- For the enemy, see Unicorn.
In Castlevania: Circle of the Moon, the Unicorn is a DSS card representing the element of Light, and thus producing light effects when used in conjunction with Action Cards. It is one of the two rarest cards in the game (along with the Black Dog card) because it is dropped by White Armors, which can only be found in the Battle Arena. When combined with the Uranus card, the Unicorn can be summoned. The summoned Unicorn does no damage, but instead heals the player.
The damage done by all damaging Unicorn effects is dependent on Nathan's STR (as modified by the card combo if applicable) and the susceptibility of the target(s) to Light.
Item Data[]
Item Data: Unicorn Card | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
The Unicorn is said to have been white with a single holy horn on its forehead. Has the power of Light. | Attrib: Light |
Drop: White Armor (2.5%) |
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Holy whip. Health is replenished with each swing of the whip. | Attrib: Light Consume: 20 MP/USE |
STR + 22% |
Create: Mercury + Unicorn |
Effect: HP + 1% per attack. | ||||
Defense × 2 while inflicted damage is 1/2. | Consume: 8 MP/TIME |
DEF × 2, STR - 29% |
Create: Venus + Unicorn |
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A circular barrier will surround you. | Attrib: Light Consume: 8 MP/TIME |
Create: Jupiter + Unicorn |
Effect: A circular shield surrounds Nathan and protects him from every side (albeit to a limited extent from below), dealing Holy damage to anything it comes in contact with. | |||||
Attack with a holy sword. | Attrib: Light Consume: 32 MP/USE |
STR + 73% |
Create: Mars + Unicorn |
Effect: An extremely long sword that strikes straight ahead with no arc and a very fast attack speed. The sword is positioned behind Nathan during the attack's start-up time, doing damage to enemies in the way just as if they were hit by the main attack. | ||||
A guided shell is released with each attack. | Attrib: Light Consume: 48 MP/USE |
Create: Diana + Unicorn |
Effect: Each swing of the whip produces a white orb that tracks an enemy. | |||||
An arrow of light is hurled down. | Attrib: Light Consume: 80 MP/USE |
Create: Apollo + Unicorn |
Sequence: ↓ ←(→) ↑ + Attack Effect: Eight spears fall from the sky consecutively, starting from the left and moving across. Nathan is invincible for a moment while the attack is activating. | |||||
Holy attacks heal character while reducing MP. | Consume: 3 MP/TIME |
Create: Neptune + Unicorn |
Effect: Holy attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it. | |||||
A cherub familiar appears to attack in tandem. | Attrib: Light Consume: 32 MP/Shot |
Create: Saturn + Unicorn |
Effect: Summons a tiny angel that fires holy arrows at enemies while the attack button is held. | |||||
A Unicorn will be summoned to attack. | Consume: 100 MP/USE |
Create: Uranus + Unicorn |
Sequence: ↓ ←(→) ↑ + Attack Effect: The only non-damaging summon, the Unicorn restores 16% health. | |||||
The body glows with light and cannot be hit with anything. | Consume: 20 MP / TIME |
Create: Pluto + Unicorn |
Effect: Makes Nathan glow, making him completely invincible. He cannot hurt enemies, however. |
Combinations[]
- Main article: Dual Set-Up System/Combinations
Gallery[]
See also[]
- Summon Unicorn (ally)
- Unicorn (enemy)