. If Simon is standing on a platform the player should not even worry about this, as Simon can hit the flask to destroy it, neglecting the activation of its effect.
- Green flask: In contrast to the pink flasks. the player should worry about this one. When The Creature throws it, it bursts in mid air and flames burst out and fall to the floor. Since it explodes in the air, the player cannot block this move.
- Gray flask: When this hits the floor, another Creature is brought out. While the copy is walking around, the real one will do the same, not throwing anything. Destroying the fake one will end this process. This flask can also be destroyed by the player before activation.
The easiest way to fight the Creature is to remain on the left side of the screen and attack constantly whenever he comes within range.
Called Franken in this game, the Creature is merely a pawn of Shaft in a grand scale battle that involves the four main bosses from the original Castlevania: the Giant Bat, Medusa, the Mummy Man and Franken (excluding Death, who has his own boss battle elsewhere).
Franken has three methods of attack which he'll pull off in a random fashion with little to no warning:
- Grabs the player in a choke hold that, if they don't manage to shake free, can quickly lead to death.
- Generates an electric blast from his hands which he then launches at the player.
- Jumps and stomps on the ground, causing debris to come crashing down (a similar attack was first seen in Dracula's Curse, sans the preceding jump).
The Creature, known in this game as Frankenstein's Monster, returns yet again as a sub-boss stationed in the Torture Chamber/Laboratory (Stage 7). This is perhaps the only time in the series where the player doesn't actually have to fight him, and instead is given the option to use the environment's layout to avoid fighting him altogether, like climbing a set of stairs, walk above him and run away.
When Simon first approaches him, electricity bolts emanating from a strange machine will bring him to life. After rising up from his position, Frankenstein's Monster will proceed to march slowly toward him, madly swinging the chain he's grasping in his hand all the while, and periodically stopping to do a dash attack. It's best to defeat him quickly, as being cornered will spell certain doom for the player.
Frankenstein is encountered midway through The Munitions Factory as a sub boss this time around, with this probably being his tallest incarnation in the series. His only methods of attack are striking the floor with his fist to produce a jolt of electricity that travels to the other end of the screen and swinging a long chain wrapped around his wrist. He doesn't wander much in this title, unlike most of his other appearances.
Use your ultimate item or simply get close and attack quickly. When he swings the chain around, jump away. When he releases it straight, crouch. When he unleashes the lightning bolt along the ground, jump to the platform on the left.
This time around, the Creature's appearance has been altered quite a bit from his earlier incarnations complete with a new method of attack: a sledge hammer.
His new appearance comes fully equipped with a new set of attacks. His primary attack being to slam its hammer down into the ground upon the player. At different intervals, the Creature will roll himself up into a ball and roll all around the perimeter of his room, using the slopes to roll onto the walls and ceilings and to increase his overall speed. When in this form, his tubing and machinery pokes out making it harder to perform a jump over his rolling body.
Slash at it and back-dash when he raises its axe. When you see it kneel down, get ready to jump, because its going to roll across the floor, hitting the wall, and then rolling back to the other wall. Jump over it as it approaches you, and see if you can get in a diagonal hit when you land. When he stands back up, continue attacking. Nothing to it. The Tooth of Vlad is your prize.
The Gardener (properly named Frankenstein Gardener in the US release of Legacy of Darkness) shares many obvious similarities with the traditional depictions of the Creature, including a giant stature, strong body build, green skin, short black hair and multiple scars all over his body. It appears that the Gardener uses the remains of an in-game model intended for a canceled playable character who was to appear in these games, Coller, whose main weapon was supposedly going to be a shotgun which he held in one hand, and a chainsaw mounted in place of his right arm as his secondary weapon.
The Gardener resides in the maze garden of the Villa level in both titles and is equipped with a chainsaw in place of his right arm. He is not a boss in these two titles, but instead serves as a very dangerous immortal hazard. During Reinhardt's and Carrie's campaigns. The player can find the Gardener pruning one of the hedges of the maze, if approached or attacked, he will pursue the player.
After meeting Malus, the player has to escape the Gardener, this time accompanied by two Stone Dogs. The hounds will chase after the player and attempt to hold them by their ankles, allowing the Gardener to catch up and deliver a mortal wound with his chainsaw.
In Legacy of Darkness, Cornell is asked by Mary Oldrey to save her son, Henry, from the Gardener in exchange for the Copper Key. The player is required to escort Henry to the exit while defending him from the Gardener.
The Gardener and the Stone Dogs cannot be killed. If attacked repeatedly, they will collapse to the ground for a short time (sometimes leaving gold or a healing item), before rising up again and continue their pursuit. This makes escaping from the garden maze all the more difficult, and only by strategically using sub-weaponry as a means to slow him and his stone comrades down makes it any easier.
In this title for the Game Boy Advance, the Creature has been downgraded to the status of a lesser enemy known as Franken, and only makes his appearance in the Eternal Corridor after the player defeats Death in the Underground Warehouse.
He lumbers along very slowly, only to stop and deliver a two-fisted downward smash whenever the player wanders too close to him. His power shouldn't be underestimated, though, as he can deal large amounts of damage even if the player has a high level. However, while fighting them is completely optional (the player shouldn't even revisit the areas where they appear in a normal playthrough), it's worth paying them a visit as they drop two of the highest STR enhancing armors in the game: the Ninja Garb (STR +30, DEF +80) and the Soldier Fatigues (STR +50, DEF +120, LCK +10).
For the first title on the DS handheld, the Creature remains a (though rather strong) lesser enemy in the game appearing ever so rarely throughout the castle.
When approached, the Creature is activated by a few bolts of lightning. Afterward, it proceeds to stroll slowly in the player's direction only to speed up tremendously when it draws within close proximity of the player's position.
The Creature's main method of attack is his electrically charged hammering fist, which has great range and is dealt very quickly, making it difficult to dodge.
The Creature returns as the boss in the Dark Academy. He once again springs to life after being charged by lightning bolts (which apparently has become a tradition in the series). Even though he uses the same sprite set he had in Rondo of Blood, he now counts with a whole new range of techniques in addition to his classic ones.
- He keeps its old grabbing choke hold technique.
- He also keeps its clenched dual-fisted beam, which is now a series of lightning bolts rather than a beam.
- He's now able to perform a diagonal leap into the air and then comes crashing down hard on the player. He has a notorious quick reacting time for performing this move and will almost instantly do it whenever the player tries to jump over him, catching them in midair.
- He's now also able to launch a powerful heat-seeking missile or a barrage of machine gun bullets from its elbow's mounted turret.
- He no longer causes blocks to rain down from the ceiling.
When defeated, the Creature dies in a similar manner to how he did in Castlevania III: Dracula's Curse.
Two Creatures appear at the same time in one of the later levels in the Nest of Evil, making that room one of the most difficult to beat. After fighting them for awhile, the doors will open and the player can then escape to the next room, although if they're trying to gain experience, then the fight may be necessary. The best tactic to beat both of them is to use the Greatest Five Dual Crush. Due to its high MP cost, however, as well as the likely necessity to cast the spell several times, it's highly advisable to have the Magus Ring equipped on one of the characters.
In Order of Ecclesia, the Creature is a common enemy. He can shoot lightning from his hands and can launch fire from a flamethrower built in one of his hands. Other than that, he uses kicks as normal attack. He is first seen in a room on Minera Prison Island in which a human skeleton lays on a table, surrounded by a lab and test tube with spinal columns. It is the same room where you obtain Dominus Hatred, but he does not appear for the first time Shanoa enters the room due to the cutscene with Albus. When the room is re-entered, he then appears.
While not directly related to the Creature, two other variations of the enemy, aptly known as Enkidu and Rebuild, appear in Order of Ecclesia. A boss named Goliath also appears, bearing similar designs.
Like in Bloodlines, the Creature appears as a miniboss in the clock tower stage. It has two separate attacks: Summoning a sphere of electric energy and producing an electric current that slides along the ground. It can sometimes use both attacks at the same time.
The Creature makes an appearance in Encore of the Night.
The Creature makes an appearance in Harmony of Despair.
The Creature appears in Volume 3.
The Creature appears in the episode "The Most Dangerous Game Master".
- Main article: The Creature/Enemy Data
|Item Data: The Creature|
|Image||Name - Game
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|1 of 5 Treasures. STR +10||Relic (Dracula's Relic)
||Find: Reverse Outer Wall
Guard: The Creature
|A black ninja suit||Body (Clothes)
|DEF +80, STR +30
||Drop: Franken, Were-Jaguar
|Fatigues normally worn by soldiers||Body (Clothes)
|DEF +120, STR +50, LCK +10
||Drop: Catoblepas, Franken
|May give the illusion of bulking up muscle mass.||Food
|Common Drop: The Creature
|Restore HP gradually.||Enchanted Soul
Drop: The Creature
|Are you brave enough to open it?||Item (Food - Bad Food)
Drop: The Creature (5.30 %)
|Explodes for fire damage one second after the pin is pulled.||Sub-Weapon
|Consume: MP||ATK +10
Find: Green Chest
Drop: The Creature (4.3%)
|Armor that increases damage, both dealt and received.||Chest (Body Armor)
Soma, Alucard, Jonathan, Julius, Richter, Shanoa
|Attrib: Blunt -50, Slash -50, Pierce -50, Fire -50, Ice -50, Lightning -50, Holy -50, Dark -50
||HP -20, STR +10, CON -20, MND -20
Drop: Death (Hard), R. The Creature
|Restore HP gradually.||Enchanted Soul
Steal: The Creature (0.8%)
- Main article: The Creature/Gallery
- The Creature is based on the monster created by Dr. Frankenstein from the classic horror tale Frankenstein; or, The Modern Prometheus by Mary Shelley. The monster is often mistakenly called "Frankenstein". Her name for the Creature, though not used in the novel, was "Adam", in reference to the Biblical "first man".
- Up until Castlevania: Symphony of the Night, the Creature was referred to as "Frankenstein" within the games.
- This has been a common misconception that is not limited to the Castlevania series, but probably since the character's introduction into popular media; however, the name "Frankenstein" is actually the surname of its creator, Victor Henry Frankenstein. In the novel, the monster is never given a name and is instead called by different monikers, including "creature", "fiend", "spectre", "demon", "wretch", "devil", "thing", "being", "ogre", and most properly "Frankenstein's monster".
- The Creature makes a brief appearance in the 1993 Konami arcade game Quiz Gakumon no Susume.
- The Creature's overall appearance was reused for Goliath in Castlevania: Order of Ecclesia.
- Iron Gladiator - Another monster that was created by stitching dead bodies together.
- Victor Frankenstein
|Super Castlevania IV|
|Simon Belmont • Dracula|
|Rowdain • Medusa • Orphic Vipers • Puweyxil • Koranot • The Dancing Spectres • Sir Grakul • The Monster|
Zapf Bat • Akmodan II • Slogra • Gaibon • Death
|The Drawbridge, The Fortress, The Stables • The Forest, The Poison Lake, The River|
The Caverns, The Waterfalls, The Moat • The Outer Keep • The Castle Court • The Halls • The Unliving Quarters
The Dungeons • The Treasury • The Clock Tower • The Castle Keep
|Theme of Simon Belmont • Akumajō Dracula Best 2|
|All About Akumajō Dracula • Famitsū Akumajō Dracula Guide • Nintendo Power Super Castlevania IV Guide|
|Bestiary • Inventory|
|John Morris • Eric Lecarde|
|Elizabeth Bartley • Drolta Tzuentes • Dracula|
|Hellhound • Armor Battler • Wizard • Heavy Armor • Great Axe Armor • Golem • Snake Dragon • Gargoyle|
The Creature • Gear Steamer • Talos • Silhouette Demon • Princess of Moss • Death • Medusa
|Ruins of the Castle Dracula • Atlantis Shrine • The Leaning Tower of Pisa|
The Munitions Factory • Versailles Palace • The Castle Proserpina
|Akumajō Dracula X|
|Bestiary • Inventory|