Trevor Belmont (トレバー・ベルモンド Torebā Berumondo?, Trevor Belmondo), often referred to simply as "Belmont" in the show, is one of the main protagonists in the Netflix original series, Castlevania. He is a vampire hunter and the last descendant of the Belmont family, who were (wrongfully) exiled and excommunicated.
He is voiced by Richard Armitage in the English version of the show.
Trevor was the last surviving member of the Belmont clan, a family who dedicated their lives to fight creatures of darkness commanded by Count Dracula and protect mankind. However, rumors spread that the Belmont clan practiced black magic attracting evil to them, causing the family to be exiled and excommunicated by the Church, with everything the family owned being razed and destroyed by the people they swore to protect, eventually leaving Trevor all on his own at an early age.
Throughout the series
Meeting the Speakers
In 1476, Trevor came across a village where a few of its inhabitants accused his family of practicing black magic. After fighting and defeating them, he fled from the village. He then came across the town of Gresit, a fortified city that was not yet overrun by Dracula's army. Making his way inside, Trevor talked to the citizens and learned of a legend of a "sleeping soldier" who slumbered beneath the city. While walking through the streets, he spotted an elderly man being harassed by two abusive priests. Although he wanted to walk away, he reluctantly saved the old man by brutally defeating the priests. Escorting the Elder back to his hut, Trevor met the Speakers, a group of scholars persecuted by the Church and falsely blamed for the attacks by Dracula's monsters. Persuaded by the old man to find his grandchild who had gone to find the sleeping soldier, Trevor complied, on the condition that he and his fellow scholars left Gresit and hide from the Church.
Exploring the catacombs, Trevor discovered "hot pipes" and "torches that light themselves". After falling through the floor, he encountered a Cyclops that turned its victims into stone. Trevor battled and killed the monster, freeing one of its victims from the stone prison. It was none other than the Elder’s granddaughter, Sypha Belnades.
With her determination to find the sleeping soldier, Trevor convinced her to return to her grandfather to put his mind at ease, believing that the tale of the sleeping soldier was nothing more than a myth. Upon their return, Trevor once again argued with Sypha about the myth, convinced that the catacombs were a part of Dracula's castle based on his ancestors writings. He told the elder to leave, but was convinced by the old man to stay in town until sundown. Stepping out of the hut, Trevor found himself surrounded by priests, who brought him to the Bishop. Offered a pardon and his life, Trevor was ordered by the Bishop to leave Gresit while the Speakers would be executed.
Returning to the Speakers, Trevor warned them of the Bishop's insane plans for their demise. He tried to convince them to leave the city, but instead found himself lectured by Sypha and her grandfather, who resolved to stay and fight their own battles. Reluctantly pushed by their convictions, Trevor hid the Speakers in the catacombs and confronted the citizens of Gresit alone. He fought his way through the priests and was chased by a mob, but was eventually saved by Sypha who utilized magic. Trevor then convinced the people that the Bishop and the priests of the Church were the ones responsible for the monsters' attacks. The angry mob attacked the leader of the priests, killing him. With the villagers under his command, Trevor instructed them to kill Dracula's monsters, explaining how to do it. After they defeated the monsters, including Blue Fangs, the surface became unstable, causing Trevor and Sypha to fall through the ground and land deeper inside the catacombs than they were before.
Avoiding the traps of the catacombs, Trevor and Sypha eventually found a coffin. They discovered a "vampire", whom Trevor believed to be Dracula but Sypha believed to be the sleeping soldier. Mistaking the vampire's intentions, Trevor fought him and eventually landed a slash on his chest only to be pinned down moments later. Desperate, Trevor stabbed the vampire in the chest with a knife with the intent on killing the vampire even at the cost of his own life. But to his surprise, the vampire spared him and introduced himself as Alucard. Alucard had waited for a hunter and a scholar to find him, as predicted by the prophecies of the Speakers. Convinced by Alucard that the three of them could defeat Dracula together, Trevor led the group as they began their journey.
The fight against Dracula
Needing a strategy to defeat Dracula, Trevor and Sypha turn to Alucard for information. He tells them about Dracula's ability to teleport his castle, and the trio come to the conclusion that they will need a way to stop that from happening so they can attack the castle. Trevor suggests that they head to the Belmont Estate; over the years the Belmont family fought monsters, they amassed a large collection of information and artifacts in a hidden vault. Trevor believes that if the information they need is anywhere to be found, it is there.
Heading out on the road, Trevor starts to get closer to Sypha while constantly verbally sparring with Alucard. While camping for the night, the group is attacked by night creatures. The three of them dispatch the creatures, although one survives and escapes.
At the Belmont Estate, Sypha opens the vault using magic, revealing that the Belmont family dabbled in the magical arts. Below in the vault, the group finds a vast trove of information and equipment. Sypha is amazed at the amount of information present, although Alucard is disturbed by a collection of vampire skulls and the feeling that the entire collection is dedicated to killing his species. Trevor is amazed to find the Morning Star hidden among the equipment and immediately claims it for himself.
Sypha discovers that a member of the Belmont family was already working on the problem of Dracula's moving castle and was developing a spell to lock the castle in one place. It is unfinished but Sypha believes she can finish it. As she works, a group of night creatures arrives above and tries to force their way into underground vault. As Sypha and Alucard work to finish the spell and locate Dracula's castle, Trevor fights off the horde of night creatures using all of the weapons at his disposal, including the Morningstar.
Trevor manages to successfully kill all of the attacking monsters just as Sypha and Alucard succeed in bringing Dracula's castle to above the Belmont Estate. The trio attack the castle, fighting their way through the vampire army until they face Dracula himself. Though Trevor manages to hit Dracula with the Morning Star, it still is not enough to kill Dracula. Dracula attacks the trio with his Dark Inferno spell, but the trio works together to push it back. Alucard, who is near Dracula when the trio counters Dracula's attack, begins to fight his father in a vicious melee duel that wrecks the castle in the process. Eventually, Dracula breaks down when they reach Alucard's childhood room and allows his son to stake him in the heart. Trevor and Sypha arrived and helped to finish him by beheading Dracula and setting fire to his remains.
With Dracula dead, Trevor hands over stewardship of the Belmont Estate to Alucard, who had been planning to end his own life. Sypha convinces Trevor to continue adventuring with her since she believes that Trevor's destiny is to fight evil. Bidding farewell to Alucard, Trevor accompanies Sypha as they first head to find the Speakers before heading on to face the remains of Dracula's army at Braila.
Trevor is the last of the Belmonts, a family dedicated to monster hunting, so as to protect the citizens of Wallachia. The Belmonts fell on hard times when the Church excommunicated the family and banished them from their ancestral lands. Given practices of the Church's leadership, the excommunication was likely done because the Belmonts knowledge conflicted with the Church's teachings, the association between the Belmonts and the monsters they hunt, the Belmont's martial power, or all of the above reasons. Whatever the case, the excommunication has had a profound influence on Trevor.
Trevor draws many parallels to Dracula in that they have both become misanthropic as a direct result of the Church wrongly prosecuting them and their loved ones. This parallel is exemplified by their very similar statements regarding how the citizens of Wallachia reacted to the Church's misdeeds. Dracula said of the citizens who watched his wife burn that anyone of them could have stood up and said: "No, we won't behave like animals anymore". Trevor similarly observes of the Church and the citizens that "For evil bastards to win power, all ordinary people have to do is stand aside and keep quiet". At the start of season one, both men hold all the citizens of Wallachia to varying degrees of responsibility for the sins of the Church's leadership.
Unlike Dracula, who is actively killing humans out of misanthropy, Trevor has simply become cynical, blunt and apathetic to the citizens of Wallachia. At the start of Season one, he is still a protector at heart but sees his assistance and knowledge as being unwanted due to his excommunication. Feeling that he has no purpose, he lives as a wandering alcoholic who protects himself and is content to let citizens suffer the fate they have allowed to befall themselves. He is sad at all times, as noted by Sypha, and weary of the cruelty of the world.
Trevor still has a soft spot and a protective attitude toward those who have been wronged as he has. He is drawn into the battle for Gresit when he decides to defend the Speakers, who are helping the townsfolk from the church's prosecution. He is acutely aware of the dangers of prosecution and seeks to be a protector in that capacity for the Speakers. However, the Speakers own idealism and the developing battles in Gresit slowly change Trevor and reawaken his familial purpose.
At his core, Trevor is a firm believer in Belmont values; protecting and fighting for the people of Wallachia. This is likely what separates Trevor's degree of misanthropy from Dracula's. Trevor's debates with the Speakers to help him re-find his path to following these values. As observed by the Speaker Elder, Trevor is a "defeated" man who decided he had lost his battle for the soul of the country when he was excommunicated. The Speakers inspire Trevor by helping the people even when they are hated by them and being more afraid of not fulfilling their righteous purpose than being killed. Trevor realizes he too fears not being able to fulfill his purpose to fight for the people of Wallachia, and that the citizen's hatred or closeness to him are, in fact, irrelevant to his choice. By the end of Season one, Trevor's idealism is lacking but he has certainly found purpose as being the protector that a Belmont is meant to be. In his battle with Alucard, he shows he is willing to die if it would mean saving Wallachia and considers surviving to be "a luxury".
When it comes to monsters, Trevor is prone to quick judgment and intolerance. This is best exemplified when he attacks Alucard. In Trevor's words regarding killing Alucard: "You have fangs and you sleep in a coffin". Trevor's relationship with Alucard remains adversarial after they agree to work together. Both men coming from conflicting backgrounds. They often insult each other and occasionally piss each other off. Though neither would admit it verbally, Trevor and Alucard respect each other. After some time, Trevor and Alucard's adversarial dynamic turns to tough brotherly love.
Trevor and Sypha quickly grow close during the war on Dracula. After the war, Sypha tells Trevor she wants him to stay with her as they go on further adventures. She notes that since they met, he had regained purpose, doing what he was born for. Trevor realized she was right, that life was as good now as it had ever been for him. Sypha was the closest person he had to a friend. Trevor accepted Sypha's proposal, saying: "I wouldn't know where else to go or who else to be with". Their relationship became intimate soon afterward. Trevor enjoys his new life as an adventuring hero with Sypha. They work and play off each other well, though Trevor does occasionally question his choice. He also is still learning how to have a girlfriend, pissing her off with his drinking habits. In the end both support each other through thick and thin, bound by closeness and shared experience.
Powers and abilities
- Expert combatant: Trevor is an exceptional warrior in peak physical condition and possesses "reflexes like a cat". He was able to win in a bar brawl against four opponents while smashed drunk. When sober, he is nigh unbeatable to all but the mightiest of monsters. Trevor single-handedly slayed a horde of monsters armed with only a sticks while his companions were working on the magic mirror. Later, Trevor effortlessly killed multiple vampire generals and soldiers when raiding Dracula's castle. Trevor also survived close quarters combat with Dracula himself.
- Master Martial Artist: Trevor displays outstanding capabilities in hand-to-hand combat. He is capable of defending himself from the inhuman monsters with or without a weapon. He had sent a monster flying into the bookshelves during the fight in the Belmont Hold when he had lost his sword and Morning Star. While traveling toward the nearest town, he and Sypha encountered a squad of demons. When Trevor became disarmed, he fought one of them off with his bare hands in spite of the superhuman strength the wolf demon displayed, repeatedly crushing its throat with ample precision and shattering its leg before breaking its neck. In Lindenfeld, Trevor faced off against two of the priory's men whom are noted by Trevor to be professional killers, trained in the arts of combat and having honed their bodies judging by their obvious muscle, by their grip alone. He fought them unarmed playfully, capable of weaving in and out of their attacks without breaking a sweat. Even when attacked from both sides, Trevor remained calm and collected. He continued to show off a nonchalant aura while executing very advanced moves, dispatching with the goons easily. Trevor also shows he has knowledge of the use of pressure points which he has used in the fight with the wolf demon and interrogation scene where he puts one of the crooks to sleep.
- Endurance and pain resistance: Trevor has outstanding survivability for a mortal man, he is shown to be able to recover from attacks from demons, falling great heights and survive getting smashed back first into a staircase by the humongous Minotaur. Trevor also recovered getting punched in the gut by Dracula, despite the latter being shown to able to kill a man with a single strike.
- Weapon mastery: Trevor is a master with his family whip and shortsword. He has proven himself capable of extreme accuracy with his whip and held his own in a sword duel with Alucard; Alucard being a master swordsman. He is also quite capable with other weapons, being able to hurl spears and axes with deadly accuracy. Trevor also beheaded Dracula with a longsword during the final battle. Since finding the Morning Star, Trevor is able to dispatch most enemies with a single explosive hit. After spending months traveling with Sypha, his mastery of the Morning Star had grown to the point of being able to wield it in conjunction with Vampire Killer.
- Knowledge of monsters: Trevor Belmont is completely versed in the Belmont family's studies on monsters and the supernatural. As the last Belmont, he is quite possibly the foremost expert in the world on monsters and demons. Examples of his knowledge in use are applying salt to weapons and consecrating his family whip to kill demons. It was also Trevor's knowledge of cyclops that allowed him to save Sypha Belnades's life.
- Educated and knowledgeable of mob mentality: Trevor's knowledge and excommunication from the church has made him very aware of the dangers of mob mentality, as well as being resistant to it. A lifetime of being the scapegoat for problems has taught him how to avoid the threat his fellow citizens pose to him. His experience helped him protect the idealistic speakers from the Church and the mob as he was able to anticipate the worst. Trevor is a cynical man, perhaps because he has seen what lies can do to those who believe them. He is skeptical of fantastical beliefs, sometimes to a fault as in the case of the "Sleeping Warrior" story.
- Natural military commander: In the battle for Gresit, Trevor proved himself to be a brave commander and marvelous tactician. He was immediately able to form a military defense against the night horde with Sypha, a priest and a group of terrified peasants. During the battle, he was able to leverage each of his allies abilities to great effect. In Lindenfeld, Trevor remarked on the use of old military tactics such as putting fecal matter on weapons to infect wounds.
- The crest on Trevor's tunic is a simplified version of the Belmont Crest from Castlevania: Lords of Shadow.
- Trevor bears a big scar over his left eye. In the main timeline, it is stated that Trevor got the scar on his face and chest during his battle against Dracula. However, the Trevor from the animated series' universe is already seen bearing the scar from the beginning, implied to have gotten it a long time ago during the Church's persecution against his family.
- Trevor's line in "Labyrinth", "For evil bastards to win power, all ordinary people have to do is stand aside and keep quiet", is noticeably similar to Alucard's line in Castlevania: Symphony of the Night: "The only thing necessary for evil to triumph, is for good men to do nothing" - itself a quotation usually attributed to 18th-century English philosopher Edmund Burke, who died in 1797, the same year Symphony takes place.
- His appearance in the first season resembles Jon Snow from Game of Thrones, with the fur cloak, beard and garb with the laces. Producer Adi Shankar commented that Squall Leonheart from Final Fantasy VIII was another inspiration for his design.
- His Japanese voice actor, Ryōtarō Okiayu, also voiced Alucard in the Japanese version of Castlevania: Symphony of the Night.