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{{Infobox GenericEnemy
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{{Infobox Enemy
 
|name = Were-Panther Skeleton
 
|name = Were-Panther Skeleton
  +
|image = Were-Panther Skeleton - 01.png
|image = [[File:Rob-wereskele-1-.gif|60px]] [[File:Rob-pantherskel-1-.gif|100px]]
 
|caption = Were-Panther Skeletons as they appear in Rondo of Blood
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|caption = Were-Panther Skeleton as it appears in Rondo of Blood
 
|jname = Were Panther Skull
 
|jname = Were Panther Skull
|aname = Neck Skeleton, Wereskeleton
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|aname = Neck Skeleton, Wereskeleton, Wolf Skeleton
  +
|abil =
|abil = Dashes forward when approached (beast form)<br />Attacks by extending its neck<br />Unleashes a barrage of ribs
 
  +
*Charges forward when approached (beast form)
|type = [[:Category:Skeletal Monsters|Skeletal Monster]]
 
  +
*Lashes by extending its neck
  +
*Unleashes a barrage of ribs
 
|type = [[:category:Skeletal Monsters|Skeletal monster]]
 
|lore = Original ''[[Castlevania (series)|Castlevania]]'' lore
 
|lore = Original ''[[Castlevania (series)|Castlevania]]'' lore
 
|eng voice =
 
|eng voice =
 
|jpn voice =
 
|jpn voice =
  +
|game =
|game = ''[[Castlevania: Rondo of Blood|Rondo of Blood]]''<br />''[[Castlevania: Dracula X|Dracula X]]''<br />''[[Castlevania: Symphony of the Night|Symphony of the Night]]''
 
  +
''[[Castlevania: Rondo of Blood|Rondo of Blood]]''<br />
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''[[Castlevania: Dracula X|Dracula X]]''<br />
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''[[Castlevania: Symphony of the Night|Symphony of the Night]]''<br />
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''[[Castlevania: Curse of Darkness|Curse of Darkness]]''
 
|gallery =
 
|gallery =
 
|stuff1 =
 
|stuff1 =
 
|stuff2 =
 
|stuff2 =
 
}}
 
}}
'''Were-Panther Skeletons''', or '''Wereskeletons''', are enemies in the ''[[Castlevania (series)|Castlevania]]'' series. They are the reanimated [[:Category:Skeletal Monsters|skeletons]] of a [[Were-Panther]].
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The '''Were-Panther Skeleton''', also known as '''Wereskeleton''', is an [[:category:Enemies|enemy]] in the ''[[Castlevania (series)|Castlevania]]'' series. It is the reanimated [[:category:Skeletal Monsters|skeleton]] of a [[Were-Panther]].
   
 
==Description==
 
==Description==
Were-Panther Skeletons are [[:Category:Skeletal Monsters|skeletal]] enemies fought in ''[[Castlevania: Rondo of Blood]]'', ''[[Castlevania: Dracula X|Dracula X]]'', and ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''.
+
'''Were-Panther Skeletons''' are the reanimated remains of a [[Were-Panther]]. These enemies have appeared in ''[[Castlevania: Rondo of Blood]]'', ''[[Castlevania: Dracula X]]'' and ''[[Castlevania: Symphony of the Night]]''.
   
  +
There are two types:
There are two kinds of [[Were-Panther]] skeletons: those that crouch like a beast, and those that stand upright like a man. The beast forms are similar to a normal [[Black Panther]] and other [[carnivores]]. The upright ones are able to extend their necks a great distance and spew a great many of their ribs at an enemy at once.
 
  +
;Beast form
  +
:This type moves in all fours like an animal and charges at the player when approached. It behaves and attacks almost identical to a [[Black Panther]].
  +
;Human form
  +
:This type paces back and forth in an upright stance. When approached, it extends its neck and lashes it in a whip-like manner. After a while, it will open its rib cage and send out a large barrage of bones in an arcing pattern that are harmful to the touch.
   
  +
A special variant called '''Wolf Skeleton''' starts appearing from [[Mortvia Aqueduct]] and onward in ''[[Castlevania: Curse of Darkness]]''. Described as the corpse of a [[Wolf|Fenrir]] revived as a zombie, it can hide inside its own shadow and move freely underground until it leaps out to attack.
  +
{{clr}}
 
==Enemy Data==
 
==Enemy Data==
 
{{Enemy Table Begin|Were-Panther}}
 
{{Enemy Table Begin|Were-Panther}}
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{{Dracula X Enemy Data|Neck Skeleton}}
 
{{Dracula X Enemy Data|Neck Skeleton}}
 
{{Symphony of the Night Enemy Data|Wereskeleton}}
 
{{Symphony of the Night Enemy Data|Wereskeleton}}
  +
{{Curse of Darkness Enemy Data|Wolf Skeleton Lv.17}}
  +
{{Curse of Darkness Enemy Data|Wolf Skeleton Lv.23}}
 
{{Enemy Table End}}
 
{{Enemy Table End}}
   
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{{Symphony of the Night Item Data/Medicine|Strength Potion}}
 
{{Symphony of the Night Item Data/Medicine|Strength Potion}}
 
{{Symphony of the Night Item Data/Accessories|Garnet}}
 
{{Symphony of the Night Item Data/Accessories|Garnet}}
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{{Curse of Darkness Item Data/Usable: Special|Potion}}
  +
{{Curse of Darkness Item Data/Materials|Indigo Steel}}
 
{{Item Table End}}
 
{{Item Table End}}
   
 
==Gallery==
 
==Gallery==
<gallery position="center" captionalign="center" caption="Were-Panther Skeleton">
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<gallery position="center" captionalign="center">
Dxc 070.png|'''Wereskeleton''''s enemy list entry from the ''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]'' version of ''[[Castlevania: Symphony of the Night/DXC|Symphony of the Night]]''
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Dxc 070.png|'''Wereskeleton''''s enemy list entry from ''[[Castlevania: The Dracula X Chronicles|The Dracula X Chronicles]]'' version of ''[[Castlevania: Symphony of the Night/DXC|Symphony of the Night]]''
 
</gallery>
 
</gallery>
   
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*[[Were-Panther]]
 
*[[Were-Panther]]
 
[[Category:Skeletal Monsters]]
 
[[Category:Skeletal Monsters]]
[[Category:Dracula X Chronicles Enemies]]
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[[Category:Curse of Darkness Enemies]]
 
[[Category:Dracula X Enemies]]
 
[[Category:Dracula X Enemies]]
  +
[[Category:Dracula X Chronicles Enemies]]
 
[[Category:Rondo of Blood Enemies]]
 
[[Category:Rondo of Blood Enemies]]
 
[[Category:Symphony of the Night Enemies]]
 
[[Category:Symphony of the Night Enemies]]
  +
[[Category:Animal-Type Enemies]]

Revision as of 14:00, 31 August 2019

The Were-Panther Skeleton, also known as Wereskeleton, is an enemy in the Castlevania series. It is the reanimated skeleton of a Were-Panther.

Description

Were-Panther Skeletons are the reanimated remains of a Were-Panther. These enemies have appeared in Castlevania: Rondo of Blood, Castlevania: Dracula X and Castlevania: Symphony of the Night.

There are two types:

Beast form
This type moves in all fours like an animal and charges at the player when approached. It behaves and attacks almost identical to a Black Panther.
Human form
This type paces back and forth in an upright stance. When approached, it extends its neck and lashes it in a whip-like manner. After a while, it will open its rib cage and send out a large barrage of bones in an arcing pattern that are harmful to the touch.

A special variant called Wolf Skeleton starts appearing from Mortvia Aqueduct and onward in Castlevania: Curse of Darkness. Described as the corpse of a Fenrir revived as a zombie, it can hide inside its own shadow and move freely underground until it leaps out to attack.

Enemy Data

Enemy Data: Were-Panther
Image Name - Game
Description
Statistics Items Location Notes
Rob-pantherskel-1-Were-Panther Skeleton 2 DXC
(RoB/DXC)
Were-Panther Skeleton [Beast Form]  - Rondo of Blood [ edit ]
' HP: 2
Exp: 250
7. Clocktower
(Strategy)
Rob-wereskele-1-Were-Panther Skeleton DXC
(RoB/DXC)
Were-Panther Skeleton [Man Form]  - Rondo of Blood [ edit ]
' HP: 6
Exp: 250
7. Clocktower
(Strategy)
Skeledog Were-Panther Skeleton  (Were Panther Skull) - Dracula X [ edit ]
' HP: 1
2. Entrance
(Strategy)
Wereskel-1- Neck Skeleton  [alt] - Dracula X [ edit ]
' HP: 3
2. Entrance, 7. Dracula
(Strategy)
Sotn-wereskel 70. Wereskeleton (Were Panther Skeleton) - Symphony of the Night [ edit ]
Were panther skeleton. Weak: Holy
Level: 17
HP: 33
Exp: 50
Drop: Strength Potion, Garnet
Catacombs
(Strategy)
COD-042 42. Wolf Skeleton Lv.17  - Curse of Darkness [ edit ]
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 17
HP: 99
Exp: 42
Rare Drop: Potion
Steal: $50
Mortvia Aqueduct
COD-051 51. Wolf Skeleton Lv.23  - Curse of Darkness [ edit ]
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 23
HP: 126
Exp: 86
Common Drop: Indigo Steel
Rare Drop: Potion
Steal: $50
Forest of Jigramunt, Tower of Eternity

Item Data

Item Data: Were-Panther Skeleton
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Strength Potion Icon Strength Potion (Medicine of Power) - Symphony of the Night
  Medicine (Stat Potion) - Alucard
[edit]
Temporarily raises STR [use] STR +20
Find: Royal Chapel, Reverse Clock Tower
Drop: Wereskeleton
Effect: STR +20 for 68 seconds
Garnet Icon Garnet (jpn) - Symphony of the Night
  Other (Jewel/Ring) - Alucard
[edit]
Valuable ring [salable] ATT + 16 (with Jewel Sword - Saturn only)
Sell: $5,000
Find: Outer Wall, Olrox's Quarters, Reverse Keep, Reverse Outer Wall, Cave
Drop: Wereskeleton
Create: Jewel Sword
Potion CoD Potion - Curse of Darkness
  Special - Hector
[edit]
Medicine that recovers 50 HP. HP +50
Sell: $100
Buy: $200
Find: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity
Rare Drop: Spirit Lv.4/19/32, Wolf Skeleton Lv.17/23
Steal: Skeleton Blaze Lv.5
Indigo Steel Indigo Steel - Curse of Darkness
  Material - Hector
[edit]
Fairly easy to find, bright indigo in color and pretty heavy. Melts at high temperatures. Sell: $35
Common Drop: Assassin Zombie Lv.24/34/44, Lizard Shaman Lv.28/43, Red Ogre Lv.25/48/75, Wolf Skeleton Lv.23

Gallery

See also