Zombies are recurrent enemies in the Castlevania series. They are rotten corpses animated by magic. They are very common and usually one of the first enemies encountered in almost all games.
Overview
These armies of undead corpses rise from the ground and slowly meander toward any humans that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula and constitute a majority of his undead army. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles for the game.
Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall to one hit, even at low levels. Some zombies, such as the Zombie Soldier, change this trend by being slightly more resilient and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of zombies can be destroyed with little to no effort.
Types
Aside from the average zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of zombies, but they are not actually one.
- Axe Armor
- Bloody Zombie
- Dead Crusader
- Dead Mate
- Dead Pirate
- Dead Warrior
- Evil Butcher
- Flying Zombie
- Ghoul
- Grave Keeper
- Melty Zombie
- Scarecrow
- Wight
- Zombie Officer
- Zombie Soldier
Appearances
Castlevania / Vampire Killer
They walk at a brisk pace in a straight line along the floor. They will knock their opponent back if they hit them, while continuing along their path unphased.
In both game, the zombies will spawn at either edge of the screen and from beyond walls. In Castlevania they often appear clumped in close groups of 2, or 3, while in Vampire Killer they are more evenly spaced. They drop and continue in the same direction if they meet an edge of a platform. If they reach a wall while it is visible, they will switch direction, otherwise, they will pass off the edge of the screen.
When Zombies are clumped close together, try hitting them with a single shot of Holy Water, which is worth many more points than they are individually. Killing two of theme with the same sub-weapon earns 1000 bonus points, while a third gives an additional 2000 bonus points, a fourth an additional 3000 bonus points, etc.
Castlevania: Bloodlines
Two versions appear in this game; one is surrounded by flies, the other one is not. The European "Castlevania: The New Generation" versions of the zombies are blue and less gory.
Castlevania: Lament of Innocence
In addition to regular zombies, Flame Zombies, Poison Zombies and Frost Zombies also appear.
Castlevania: Curse of Darkness
Zombies are common enemies in this game and are also very easy to steal items from. They move slowly but mostly come in packs.
Castlevania: Portrait of Ruin
One of the most unique aspects of zombies in this game is that when dealt damage by fire, the flesh comes off, turning the Zombie into a Skeleton.
In addition, killing enough zombies in one area will make a Wight appear.
Castlevania: Order of Ecclesia
As usual, these enemies are pretty harmless on their own, albeit they are a bit more resilient than in previous games. They appear in the Monastery and in Ruvas Forest. The Necromancer is capable of summoning these enemies, and by absorbing his glyph, Shanoa can summon up zombies to fight for her.
In the Monastery, if the player stands on a platform in a room where Zombies continuously spawn and summons a familiar, the spirit will go after the zombies. If the game is left on this way for a prolonged period of time, the familiar will level up by itself to the maximum level. However, this does not work with the Polkir and Gorgon Head familiars.
Castlevania Judgment
Zombies appear as random or event encounters. They usually appear in pairs, and in some cases, paired with a Merman. They attack only by punching anyone close to them, this attack is slow but does quite a lot of damage, specially when handicapped. They are slow moving, and when killed, they burst into a pool of poison with a random item in the middle. In order to get the item without suffering from poison, the player can use a dodge move to skip the green slime and get the item, or wait for the effect to wear off.
During random encounters (only in Castle Mode), zombies are lesser enemies fought before an immediate battle against the Iron Gladiator or the Minotaur. In an event encounter (again, only in Castle Mode), zombies may appear in a stage with a specific victory condition (activate stage hazard, defeat opponent, defeat enemy using a sub-weapon, etc.).
Castlevania: Harmony of Despair
Appearing in the chapter 10, Zombies will spawn from the ground along some of the upper platforms that they did not appear on in the original Castlevania game, including those containing Black Panthers.
Obtaining its soul will allow Soma to summon a Retro Zombie as an ally, which will arise from the ground and move forward to attack.
Akumajō Dracula: The Arcade
Zombies are raised from the ground by Death in the Ruins.
Other appearances
- A Zombie nonogram puzzle appears in the Konami mobile game Pixel Puzzle Collection.
Enemy Data
- Main article: Zombie/Enemy Data
Item Data
Item Data: Zombie | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Add funds to your current total. Different types contain different sums.(...) | Gold +100 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Zombie, Gargoyle [Lv. 35] (Saturn-only) |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Simple cloth tunic | DEF +1 |
Drop: Bloody Zombie, Zombie |
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Clothes made of cotton | DEF +20 |
Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Coffin, Mummy |
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Recover 20 HP. | HP +20 |
Drop: Abiondarg, Wind Armor, Skeleton, Skeleton Bomber, Zombie, Demon Lord, Devil Tower, Hyena, Fox Hunter, Flame Demon, Myconid |
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Clothes usually worn by city folk. | DEF +1, INT +5 |
Buy: 98G Find: Merchant's shop (Castle Treasury B, Luminous Cavern B) Rare Drop: Zombie |
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Tunic sewn from cloth. | DEF +7 Sell: $150 |
Rare Drop: Fleaman Common Drop: Zombie |
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Your standard dagger. | Attrib: Sword |
ATK +19 Sell: $300 |
Buy: $600 Find: Hammer's shop Common Drop: Zombie, Evil Butcher |
Effect: Horizontal Knife Slash | ||||
Becomes stronger when poisoned. | Drop: Zombie |
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Medicine that cures poison. | Sell: $50 |
Buy: $100 Find: Castle Entrance, House of Sacred Remains, Rinaldo's shop Drop: Poison Lizard, Poison Zombie, Skeleton Flower |
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A simple garment made of cloth. | DEF +4 Sell: $150 |
Buy: $300 Find: Hammer's shop Common Drop: Zombie |
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Summon Zombie. | Attrib: Bashing Consume: 12 MP |
Rarity: ** Drop: Zombie |
Effect: Up to 9 can be summoned at one time at max level, this goes up by one with each soul collected (1 soul means 1 can be summoned and so on) | |||||
A strange stone fragment with ancient memories carved on it. Used for simple weapons. | Sell: $25 |
Common Drop: Skeleton Blaze Lv.5, Fenrir Lv.5/10, Zombie Lv.5/26/42 |
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Gold + 10 |
Find: Candelabras Steal: Skeleton Lv.1/9/38, Spirit Lv.4/19/32, Fenrir Lv.5/10, Zombie Lv.5/26/42, Orc Lv.7/14, Flea Man Lv.7/40/75 |
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A slab of rotting, fetid beef. It smells terrible. | HP -200 Sell: $1 |
Drop: Zombie |
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Ragged, worn clothes. Your mother would be ashamed. | DEF +2 Sell: $50 |
Drop: Zombie |
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Your ticket to a brand new echelon of stomach problems. | HP -200 Sell: 1G |
Drop: Zombie |
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Ragged, worn clothes. Your mother would be ashamed. | DEF +2 Sell: $75 |
Rarity: * Drop: Zombie |
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Gain resistance to poison. | Attrib: Poison +5 |
Rarity: *** Steal: Zombie (2.3%) |
Effect: Resist Poison | |||||
Summon an 8-bit zombie. | Attrib: Strike Consume: 8 MP |
ATK +6 |
Rarity: *** Steal: R. Zombie (5.5%) First Obtained: Chapter 10 |
Effect: Summon Zombie |
Gallery
- See: Zombie/Gallery
References
- Mr. P's Castlevania Realm
- Castlevania: Symphony of the Night Bestiary FAQ from GameFAQs.com
- Castlevania: Circle of the Moon Monster List at GameFAQs.com
- Castlevania: Harmony of Dissonance Monster Encyclopedia at GameFAQs.com
- Castlevania: Aria of Sorrow Enemy Data FAQ at GameFAQs.com
- Castlevania: Lament of Innocence Encyclopedia Listing FAQ at GameFAQs.com
- Dawn of Sorrow Monster List at GameFAQs.com
- Castlevania: Dawn of Sorrow Bestiary at GameFAQs.com
- Castlevania: Curse of Darkness FAQ by Jim Freedan at GameFAQs.com
- Castlevania: Portrait of Ruin Bestiary by "Darth Nemesis" at GameFAQs.com
- Castlevania: Portrait of Ruin by Zach "Darko" Long at GameFAQs.com
Castlevania Judgment |
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Playable Characters |
Warriors of the Light |
Simon • Maria • Trevor • Sypha • Eric • Shanoa • Grant |
Warriors of the Night |
Alucard • Cornell • Carmilla • Golem • Death • Dracula • Aeon |
Enemies |
Zombie • Merman • Minotaur • Iron Gladiator • Giant Squid • Giant Fish • Time Reaper |
Mentioned only |
Galamoth |
Areas |
Abbey Ruins • Alchemy Laboratory • Castle Gate • Cathedral • Clock Tower • Crystal Cavern • Dimensional Rift Ghost Ship • Throne Room • Torture Chamber |
Music |
Darkness of Fear • Castlevania Judgment Original Soundtrack |
Guides |
Ultimate Judge Guidebook |
Archives |
Bestiary • Inventory • Timeline • True Story Mode |