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It is recommended to have the [[Holy Water]] [[Sub-Weapon|sub-weapon]] before entering the boss room as it deals continuous amounts of damage in a small area, and all the enemies that conform this boss are weak to it. The player must first destroy the four eyes found on the corners of the room while trying to avoid contact with the snake-like monster. Several holes in the walls of the room serve as the passageways of the snake, and it can damage the player by simply having a contact, or by [[Flame Breath|breathing fire]] in an arc. Attempting to attack it is useless, as the four eyes should be given priority. |
It is recommended to have the [[Holy Water]] [[Sub-Weapon|sub-weapon]] before entering the boss room as it deals continuous amounts of damage in a small area, and all the enemies that conform this boss are weak to it. The player must first destroy the four eyes found on the corners of the room while trying to avoid contact with the snake-like monster. Several holes in the walls of the room serve as the passageways of the snake, and it can damage the player by simply having a contact, or by [[Flame Breath|breathing fire]] in an arc. Attempting to attack it is useless, as the four eyes should be given priority. |
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− | After the four eyes have been destroyed, a core will spawn at the center of the room, along with the boss's HP bar. Likewise, the player should use |
+ | After the four eyes have been destroyed, a core will spawn at the center of the room, along with the boss's HP bar. Likewise, the player should use Holy Water on it as much as possible before it randomly reappears on one of the four holes. Aside from the snake, enemies will continuously spawn from the ground. They can immediately attack the player by the time they appear. However, they have little health. |
− | When the core has run out of health, all other enemies present in the room will be destroyed. The [[Blue Orb]] and a portal to [[Rinaldo Gandolfi|Rinaldo's shop |
+ | When the core has run out of health, all other enemies present in the room will be destroyed. The [[Blue Orb]] and a portal to [[Rinaldo Gandolfi|Rinaldo]]'s shop will then appear. |
==Enemy Data== |
==Enemy Data== |
Revision as of 10:30, 12 November 2019
The Undead Parasite is a boss in Castlevania: Lament of Innocence. It is an undead infested by parasites from working on constructing the filthy Great Shrine.
Description
This section is a stub. You can help the Castlevania Wiki by expanding it. |
Strategy
It is recommended to have the Holy Water sub-weapon before entering the boss room as it deals continuous amounts of damage in a small area, and all the enemies that conform this boss are weak to it. The player must first destroy the four eyes found on the corners of the room while trying to avoid contact with the snake-like monster. Several holes in the walls of the room serve as the passageways of the snake, and it can damage the player by simply having a contact, or by breathing fire in an arc. Attempting to attack it is useless, as the four eyes should be given priority.
After the four eyes have been destroyed, a core will spawn at the center of the room, along with the boss's HP bar. Likewise, the player should use Holy Water on it as much as possible before it randomly reappears on one of the four holes. Aside from the snake, enemies will continuously spawn from the ground. They can immediately attack the player by the time they appear. However, they have little health.
When the core has run out of health, all other enemies present in the room will be destroyed. The Blue Orb and a portal to Rinaldo's shop will then appear.
Enemy Data
Enemy Data: Undead Parasite and Soulless | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Undead infested by parasites from working on constructing the filthy Great Shrine. | Weak: Holy Water, Cross HP: 1,200 |
Drop: Blue Orb |
House of Sacred Remains |
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A soulless human brought into being by an Undead Parasite. | Weak: Fire, Holy Water, Cross HP: 30 |
House of Sacred Remains |
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A soulless human brought into being by an Undead Parasite. | Weak: Fire, Holy Water, Cross HP: 30 |
House of Sacred Remains |
Item Data
Item Data: Undead Parasite | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Magical Orb: Glows Blue. | Drop: Undead Parasite |
Special: Needle Claws (Knife), Spinning Edge (Axe), Energy Gazer (Holy Water), Divine Cross (Cross), Hail Crystal (Crystal), Shock Pumpkin (Pumpkin) |
Notes
- This particular boss has its own musical theme, aptly titled Bizarre Room.
Trivia
- The mechanics and strategy required for defeating this boss are similar to the second form of Chaos in Castlevania: Aria of Sorrow. This involves destroying four eyes at the corner of the room in order to expose the vulnerable core, while being attacked by a snake-like monster. The only difference is that additional monsters spawn from the ground in Lament of Innocence.
- After defeating a boss, the room where they were fought will retain the same look. However, if the player returns to the Undead Parasite's room, it will completely revert back to normal, resembling most of the other rooms in the stage.
Castlevania: Lament of Innocence |
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Characters |
Protagonist |
Leon Belmont |
Supporting cast |
Sara Trantoul • Rinaldo Gandolfi • Mathias Cronqvist |
Antagonists |
Joachim Armster • Walter Bernhard • Death |
Lesser roles |
Elisabetha Cronqvist • Pumpkin |
Bosses |
Main bosses |
Undead Parasite • Golem • Succubus • Medusa • Joachim • Walter • Death |
Minor/optional bosses |
Flame Elemental • Frost Elemental • Thunder Elemental • Doppelganger • Forgotten One |
Areas |
Forest of Eternal Night • Castle Entrance • House of Sacred Remains • Anti-Soul Mysteries Lab • Ghostly Theatre • Dark Palace of Waterfalls Garden Forgotten by Time • Pagoda of the Misty Moon • Prison of Eternal Torture |
Music |
Castlevania: Lament of Innocence Original Soundtrack |
Guides |
Futabasha Guide • NTT Pub Guide • Shinkigensha Guide • BradyGames Guide |
Archives |
Bestiary • Inventory • Joachim Mode • Pumpkin Mode |