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Castlevania Wiki
Castlevania Wiki

This stage represents the castle keep in Vampire Killer.

Overview[]

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Segments[]

Features and Strategies (Japanese user's manual):

  • Stage 16 (Passageway Level 4) - Only Phantom Bats appear as enemies. The passageway is also a straight line, so it looks simple at first glance, but that's not the case in the game.
  • Stage 17 (Clock Tower) - If you strengthen your weapons, the enemies aren't scary. However, be careful not to get locked in a room and be unable to escape.
  • Stage 18 (Carpathian Tower) - The interior of the tall vertical tower. There are many stairs, and be cautious of the Hunchback. The Demon King Dracula is just ahead!

Enemy Data[]

Enemy Data: Block 6
Image Name - Game
Description
Statistics Items Location Notes
8. Skeleton Man (Skeleton [White, Dead Type]) - Vampire Killer [ edit ]
Japanese Description: (*)
A monster in the shape of a skeleton. There are white skeletons of the dead type and red skeletons of the undead (true) type. Generally difficult to deal with due to their attacking behavior.
Exp: 200
4. Catacombs
5. Torture Laboratory
6. Castle Keep
Abil: Bone Throw (arc)
9. Red Skeleton (Skeleton [Red, Undead Type]) - Vampire Killer [ edit ]
Japanese Description: (*)
A monster in the shape of a skeleton. There are white skeletons of the dead type and red skeletons of the undead (true) type. Generally difficult to deal with due to their attacking behavior.
5. Torture Laboratory
10. Giant Eagle (jpn) - Vampire Killer [ edit ]
Japanese Description: (*)
Controlled by the hunchback man's bird whistle, it grabs the hunchback man with its sharp claws and carries him.
Exp: 400
4. Catacombs
6. Castle Keep
11. Hunchback (Grim Man) - Vampire Killer [ edit ]
Japanese Description: (*)
A humanoid who serves Frankenstein. Possesses highly developed hearing and sense of smell, and extraordinary jumping ability.
Exp: 200
3. Castle Ruins
4. Catacombs
5. Torture Laboratory
6. Castle Keep
18. Phantom Vampire Bat  (Phantom Vampire) - Vampire Killer [ edit ]
Japanese Description: (*)
A giant vampire bat enlarged by the hands of Demon King Dracula. It has sharp claws and strong wings.
Exp: 2,000
1. Entrance Halls
6. Castle Keep
Abil: Fireball
13. Axe Man (Axe Fighter) - Vampire Killer [ edit ]
Japanese Description: (*)
Similar to the normal fighter, he is clad in strong armor. He wields a hand axe and a shield, making him stronger.
Exp: 300
5. Torture Laboratory
6. Castle Keep
Weapons: Axe (Axe Boomerang (high-only), Axe-Man Shield
23. Count Dracula (Demon King Dracula) - Vampire Killer [ edit ]
Japanese Description: (*)
He resides at the top floor of the Demon Castle's tower and has risen from a 100-year slumber as the ruler of evil. He commands the evil minions in the monster's rooms.
6. Castle Keep
Abil: Hellfire
24. Count Dracula [True Form]  (Demon King Dracula [True Form]) - Vampire Killer [ edit ]
Japanese Description: (*)
Defeat Dracula at the top of stage 18 to reveal his true form.
Exp: 30,000
6. Castle Keep

Videos[]

Map[]

See also[]

External links[]