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{{Infobox GenericEnemy
+
{{Infobox Enemy
 
|name = Zephyr
 
|name = Zephyr
|image = [[File:Dawn of Sorrow - Zephyr - 01.png|250px]]
+
|image = Zephyr - 03.png
|caption = Official artwork of Zephyr from Dawn of Sorrow
+
|caption = Zephyr as he appears in Dawn of Sorrow
 
|jname = ゼファル ''Zefaru''
 
|jname = ゼファル ''Zefaru''
 
|aname =
 
|aname =
|abil = [[Time Stop]]
+
|abil = [[Time Stop|Clockwork]]
|type = [[:Category:demons|Demon]]
+
|type = [[:category:Demons|Demon]]
|lore = [[:Category:Greek Monsters|Greek mythology]]
+
|lore = [[:category:Greek Monsters|Greek mythology]]
 
|eng voice =
 
|eng voice =
 
|jpn voice =
 
|jpn voice =
Line 15: Line 15:
 
|stuff2 =
 
|stuff2 =
 
}}
 
}}
'''Zephyr''' is a boss encountered in ''[[Castlevania: Dawn of Sorrow]]'', and later as an optional boss in ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]''. He masters the art of [[Time Stop|time stopping]] and also uses knives in battle.
+
'''Zephyr''' is a [[:category:Bosses|boss]] in the ''[[Castlevania (series)|Castlevania]]'' series. He is a [[:category:Demons|demon]] with [[Time Stop|mastery over time]].
   
 
==Origins==
 
==Origins==
In Greek mythology, the [[Wikipedia:Anemoi|Anemoi]] were the gods of the winds. [[Wikipedia:Anemoi#Zephyrus|Zephyrus]] was known as the god of the west wind.
+
In Greek mythology, the [[wikipedia:Anemoi|Anemoi]] were the gods of the winds. [[wikipedia:Anemoi#Zephyrus|Zephyrus]] was known as the god of the west wind.
   
[[File:Zephyr - 01.jpg|thumb|left|Zephyrus and Chloris, from an 1875 oil painting by William-Adolphe Bouguereau]]
+
[[File:Zephyr - 01.jpg|thumb|left|<p style="text-align: center;">Zephyrus and Chloris, from an 1875 oil painting by William-Adolphe Bouguereau.</p>]]
   
 
The gentlest of the winds, Zephyrus, was known as the fructifying wind, the messenger of spring. It was thought that he lived in a cave in Thrace.
 
The gentlest of the winds, Zephyrus, was known as the fructifying wind, the messenger of spring. It was thought that he lived in a cave in Thrace.
   
 
One of the surviving myths in which Zephyrus features most prominently is that of Hyacinth. Hyacinth was a very handsome and athletic Spartan prince. Zephyrus fell in love with him and courted him, and so did Apollo. The two competed for the boy's love, but Hyacinth chose Apollo, driving Zephyrus mad with jealousy. Later, catching Apollo and Hyacinth throwing a discus, Zephyrus blew a gust of wind at them, striking the boy in the head with the falling discus.
 
One of the surviving myths in which Zephyrus features most prominently is that of Hyacinth. Hyacinth was a very handsome and athletic Spartan prince. Zephyrus fell in love with him and courted him, and so did Apollo. The two competed for the boy's love, but Hyacinth chose Apollo, driving Zephyrus mad with jealousy. Later, catching Apollo and Hyacinth throwing a discus, Zephyrus blew a gust of wind at them, striking the boy in the head with the falling discus.
  +
{{clr}}
 
 
==Appearances==
 
==Appearances==
 
===''[[Castlevania: Dawn of Sorrow]]''===
 
===''[[Castlevania: Dawn of Sorrow]]''===
Zephyr encounters [[Soma Cruz/Dawn of Sorrow|Soma]] in the [[Cursed Clock Tower]] and demonstrates his power by destroying all the lamps in the room before Soma can even move. His attacks mostly include using his [[Time Stop|time-stopping]] ability to do certain moves. His weakness is actually the fact that he stands or walks a lot without attacking. At this time, the player can easily keep hitting him with [[Killer Clown]]s or a different ranged soul or weapon. The only thing the player has to be careful of is not to attack him if he has an aura around him. If the player does, Zephyr will stop time and slash him. Once defeated, Zephyr's power over time will go out of control and causes him to age rapidly until becoming nothing but bones and dust.
+
[[Soma Cruz|Soma]] encounters Zephyr at the top of the [[Cursed Clock Tower]], who makes his introduction by demonstrating his [[Time Stop|time-stopping]] ability by destroying all the lamps in the room before Soma can even move. His main weakness lies in the fact that he stands or walks frequently without attacking, allowing the player to keep hitting him with any ranged [[Ability Soul|soul]] or weapon. However, the player has to be careful not to attack Zephyr if he has an aura around him; otherwise, he'll stop time and slash them. Once defeated, Zephyr's power over time will go out of control and cause him to age rapidly until becoming nothing but bones and dust.
   
 
In the game's Library, it is said that Zephyr is close friends with the [[Chronomage|Chrono Mage]], another character with control over time.
 
In the game's Library, it is said that Zephyr is close friends with the [[Chronomage|Chrono Mage]], another character with control over time.
   
 
{{Enemy Stats/Dawn of Sorrow
 
{{Enemy Stats/Dawn of Sorrow
|Image = [[File:Zephyr.gif]]
+
|Image = [[File:Zephyr.gif|60px]]
 
|No. = 110
 
|No. = 110
 
|Name = Zephyr
 
|Name = Zephyr
Line 41: Line 41:
 
|ATK = 80
 
|ATK = 80
 
|Tolerance = [[Time Stop]] (unaffected)
 
|Tolerance = [[Time Stop]] (unaffected)
|Weakness = [[Piercing]], [[Slash]]ing
+
|Weakness = [[Pierce|Piercing]], [[Slash]]ing
 
|Location = [[Cursed Clock Tower]]
 
|Location = [[Cursed Clock Tower]]
 
|Common Drop = -
 
|Common Drop = -
Line 51: Line 51:
   
 
===''[[Castlevania: Portrait of Ruin]]''===
 
===''[[Castlevania: Portrait of Ruin]]''===
  +
Zephyr appears in ''Portrait of Ruin'' as an optional boss in the [[Nest of Evil]]. He retains all of his attacks from ''Dawn of Sorrow'', with the only difference that now he throws three knives instead of one. Due to the added abilities of the protagonists of this game, [[Jonathan Morris|Jonathan]] and [[Charlotte Aulin|Charlotte]], this time the fight ends up being easier overall. A couple of [[1,000 Blades]] casts is usually enough to defeat him, although Zephyr can still move while the attack is performed and he may bring out his aura in the meantime, allowing him to [[Time Stop|stop time]] and rush to slash the player, so choosing carefully when to cast it is advised.
Zephyr also appears in ''Portrait of Ruin'' as an optional boss in the [[Nest of Evil]].
 
   
 
{{Enemy Stats/Portrait of Ruin
 
{{Enemy Stats/Portrait of Ruin
|Image = [[File:Zephyr.gif]]
+
|Image = [[File:Zephyr.gif|60px]]
 
|No. = 132
 
|No. = 132
 
|Name = Zephyr
 
|Name = Zephyr
Line 71: Line 71:
 
==Strategy==
 
==Strategy==
 
Zephyr fights with the power of time manipulation (chronokinesis). He also wears a strapped claw on each hand and throws knives at his enemies. His main attacks include:
 
Zephyr fights with the power of time manipulation (chronokinesis). He also wears a strapped claw on each hand and throws knives at his enemies. His main attacks include:
*Throwing a knife in a straight line. In ''Portrait of Ruin'' this becomes three knives at once.
+
*Throwing a knife in a straight line. In ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'' this becomes three knives at once.
*Jumping off the walls and ceilings whilst throwing knives at the player's current position.
+
*Jumping off the walls and ceilings while throwing knives at the player's current position.
*Slashing at his foe with one of his claws, should they get too close.
+
*Slashing at the enemy with one of his claws should they get too close.
*Using time powers to make himself faster and performing a charge followed by a claw slash.
+
*Using time powers to make himself faster and perform a charge followed by a claw slash.
*Freezing time and placing some knives above his foe, upon unfreezing time the knives would fall.
+
*[[Time Stop|Freezing time]] and placing some knives above the enemy; upon unfreezing time the knives will drop.
   
In ''Dawn of Sorrow'', the player should get away from him when he murmurs to himself, because if they are close to him he will charge. The player could equip the [[Dead Pirate]]'s soul, [[Backstab]], because they can double jump over him and hit him from behind with a [[Lance#Castlevania: Dawn of Sorrow|polearm]], which is his weakness.
+
In ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'', the player should get away from him when he murmurs to himself, because if they are close to him, he will charge. The player may equip the [[Dead Pirate]]'s soul, [[Backstab]], perform a [[Double Jump|double jump]] over him and hit him from behind with a [[Lance#Castlevania: Dawn of Sorrow|polearm]], exploiting his weakness to [[Pierce|Piercing]] damage.
   
If Zephyr stops moving and just stands there, it means he's taunting the player into attacking him. If the player does so, Zephyr will stop time and slash at Soma. Instead, the player should move until Zephyr is at the very edge of the screen. After a brief moment, Zephyr will resort to stop time, jump over Soma and leave a series of knives in his track, which will fall once the flow of time resumes. By doing this, the player will be in a safe spot at the center of the falling knives, and also have a perfect opportunity to counterattack.
+
If Zephyr stops moving and just stands there, it means he's taunting the player into attacking him. If the player does so, Zephyr will stop time and rush to slash them. Instead, the player is advised to move around until Zephyr is positioned at the very edge of the screen; after a brief moment, he will resort to stop time, jump over the player and leave a series of knives in his track which will drop once the flow of time resumes. By doing this, the player will be in a safe spot at the center of the falling knives and also have a perfect opportunity to fight back.
   
In ''Portrait of Ruin'', he is far easier because [[Jonathan Morris|Jonathan]] can hit him with the [[Flame Whip]], which exploits his weakness; and if the player attacks Zephyr while he is doing his pose and knives are set up in their positions, the Whip Skill 1 can also provide protection from them. The player could also use the [[Alucard Spear]], which deals a lot of damage. Another option is to use [[1,000 Blades]]; however, this must be done with caution, as it's rest assured Zephyr will dash through it and slash at the player, but perhaps it's worth taking the hit in exchange of the massive damage Zephyr will receive.
+
In ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'', he's far easier because [[Jonathan Morris|Jonathan]] can hit him with the [[Flame Whip]], which exploits his weakness to [[Fire]]; and if the player attacks Zephyr while he's doing his pose and knives are set up in their positions, the [[Whip Skill|Whip Skill 1]] can also provide protection from them. The player may also use the [[Alucard Spear]], which deals considerable damage. Another option is to cast [[1,000 Blades]]; however, this must be done with caution as it's rest assured Zephyr will dash through it and slash at the player, although perhaps it may be worth taking the hit in exchange of the massive amount of damage Zephyr will receive in the meantime.
   
Overall, Zephyr is just easier than his ''Dawn of Sorrow'' counterpart because, at the point the player faces him, they'll have a wide array of weapons and magic with which to kill him quickly.
+
Overall, Zephyr is just easier to beat than his ''Dawn of Sorrow'' counterpart, because at the point the player faces him, they'll most likely already have a wide array of advanced weapons and magic with which to fight him properly.
  +
 
==Item Data==
 
The soul of Zephyr has the power to stop time. However, it's not as useful as it sounds and will most likely rank low on the player's most used list. It's an important component in the story, however, as it's essential in order to gain entry to the [[Silenced Ruins]] (although it's also possible to enter this area from the rear entrance by using the [[Cutall]]'s [[Critical Art#Castlevania: Dawn of Sorrow|special attack]]). The first time the player reaches the area, via the [[Subterranean Hell]], they'll come across a cannon firing at a pillar. However, before the cannonball destroys the pillar, time is stopped (presumably by the [[Chronomage|Chrono Mage]], as hinted by his silhouette carved on the wall), impeding the player from proceeding further. Once they have acquired Zephyr's soul, they can come back and use it to counter the frozen time spell, which will allow the cannon to destroy the pillar and allow passage into the Silenced Ruins.
   
==Soul Data==
 
The soul of Zephyr has the power to stop time. It isn't as useful as it sounds, however, and will most likely rank low on the player's most used list. It is an important component in the story, however, as it is integral in order to gain entry to the [[Silenced Ruins]] (although it's also possible to enter this area from the rear entrance by using the [[Cutall]]'s [[Critical Art#Castlevania: Dawn of Sorrow|special attack]]). The first time the player reaches the area, via the [[Subterranean Hell]], they will witness a cannon firing at a pillar. Before the pillar is broken, however, time is stopped by a cheeky [[Chronomage|Chrono Mage]]. The player cannot proceed without the pillar destroyed, thus they must retreat. Once the player has acquired Zephyr's soul, however, they can turn the tables on the Chrono Mage by using it to counter the frozen time spell, which will allow the cannon to destroy the pillar and allow passage into the Silenced Ruins.
 
 
{{Item Table Begin|Zephyr}}
 
{{Item Table Begin|Zephyr}}
  +
{{Dawn of Sorrow Item Data/Bullet Souls|Zephyr}}
{{Item Table Row
 
|name = [[Zephyr]] - [[Time Stop|Clockwork]]
 
|index_name = Clockwork
 
|alt_name =
 
|non_us =
 
|alt_japan =
 
|image =
 
|game = [[Dawn of Sorrow Inventory|Dawn of Sorrow]]
 
|no = 110
 
|type = [[Bullet Soul]]
 
|user = [[Soma Cruz/Dawn of Sorrow|Soma]]
 
|description = Stop time.
 
|stat =
 
|hands =
 
|attrib =
 
|effect = Paralyzes lesser enemies.
 
|special =
 
|limit =
 
|consume =
 
|find = [[Cursed Clock Tower]]
 
|find_details =
 
|find_local =
 
|guard =
 
|conditions =
 
|drop = [[Zephyr]]
 
|common =
 
|rare =
 
|rarity =
 
|steal =
 
|create =
 
|created_by =
 
|evolve =
 
|buy =
 
|sell =
 
|sequence =
 
|tabletype =
 
|displayno =
 
|source =
 
}}
 
 
{{Item Table End}}
 
{{Item Table End}}
  +
  +
==Gallery==
  +
<gallery position="center" captionalign="center">
  +
Dawn of Sorrow - Zephyr - 01.png|'''Zephyr''''s concept art from ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]''
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
*In ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'', Zephyr's skeleton is sucked into a vortex upon death, while in ''Portrait of Ruin'' his skeleton crumbles. Using Charlotte to cast [[Dark Rift]] as he dies will produce the same effect as the seal in ''Dawn of Sorrow'', and suck in his skeleton.
+
*Zephyr's stats in ''[[Castlevania: Dawn of Sorrow]]'' are a suite of numbers: 1, 2, 3, 4 (HP), 5, 6, 7, 8 (EXP). In ''[[Castlevania: Portrait of Ruin]]'', his stats go in reverse: 3, 2, 1, 0 (HP and EXP). This may be a reference to time (countdown and music), which is Zephyr's element.
*Zephyr's stats in ''Dawn of Sorrow'' are a suite of numbers: 1, 2, 3, 4 (HP), 5, 6, 7, 8 (EXP). In ''Portrait of Ruin'', his stats go in reverse: 3, 2, 1, 0 (HP and EXP). It may be a reference to time (countdown and music), which is Zephyr's element.
+
*In ''Dawn of Sorrow'', Zephyr's skeleton is sucked into a vortex upon death, while in ''Portrait of Ruin'' his skeleton crumbles.
  +
**Using [[Charlotte Aulin|Charlotte]] to cast [[Dark Rift]] as he dies will produce the same effect as the [[Magic Seal]] in ''Dawn of Sorrow'' and suck in his skeleton.
*In ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'', one of [[Eric Lecarde/Portrait of Ruin|Wind]]'s quests is called ''"[[Quest#Castlevania: Portrait of Ruin|Art of the Zephyr]]"'', where the player is asked to perform the [[Spinning Art]] three times in a row.
 
  +
*[[File:Zephyr - 02.png|thumb|<p style="text-align: center;">Zephyr's internal sound files in ''Portrait of Ruin''.</p>]]The sounds and graphical data for Zephyr in ''Dawn of Sorrow'' and ''Portrait of Ruin'' internally refer to him as "Edward", most likely in reference to his overall resemblance to the character Edward Scissorhands from the 1990 [[wikipedia:Edward Scissorhands|film of the same name]].
*Zephyr is based on [[w:c:jojo:Dio Brando|Dio Brando]] from ''[[w:c:jojo|JoJo's Bizarre Adventure]]'' and uses similar attacks, i.e. throwing knives and freezing time. One of his Japanese voice clips even echoes Dio's famous ''"Toki yo, tomare!"'' (''"Time, stop!"''). His fight on top of the clock tower is a reference to Part 3 of the manga.
 
  +
**Furthermore, it's also snowing when he's fought, as his boss battle occurs on the roof of a tower, much like Edward's old mansion where snow entered in the roof through a large hole.
 
*One of [[Eric Lecarde/Portrait of Ruin|Wind]]'s quests in ''Castlevania: Portrait of Ruin'' is called "[[Quest#Castlevania: Portrait of Ruin|Art of the Zephyr]]".
  +
*Some of Zephyr's attacks are likely based on [[w:c:jojo:Dio Brando|Dio Brando]] from the manga/anime series ''[[w:c:jojo:JoJo's Bizarre Adventure|JoJo's Bizarre Adventure]]'' (throwing knives and [[Time Stop|freezing time]]).
  +
**One of his Japanese voice clips even echoes Dio's famous line {{nihongo|"Toki yo Tomare!"|"時よ止まれ!"||"Time, stop!"}}.
  +
**His fight on top of the clock tower may also be a reference to Part 3 of the manga.
   
 
{{DOS}}
 
{{DOS}}
 
{{POR}}
 
{{POR}}
  +
  +
[[es:Zephyr]]
 
[[Category:Demons]]
 
[[Category:Demons]]
 
[[Category:Greek Gods]]
 
[[Category:Greek Gods]]

Revision as of 14:03, 12 April 2020

Zephyr is a boss in the Castlevania series. He is a demon with mastery over time.

Origins

In Greek mythology, the Anemoi were the gods of the winds. Zephyrus was known as the god of the west wind.

Zephyr - 01

Zephyrus and Chloris, from an 1875 oil painting by William-Adolphe Bouguereau.

The gentlest of the winds, Zephyrus, was known as the fructifying wind, the messenger of spring. It was thought that he lived in a cave in Thrace.

One of the surviving myths in which Zephyrus features most prominently is that of Hyacinth. Hyacinth was a very handsome and athletic Spartan prince. Zephyrus fell in love with him and courted him, and so did Apollo. The two competed for the boy's love, but Hyacinth chose Apollo, driving Zephyrus mad with jealousy. Later, catching Apollo and Hyacinth throwing a discus, Zephyrus blew a gust of wind at them, striking the boy in the head with the falling discus.

Appearances

Castlevania: Dawn of Sorrow

Soma encounters Zephyr at the top of the Cursed Clock Tower, who makes his introduction by demonstrating his time-stopping ability by destroying all the lamps in the room before Soma can even move. His main weakness lies in the fact that he stands or walks frequently without attacking, allowing the player to keep hitting him with any ranged soul or weapon. However, the player has to be careful not to attack Zephyr if he has an aura around him; otherwise, he'll stop time and slash them. Once defeated, Zephyr's power over time will go out of control and cause him to age rapidly until becoming nothing but bones and dust.

In the game's Library, it is said that Zephyr is close friends with the Chrono Mage, another character with control over time.

Zephyr
No. Name JPN HP MP ATK
110 Zephyr ゼファル Zefaru 1,234 1,234 80
Tolerance Weakness
Time Stop (unaffected) Piercing, Slashing
Location Common Drop Rare Drop Soul EXP
Cursed Clock Tower - - Clockwork 5,678
Description "A demon with mastery over time."

Castlevania: Portrait of Ruin

Zephyr appears in Portrait of Ruin as an optional boss in the Nest of Evil. He retains all of his attacks from Dawn of Sorrow, with the only difference that now he throws three knives instead of one. Due to the added abilities of the protagonists of this game, Jonathan and Charlotte, this time the fight ends up being easier overall. A couple of 1,000 Blades casts is usually enough to defeat him, although Zephyr can still move while the attack is performed and he may bring out his aura in the meantime, allowing him to stop time and rush to slash the player, so choosing carefully when to cast it is advised.

Zephyr
No. Name JPN HP
132 Zephyr ゼファル Zefaru 3,210
Tolerance Weakness
- Whip, Slash, Fire
Location Common Drop Rare Drop EXP SP
Nest of Evil - - 3,210 60
Description "A demon who has mastery over time."

Strategy

Zephyr fights with the power of time manipulation (chronokinesis). He also wears a strapped claw on each hand and throws knives at his enemies. His main attacks include:

  • Throwing a knife in a straight line. In Portrait of Ruin this becomes three knives at once.
  • Jumping off the walls and ceilings while throwing knives at the player's current position.
  • Slashing at the enemy with one of his claws should they get too close.
  • Using time powers to make himself faster and perform a charge followed by a claw slash.
  • Freezing time and placing some knives above the enemy; upon unfreezing time the knives will drop.

In Dawn of Sorrow, the player should get away from him when he murmurs to himself, because if they are close to him, he will charge. The player may equip the Dead Pirate's soul, Backstab, perform a double jump over him and hit him from behind with a polearm, exploiting his weakness to Piercing damage.

If Zephyr stops moving and just stands there, it means he's taunting the player into attacking him. If the player does so, Zephyr will stop time and rush to slash them. Instead, the player is advised to move around until Zephyr is positioned at the very edge of the screen; after a brief moment, he will resort to stop time, jump over the player and leave a series of knives in his track which will drop once the flow of time resumes. By doing this, the player will be in a safe spot at the center of the falling knives and also have a perfect opportunity to fight back.

In Portrait of Ruin, he's far easier because Jonathan can hit him with the Flame Whip, which exploits his weakness to Fire; and if the player attacks Zephyr while he's doing his pose and knives are set up in their positions, the Whip Skill 1 can also provide protection from them. The player may also use the Alucard Spear, which deals considerable damage. Another option is to cast 1,000 Blades; however, this must be done with caution as it's rest assured Zephyr will dash through it and slash at the player, although perhaps it may be worth taking the hit in exchange of the massive amount of damage Zephyr will receive in the meantime.

Overall, Zephyr is just easier to beat than his Dawn of Sorrow counterpart, because at the point the player faces him, they'll most likely already have a wide array of advanced weapons and magic with which to fight him properly.

Item Data

The soul of Zephyr has the power to stop time. However, it's not as useful as it sounds and will most likely rank low on the player's most used list. It's an important component in the story, however, as it's essential in order to gain entry to the Silenced Ruins (although it's also possible to enter this area from the rear entrance by using the Cutall's special attack). The first time the player reaches the area, via the Subterranean Hell, they'll come across a cannon firing at a pillar. However, before the cannonball destroys the pillar, time is stopped (presumably by the Chrono Mage, as hinted by his silhouette carved on the wall), impeding the player from proceeding further. Once they have acquired Zephyr's soul, they can come back and use it to counter the frozen time spell, which will allow the cannon to destroy the pillar and allow passage into the Silenced Ruins.


Item Data: Zephyr
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Bullet Soul Zephyr - Clockwork - Dawn of Sorrow
  Bullet Soul - Soma
[edit]
Stop time. Consume: 80 MP
Rarity: Always get the soul.
Drop: Zephyr

Gallery

Trivia

  • Zephyr's stats in Castlevania: Dawn of Sorrow are a suite of numbers: 1, 2, 3, 4 (HP), 5, 6, 7, 8 (EXP). In Castlevania: Portrait of Ruin, his stats go in reverse: 3, 2, 1, 0 (HP and EXP). This may be a reference to time (countdown and music), which is Zephyr's element.
  • In Dawn of Sorrow, Zephyr's skeleton is sucked into a vortex upon death, while in Portrait of Ruin his skeleton crumbles.
  • Zephyr - 02

    Zephyr's internal sound files in Portrait of Ruin.

    The sounds and graphical data for Zephyr in Dawn of Sorrow and Portrait of Ruin internally refer to him as "Edward", most likely in reference to his overall resemblance to the character Edward Scissorhands from the 1990 film of the same name.
    • Furthermore, it's also snowing when he's fought, as his boss battle occurs on the roof of a tower, much like Edward's old mansion where snow entered in the roof through a large hole.
  • One of Wind's quests in Castlevania: Portrait of Ruin is called "Art of the Zephyr".
  • Some of Zephyr's attacks are likely based on Dio Brando from the manga/anime series JoJo's Bizarre Adventure (throwing knives and freezing time).
    • One of his Japanese voice clips even echoes Dio's famous line "Toki yo Tomare!" ("時よ止まれ!"? "Time, stop!").
    • His fight on top of the clock tower may also be a reference to Part 3 of the manga.
Castlevania: Dawn of Sorrow
Characters
Protagonists
Soma CruzMina HakubaJulius BelmontYoko BelnadesGenya Arikado (Alucard) • Hammer
Antagonists
Celia FortnerDario BossiDmitrii BlinovSoma Cruz (Julius Mode)
Bosses
Flying ArmorBaloreMalphasPuppet MasterRahabGergothZephyrBat Company
ParanoiaAguniAbaddonDeathMenace
Areas
The Lost VillageWizardry LabGarden of MadnessThe Dark ChapelDemon Guest HouseCondemned Tower
Cursed Clock TowerSubterranean HellSilenced RuinsThe PinnacleMine of JudgmentThe Abyss
Music
Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack
Guides
Castlevania: Dawn of Sorrow - The Official Strategy Guide
Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide
Archives
BestiaryInventoryJulius ModeVoice Translations
Castlevania: Portrait of Ruin
Characters
Protagonists
Jonathan MorrisCharlotte AulinWindVincent Dorin
Antagonists
BraunerStellaLorettaDeathDracula
Lesser roles
Richter BelmontMaria RenardOld Axe Armor
Bosses
Main game bosses
DullahanBehemothKeremetAstarteLegionDagon
The CreatureMummy ManWerewolfMedusa
Nest of Evil bosses
BaloreGergothZephyrAguniAbaddonDoppelganger
Fake Trevor, Fake Sypha and Fake Grant
Areas
Castle areas
EntranceGreat StairwayBuried ChamberTower of DeathMaster's KeepThe Throne Room
Portraits
City of HazeNation of FoolsSandy GraveForest of Doom
13th StreetBurnt ParadiseForgotten CityDark AcademyNest of Evil
Music
Castlevania: Portrait of Ruin Original Soundtrack
Guides
BradyGames Castlevania: Portrait of Ruin Official Strategy GuideKonami Akumajō Dracula: Gallery of Labyrinth Official Guide
Archives
BestiaryInventorySisters ModeRichter ModeOld Axe Armor Mode