Castlevania Wiki
Advertisement
Castlevania Wiki

Zombies are recurrent enemies in the Castlevania series. They are rotten corpses animated by magic. They are very common and usually one of the first enemies encountered in almost all games.

Overview

These armies of undead corpses rise from the ground and slowly meander toward any humans that might be nearby. Zombies are mindless slaves of the dreadful Count Dracula and constitute a majority of his undead army. Zombies are common standards in the Castlevania series, often serving as the earliest hurdles for the game.

Their shambling walk makes them, for the most part, highly immobile and easy to dodge. In addition, their rotting flesh and decaying bones, added to the fact that they generally wear no armor, makes them easy to kill. They usually fall to one hit, even at low levels. Some zombies, such as the Zombie Soldier, change this trend by being slightly more resilient and mobile, and being able to strike from a further distance with a weapon. Even with these added boons, however, zombies are largely considered cannon fodder and are never much of a threat, even in large numbers. At higher levels, entire legions of zombies can be destroyed with little to no effort.

Types

Aside from the average zombie, there are other kinds which have appeared in various putrid and deadly forms. Ghouls often appear as more powerful versions of zombies, but they are not actually one.

Appearances

Castlevania / Vampire Killer

They walk at a brisk pace in a straight line along the floor. They will knock their opponent back if they hit them, while continuing along their path unphased.

In both game, the zombies will spawn at either edge of the screen and from beyond walls. In Castlevania they often appear clumped in close groups of 2, or 3, while in Vampire Killer they are more evenly spaced. They drop and continue in the same direction if they meet an edge of a platform. If they reach a wall while it is visible, they will switch direction, otherwise, they will pass off the edge of the screen.

When Zombies are clumped close together, try hitting them with a single shot of Holy Water, which is worth many more points than they are individually. Killing two of them with the same sub-weapon earns 1000 bonus points, while a third gives an additional 2000 bonus points, a fourth an additional 3000 bonus points, etc.

Castlevania: Bloodlines

Two versions appear in this game; one is surrounded by flies, the other one is not. The European "Castlevania: The New Generation" versions of the zombies are blue and less gory.

Castlevania: Lament of Innocence

In addition to regular zombies, Flame Zombies, Poison Zombies and Frost Zombies also appear.

Castlevania: Curse of Darkness

Zombies are common enemies in this game and are also very easy to steal items from. They move slowly but mostly come in packs.

Castlevania: Portrait of Ruin

One of the most unique aspects of zombies in this game is that when dealt damage by fire, the flesh comes off, turning the Zombie into a Skeleton.

In addition, killing enough zombies in one area will make a Wight appear.

Castlevania: Order of Ecclesia

As usual, these enemies are pretty harmless on their own, albeit they are a bit more resilient than in previous games. They appear in the Monastery and in Ruvas Forest. The Necromancer is capable of summoning these enemies, and by absorbing his glyph, Shanoa can summon up zombies to fight for her.

In the Monastery, if the player stands on a platform in a room where Zombies continuously spawn and summons a familiar, the spirit will go after the zombies. If the game is left on this way for a prolonged period of time, the familiar will level up by itself to the maximum level. However, this does not work with the Polkir and Gorgon Head familiars.

Castlevania Judgment

Zombies appear as random or event encounters. They usually appear in pairs, and in some cases, paired with a Merman. They attack only by punching anyone close to them, this attack is slow but does quite a lot of damage, specially when handicapped. They are slow moving, and when killed, they burst into a pool of poison with a random item in the middle. In order to get the item without suffering from poison, the player can use a dodge move to skip the green slime and get the item, or wait for the effect to wear off.

During random encounters (only in Castle Mode), zombies are lesser enemies fought before an immediate battle against the Iron Gladiator or the Minotaur. In an event encounter (again, only in Castle Mode), zombies may appear in a stage with a specific victory condition (activate stage hazard, defeat opponent, defeat enemy using a sub-weapon, etc.).

Castlevania: Harmony of Despair

Appearing in the chapter 10, Zombies will spawn from the ground along some of the upper platforms that they did not appear on in the original Castlevania game, including those containing Black Panthers.

Obtaining its soul will allow Soma to summon a Retro Zombie as an ally, which will arise from the ground and move forward to attack.

Akumajō Dracula: The Arcade

Zombies are raised from the ground by Death in the Ruins.

Other appearances

Enemy Data

Main article: Zombie/Enemy Data

Item Data

Item Data: Zombie
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Money Bag Icon 3 Money Bag [Yellow] [alt] - Symphony of the Night
  Item (standard) - any
[edit]
Add funds to your current total. Different types contain different sums.(...) Gold +100
Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Zombie, Gargoyle [Lv. 35] (Saturn-only)
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only)
Cloth Tunic Icon Cloth Tunic (jpn) - Symphony of the Night
  Body (Clothes) - Alucard
[edit]
Simple cloth tunic DEF +1
Drop: Bloody Zombie, Zombie
Cotton Clothes Icon Cotton Clothes (Clothes of Cloth) - Circle of the Moon
  Body (Clothes) - Nathan
[edit]
Clothes made of cotton DEF +20
Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Coffin, Mummy
Potion CotM Icon Potion (jpn) - Circle of the Moon
  Recovery Item (Health Potion) - Nathan
[edit]
Recover 20 HP. HP +20
Drop: Abiondarg, Wind Armor, Skeleton, Skeleton Bomber, Zombie, Demon Lord, Devil Tower, Hyena, Fox Hunter, Flame Demon, Myconid
Casual Wear Icon Casual Wear (Everyday Wear) - Harmony of Dissonance
  Body - Juste Belmont
[edit]
Clothes usually worn by city folk. DEF +1, INT +5
Buy: 98G
Find: Merchant's shop (Castle Treasury B, Luminous Cavern B)
Rare Drop: Zombie
Cloth Tunic AoS Icon Cloth Tunic (jpn) - Aria of Sorrow
  Armor - Soma
[edit]
Tunic sewn from cloth. DEF +7
Sell: $150
Rare Drop: Fleaman
Common Drop: Zombie
Baselard Icon Baselard (jpn) - Aria of Sorrow
  Weapon (Knife) - Soma
[edit]
Your standard dagger. Attrib: Sword
ATK +19
Sell: $300
Buy: $600
Find: Hammer's shop
Common Drop: Zombie, Evil Butcher
Effect: Horizontal Knife Slash
Yellow Soul Zombie - Zombie Body - Aria of Sorrow
  Enchanted Soul - Soma
[edit]
Becomes stronger when poisoned. Drop: Zombie
Serum Serum - Lament of Innocence
  Recovery Item - Leon Belmont
[edit]
Medicine that cures poison. Sell: $50
Buy: $100
Find: Castle Entrance, House of Sacred Remains, Rinaldo's shop
Drop: Poison Lizard, Poison Zombie, Skeleton Flower
Cloth Tunic DoS Icon Cloth Tunic (jpn) - Dawn of Sorrow
  Armor - Soma
[edit]
A simple garment made of cloth. DEF +4
Sell: $150
Buy: $300
Find: Hammer's shop
Common Drop: Zombie
Bullet Soul Zombie - Summon Zombie - Dawn of Sorrow
  Bullet Soul - Soma
[edit]
Summon Zombie. Attrib: Bashing
Consume: 12 MP
Rarity: **
Drop: Zombie
Effect: Up to 9 can be summoned at one time at max level, this goes up by one with each soul collected (1 soul means 1 can be summoned and so on)
Wild Memory Wild Memory - Curse of Darkness
  Material - Hector
[edit]
A strange stone fragment with ancient memories carved on it. Used for simple weapons. Sell: $25
Common Drop: Skeleton Blaze Lv.5, Fenrir Lv.5/10, Zombie Lv.5/26/42
$10 - Curse of Darkness
  Pick-Up - Hector
[edit]
Gold + 10
Find: Candelabras
Steal: Skeleton Lv.1/9/38, Spirit Lv.4/19/32, Fenrir Lv.5/10, Zombie Lv.5/26/42, Orc Lv.7/14, Flea Man Lv.7/40/75
Rotten Meat PoR Icon Rotten Meat (jpn) - Portrait of Ruin
  Item (Food/Meat) - Jonathan, Charlotte
[edit]
A slab of rotting, fetid beef. It smells terrible. HP -200
Sell: $1
Drop: Zombie
Hobo's Clothes PoR Icon Hobo's Clothes (Tattered Clothes) - Portrait of Ruin
  Body Gear (Armor) - Jonathan/Charlotte
[edit]
Ragged, worn clothes. Your mother would be ashamed. DEF +2
Sell: $50
Drop: Zombie
Rotten Meat Icon Rotten Meat (jpn) - Order of Ecclesia
  Item - Shanoa
[edit]
Your ticket to a brand new echelon of stomach problems. HP -200
Sell: 1G
Drop: Zombie
Hobo's Clothes PoR Icon Hobo's Clothes (Tattered Clothes) - Harmony of Despair
  Chest (Clothes) - any
[edit]
Ragged, worn clothes. Your mother would be ashamed. DEF +2
Sell: $75
Rarity: *
Drop: Zombie
Enchanted Soul HD Icon Zombie - Harmony of Despair
  Enchanted Soul - Soma
[edit]
Gain resistance to poison. Attrib: Poison +5
Rarity: ***
Steal: Zombie (2.3%)
Effect: Resist Poison
Bullet Soul HD Icon R. Zombie - Harmony of Despair
  Bullet Soul - Soma
[edit]
Summon an 8-bit zombie. Attrib: Strike
Consume: 8 MP
ATK +6
Rarity: ***
Steal: R. Zombie (5.5%)
First Obtained: Chapter 10
Effect: Summon Zombie

Gallery

See: Zombie/Gallery

References

Castlevania Judgment
Playable Characters
Warriors of the Light
SimonMariaTrevorSyphaEricShanoaGrant
Warriors of the Night
AlucardCornellCarmillaGolemDeathDraculaAeon
Enemies
ZombieMermanMinotaurIron GladiatorGiant SquidGiant FishTime Reaper
Mentioned only
Galamoth
Areas
Abbey RuinsAlchemy LaboratoryCastle GateCathedralClock TowerCrystal CavernDimensional Rift
Ghost ShipThrone RoomTorture Chamber
Music
Darkness of FearCastlevania Judgment Original Soundtrack
Guides
Ultimate Judge Guidebook
Archives
BestiaryInventoryTimelineTrue Story Mode
Advertisement