The Were-Panther Skeleton, also known as Wereskeleton, is an enemy in the Castlevania series. It is the reanimated skeleton of a Were-Panther.


Were-Panther Skeletons are the reanimated remains of a Were-Panther. These enemies have appeared in Castlevania: Rondo of Blood, Castlevania: Dracula X and Castlevania: Symphony of the Night.

There are two types:

Beast form
This type moves in all fours like an animal and charges at the player when approached. It behaves and attacks almost identical to a Black Panther.
Human form
This type paces back and forth in an upright stance. When approached, it extends its neck and lashes it in a whip-like manner. After a while, it will open its rib cage and send out a large barrage of bones in an arcing pattern that are harmful to the touch.

A special variant called Wolf Skeleton starts appearing from Mortvia Aqueduct and onward in Castlevania: Curse of Darkness. Described as the corpse of a Fenrir revived as a zombie, it can hide inside its own shadow and move freely underground until it leaps out to attack.

Enemy DataEdit

Enemy Data: Were-Panther
Image Name - Game
Statistics Items Location
Rob-pantherskel-1-Were-Panther Skeleton 2 DXC
Were-Panther Skeleton [Beast Form]  [ edit ]
Rondo of Blood (Strategy)
' HP: 2
Exp: 250
7. Clocktower
Rob-wereskele-1-Were-Panther Skeleton DXC
Were-Panther Skeleton [Man Form]  [ edit ]
Rondo of Blood (Strategy)
' HP: 6
Exp: 250
7. Clocktower
Skeledog Were-Panther Skeleton  (Were Panther Skull) [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance
Wereskel-1- Neck Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' HP: 3
2. Entrance, 7. Dracula
Sotn-wereskel 70. Wereskeleton  (Were Panther Skeleton) [ edit ]
Symphony of the Night (Strategy)
Were panther skeleton. Weak: Holy
Level: 17
HP: 33
Exp: 50
Drop: Strength Potion, Garnet
036 36. Wolf Skeleton  [ edit ]
Lament of Innocence
A wolf's skeleton animated by magic. Strong: Knife
Weak: Fire, Holy Water, Cross
HP: 80
House of Sacred Remains
COD-042 42. Wolf Skeleton Lv.17  [ edit ]
Curse of Darkness
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 17
HP: 99
Exp: 42
Rare Drop: Potion
Steal: $50
Mortvia Aqueduct
COD-051 51. Wolf Skeleton Lv.23  [ edit ]
Curse of Darkness
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 23
HP: 126
Exp: 86
Common Drop: Indigo Steel
Rare Drop: Potion
Steal: $50
Forest of Jigramunt, Tower of Eternity

Item DataEdit

Item Data: Were-Panther Skeleton
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Strength Potion Icon Strength Potion (Medicine of Power) - Symphony of the Night [edit]
Temporarily raises STR [use] Medicine (Stat Potion)
STR +20
Find: Royal Chapel, Reverse Clock Tower
Drop: Wereskeleton
Garnet Icon Garnet (jpn) - Symphony of the Night [edit]
Valuable Ring Other (Jewel/Ring)
ATT + 16 (with Jewel Sword - Saturn only)
Sell: $5,000 
Find: Outer Wall, Olrox's Quarters, Reverse Keep, Reverse Outer Wall, Cave
Drop: Wereskeleton
Create: Jewel Sword
Potion Potion - Curse of Darkness [edit]
Medicine that recovers 50 HP. Special
HP +50
Buy: $200 Find: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity
Rare Drop: Spirit Lv.4/19/32, Wolf Skeleton Lv.17/23
Steal: Skeleton Blaze Lv.5
Indigo Steel Indigo Steel - Curse of Darkness [edit]
Fairly easy to find, bright indigo in color and pretty heavy. Melts at high temperatures. Material
Common Drop: Assassin Zombie Lv.24/34/44, Lizard Shaman Lv.28/43, Red Ogre Lv.25/48/75, Wolf Skeleton Lv.23
$50 - Curse of Darkness [edit]
' Pick-Up
Gold + 50
Find: Candelabras
Steal: Executioner Lv.2/26/47, Ghost Lv.3/11, Merman Lv.4/15/35, Blood Skeleton Lv.5/75, Lizardman Lv.6/23, White Dragon Lv.10/38, Bone Soldier Lv.13/18/38, Ectoplasm Lv.16/22/37, Dark Warlock Lv.17/42, Gaibon Lv.17/34/45, Wolf Skeleton Lv.17/33, Frost Dragon Lv.19/39, Thunder Dragon Lv.20/40, Sniper Orc Lv.24/30


See alsoEdit

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