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For the Lords of Shadow enemy, see Warg (Lords of Shadow).

The Warg, or Fenrir, is an enemy in the Castlevania series. They are wolves from Hell that breathe intense flames and are usually found guarding the castle entrance.

OriginsEdit

Odin and Fenris

Odin and Fenris by Dorothy Hardy.
(1909)

In Norse mythology, Fenrir was a great wolf and the son of the god Loki. Its sons were referred to as wargs. Tolkien expanded this term to include a race of evil wolf-like creatures.

Wargs that could not spew fire in Castlevania: Symphony of the Night are called Anfauglir ("Jaws of Thirst") in Japan, which was a powerful wolf beast in Tolkien's Middle Earth.

DescriptionEdit

The Warg is a large wolf-like creature. They are usually encountered early on in the games they appear in, often guarding the entrance to the castle. In 2D games, their large forms block one's path and they occasionally growl or lunge with their jaws. Some Wargs are able to set the ground ablaze, including Fire Wargs and Warg Riders. Soma Cruz can use a Warg's soul as a weapon in Castlevania: Dawn of Sorrow, which causes a thirsty Warg head to appear in front of him, which performed a single biting attack. When defeated, Wargs emit a howl only to fade to black and combust.

Fenrirs in Castlevania: Curse of Darkness tend to run around and claw at intruders. Wolf Skeletons, while first appearing in Castlevania: Lament of Innocence, are known to actually be undead Fenrirs in Curse of Darkness.

Wargs in Castlevania can sometimes be mounted by other creatures, such as Skeletons, Lesser Lycanthropes, or the demon Andras. Gabriel Belmont is also able to ride a warg in Castlevania: Lords of Shadow after he stuns it.

AppearancesEdit

Castlevania: Symphony of the NightEdit

There are three types of wargs in the game:

  • The standard Warg, who is the first enemy of the game that meets the player after entering the Dracula's Castle. Only eight are encountered in the game and all in the same place, the Entrance. However, they will not reappear once Alucard has entered the Alchemy Laboratory. His only offensive behavior is to approach the player in order to bite him.
Warg-1-
No. Name JPN Level HP
8 Warg Anfauglir 2 21
Strong Immune Weak Absorb EXP
- - Fire - 10
Location Drop Guard
Entrance -
Description "Wolves which guard castle entrance."
  • The Warg Rider, only three are encountered in the game and all in the same place, the Reverse Entrance. According to the description, this is an caped skeleton, wearing a crimson red armor, armed with a knight's spear and riding an armored warg. It attempting to attack the player by charging him with his weapon three times in a row.
Wargrider
No. Name JPN Level HP
121 Warg Rider Fenrir Rider 37 120
Strong Immune Weak Absorb EXP
Cut Fire Ice - 160
Location Drop Guard
Reverse Entrance -
Description "Skeleton mounted on Warg."
  • The Fire Warg, it is actually the mount of the previous enemy, which can be fought only by defeating the rider. Like the first warg, he will often try to bite the player. However, as its name suggests, it can also spit a wave of fire.
Firewarg-1-
No. Name JPN Level HP
116 Fire Warg Fenrir 36 200
Strong Immune Weak Absorb EXP
- Fire Ice - 160
Location Drop Guard
Reverse Entrance Turquoise, Karma Coin
Description "Fireball-spitting wolf."

Castlevania: Dawn of SorrowEdit

A couple of Wargs are encountered very early in the game in the Lost Village, accompanied by Axe Armors and endless hordes of Zombies. They barely move from place, although they require a few more hits than the rest of the enemies encountered so far. They telegraph their attacks with ample time, either by growling first to perform a small lunging bite, or howling before breathing fire.

The Warg's soul grants the White Fang ability, which summons a ghostly wolf head to materialize out of thin air that performs a bite with its powerful jaws, useful for fighting the Flying Armor and other strong enemies.

Its soul can also be used for synthesizing a Claymore into a Falchion at Yoko's shop.

Warg
No. Name JPN HP MP ATK
9 Warg フェンリル Fenriru 21 10 15
Tolerance Weakness
Bashing Piercing, Slashing, Poison, Curse, Stone
Location Common Drop Rare Drop Soul EXP
The Lost Village - - White Fang (14%) 12
Description "A wolf that breathes intense flames."

Castlevania: Curse of DarknessEdit

Fenrirs generally attack in packs, engaging the player one or two at a time while the rest circle around their prey. They are encountered very early in the game, with some lone encounters while traversing the ramparts of the Abandoned Castle, and properly in packs once reaching the underground caverns.

They are easily staggered and one strong attack will knock them down, rendering them unable to get up for a while. They drop the valuable Wild Memory, one of the basic materials required for crafting Ganos (themselves being a basic ingredient for crafting more powerful axes) and more powerful gear later in the game.

COD-007
No. Name JPN HP
7 Fenrir Lv.5 95
Tolerance Weakness
Ice Fire
Location Drop Steal EXP
Abandoned Castle, Baljhet Mountains Wild Memory, Hot Dog $10 6
Description "The guard dogs of hell. Hunt and attack in packs."

COD-021
No. Name JPN HP
21 Fenrir Lv.10 142
Tolerance Weakness
Ice Fire
Location Drop Steal EXP
Garibaldi Temple, Tower of Eternity Wild Memory, Hot Dog $10 15
Description "The guard dogs of hell. Hunt and attack in packs."

Castlevania: Harmony of DespairEdit

The warg appears only in chapter 9. It retains its appearance of the previous 2D opus and, like in Symphony of the Night, appears in the section of the entrance of the chapter. However, they are four instead of eight.

Warg-1-
No. Name JPN HP MP
58 Warg Anfauglir ??? ???
Tolerance Weakness
Strike Slash, Pierce
Chapter Drop Bind Soul
Chapter 9 - Lord of Flies - - Warg
(Bullet Soul - 4.50%)
Description "Wolves which guard the castle entrance."

Item DataEdit

Item Data: Warg
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Turquoise Icon Turquoise (jpn) - Symphony of the Night [edit]
Fairly Valuable Ring Other (Jewel/Ring)
Alucard 
ATT + 6 (with Jewel Sword - Saturn only)
Sell: $1,500 
Find: Forbidden Library, Castle Keep
Drop: Fire Warg, Paranthropus, Yorick
Create: Jewel Sword
Karma Coin Icon Karma Coin (Bomber Coin) - Symphony of the Night [edit]
Coin with 2 effects [use] Bomb
Alucard 
Attrib: Hit
ATT +50
Find: Catacombs, Floating Catacombs, Reverse Clock Tower
Drop: Fire Warg, Orobourous
Effect: Coin tossed out. Heads - Soul Steal all enemies; Tails - Lightning Strikes coin
Bullet Soul DoS Icon Warg - White Fang - Dawn of Sorrow [edit]
Use fangs to tear at foes. Bullet Soul
Soma 
Attrib: Slash
Consume: 25 MP 
Rarity: *
Drop: Warg
Wild Memory Wild Memory - Curse of Darkness [edit]
A strange stone fragment with ancient memories carved on it. Used for simple weapons. Material
Hector 
Common Drop: Skeleton Blaze Lv.5, Fenrir Lv.5/10, Zombie Lv.5/26/42
Hot Dog Hot Dog - Curse of Darkness [edit]
Sausage in bread. Great for eating and walking at the same time. Food
Hector 
HP +35
Rare Drop: Fenrir Lv.5/10
Bullet Soul HD Icon Warg - Harmony of Despair [edit]
Use fangs to tear at foes. Bullet Soul
Soma 
Consume: 12 MP  ATK +17
Rarity: ***
Steal: Warg (4.5%)
First Obtained: Chapter 9

GalleryEdit

TriviaEdit

See alsoEdit

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