- 1 Origins
- 2 Overview
- 3 Types
- 4 Appearances
- 5 Other appearances
- 6 Enemy Data
- 7 Item Data
- 8 Gallery
- 9 Trivia
- 10 See also
- 11 References
- 12 External links
A zombie is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in which a zombie is a dead body reanimated through various methods, most commonly magic. Modern depictions of the reanimation of the dead do not necessarily involve magic but often invoke science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc.
The English word "zombie" was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of "zombi". The Oxford English Dictionary gives the word's origin as West African and compares it to the Kongo words nzambi (god) and zumbi or nzumbi (fetish). Some authors also compare it to the Kongo word vumbi (mvumbi) (ghost, revenant, corpse that still retains the soul), (nvumbi) (body without a soul). A Kimbundu-to-Portuguese dictionary from 1903 defines the related word nzumbi as soul, while a later Kimbundu–Portuguese dictionary defines it as being a "spirit that is supposed to wander the earth to torment the living". One of the first books to expose Western culture to the concept of the voodoo zombie was W. B. Seabrook's The Magic Island (1929), the sensationalized account of a narrator who encounters voodoo cults in Haiti and their resurrected thralls.
A new version of the zombie, distinct from that described in Haitian folklore, emerged in popular culture during the latter half of the 20th century. This interpretation of the zombie is drawn largely from George A. Romero's film Night of the Living Dead (1968), which was partly inspired by Richard Matheson's novel I Am Legend (1954). The word zombie is not used in Night of the Living Dead, but was applied later by fans. After zombie films such as Dawn of the Dead (1978) and Michael Jackson's music video Thriller (1983), the genre waned for some years.
An evolution of the zombie archetype came with the video games Resident Evil and The House of the Dead in the late 1990s, with their more scientific and action-oriented approach and their introduction of fast-running zombies, leading to a resurgence of zombies in popular culture. These games were initially followed by a wave of low-budget Asian zombie films, such as the zombie comedy Bio Zombie (1998) and the action film Versus (2000), and then a new wave of popular Western zombie films in the early 2000s, including films featuring fast-running zombies, such as 28 Days Later (2002), the Resident Evil and House of the Dead films, and the 2004 Dawn of the Dead remake, as well as the British zombie comedy Shaun of the Dead (2004). The "zombie apocalypse" concept, in which the civilized world is brought low by a global zombie infestation, has since become a staple of modern popular art.
The success of Shaun of the Dead led to more successful zombie comedies during the late 2000s to early 2010s, such as Zombieland (2009) and Cockneys vs Zombies (2012). By 2011, the Resident Evil film adaptations had also become the highest-grossing film series based on video games, after they grossed more than $1 billion worldwide. In 2013, the AMC series The Walking Dead had the highest audience ratings in the United States for any show on broadcast or cable with an average of 5.6 million viewers in the 18- to 49-year-old demographic. The film World War Z became the highest-grossing zombie film, and one of the highest-grossing films of 2013.
The late 2000s and 2010s saw the humanization and romanticization of the zombie archetype, with the zombies increasingly portrayed as friends and love interests for humans. Notable examples of the latter include films such as Warm Bodies and Zombies, novels like American Gods by Neil Gaiman, Generation Dead by Daniel Waters, and Bone Song by John Meaney, the animated film Corpse Bride, TV series Pushing Daisies and iZombie, and manga/novel/anime series Sankarea: Undying Love and Is This a Zombie? In this context, zombies are often seen as stand-ins for discriminated groups struggling for equality, and the human–zombie romantic relationship is interpreted as a metaphor for sexual liberation and taboo breaking (given that zombies are subject to wild desires and free from social conventions).
These armies of undead corpses rise from the ground and slowly meander toward any humans that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula and constitute a majority of his undead army. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles in the game.
Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall in one hit, even at low levels. Some Zombies, such as the Zombie Soldier, change this trend by being slightly more resilient and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, Zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of Zombies can be destroyed with little to no effort.
Aside from the average Zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of Zombies, but they are not actually one.
- Axe Armor
- Clinking Man
- Creeping Corpse
- Dark Armor
- Dead Crusader
- Dead Pirate
- Dead Warrior
- Dodo Bird
- Dragon Zombie
- Fake Trevor, Grant and Sypha
- Flying Zombie
- Grave Digger
- Gravedigger (Lords of Shadow)
- Hanged Man
- Headless Burrower
- Heavy Armor
- Hill Guard
- Iron Gladiator
- Mad Diver
- Melty Zombie
- Moldy Corpse
- Mr. Hed
- Old Axe Armor
- Red Axe Armor
- Servant Corpse
- The Creature
- Zombie Soldier
Zombies walk at a brisk pace in a straight line along the floor. They will knock their opponent back if they hit them, while continuing along their path unphased.
In both games, the Zombies will spawn at either edge of the screen and from beyond walls. In Castlevania they often appear clumped in close groups of two or three, while in Vampire Killer they are more evenly spaced. They drop and continue in the same direction if they meet an edge of a platform. If they reach a wall while it is visible, they'll switch direction; otherwise, they'll pass off the edge of the screen.
Killing two of them with the same sub-weapon earns 1,000 bonus points, while a third gives an additional 2,000 bonus points, a fourth an additional 3,000 bonus points, etc. When Zombies are clumped close together, try hitting them with a single shot of Holy Water, which is worth many more points than they individually are.
Two versions appear in this game, one is surrounded by flies and the other one isn't.
The European Castlevania: The New Generation versions of the Zombies are blue and less gory.
In addition to regular Zombies, Flame Zombies, Poison Zombies and Frost Zombies also appear.
Zombies are common enemies in this game and are also very easy to steal items from. They move slowly but mostly come in packs.
In addition, killing enough Zombies in one area will make a Wight appear.
As usual, these enemies are pretty harmless on their own, although they are a bit more resilient than in previous games. They appear in the Monastery and in Ruvas Forest. The Necromancer is capable of summoning these enemies, and by absorbing his glyph, Shanoa can summon up Zombies to fight for her.
In the Monastery, if the player stands on a platform in a room where Zombies continuously spawn and summons a familiar, the spirit will go after them. If the game is left on this way for a prolonged period of time, the familiar will level up by itself to the maximum level (does not work with the Polkir and Gorgon Head familiars).
Zombies appear as random or event encounters. They usually appear in pairs, and in some cases, paired with a Merman. They attack only by punching anyone close to them; this attack is slow but does quite a lot of damage, especially when handicapped. They are slow moving, and when killed, they burst into a pool of poison with a random item in the middle. In order to get the item without suffering from poison, the player can use a dodge move to skip the green slime and get the item, or wait for the effect to wear off.
During random encounters (only in Castle Mode), Zombies are lesser enemies fought before an immediate battle against the Iron Gladiator or the Minotaur. In an event encounter (again, only in Castle Mode), Zombies may appear in a stage with a specific victory condition (activate stage hazard, defeat opponent, defeat enemy using a sub-weapon, etc.).
Appearing in the Chapter 10, Zombies will spawn from the ground along some of the upper platforms that they did not appear on in the original Castlevania game, including those containing Black Panthers.
- Main article: Zombie/Enemy Data
|Item Data: Zombie|
|Image||Name - Game
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Add funds to your current total. Different types contain different sums.()||Item (standard)
|Gold + 100
||Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Zombie, Gargoyle [Lv. 35] (Saturn-only)
|Effect: Can use funds to purchase items from the Master Librarian (Alucard-only)|
|Simple cloth tunic||Body (Clothes)
||Drop: Bloody Zombie, Zombie
|Clothes made of cotton||Body (Clothes)
||Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Coffin, Mummy
|Recover 20 HP.||Recovery Item (Health Potion)
||Drop: Abiondarg, Wind Armor, Skeleton, Skeleton Bomber, Zombie, Demon Lord, Devil Tower, Hyena, Fox Hunter, Flame Demon, Myconid
|Clothes usually worn by city folk.||Body
|DEF +1, INT +5
||Buy: $98 Find: Merchant's shop (Castle Treasury B, Luminous Cavern B)
Rare Drop: Zombie
|Tunic sewn from cloth.||Armor
|Rare Drop: Fleaman
Common Drop: Zombie
|Your standard dagger.||Weapon
|Buy: $600 Find: Hammer's shop
Common Drop: Zombie, Evil Butcher
|Becomes stronger when poisoned.||Enchanted Soul
|Medicine that cures poison.||Recovery Item
|Sell: $50||Buy: $100 Find: Castle Entrance, House of Sacred Remains, Rinaldo's shop
Drop: Poison Lizard, Poison Zombie, Skeleton Flower
|A simple garment made of cloth.||Armor
|Buy: $300 Find: Hammer's shop
Common Drop: Zombie
|Summon Zombie.||Bullet Soul
|Consume: 12 MP||Rarity: **
|A strange stone fragment with ancient memories carved on it. Used for simple weapons.||Material
|Sell: $25||Common Drop: Skeleton Blaze Lv.5, Fenrir Lv.5/10, Zombie Lv.5/26/42
|Gold + 10
Steal: Skeleton Lv.1/9/38, Spirit Lv.4/19/32, Fenrir Lv.5/10, Zombie Lv.5/26/42, Orc Lv.7/14, Flea Man Lv.7/40/75
|A slab of rotting, fetid beef. It smells terrible.||Item (Food/Meat)
|Ragged, worn clothes. Your mother would be ashamed.||Body Gear (Armor)
|Your ticket to a brand new echelon of stomach problems.||Item
|Tanned leather cuirass||Chest (Armor)
||Special: Moooo! set bonus with Leather Hat and Leather Shield equipped for Max HP +20|
|Ragged, worn clothes. Your mother would be ashamed.||Chest (Clothes)
|Gain resistance to poison.||Enchanted Soul
|Attrib: Poison +5
Steal: Zombie (2.3%)
|Summon an 8-bit zombie.||Bullet Soul
|Consume: 8 MP||ATK +6
Steal: R. Zombie (5.5%)
First Obtained: Chapter 10
- Main article: Zombie/Gallery
- According to an employee who worked for Hitoshi Akamatsu in the development of Castlevania II: Simon's Quest, the zombies that appear in that game originally hopped around, similar to the Jiang Shi, a mythological Chinese vampire which moves in such manner. However, during play testing it was concluded that these enemies were too strong and Mr. Akamatsu reluctantly decided to tone them down to common zombies that simply paced around. Nevertheless, vestiges of the Jiang Shi design can still be seen in the peculiar design of these particular zombies.
- Castlevania – Developer Commentary at Shmuplations.
- Mr. P's Castlevania Realm
- Castlevania: Symphony of the Night Bestiary FAQ from GameFAQs.com
- Castlevania: Circle of the Moon Monster List at GameFAQs.com
- Castlevania: Harmony of Dissonance Monster Encyclopedia at GameFAQs.com
- Castlevania: Aria of Sorrow Enemy Data FAQ at GameFAQs.com
- Castlevania: Lament of Innocence Encyclopedia Listing FAQ at GameFAQs.com
- Dawn of Sorrow Monster List at GameFAQs.com
- Castlevania: Dawn of Sorrow Bestiary at GameFAQs.com
- Castlevania: Curse of Darkness FAQ by Jim Freedan at GameFAQs.com
- Castlevania: Portrait of Ruin Bestiary by "Darth Nemesis" at GameFAQs.com
- Castlevania: Portrait of Ruin by Zach "Darko" Long at GameFAQs.com
|Warriors of the Light|
|Simon • Maria • Trevor • Sypha • Eric • Shanoa • Grant|
|Warriors of the Night|
|Alucard • Cornell • Carmilla • Golem • Death • Dracula • Aeon|
|Zombie • Merman • Minotaur • Iron Gladiator • Giant Squid • Giant Fish • Time Reaper|
|Abbey Ruins • Alchemy Laboratory • Castle Gate • Cathedral • Clock Tower • Crystal Cavern • Dimensional Rift|
Ghost Ship • Throne Room • Torture Chamber
|Darkness of Fear • Castlevania Judgment Original Soundtrack|
|Ultimate Judge Guidebook|
|Bestiary • Inventory • Timeline • True Story Mode|
|This page uses content from the English Wikipedia. The original content was at Zombie. The list of authors can be seen in the page history. As with the Castlevania Wiki, the content of Wikipedia is available under the Creative Commons License.|