For the original timeline enemy, see Warg.

The Warg is an enemy in Castlevania: Lords of Shadow. Lesser Lycanthropes ride on them, and they can be captured and tamed by Gabriel to ride on. While somewhat like the Wargs of the original series, they have a unique mythology within the Lords of Shadow universe tied to the Lycanthropes.

A larger variety, called Great Warg, acts as a boss from the game beginning.


Little is known about these fierce, wolf-like beasts, except that they appeared soon after the coming of the Lycanthrope Dark Lord Cornell. Despite their wild looks, Wargs are fairly intelligent creatures, capable of being tamed by lesser Lycanthropes, who ride them in battle. Wargs are ferocious creatures that attack opponents with razor-sharp claws and sharp, deadly teeth.

Wargs can jump further and climb better than humans. Contrary to rumors, Wargs are not horses that have been infected by the bite of a lycanthrope, their origin is unknown.

Wargs are the principal strength of large Lycanthrope raiding parties. Some of them, called Great Wargs, are 'blessed' by the Dark Lord himself which gives them new powers, such as improved strength and wound regeneration. Due to the nature of this 'blessing', these powers are heightened by a full moon.

Gabriel first encounters a Great Warg after it broke through the the gate of the Besieged Village he was trying to defend from a lycanthrope attack. It grabbed one of the villagers and ate him before attempting to attack Gabriel. It was killed when Gabriel impaled it on a piece of timber.

He was later chased by Lycanthrope Riders on the Hunting Path on his journey toward the Land of the Lycan. Wargs were also kept in the Vampire Castle in the Land of the Vampires.



Wargs are often accompanied by Lesser Lycanthropes (who sometimes ride on them) and occasionally Greater Lycanthropes. Wargs have medium speed and will attack in quick bursts; these can be avoided by rolling. The best bet is to slowly whittle the enemy's health at a distance. When it takes enough damage, it will glow, at which point it can be grabbed and initiate a timed event to capture and tame the Warg (with the Spiked Chain).

Great Warg

3-hud boss warthog

The Great Warg has few attacks: it swipes its claw and do a charging bite, glowing briefly when it's about to do this; the swipe can be blocked but the charge should be dodged. It loses health fairly quickly, though. It is killed by impaling it with a large wooden stake from the broken gate in a short interactive sequence.

Warg riding

The Warg can slash with its claws, or charge a bite attack that is performed when the button is released. They can run in one direction, jump over pits and climb certain vines and pillars.

Besieged Village trial

Finish the level, defeating the Great Warg with at least one surviving villager.

Enemy Data

Enemy Data: Wargs
Image Name - Game
Statistics Items Location
LoS Warg Rendered Warg  - see also here [ edit ]
Lords of Shadow (Strategy)
Little is known about these fierce, wolf-like beasts. (...) Strong: Light Fairy, Holy Water ×2, Divine Shield
Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3
Size: Big
Difficulty: Medium
Chapters 1 (bestiary in Hunting Path), 2, 3, 6
E3 2009 LOS 013 Great Warg  - see also Warg [ edit ]
Lords of Shadow (Strategy)
Some wargs are 'blessed' by the Dark Lord himself which gives them new powers. (...) Strong: Light Fairy, Holy Water ×2, Divine Shield
Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3
Size: Big
Difficulty: Medium
Besieged Village (+ Bestiary, Chapter 1)



Great Warg


See also

Community content is available under CC-BY-SA unless otherwise noted.