Time is a statistic that frequently appears in Castlevania games, used to measure the total amount of time spent in-game (that is, not including time spent while in any of the game's menus or when it is paused). This statistic usually appears in games that have role playing elements implemented and sometimes in early games of the series that count with a backup saving system.

In rare instances, the ending of a game is (negatively) affected the more time the player spent in completing it, often resulting in obtaining the "bad" ending. On the other hand, special rewards (such as unlocking alternate modes or characters) are sometimes awarded for completing a game without exceeding a determined time mark.

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