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The Zombie is a recurrent enemy in the Castlevania series. They are rotten corpses animated by magic. They are very common and usually one of the first enemies encountered in almost all games.


A group of zombies from George A. Romero's 1968 epic horror-drama film Night of the Living Dead.

A zombie is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in which a zombie is a dead body reanimated through various methods, most commonly magic. Modern depictions of the reanimation of the dead do not necessarily involve magic but often invoke science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc.

A new version of the zombie, distinct from that described in Haitian folklore, emerged in popular culture during the latter half of the 20th century. This interpretation of the zombie is drawn largely from George A. Romero's film Night of the Living Dead (1968), which was partly inspired by Richard Matheson's novel I Am Legend (1954). The word zombie is not used in Night of the Living Dead, but was applied later by fans. After zombie films such as Dawn of the Dead (1978) and Michael Jackson's music video Thriller (1983), the genre waned for some years.

Zombies breaking through.
(Dawn of the Dead, 1978)

An evolution of the zombie archetype came with the video games Resident Evil and The House of the Dead in the late 1990s, with their more scientific and action-oriented approach and their introduction of fast-running zombies, leading to a resurgence of zombies in popular culture. These games were initially followed by a wave of low-budget Asian zombie films, such as the zombie comedy Bio Zombie (1998) and the action film Versus (2000), and then a new wave of popular Western zombie films in the early 2000s, including films featuring fast-running zombies, such as 28 Days Later (2002), the Resident Evil and House of the Dead films, and the 2004 Dawn of the Dead remake, as well as the British zombie comedy Shaun of the Dead (2004). The "zombie apocalypse" concept, in which the civilized world is brought low by a global zombie infestation, has since become a staple of modern popular art.

A modern depiction of zombies.
(The Walking Dead, 2013-present)

The success of Shaun of the Dead led to more successful zombie comedies during the late 2000s to early 2010s, such as Zombieland (2009) and Cockneys vs Zombies (2012). By 2011, the Resident Evil film adaptations had also become the highest-grossing film series based on video games, after they grossed more than $1 billion worldwide. In 2013, the AMC series The Walking Dead had the highest audience ratings in the United States for any show on broadcast or cable with an average of 5.6 million viewers in the 18- to 49-year-old demographic. The film World War Z became the highest-grossing zombie film, and one of the highest-grossing films of 2013.


These armies of undead corpses rise from the ground and slowly meander toward any humans that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula and constitute a majority of his undead army. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles in the game.

Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall in one hit, even at low levels. Some Zombies, such as the Zombie Soldier, change this trend by being slightly more resilient and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, Zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of Zombies can be destroyed with little to no effort.


Aside from the average Zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of Zombies, but they are not actually one.


Castlevania/Vampire Killer

Zombies walk at a brisk pace in a straight line along the floor. They will knock their opponent back if they hit them, while continuing along their path unphased.

In both games, the Zombies will spawn at either edge of the screen and from beyond walls. In Castlevania they often appear clumped in close groups of two or three, while in Vampire Killer they are more evenly spaced. They drop and continue in the same direction if they meet an edge of a platform. If they reach a wall while it is visible, they'll switch direction; otherwise, they'll pass off the edge of the screen.

Killing two of them with the same sub-weapon earns 1,000 bonus points, while a third gives an additional 2,000 bonus points, a fourth an additional 3,000 bonus points, etc. When Zombies are clumped close together, try hitting them with a single shot of Holy Water, which is worth many more points than they individually are.

Castlevania: Bloodlines

Two versions appear in this game, one is surrounded by flies and the other one isn't.

The European Castlevania: The New Generation versions of the Zombies are blue and less gory.

Castlevania: Lament of Innocence

In addition to regular Zombies, Flame Zombies, Poison Zombies and Frost Zombies also appear.

Castlevania: Curse of Darkness

Zombies are common enemies in this game and are also very easy to steal items from. They move slowly but mostly come in packs.

Castlevania: Portrait of Ruin

One of the most unique aspects of Zombies in this game is that when dealt damage by fire, the flesh comes off, turning the Zombie into a Skeleton.

In addition, killing enough Zombies in one area will make a Wight appear.

Castlevania: Order of Ecclesia

As usual, these enemies are pretty harmless on their own, although they are a bit more resilient than in previous games. They appear in the Monastery and in Ruvas Forest. The Necromancer is capable of summoning these enemies, and by absorbing his glyph, Shanoa can summon up Zombies to fight for her.

In the Monastery, if the player stands on a platform in a room where Zombies continuously spawn and summons a familiar, the spirit will go after them. If the game is left on this way for a prolonged period of time, the familiar will level up by itself to the maximum level (does not work with the Polkir and Gorgon Head familiars).

Castlevania Judgment

Zombies appear as random or event encounters. They usually appear in pairs, and in some cases, paired with a Merman. They attack only by punching anyone close to them; this attack is slow but does quite a lot of damage, especially when handicapped. They are slow moving, and when killed, they burst into a pool of poison with a random item in the middle. In order to get the item without suffering from poison, the player can use a dodge move to skip the green slime and get the item, or wait for the effect to wear off.

During random encounters (only in Castle Mode), Zombies are lesser enemies fought before an immediate battle against the Iron Gladiator or the Minotaur. In an event encounter (again, only in Castle Mode), Zombies may appear in a stage with a specific victory condition (activate stage hazard, defeat opponent, defeat enemy using a sub-weapon, etc.).

Castlevania: Harmony of Despair

Appearing in the Chapter 10, Zombies will spawn from the ground along some of the upper platforms that they did not appear on in the original Castlevania game, including those containing Black Panthers.

Obtaining its soul will allow Soma to summon a Retro Zombie as an ally, which will arise from the ground and move forward to attack.

Akumajō Dracula: The Arcade

Zombies are raised from the ground by Death in the Ruins.

Other appearances

Enemy Data

Main article: Zombie/Enemy Data

Item Data

Item Data: Zombie
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Money Bag Icon 3.gif Money Bag [Yellow] [alt] - Symphony of the Night [edit]
Add funds to your current total. Different types contain different sums.(...) Item (standard)
Gold + 100
Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Zombie, Gargoyle [Lv. 35] (Saturn-only)
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only)
Cloth Tunic Icon.png Cloth Tunic (jpn) - Symphony of the Night [edit]
Simple cloth tunic Body (Clothes)
DEF +1
Drop: Bloody Zombie, Zombie
Cotton Clothes Icon.png Cotton Clothes (Clothes of Cloth) - Circle of the Moon [edit]
Clothes made of cotton Body (Clothes)
DEF +20
Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Coffin, Mummy
Potion CotM Icon.png Potion (jpn) - Circle of the Moon [edit]
Recover 20 HP. Recovery Item (Health Potion)
HP +20
Drop: Abiondarg, Wind Armor, Skeleton, Skeleton Bomber, Zombie, Demon Lord, Devil Tower, Hyena, Fox Hunter, Flame Demon, Myconid
Casual Wear Icon.png Casual Wear (Everyday Wear) - Harmony of Dissonance [edit]
Clothes usually worn by city folk. Body
Juste Belmont 
DEF +1, INT +5
Buy: 98G Find: Merchant's shop (Castle Treasury B, Luminous Cavern B)
Rare Drop: Zombie
Cloth Tunic AoS Icon.png Cloth Tunic (jpn) - Aria of Sorrow [edit]
Tunic sewn from cloth. Armor
DEF +7
Sell: $150 
Rare Drop: Fleaman
Common Drop: Zombie
Baselard Icon.png Baselard (jpn) - Aria of Sorrow [edit]
Your standard dagger. Weapon (Knife)
Attrib: Sword
ATK +19
Sell: $300 
Buy: $600 Find: Hammer's shop
Common Drop: Zombie, Evil Butcher
Effect: Horizontal Knife Slash
Yellow Soul.png Zombie - Zombie Body - Aria of Sorrow [edit]
Becomes stronger when poisoned. Enchanted Soul
Drop: Zombie
Serum.png Serum - Lament of Innocence [edit]
Medicine that cures poison. Recovery Item
Leon Belmont 
Sell: $50  Buy: $100 Find: Castle Entrance, House of Sacred Remains, Rinaldo's shop
Drop: Poison Lizard, Poison Zombie, Skeleton Flower
Cloth Tunic DoS Icon.png Cloth Tunic - Dawn of Sorrow [edit]
A simple garment made of cloth. Armor
DEF +4
Sell: $150 
Buy: $300 Find: Hammer's shop
Common Drop: Zombie
Bullet Soul.png Zombie - Summon Zombie - Dawn of Sorrow [edit]
Summon Zombie. Bullet Soul
Consume: 12 MP  Rarity: **
Drop: Zombie
Wild Memory.png Wild Memory - Curse of Darkness [edit]
A strange stone fragment with ancient memories carved on it. Used for simple weapons. Material
Sell: $25  Common Drop: Skeleton Blaze Lv.5, Fenrir Lv.5/10, Zombie Lv.5/26/42
$10 - Curse of Darkness [edit]
' Pick-Up
Gold + 10
Find: Candelabras
Steal: Skeleton Lv.1/9/38, Spirit Lv.4/19/32, Fenrir Lv.5/10, Zombie Lv.5/26/42, Orc Lv.7/14, Flea Man Lv.7/40/75
Rotten Meat PoR Icon.png Rotten Meat (jpn) - Portrait of Ruin [edit]
A slab of rotting, fetid beef. It smells terrible. Item (Food/Meat)
Jonathan, Charlotte 
HP -200
Sell: $1 
Drop: Zombie
Hobo's Clothes PoR Icon.png Hobo's Clothes - Portrait of Ruin [edit]
Ragged, worn clothes. Your mother would be ashamed. Body Gear (Armor)
DEF +2
Sell: $50 
Drop: Zombie
Rotten Meat Icon.png Rotten Meat - Order of Ecclesia [edit]
Your ticket to a brand new echelon of stomach problems. Item
HP -200
Sell: 1G 
Drop: Zombie
Two of Crosses - Encore of the Night [edit]
' Card
Drop: Zombie
Hide Cuirass - Encore of the Night [edit]
Tanned leather cuirass Chest (Armor)
DEF +2
Sell: 15C 
Drop: Zombie
Special: Moooo! set bonus with Leather Hat and Leather Shield equipped for Max HP +20
Hobo's Clothes PoR Icon.png Hobo's Clothes - Harmony of Despair [edit]
Ragged, worn clothes. Your mother would be ashamed. Chest (Clothes)
DEF +2
Sell: $75 
Rarity: *
Drop: Zombie
Enchanted Soul HD Icon.png Zombie - Harmony of Despair [edit]
Gain resistance to poison. Enchanted Soul
Attrib: Poison +5
Rarity: ***
Steal: Zombie (2.3%)
Bullet Soul HD Icon.png R. Zombie - Harmony of Despair [edit]
Summon an 8-bit zombie. Bullet Soul
Consume: 8 MP  ATK +6
Rarity: ***
Steal: R. Zombie (5.5%)
First Obtained: Chapter 10


Main article: Zombie/Gallery


  • According to an employee who worked for Hitoshi Akamatsu in the development of Castlevania II: Simon's Quest, the zombies that appear in that game originally hopped around, similar to the Jiang Shi, a mythological Chinese vampire which moves in such manner. However, during play testing it was concluded that these enemies were too strong and Mr. Akamatsu reluctantly decided to tone them down to common zombies that simply paced around. Nevertheless, vestiges of the Jiang Shi design can still be seen in the peculiar design of these particular zombies.[1]

See also


External links

Castlevania Judgment
Playable Characters
Warriors of the Light
Warriors of the Night
ZombieMermanMinotaurIron GladiatorGiant SquidGiant FishTime Reaper
Mentioned only
Abbey RuinsAlchemy LaboratoryCastle GateCathedralClock TowerCrystal CavernDimensional Rift
Ghost ShipThrone RoomTorture Chamber
Darkness of FearCastlevania Judgment Original Soundtrack
Ultimate Judge Guidebook
BestiaryInventoryTimelineTrue Story Mode
This page uses content from the English Wikipedia. The original content was at Zombie. The list of authors can be seen in the page history. As with the Castlevania Wiki, the content of Wikipedia is available under the Creative Commons License.