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The Wind Book is a Spell Book in Castlevania: Harmony of Dissonance. When combined with each of the various subweapons found in the game, it allows Juste to amplify their power by invoking elemental attacks of wind.

Item DataEdit

Item Data: Wind Book
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Wind Book Icon Wind Book - Harmony of Dissonance [edit]
When combined with a subweapon, user can cast many wind spells. Magic
Juste Belmont 
Attrib: Wind
Consume: MP 
Find: Castle Top Floor (Castle B)
Effect: Gives the ability to cast various Wind spells via subweapon/magic combo.
Dagger + Wind Book (Thousand Dagger) - Harmony of Dissonance [edit]
' Spell Fusion
Juste 
Attrib: Wind
Consume: 40 MP 
Create: Dagger + Wind Book
Axe + Wind Book (Axe Trap) - Harmony of Dissonance [edit]
' Spell Fusion
Juste 
Attrib: Wind
Consume: 40 MP 
Create: Axe + Wind Book
Cross + Wind Book (Guardian Cross) - Harmony of Dissonance [edit]
' Spell Fusion
Juste 
Attrib: Wind
Consume: 50 MP 
Create: Cross + Wind Book
Holy Water + Wind Book (Hydro Typhoon) - Harmony of Dissonance [edit]
' Spell Fusion
Juste 
Attrib: Wind
Consume: 50 MP 
Create: Holy Water + Wind Book
Holy Book + Wind Book (Protect Bible) - Harmony of Dissonance [edit]
' Spell Fusion
Juste 
Attrib: Wind
Consume: 40 MP 
Create: Holy Book + Wind Book
Sacred Fist + Wind Book (Fighting Spirit Fist) - Harmony of Dissonance [edit]
' Spell Fusion
Juste 
Attrib: Wind
Consume: 20 MP 
Create: Sacred Fist + Wind Book

CombinationsEdit

Main article: Spell Fusion
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