- "A rough path cut through the mountains, Tristis is said to be a march of the dead. The road winds through caverns rumored to glow an eerie blue, from countless tears shed in grief for the lost."
- — In game description
Tristis Pass is a location in Castlevania: Order of Ecclesia.
Overview[]
The initial section of this level takes place in an arid mountainous landscape mainly comprised of hills, cliffs and a few caves, the latter in where treasure chests can usually be found. Not long after entering this area, however, the player will enter an underground icy cavern. Shortly after entering this section, the player's progress will be blocked by a frozen waterfall. Climbing to its top and exploring its source will reveal the cause of it being in this state and allow them to absorb the Vol Grando glyph (the Magnes glyph is required to launch Shanoa toward the left side of the waterfall and build up enough momentum to stand in place for a couple of seconds and have enough time to successfully absorb the glyph). Successfully absorbing this glyph is actually a requirement to be able to continue exploring the area further, as doing so will also melt the ice and let the water flow normally, thus removing the frozen waterfall below and clearing the path.
There are three ledges on the opposite wall of the waterfall; the top and bottom ones have wooden treasure chests on them with random common items; however, the middle one, which at first sight appears to be empty, actually holds a secret: its wall is breakable and on the room beyond, Irina –Anna and Serge's mother– can be rescued from her Torpor prison.
Additionally, crouching at the bottom of the waterfall will make a secret blue treasure chest to rise from the ground holding the Lovers Ring, which doubles the amount of Hearts collected by Shanoa.
This waterfall is actually the landmark Shanoa is required to draw in Daniela's Sketch Book in order to complete her second quest, "Important Resting Place".
The frozen caverns continue for a few more screens and Shanoa will have to make imaginative use of the Magnes glyph in order to make it across a long room whose floor is covered with spikes.
The next vertical room after the Armored Beast has a breakable wall in it which holds an Onyx, one of the two gems required by Jacob to complete his "A Heartwarming Accessory" quest (the other being a Diamond), which adds Light and Darkness rings and pins to his shop.
Once out of the icy cavern, the player will return to the arid badlands from the beginning. Lizardmen, Arachnes and Altairs are the immediate predominant enemies in this area. In one of the vertical rooms that lead to the clifftops are two easily killable Arachnes, as well as an endless assortment of Altairs, allowing the player to obtain Silk Thread, which five are required for Monica's "Silkworm's Tragedy" quest, as well as an Eagle Feather, which is one of the required items for George's "Artists Can Be Selfish" quest (the other being Ink).
The final section of this area is composed by a series of hills going upward and covered by dead trees inhabited by flocks of Owls perched to their branches, making it a good place to farm the Fidelis Noctua glyph, which summons an owl to fight at one's side, being one of the best offensive back glyphs in the game.
The Inire Pecunia glyph can be absorbed by destroying a statue in a cave near the end of the level, which temporarily increases the amount of gold received from enemies.
This level must be revisited later –this time entered by the left entrance– in order to complete Anna's "Finding Tom" quest. Tom can be found perched on one of the treetops (third large room from the left).
Enemy Data[]
Enemy Data: Tristis Pass | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies | |||||
A bloodsucking bat that lurks in the dark. | Weak: Slash, Flame HP: 1 Exp: 1 Skill Pt: 1 Atk: 4 |
Monastery, Ruvas Forest, Tymeo Mountains, Tristis Pass |
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Dinosaur fossils imbued with an evil spirit. | Strong: Ice, Darkness Weak: Strike, Flame, Light HP: 200 Exp: 150 Skill Pt: 3 Atk: 38 |
Misty Forest Road, Skeleton Cave, Tristis Pass |
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A substance that oozes from lingering corpses. | Strong: Strike, Slash, Darkness Weak: Light HP: 33 Exp: 55 Skill Pt: 1 Atk: 30 |
Drop: Uncurse Potion (5%) |
Giant's Dwelling, Tristis Pass |
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A plant that scatters poisonous spores. | Strong: Strike, Light Weak: Slash, Thunder HP: 45 Exp: 40 Skill Pt: 1 Atk: 38 |
Somnus Reef (Hard Mode), Tristis Pass |
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A female spider. Her bodily fluids are highly toxic. | Strong: Strike Weak: Slash, Flame, Curse, Stone HP: 104 Exp: 77 Skill Pt: 1 Atk: 40 |
Drop: Silk Thread (12%) |
Tristis Pass |
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A shield makes its defences nearly impenetrable. | Strong: Strike Weak: Slash, Flame, Stone HP: 180 Exp: 119 Skill Pt: 2 Atk: 43 |
Drop: Copper Plate (4%), Vol Scutum (8%) |
Tristis Pass, Oblivion Ridge |
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A ferocious armored beast with steel claws on hand and foot. | Strong: Strike Weak: Slash, Flame HP: 255 Exp: 133 Skill Pt: 2 Atk: 42 |
Drop: Meat (5%) |
Tristis Pass, Oblivion Ridge |
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This demon manifests its fury in thunderous peals. | Strong: Thunder, Darkness Weak: Light HP: 144 Exp: 133 Skill Pt: 3 Atk: 40 |
Steal: Fulgur |
Tristis Pass |
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The magic that empowers this owl also spurs it to violence. | Weak: Slash, Flame, Ice, Curse, Stone HP: 69 Exp: 52 Skill Pt: 1 Atk: 37 |
Drop: Fidelis Noctua (3%) |
Tristis Pass, Argila Swamp |
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Men cursed with lycanthropy develop a taste for blood. | Strong: Strike Weak: Slash, Flame, Poison, Curse HP: 184 Exp: 120 Skill Pt: 2 Atk: 43 |
Oblivion Ridge |
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With broad wings, this eagle bears its charges into battle. | Weak: Slash, Flame, Ice, Stone HP: 24 Exp: 14 Skill Pt: 1 Atk: 40 |
Drop: Eagle Feather (4%) |
Tristis Pass, Oblivion Ridge |
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Poses as treasure to prey on mankind's greed. | HP: 293 Exp: 165 Skill Pt: 6 Atk: 80 |
Tristis Pass Mystery Manor, Library |
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A giant condemned in ages past. | Strong: Ice, Darkness Weak: Strike, Flame, Light HP: 800 Exp: 350 Skill Pt: 10 Atk: 36 |
Drop: Skeleton Medal (defeat Boss version without taking damage) |
Minera Prison Island, Tristis Pass |
Notes[]
- The second quest for Daniela's Sketch Book item can be completed even if the waterfall is still frozen.
- Irina can be found in this stage by breaking a wall on the left side of the waterfall room. The waterfall must be unfrozen first, however, by absorbing the Vol Grando glyph located at the top.
- Tom can also be found in this stage once Irina has returned to Wygol Village and Anna gives her first quest, "Finding Tom". He can be found perching atop one of the tallest trees in the third room from the left entrance.