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(Wolf Skeleton is also an ennemy in Lament of Innocence) |
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+ | {{Infobox Enemy |
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− | There are two kinds [[Were-Panther]] skeletons. Those that crouch like a beast, and those that stand upright like a man. The beast forms are similar to a normal [[Black Panther]]. The upright ones are able to extend their necks a great distance and spew a great many of their ribs at an enemy at once. |
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+ | |name = Were-Panther Skeleton |
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+ | |image = Were-Panther Skeleton - 01.png |
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+ | |caption = Were-Panther Skeleton as it appears in Rondo of Blood |
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+ | |jname = Were Panther Skull |
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+ | |aname = Neck Skeleton, Wereskeleton, Wolf Skeleton |
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+ | |abil = |
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+ | *Charges forward when approached (beast form) |
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+ | *Lashes by extending its neck |
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+ | *Unleashes a barrage of ribs |
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+ | |type = [[:category:Skeletal Monsters|Skeletal monster]] |
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+ | |lore = Original ''[[Castlevania (series)|Castlevania]]'' lore |
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+ | |eng voice = |
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+ | |jpn voice = |
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+ | |game = |
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+ | ''[[Castlevania: Rondo of Blood|Rondo of Blood]]''<br /> |
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+ | ''[[Castlevania: Dracula X|Dracula X]]''<br /> |
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+ | ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''<br /> |
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+ | ''[[Castlevania: Lament of Innocence|Lament of Innocence]]''<br /> |
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+ | ''[[Castlevania: Curse of Darkness|Curse of Darkness]]'' |
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+ | |gallery = |
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+ | |stuff1 = |
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+ | |stuff2 = |
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+ | }} |
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+ | The '''Were-Panther Skeleton''', also known as '''Wereskeleton''', is an [[:category:Enemies|enemy]] in the ''[[Castlevania (series)|Castlevania]]'' series. It is the reanimated [[:category:Skeletal Monsters|skeleton]] of a [[Were-Panther]]. |
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+ | ==Description== |
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+ | '''Were-Panther Skeletons''' are the reanimated remains of a [[Were-Panther]]. These enemies have appeared in ''[[Castlevania: Rondo of Blood]]'', ''[[Castlevania: Dracula X]]'' and ''[[Castlevania: Symphony of the Night]]''. |
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+ | There are two types: |
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+ | ;Beast form |
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+ | :This type moves in all fours like an animal and charges at the player when approached. It behaves and attacks almost identical to a [[Black Panther]]. |
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+ | ;Human form |
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+ | :This type paces back and forth in an upright stance. When approached, it extends its neck and lashes it in a whip-like manner. After a while, it will open its rib cage and send out a large barrage of bones in an arcing pattern that are harmful to the touch. |
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+ | |||
+ | A special variant called '''Wolf Skeleton''' starts appearing from [[Mortvia Aqueduct]] and onward in ''[[Castlevania: Curse of Darkness]]''. Described as the corpse of a [[Wolf|Fenrir]] revived as a zombie, it can hide inside its own shadow and move freely underground until it leaps out to attack. |
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+ | {{clr}} |
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==Enemy Data== |
==Enemy Data== |
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{{Enemy Table Begin|Were-Panther}} |
{{Enemy Table Begin|Were-Panther}} |
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{{Rondo of Blood Enemy Data|Were-Panther Skeleton [Beast Form]}} |
{{Rondo of Blood Enemy Data|Were-Panther Skeleton [Beast Form]}} |
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{{Rondo of Blood Enemy Data|Were-Panther Skeleton [Man Form]}} |
{{Rondo of Blood Enemy Data|Were-Panther Skeleton [Man Form]}} |
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− | {{Dracula X Enemy Data|Were |
+ | {{Dracula X Enemy Data|Were-Panther Skeleton}} |
{{Dracula X Enemy Data|Neck Skeleton}} |
{{Dracula X Enemy Data|Neck Skeleton}} |
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{{Symphony of the Night Enemy Data|Wereskeleton}} |
{{Symphony of the Night Enemy Data|Wereskeleton}} |
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+ | {{Lament of Innocence Enemy Data|36}} |
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+ | {{Curse of Darkness Enemy Data|Wolf Skeleton Lv.17}} |
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+ | {{Curse of Darkness Enemy Data|Wolf Skeleton Lv.23}} |
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{{Enemy Table End}} |
{{Enemy Table End}} |
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+ | |||
+ | ==Item Data== |
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+ | {{Item Table Begin|Were-Panther Skeleton}} |
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+ | {{Symphony of the Night Item Data/Medicine|Strength Potion}} |
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+ | {{Symphony of the Night Item Data/Accessories|Garnet}} |
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+ | {{Curse of Darkness Item Data/Usable: Special|Potion}} |
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+ | {{Curse of Darkness Item Data/Materials|Indigo Steel}} |
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+ | {{Curse of Darkness Item Data/Pick-Ups|$50}} |
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+ | {{Item Table End}} |
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+ | |||
+ | ==Gallery== |
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+ | <gallery position="center" captionalign="center"> |
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+ | Dxc 070.png|'''Wereskeleton''''s enemy list entry from ''[[Castlevania: The Dracula X Chronicles|The Dracula X Chronicles]]'' version of ''[[Castlevania: Symphony of the Night/DXC|Symphony of the Night]]'' |
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+ | </gallery> |
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+ | |||
+ | ==See also== |
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+ | *[[Black Panther]] |
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+ | *[[Were-Panther]] |
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+ | [[Category:Skeletal Monsters]] |
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+ | [[Category:Curse of Darkness Enemies]] |
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+ | [[Category:Dracula X Enemies]] |
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+ | [[Category:Dracula X Chronicles Enemies]] |
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+ | [[Category:Lament of Innocence Enemies]] |
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+ | [[Category:Rondo of Blood Enemies]] |
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+ | [[Category:Symphony of the Night Enemies]] |
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+ | [[Category:Animal-Type Enemies]] |
Revision as of 20:56, 1 January 2020
The Were-Panther Skeleton, also known as Wereskeleton, is an enemy in the Castlevania series. It is the reanimated skeleton of a Were-Panther.
Description
Were-Panther Skeletons are the reanimated remains of a Were-Panther. These enemies have appeared in Castlevania: Rondo of Blood, Castlevania: Dracula X and Castlevania: Symphony of the Night.
There are two types:
- Beast form
- This type moves in all fours like an animal and charges at the player when approached. It behaves and attacks almost identical to a Black Panther.
- Human form
- This type paces back and forth in an upright stance. When approached, it extends its neck and lashes it in a whip-like manner. After a while, it will open its rib cage and send out a large barrage of bones in an arcing pattern that are harmful to the touch.
A special variant called Wolf Skeleton starts appearing from Mortvia Aqueduct and onward in Castlevania: Curse of Darkness. Described as the corpse of a Fenrir revived as a zombie, it can hide inside its own shadow and move freely underground until it leaps out to attack.
Enemy Data
Enemy Data: Were-Panther | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
(RoB/DXC) |
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' | HP: 2 Exp: 250 |
7. Clocktower |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 6 Exp: 250 |
7. Clocktower |
(Strategy) | ||
' | HP: 1 |
2. Entrance |
(Strategy) | ||
' | HP: 3 |
2. Entrance, 7. Dracula |
(Strategy) | ||
Were panther skeleton. | Weak: Holy Level: 17 HP: 33 Exp: 50 |
Drop: Strength Potion, Garnet |
Catacombs |
(Strategy) | |
A wolf's skeleton animated by magic. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
House of Sacred Remains |
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The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. | Weak: Fire, Light Level: 17 HP: 99 Exp: 42 |
Rare Drop: Potion Steal: $50 |
Mortvia Aqueduct |
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The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. | Weak: Fire, Light Level: 23 HP: 126 Exp: 86 |
Common Drop: Indigo Steel Rare Drop: Potion Steal: $50 |
Forest of Jigramunt, Tower of Eternity |
Item Data
Item Data: Were-Panther Skeleton | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Temporarily raises STR [use] | STR +20 |
Find: Royal Chapel, Reverse Clock Tower Drop: Wereskeleton |
Effect: STR +20 for 68 seconds | |||||
Valuable ring [salable] | ATT + 16 (with Jewel Sword - Saturn only) Sell: $5,000 |
Find: Outer Wall, Olrox's Quarters, Reverse Keep, Reverse Outer Wall, Cave Drop: Wereskeleton Create: Jewel Sword |
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Medicine that recovers 50 HP. | HP +50 Sell: $100 |
Buy: $200 Find: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity Rare Drop: Spirit Lv.4/19/32, Wolf Skeleton Lv.17/23 Steal: Skeleton Blaze Lv.5 |
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Fairly easy to find, bright indigo in color and pretty heavy. Melts at high temperatures. | Sell: $35 |
Common Drop: Assassin Zombie Lv.24/34/44, Lizard Shaman Lv.28/43, Red Ogre Lv.25/48/75, Wolf Skeleton Lv.23 |
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Gold + 50 |
Find: Candelabras Steal: Executioner Lv.2/26/47, Ghost Lv.3/11, Merman Lv.4/15/35, Blood Skeleton Lv.5/75, Lizardman Lv.6/23, White Dragon Lv.10/38, Bone Soldier Lv.13/18/38, Ectoplasm Lv.16/22/37, Dark Warlock Lv.17/42, Gaibon Lv.17/34/45, Wolf Skeleton Lv.17/33, Frost Dragon Lv.19/39, Thunder Dragon Lv.20/40, Sniper Orc Lv.24/30 |