This stage represents the castle keep in Vampire Killer.
Overview[]
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Segments[]
Features and Strategies (Japanese user's manual):
- Stage 16 (Passageway Level 4) - Only Phantom Bats appear as enemies. The passageway is also a straight line, so it looks simple at first glance, but that's not the case in the game.
- Stage 17 (Clock Tower) - If you strengthen your weapons, the enemies aren't scary. However, be careful not to get locked in a room and be unable to escape.
- Stage 18 (Carpathian Tower) - The interior of the tall vertical tower. There are many stairs, and be cautious of the Hunchback. The Demon King Dracula is just ahead!
Enemy Data[]
Enemy Data: Block 6 | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
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Japanese Description: (*) A monster in the shape of a skeleton. There are white skeletons of the dead type and red skeletons of the undead (true) type. Generally difficult to deal with due to their attacking behavior. |
Exp: 200 |
4. Catacombs 5. Torture Laboratory 6. Castle Keep |
Abil: Bone Throw (arc) | ||
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Japanese Description: (*) A monster in the shape of a skeleton. There are white skeletons of the dead type and red skeletons of the undead (true) type. Generally difficult to deal with due to their attacking behavior. |
5. Torture Laboratory |
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Japanese Description: (*) Controlled by the hunchback man's bird whistle, it grabs the hunchback man with its sharp claws and carries him. |
Exp: 400 |
4. Catacombs 6. Castle Keep |
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Japanese Description: (*) A humanoid who serves Frankenstein. Possesses highly developed hearing and sense of smell, and extraordinary jumping ability. |
Exp: 200 |
3. Castle Ruins 4. Catacombs 5. Torture Laboratory 6. Castle Keep |
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Japanese Description: (*) A giant vampire bat enlarged by the hands of Demon King Dracula. It has sharp claws and strong wings. |
Exp: 2,000 |
1. Entrance Halls 6. Castle Keep |
Abil: Fireball | ||
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Japanese Description: (*) Similar to the normal fighter, he is clad in strong armor. He wields a hand axe and a shield, making him stronger. |
Exp: 300 |
5. Torture Laboratory 6. Castle Keep |
Weapons: Axe (Axe Boomerang (high-only), Axe-Man Shield | ||
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Japanese Description: (*) He resides at the top floor of the Demon Castle's tower and has risen from a 100-year slumber as the ruler of evil. He commands the evil minions in the monster's rooms. |
6. Castle Keep |
Abil: Hellfire | |||
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Japanese Description: (*) Defeat Dracula at the top of stage 18 to reveal his true form. |
Exp: 30,000 |
6. Castle Keep |
Videos[]
Map[]
See also[]
- Castlevania Block 6 - The corresponding stage in Castlevania.