Zombies are recurrent enemies in the Castlevania series. They are rotten corpses animated by magic. They are very common and usually one of the first enemies encountered in almost all games.


These armies of undead corpses rise from the ground and slowly meander toward any humans that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula and constitute a majority of his undead army. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles for the game.

Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall to one hit, even at low levels. Some zombies, such as the Zombie Soldier, change this trend by being slightly more resilient and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of zombies can be destroyed with little to no effort.


Aside from the average zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of zombies, but they are not actually one.


Castlevania: Bloodlines

Two versions appear in this game; one is surrounded by flies, the other one is not. The European "Castlevania: The New Generation" versions of the zombies are blue and less gory.

Castlevania: Lament of Innocence

In addition to regular zombies, Flame Zombies, Poison Zombies and Frost Zombies also appear.

Castlevania: Curse of Darkness

Zombies are common enemies in this game and are also very easy to steal items from. They move slowly but mostly come in packs.

Castlevania: Portrait of Ruin

One of the most unique aspects of zombies in this game is that when dealt damage by fire, the flesh comes off, turning the Zombie into a Skeleton.

In addition, killing enough zombies in one area will make a Wight appear.

Castlevania: Order of Ecclesia

As usual, these enemies are pretty harmless on their own, albeit they are a bit more resilient than in previous games. They appear in the Monastery and in Ruvas Forest. The Necromancer is capable of summoning these enemies, and by absorbing his glyph, Shanoa can summon up zombies to fight for her.

In the Monastery, if the player stands on a platform in a room where Zombies continuously spawn and summons a familiar, the spirit will go after the zombies. If the game is left on this way for a prolonged period of time, the familiar will level up by itself to the maximum level. However, this does not work with the Polkir and Gorgon Head familiars.

Castlevania Judgment

Zombies appear as random or event encounters. They usually appear in pairs, and in some cases, paired with a Merman. They attack only by punching anyone close to them, this attack is slow but does quite a lot of damage, specially when handicapped. They are slow moving, and when killed, they burst into a pool of poison with a random item in the middle. In order to get the item without suffering from poison, the player can use a dodge move to skip the green slime and get the item, or wait for the effect to wear off.

During random encounters (only in Castle Mode), zombies are lesser enemies fought before an immediate battle against the Iron Gladiator or the Minotaur. In an event encounter (again, only in Castle Mode), zombies may appear in a stage with a specific victory condition (activate stage hazard, defeat opponent, defeat enemy using a sub-weapon, etc.).

Akumajō Dracula: The Arcade

Zombies are raised from the ground by Death in the Ruins.

Other appearances

Enemy Data

Main article: Zombie/Enemy Data

Item Data

Item Data: Zombie
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Money Bag Icon 3 Money Bag [Yellow] [alt] - Symphony of the Night [edit]
Add funds to your current total. Different types contain different sums.(...) Item (standard)
Gold + 100
Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Zombie, Gargoyle [Lv. 35] (Saturn-only)
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only)
Cloth Tunic Icon Cloth Tunic (jpn) - Symphony of the Night [edit]
Simple cloth tunic Body (Clothes)
DEF +1
Drop: Bloody Zombie, Zombie
Cotton Clothes Icon Cotton Clothes (Clothes of Cloth) - Circle of the Moon [edit]
Clothes made of cotton Body (Clothes)
DEF +20
Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Mummy
Potion CotM Icon Potion (jpn) - Circle of the Moon [edit]
Recover 20 HP. Recovery Item (Health Potion)
HP +20
Drop: Abiondarg, Wind Armor, Skeleton, Skeleton Bomber, Zombie, Demon Lord, Devil Tower, Hyena, Fox Hunter, Flame Demon, Myconid
Casual Wear Icon Casual Wear (Everyday Wear) - Harmony of Dissonance [edit]
Clothes usually worn by city folk. Body
Juste Belmont 
DEF +1, INT +5
Buy: $98 Find: Merchant's shop (Castle Treasury B, Luminous Cavern B)
Rare Drop: Zombie
Cloth Tunic AoS Icon Cloth Tunic (jpn) - Aria of Sorrow [edit]
Tunic sewn from cloth. Armor
DEF +7
Sell: $150 
Rare Drop: Fleaman
Common Drop: Zombie
Baselard Icon Baselard (jpn) - Aria of Sorrow [edit]
Your standard dagger. Weapon
Attrib: Sword
ATK +19
Sell: $300 
Buy: $600 Find: Castle Corridor (Hammer's shop)
Common Drop: Zombie, Evil Butcher
Yellow Soul Zombie - Zombie Body - Aria of Sorrow [edit]
Becomes stronger when poisoned. Enchanted Soul
Drop: Zombie
Serum Serum - Lament of Innocence [edit]
Medicine that cures poison. Recovery Item
Leon Belmont 
Sell: $50  Buy: $100 Find: Castle Entrance, House of Sacred Remains, Rinaldo's Shop
Drop: Poison Lizard, Poison Zombie, Skeleton Flower
Cloth Tunic DoS Icon Cloth Tunic - Dawn of Sorrow [edit]
A simple garment made of cloth. Armor
DEF +4
Sell: $150 
Buy: $300 Find: Hammer's shop
Common Drop: Zombie
Bullet Soul DoS Icon Zombie - Summon Zombie - Dawn of Sorrow [edit]
Summon Zombie. Bullet Soul
Consume: 12 MP  Rarity: **
Drop: Zombie
Wild Memory Wild Memory - Curse of Darkness [edit]
A strange stone fragment with ancient memories carved on it. Used for simple weapons. Material
Common Drop: Skeleton Blaze Lv.5, Fenrir Lv.5/10, Zombie Lv.5/26/42
Rotten Meat PoR Icon Rotten Meat (jpn) - Portrait of Ruin [edit]
A slab of rotting, fetid beef. It smells terrible. Item (Food/Meat)
Jonathan, Charlotte 
HP -200
Sell: $1 
Drop: Zombie
Hobo's Clothes PoR Icon Hobo's Clothes - Portrait of Ruin [edit]
Ragged, worn clothes. Your mother would be ashamed. Body Gear (Armor)
DEF +2
Sell: $50 
Drop: Zombie
Rotten Meat Icon Rotten Meat - Order of Ecclesia [edit]
Your ticket to a brand new echelon of stomach problems. Item
HP -200
Sell: 1G 
Drop: Zombie
Hobo's Clothes PoR Icon Hobo's Clothes - Harmony of Despair [edit]
Ragged, worn clothes. Your mother would be ashamed. Chest (Clothes)
DEF +2
Sell: $75 
Rarity: *
Drop: Zombie
Enchanted Soul HD Icon Zombie - Harmony of Despair [edit]
Gain resistance to poison. Enchanted Soul
Attrib: Poison +5
Rarity: ***
Steal: Zombie (2.3%)
Bullet Soul HD Icon R. Zombie - Harmony of Despair [edit]
Summon an 8-bit zombie. Bullet Soul
Consume: 8 MP  ATK +6
Rarity: ***
Steal: R. Zombie (5.5%)
First Obtained: Chapter 10


See: Zombie/Gallery


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