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{{Legacy of Darkness Item Data/Weapons|Whip [Level 3]}} |
{{Legacy of Darkness Item Data/Weapons|Whip [Level 3]}} |
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{{Lament of Innocence Item Data/Whip}} |
{{Lament of Innocence Item Data/Whip}} |
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− | {{Curse of Darkness Item Data/Whips |
+ | {{Curse of Darkness Item Data/Whips}} |
− | {{Curse of Darkness Item Data/Whips|Flame Whip}} |
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− | {{Curse of Darkness Item Data/Whips|Wind Whip}} |
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− | {{Curse of Darkness Item Data/Whips|Circle Tip}} |
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− | {{Curse of Darkness Item Data/Whips|Ice Whip}} |
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− | {{Curse of Darkness Item Data/Whips|Thunder Whip}} |
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− | {{Curse of Darkness Item Data/Whips|Abyss Whip}} |
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− | {{Curse of Darkness Item Data/Whips|Holy Whip}} |
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− | {{Curse of Darkness Item Data/Whips|Square Tip}} |
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{{Portrait of Ruin Item Data/Weapons|Leather Whip}} |
{{Portrait of Ruin Item Data/Weapons|Leather Whip}} |
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{{Portrait of Ruin Item Data/Weapons|Steel Whip}} |
{{Portrait of Ruin Item Data/Weapons|Steel Whip}} |
Revision as of 02:49, 28 September 2019
As the name implies, Whip is a damage type inflicted on enemies by using the Castlevania weapon of choice: the whip.
This special lashing effect is akin to a flail or a single-headed version Meteor Hammer, but is special since it includes some of the most notable and infamous weapons found in any, if not all, Castlevania games.
Before Portrait of Ruin, attacks from whips were generally classified as neutral or Strike damage.
Known whips
Vampire Killer
- Main article: Vampire Killer
The legendary whip wielded by the Belmont clan. The whip is possessed by magical properties which allow it to destroy evil. Special rituals are needed for those who are not of Belmont blood to use it, and they must choose wisely when using the whip after unlocking its power — if they overuse it, death will be their punishment.
Whip of Alchemy
- Main article: Whip of Alchemy
The Alchemy Whip used to be an ordinary whip before Rinaldo Gandolfi used the mystic, and at the time forbidden, arts of Alchemy to give it extra power. Wielded by Leon Belmont, this gave him the advantage at getting through Walter Bernhard's castle, but wasn't strong enough to do any damage to the powerful vampire. It was later, through a sacrificial ritual, that the Alchemy Whip was transformed into the now famous whip: Vampire Killer.
Hunter Whip
- Main article: Hunter Whip
The Hunter Whip is passed down through the Baldwin clan. It was used by Nathan Graves in Castlevania: Circle of the Moon. The weapon seems able to be used by anyone with a pure spirit, untainted by evil. It is an interesting weapon of choice — there is a magic linked to the whip known as the Dual Setup System. Using a combination of attribute and action cards, the user can change the form and elements of the whip, grant passive abilities, turn him into a skeleton, absorb an element's damage and convert it into vitality, or even provide a enhancement to movement speed.
Other whips
- Chain Whip
- Flame Whip
- Jet Black Whip
- Leather Whip
- Morning Star
- Nebula
- Thorn Whip
- Undead Killer
- Combat Cross
- Shadow Whip
Damage type
- Main article: Whip/Portrait of Ruin
Item Data
Item Data: Whips | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Attrib: 1 Attack |
Find: Starts out with |
Evolve: Short Chain (after obtaining a Morning Star | ||||||
Create: Magic Whip + Morning Star (power-up) |
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Create: Short Chain + Morning Star (power-up) |
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Damage Effect = Weak |
Find: Starts out with |
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Damage Effect = Medium |
Find: Candles, Treasure Chests, Breakable Walls, Old Crone |
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This is the weapon you begin the game with. | Attrib: 1 Attack |
Find: Starts out with |
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The Thorn Whip is stronger than the Leather Whip. | Buy: 100 Hearts Find: Jova |
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The Chain Whip is stronger than the Thorn Whip. | Buy: 150 Hearts Find: Veros |
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The Morning Star is stronger than the Chain Whip. | Attrib: 8 Attack Consume: Current whip |
Buy: 200 Hearts Find: Oldon |
Evolve: Flame Whip | |||||
Magic changes the Morning Star into the Flame Whip and gives it mysterious powers. | Attrib: 16 Attack Consume: Morning Star |
Find: Uta Lower Road (...) |
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Normal power. | Damage = 1 HP |
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Double normal power. | Damage = 2 HP |
Drop: Bat (2. Cave) |
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Your sole means of protection are your Mystic Whip and mindful wits. | Attrib: 1 Attack |
Find: Starts out with |
Evolve: Morningstar upon obtaining a Crystal | |||||
Locate 1 Crystal and your whip will lengthen, strengthen, and become an all-around super weapon against the super freaks. | Evolve: Fire Balls upon obtaining a Crystal | |||||||
Discover a second Crystal, and fireballs will spew forth, lighting up the enemy and the scoreboard. Your Mystic Whip can only be increased by a power of two. So if you find a third, fourth or one-thousandth crystal, they'll be nothing but worthless status symbols. | ||||||||
The Mystic Whip is Trevor's main weapon. It has three different power levels. By advancing a certain distance and capturing certain items, you can boost its power to a Chain Whip and then a L..o..n..g Chain Whip (ouch!). | Evolve: Chain Whip with Morning Star | |||||||
Create: Mystic Whip + Morning Star |
Evolve: Long Chain Whip with Morning Star | |||||||
Create: Chain Whip + Morning Star |
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Find: Starts out with |
Evolve: Short Chain (after obtaining a Morning Star) | |||||||
Create: Mystical Whip + Morning Star |
Evolve: Longer Chain (after obtaining a Morning Star) | |||||||
Create: Short Chain + Morning Star |
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Find: Starts out with |
Evolve: Chain Whip (after obtaining a Chain Whip) | |||||||
Evolve: Morning Star Whip (after obtaining a Chain Whip) | ||||||||
Find: Starts out with |
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Consume: 15 Hearts |
Sequence: Item Crash with No Sub-Weapon | |||||||
(The Vampire Killer at level 1) | Find: (Start with) |
Evolve: Chain Whip (Short) with Coat of Arms, sometimes Undulating Whip with Spell Book | ||||||
(The Vampire Killer at level 2) | Create: Leather Whip + Coat of Arms |
Evolve: Chain Whip (Long) with Coat of Arms, sometimes Undulating Whip with Spell Book | ||||||
(The Vampire Killer at level 3) | Create: Chain Whip (Short) + Coat of Arms |
Evolve: Undulating Whip with Coat of Arms or sometimes Spell Book | ||||||
(The Vampire Killer at max level 4) | Create: Chain Whip (Long) + Coat of Arms, sometimes any spear + Spell Book |
Special: Allows Mystic Attacks Evolve: Downgrades to Chain Whip (Long) when damaged. | ||||||
Find: Starts out with |
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Consume: 15 Hearts |
Sequence: Item Crash with No Sub-Weapon | |||||||
Attrib: Holy/Hit |
ATT +32 |
Find: Starts with |
Effect: Standard Attack Special: Brandish Whip; Fire Whip | |||||
Attrib: Fire/Hit (supposed), Holy/Hit (actual) Consume: 15 Hearts |
ATT +64 (supposed), ATT +32 (actual) |
Sequence: [Special] (default PSX button is Triangle) for Item Crash with no sub-weapon equipped Effect: It does nothing in most versions of the game, possibly due to a bug | ||||||
In Standard Mode, players start in a normal state with a normal whip. | Find: Start a life with (Standard Mode) |
Evolve: + Crystal > Power One Whip | ||||||
When you increase one level, the length of the whip increases 1.5 times, doubling your attacking power. | Create: Normal Whip + Crystal |
Evolve: + Crystal > Power Two Whip | ||||||
By increasing a second level, the whip begins to emit fire balls. | Find: Start a life with (Light Mode) Create: Power One Whip + Crystal |
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Evolve: + Power-Up > Level 2 | ||||||||
Create: Level 1 + Power-Up |
Evolve: + Power-Up -> Level 3 | |||||||
Create: Level 2 + Power-Up |
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ATK = 10 |
Evolve: + PowerUp > Level 2 | |||||||
ATK = 12.5 |
Create: Level 1 + PowerUp |
Evolve: + PowerUp -> Level 3 | ||||||
ATK = 15 |
Create: Level 2 + PowerUp |
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The whip Rinaldo created with Alchemy. | ||||||||
Fire elemental added onto the Whip of Alchemy. | Attrib: Fire |
Drop: Flame Elemental |
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Ice elemental added onto the Whip of Alchemy. | Attrib: Ice |
Drop: Frost Elemental |
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Lightning elemental added onto the Whip of Alchemy. | Attrib: Thunder |
Drop: Thunder Elemental |
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The whip that will destroy all who are related to the kindred of the night. | ||||||||
A whip with the power to vanquish evil; passed down through the Belmont family for generations. | Find: Start with |
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The Vampire Killer transformed into a whip of fire via a magic stone fitted into its grip. | Attrib: Fire |
ATK +5 |
Find: Baljhet Mountains |
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The Vampire Killer transformed into a whip of wind via a magic stone fitted into its grip. | Attrib: Wind |
ATK +10 |
Find: Garibaldi Temple |
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The Vampire Killer with an iron ball attached to the tip that greatly increases its attack power. | ATK +20 |
Find: Mortvia Aqueduct |
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The Vampire Killer transformed into a whip of ice via a magic stone fitted into its grip. | Attrib: Ice |
ATK -5 |
Find: Forest of Jigramunt |
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The Vampire Killer transformed into a whip of thunder via a magic stone fitted into its grip. | Attrib: Thunder |
ATK +5 |
Find: Eneomaos Machine Tower |
Effect: Paralyzes enemies. | ||||
The Vampire Killer transformed into a whip of darkness via a magic stone fitted into its grip. | Attrib: Dark |
ATK +30 |
Find: Aiolon Ruins |
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The Vampire Killer transformed into a holy whip via a magic stone fitted into its grip. | Attrib: Light |
ATK -5 |
Find: Infinite Corridor |
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The Vampire Killer with a platinum cube attached to the tip that greatly increases its attack power. | ATK +30 |
Find: Dracula's Castle |
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Made from leather. A weapon for a warrior with panache. | Consume: 50 MP (Critical Art) |
ATK +22 Sell: $250 |
Find: City of Haze (...) |
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A whip fashioned from steel. | Consume: 50 MP (Critical Art) |
ATK +35 Sell: $750 |
Find: Sandy Grave (...) |
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A thorned whip that requires great skill to use. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +60 Sell: $2,000 |
Find: Tower of Death Drop: Maneating Plant |
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A whip that can turn its targets to stone. | Attrib: Stone Consume: 50 MP (Critical Art) |
ATK +30 Sell: $3,500 |
Drop: Medusa Head |
Effect: Enemies weak to the Stone attribute are petrified. | ||||
A chain that binds and destroys evil. | Attrib: Holy Consume: 50 MP (Critical Art) |
ATK +37 Sell: $5,000 |
Find: Entrance |
Special: Tornado-effect around Jonathan. | ||||
A whip imbued with the power of flames. | Attrib: Fire Consume: 50 MP (Critical Art) |
ATK +65 Sell: $5,000 |
Find: Dark Academy |
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Jet black whip imbued with the power of darkness. | Attrib: Dark, Poison Consume: 50 MP (Critical Art) |
ATK +44 Sell: $16,650 |
Find: Burnt Paradise |
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A holy whip that can kill even the undead. | Attrib: Fire (Critical Art) Consume: 20 MP (Critical Art) |
ATK +70 Sell: $25,000 |
Find: Entrance Conditions: Complete "S Rank Hunter" quest. |
Effect: Can permanently kill Red Skeletons and Red Axe Armors. Special: Flame Whip | ||||
The legendary whip wielded by the Belmont family. A holy whip entrusted to me by the Belmont family. (Without the unlocked power) The legendary whip which has destroyed countless vampires. (Unlocked power) |
Attrib: Holy (Unlocked power); Fire, Holy (Unlocked power Critical Art) Consume: 50 MP (Starting Critical Art), 20 MP (Unlocked power Critical Art) |
ATK +10 (Start), ATK +80 (Unlocked power) Sell: (cannot be sold) |
Find: (starts with) Conditions: Defeat the Whip's Memory after curing Stella and Loretta to unlock full power. |
Special: Flame Whip (Unlocked power) | ||||
The weak form of the Vampire Killer. Its true power unrealized in the hands of an inexperienced Belmont. | Attack Power +26 |
Find: Start with |
Evolve: Flame Whip or Vampire Killer | |||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
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The true form of the legendary whip wielded by the Belmont Family. | Attack Power +83 |
Drop: Rohan Krause |
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Legendary Whip and the bane of all vampires. | Attrib: Strike, Slash |
ATK +3 Sell: (cannot be sold) |
Find: Start with |
Trivia
- According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as the player character's weapon of choice is a reference to Indiana Jones.